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itry
Aug 23, 2019




iirc, junk scrap doesn't work with Antique Appraiser anymore. nm, this is what I recalled:

quote:

Vendors have smartened up and will no longer trigger Antique Appraiser on junk that you’ve repurchased.

itry fucked around with this message at 03:28 on Dec 22, 2020

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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I heard they nerfed the Jackhammer. Are SMGs still absolute shitstorms of death and destruction or have other guns been brought up to that baseline?

The Lone Badger
Sep 24, 2007

It's the apocalypse. There's no internet, no tv, no radio, no sports, you can't even go outside because it's radioactive. What I am supposed to do other than form a weird cult?

Mr. Lobe
Feb 23, 2007

... Dry bones...


There is radio, though, but it's all cults or robots. You know, typical AM radio

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Got a copy of this game for a friend. We started a co-op campaign, and he can't move or shoot. I understand this is a known thing. Any work arounds? I thought things were supposed to be better with this most recent patch.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
The last time I played there was a revolt at the ranger hq later in the game, is this preventable?

Proletarian Mango
May 21, 2011

sean10mm posted:

The last time I played there was a revolt at the ranger hq later in the game, is this preventable?

The revolt always happens its just a matter of who stays and who goes. You can mitigate deaths by moving the refugees into the brig when it comes up beforehand.

Apraxin
Feb 22, 2006

General-Admiral
It can be avoided, but only if you go with the November Reign/soft coup ending path, which is very easy to get locked out of.

MH Knights
Aug 4, 2007

So how forgiving is the game when it comes to character builds? Like do I have to do several hours of research before I even start the game and plan out every single skill point/stat just to make my character playable? Or can I go in blind and just play how I feel? The OP of this thread makes it sound like there are some trap/unbalanced skills/perks that could trip up someone who didn't know any better.

The Lone Badger
Sep 24, 2007

Depends. Do you want to be overpowered or incredibly, egregiously overpowered?

Hand Row
May 28, 2001

MH Knights posted:

So how forgiving is the game when it comes to character builds? Like do I have to do several hours of research before I even start the game and plan out every single skill point/stat just to make my character playable? Or can I go in blind and just play how I feel? The OP of this thread makes it sound like there are some trap/unbalanced skills/perks that could trip up someone who didn't know any better.

You can respec by recruiting replacements for free so go nuts. Also you end up with an abundance of both attribute and skill points so I think you would have to try pretty hard to make a poo poo character. Probably the main way to screw up I guess is if you tried to make everyone use the same weapon and you run out of ammo or something.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
I think the only real traps are a) not taking a combat skill of some kind on every character, and b) spreading your skill points around too much. You basically have enough points to max out 3 skills with a few to spare IIRC.

But yeah, worst case with a bad character build is you recruit a replacement and spec them how you want with no real penalty.

Lunchmeat Larry
Nov 3, 2012

Apraxin posted:

It can be avoided, but only if you go with the November Reign/soft coup ending path, which is very easy to get locked out of.
doesn't the revolt happen regardless? That's the path/ending I got. Didn't have to kill any companions at least.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
Did my first playthrough 100% blind on release, just did whatever and lived with the consequences and liked it. I don't regret telling Angela to GTFO with that terrible plan

Looking forward to a replay soon where I min max character creation/party composition and find all the cool poo poo and get the optimal emding.

Proletarian Mango
May 21, 2011

You can cover every skill with a full party of rangers if you build for it. The game is pretty forgiving.

TotalLossBrain
Oct 20, 2010

Hier graben!

Proletarian Mango posted:

You can cover every skill with a full party of rangers if you build for it. The game is pretty forgiving.

That's what I found on two different playthroughs. There really isn't a need for specialized rangers at HQ you only pull out to do their thing once in a while.

Apraxin
Feb 22, 2006

General-Admiral

Lunchmeat Larry posted:

doesn't the revolt happen regardless? That's the path/ending I got. Didn't have to kill any companions at least.
Nope, not for me at least. Might depend on if you've pissed Angie off? I always just told her I wasn't really on board with her plan but would give it some thought, instead of taking the options to call it out as dumbshit (I killed Cordite, but told her he got caught in the crossfire, whoops what a shame.)

Mr. Lobe
Feb 23, 2007

... Dry bones...


TotalLossBrain posted:

That's what I found on two different playthroughs. There really isn't a need for specialized rangers at HQ you only pull out to do their thing once in a while.

I still preferred to do this with barter, armorsmithing and weaponsmithing but this is because of a powergaming instinct and not a reflection of necessity

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Mr. Lobe posted:

I still preferred to do this with barter, armorsmithing and weaponsmithing but this is because of a powergaming instinct and not a reflection of necessity

It's less power gaming for me and more just convenience for armor/weapon modding.

Lodin
Jul 31, 2003

by Fluffdaddy
Next update is getting two new outfits. The narrative reason seems to be that the D&D nerds make them for your rangers.



itry
Aug 23, 2019




Big :lol: at the second one. Those D&D dorks are alright.

Mr. Lobe
Feb 23, 2007

... Dry bones...


a wizard in plaid tights

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
I'm actually a little unclear on what it takes to get the November Reigns ending. There are a lot of guides but they contradict each other on a few points here and there.

Questions:

Does it matter what you do to Ironclad Cordite? I liked killing the scumbag the first time through.

Does it matter what you do to the Buchanan kids?

Does it matter how you restore the oil supply?

Mr. Lobe
Feb 23, 2007

... Dry bones...


sean10mm posted:

I'm actually a little unclear on what it takes to get the November Reigns ending. There are a lot of guides but they contradict each other on a few points here and there.

Questions:

Does it matter what you do to Ironclad Cordite? I liked killing the scumbag the first time through.

Does it matter what you do to the Buchanan kids?

Does it matter how you restore the oil supply?

For number 1, I believe you need him alive because he takes a lot of the trash out of the state with him when he leaves, but I'm not sure

For number 2, I don't think it matters, but I arrested the 1st one, and killed the other 2 and it worked out fine

Not sure on number 3, but I coerced the people who have the stuff to give the stuff without killing them

Proletarian Mango
May 21, 2011

Everything I've seen has said the Gippers need to control the oil supply for that ending but it'd be great if that turns out to not actually be the case because gently caress em. The Machine Commune will sell oil to everyone but apparently they don't count for the ending.

Ripley
Jan 21, 2007

sean10mm posted:

I'm actually a little unclear on what it takes to get the November Reigns ending. There are a lot of guides but they contradict each other on a few points here and there.

Questions:

Does it matter what you do to Ironclad Cordite? I liked killing the scumbag the first time through.

Does it matter what you do to the Buchanan kids?

Does it matter how you restore the oil supply?

Ironclad doesn't matter, I killed him in my November Reigns game.

The fate of the kids doesn't matter as far as I know.

Oil: all the guides online say you need immediate oil availability, so you either need to take Reagan hostage or else help the Gippers win - the machines can't provide oil quickly enough apparently, I havent tested it personally though.

Lunchmeat Larry
Nov 3, 2012

the hostage option works for November Reigns and is a nice way to annoy the Gippers while still technically leaving them in control, yeah

A Strange Aeon
Mar 26, 2010

You are now a slimy little toad
The Great Twist
I dunno how you can encounter the Gippers and decide not to kill them all.

Later on, there's a choice to offer the now vacated Gipper land to a different gang that I'm curious about--we went a different way but if we'd gone that route, what would have happened?

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Next time I play I'm going to talk to my advisor more often. I talked to him once early on and he said a peaceful transition was possible. Did a bunch of things and talked to him again and he basically said tough poo poo on that outcome. I was trying to "do the right thing in my mind" as much as possible without reading too many spoilers but now I know how that turned out. :v:

Lunchmeat Larry
Nov 3, 2012

Colostomy Bag posted:

Next time I play I'm going to talk to my advisor more often. I talked to him once early on and he said a peaceful transition was possible. Did a bunch of things and talked to him again and he basically said tough poo poo on that outcome. I was trying to "do the right thing in my mind" as much as possible without reading too many spoilers but now I know how that turned out. :v:
at launch he was broken and just always said a peaceful transition would be impossible lol, not sure if it was 100% fixed so don't necessarily take it as gospel

limp_cheese
Sep 9, 2007

You call parking a super-sonic jet in front of a titty bar inconspicuous?! Who taught you how to be a spy, FUCKING GALLAGHER?!

A Strange Aeon posted:

I dunno how you can encounter the Gippers and decide not to kill them all.

Later on, there's a choice to offer the now vacated Gipper land to a different gang that I'm curious about--we went a different way but if we'd gone that route, what would have happened?

They take over but lack the knowledge of the people who were there before. I think they eventually provide oil but at a much lower rate and because of their, proclivities, I think people also don't want to work with them. I'm pretty sure they also go to war with the Machine Commune and take them over.

Its not really a good option. Its also been a while since I saw that ending so I may be off.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Lunchmeat Larry posted:

at launch he was broken and just always said a peaceful transition would be impossible lol, not sure if it was 100% fixed so don't necessarily take it as gospel

He still does that when he "shouldn't" loved by the marshals and the families & haven't done anything else that could matter but I don't know if it affects the outcome or is just a dialogue bug.

sean10mm fucked around with this message at 09:53 on Jan 19, 2021

Ripley
Jan 21, 2007

sean10mm posted:

He still does that when he "shouldn't" loved by the marshals and the families & haven't done anything else that could matter but I don't know if it affects the outcome or is just a dialogue bug.

Gideon talk: It's just a dialogue bug, he consistently gave me the 'lol no, that ship has sailed' answer but was happy to go for a peaceful transition in the end.

lobotomy molo
May 7, 2007

by Jeffrey of YOSPOS
I just finished my first play through, and got basically the best ending I could’ve hoped for:
-Sided with Deth, brought down the patriarchy, put him on trial and threw him in jail.
-The 100 families were pissed and the Marshals got owned, but gently caress those assholes.
-The Refugees did okay, working with the rangers.
-Communist robot bros became friends to all humans.
-My cannibal bros in the Hardheads and Monster Army both settled down and prospered.
-The Rangers were stretched thin defending both Colorado and Arizona, but they endured, and enough supplies got through that Jodie’s family made it through the lean years.
-Lucia survived and became a ranger.
-Kwon left to go work private security for caravans.
-Ironclad went off to go become king of Kansas.

Basically the only real bummer in the endgame was realizing I should’ve sent the refugees in my base to live in the brig. :smith:

Overall: drat good game, I really liked it. What’s the consensus on Wasteland 2, that it’s jankier but worth checking out?

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Fly Molo posted:

I just finished my first play through, and got basically the best ending I could’ve hoped for:
-Sided with Deth, brought down the patriarchy, put him on trial and threw him in jail.
-The 100 families were pissed and the Marshals got owned, but gently caress those assholes.
-The Refugees did okay, working with the rangers.
-Communist robot bros became friends to all humans.
-My cannibal bros in the Hardheads and Monster Army both settled down and prospered.
-The Rangers were stretched thin defending both Colorado and Arizona, but they endured, and enough supplies got through that Jodie’s family made it through the lean years.
-Lucia survived and became a ranger.
-Kwon left to go work private security for caravans.
-Ironclad went off to go become king of Kansas.

Basically the only real bummer in the endgame was realizing I should’ve sent the refugees in my base to live in the brig. :smith:

Overall: drat good game, I really liked it. What’s the consensus on Wasteland 2, that it’s jankier but worth checking out?

I liked Wasteland 2 but the RPG mechanics are much worse than 3, to the point where it's deliberately obtuse. That's a game where you should just read a character creation guide in advance and not even try to figure it out yourself.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Or blatantly cheat by editing your save files with Notepad+. Or install one of the overhaul mods from the Nexus. I beat the base game fair and it was so, so much more fun cheating. Even just adding 7 points at character creation so average stats are 1 point higher than baseline goes a long way to making builds come online faster and making companions easier to recruit with exploding game balance.

limp_cheese
Sep 9, 2007

You call parking a super-sonic jet in front of a titty bar inconspicuous?! Who taught you how to be a spy, FUCKING GALLAGHER?!

Modding Wasteland 2 characters so everyone has 10 INT is required IMO.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

In 2 you have to manage your inventory. Collecting all types of poo poo weighs each of your characters down. You start playing the load balancing game between your characters and you'll grow tired of seeing that little orange icon above their portrait. There's also water which isn't a terrible thing, it is basically more of a nuisance.

There are more skills. For example, there is mechanical repair. So then let's say you have lock pick. Well it will give you a % that you might be successful (instead of just telling you that you need level 7 lock picking). Sometimes you pick the lock, sometimes it fails. Sometimes you get a critical fail. So then you pull in your mechanical repair character hoping he can fix it so you can try again.

You can't hop around in perks either. Perks build on the previous perk.

NPC's can go rogue during combat. I never really had a problem with that, but maybe it is different on supreme jerk or something.

One cool thing was you could strip off mods if weaponsmithing was high enough.

In short, 3 has a ton of QOL improvements in things and dumbs down a lot of things.

Mr. Lobe
Feb 23, 2007

... Dry bones...


Also 2 doesn't have the peek and poke robots for stats and skills which is a major downgrade IMO

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lobotomy molo
May 7, 2007

by Jeffrey of YOSPOS

Colostomy Bag posted:

In 2 you have to manage your inventory. Collecting all types of poo poo weighs each of your characters down. You start playing the load balancing game between your characters and you'll grow tired of seeing that little orange icon above their portrait. There's also water which isn't a terrible thing, it is basically more of a nuisance.

There are more skills. For example, there is mechanical repair. So then let's say you have lock pick. Well it will give you a % that you might be successful (instead of just telling you that you need level 7 lock picking). Sometimes you pick the lock, sometimes it fails. Sometimes you get a critical fail. So then you pull in your mechanical repair character hoping he can fix it so you can try again.

You can't hop around in perks either. Perks build on the previous perk.

NPC's can go rogue during combat. I never really had a problem with that, but maybe it is different on supreme jerk or something.

One cool thing was you could strip off mods if weaponsmithing was high enough.

In short, 3 has a ton of QOL improvements in things and dumbs down a lot of things.

Hmmmm yeah I’m gonna need some infinite carryweight mods to enjoy that. What the gently caress.

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