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A Sometimes Food
Dec 8, 2010

thehandtruck posted:

Are you guys enjoying the game? I wanted to so badly to like W2 but hated every aspect of it, especially the voice acting (which has never bothered me in any other game in memory).

The presentation is much better and as someone who bounced off W2 this seems much better in a lot of ways.

The faces outside cutscenes are kinda goofy is my main issue aesthetically, they all look like they're missing a few texture layers.

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neosloth
Sep 5, 2013

Professional Procrastinator
Played the first couple of hours of the game in coop and it was a surprisingly smooth experience. The only thing I don't really like is how easy it is to accidentally deselect one of your characters and leave them behind, but it's a very minor grievance

toasterwarrior
Nov 11, 2011
Two questions:

1) Will raising INT by twos retroactively give you skill points?
2) What's your comfortable level for INT/skill points per level? I ended up getting 6 INT for everyone since that seemed like a nice round number to start with. Of course, this meant that everyone more or less has poo poo physical stats apart from Coordination and that +2 AP, which seems important.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
Early game Chickens are the kings of animal combat. They have a pretty ridiculous movement range and hit about twice as hard as Dogs/Cats/Foxes, its kind of hilarious.

Also Dogs being the dedicated poisoner animal early on is :psyduck:

toasterwarrior posted:

Two questions:

1) Will raising INT by twos retroactively give you skill points?
2) What's your comfortable level for INT/skill points per level? I ended up getting 6 INT for everyone since that seemed like a nice round number to start with. Of course, this meant that everyone more or less has poo poo physical stats apart from Coordination and that +2 AP, which seems important.

Unlike in Wasteland 2, Int only gives you a single point when you invest in it. Everyone gets a flat 3 skillpoints per level except for people with the Poindexter Quirk who get 4 on every even level.

INT is really, really not worth investing in early game. Strength, Coordination, Charisma and Awareness will give you a lot more bang for your buck


Personally for my 4 starter characters I did

#1 (Vicous Avenger, serial killer) 8 Coordination, 4 Strength, 4 Awareness
Heavy Guns
Animal companion
Mechanics
Explosives

#2 (The Boss, Poindexter) 6 Coordination, 4 Strength, 6 Awareness
Assault
Weird Science
Nerd Stuff
Armor Modding

#3 (Vicious Avenger, mime) 6 Coordination, 6 Awareness, 2 Strength, 2 Charisma
Small guns
Lockpicking
Leadership
Sneaky poo poo

#4 (Sex Machine, Medical Marvel) 6 Coordination, 6 Strength, 4 Speed
Melee
First Aid
Toaster Repair
Animal

This lets the first two regular companions you pick up slot in perfectly since Kwon is an Assault rifle/Kiss rear end and the second one is Small Guns/Barter. Heavy Weapons on the first guy can be replaced with Sniper, but goddamn Heavy Weapons are good and fun to use.

Zore fucked around with this message at 06:36 on Aug 28, 2020

A Sometimes Food
Dec 8, 2010

So uh. The animal companions can't die right? Still sad about the cat in Div2 exploding.

Verviticus
Mar 13, 2006
i just really hate poop

neosloth posted:

Played the first couple of hours of the game in coop and it was a surprisingly smooth experience.

????? how on earth does this work? do they just take control of a char in combat

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

A Sometimes Food posted:

So uh. The animal companions can't die right? Still sad about the cat in Div2 exploding.

Animal companions absolutely can and will die. That's why there are so many around and more will spawn back at your HQ.

You can heal them and when you use the doctor they get a full heal with the rest of your party. If you really invest in it you will eventually be able to grab some that are utter monsters who realistically won't die unless you get a TPK

Cats/Dogs/Chickens though will definitely die if focused by enemies. Remember to grab the Animal Training perk to make them much tougher.

A Sometimes Food
Dec 8, 2010

Zore posted:

Animal companions absolutely can and will die. That's why there are so many around and more will spawn back at your HQ.

You can heal them and when you use the doctor they get a full heal with the rest of your party. If you really invest in it you will eventually be able to grab some that are utter monsters who realistically won't die unless you get a TPK

Cats/Dogs/Chickens though will definitely die if focused by enemies. Remember to grab the Animal Training perk to make them much tougher.

Dang. Something to keep in mind I guess.

Is there a way to edit appearance/portraits after chargen?

neosloth
Sep 5, 2013

Professional Procrastinator

Verviticus posted:

????? how on earth does this work? do they just take control of a char in combat

You split party members between the two players and then each player can just do whatever they want on their own. The inventory is shared but you can run around and talk to different people, accept/complete different quests and so forth. If you are in the same conversation only one player gets to make the choice, but you get to see what the other player wants to choose and you can pass conversation control to the other player whenever you want. It's honestly all surprisingly smooth

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

A Sometimes Food posted:

Dang. Something to keep in mind I guess.

Is there a way to edit appearance/portraits after chargen?

Yeah, when you clear out your base there's a closet in one of the rooms that lets you fully change all your appearance and portrait options for any of your created Rangers.

A Sometimes Food
Dec 8, 2010

Zore posted:

Yeah, when you clear out your base there's a closet in one of the rooms that lets you fully change all your appearance and portrait options for any of your created Rangers.

Rad, thank you.

Furism
Feb 21, 2006

Live long and headbang
Ugh four custom characters feel just a little too tight. It's hard to decide what character to give up on.

Scoss
Aug 17, 2015
I rebound individual party member selection from numpad 1-6 (numpad???) to the top row 1-6. Except the game doesn't tell you that 1-5 are already redundantly bound to the hotbar abilities like shoot, crouch, reload despite them having dedicated keys already. So hitting the numbers worked for selecting characters but it would simultaneously sometimes do the hotbar ability, causing my characters to randomly crouch or go into force fire mode, or sometimes just go totally unresponsive to all clicks whatsoever until I realized what the gently caress was happening.

Nothing in the hotbar has the keybinds shown in their UI of course.

Other than the UI being a bit poo poo it seems alright so far. Looks like I didn't realize INT was a dump stat and rolled a character with 6, we'll see how badly that goes.

toasterwarrior
Nov 11, 2011
I did not know that INT only gave bonus points on character creation, RIP. Well, I suppose I could redo with like 4 INT on everyone, I guess. 3 utility skills and 1 combat or so.

Ninurta
Sep 19, 2007
What the HELL? That's my cutting board.

So, the game takes forever to load. I am experiencing Witcher 1 Hut load times every time I try to transition, and this is on an SSD. I have tried verifying files and moving to another SSD, it is a marginal improvement, at best. How the hell did the Beta come to this state?

On the plus side, you get a gunslinger who shoots straight.

Furism
Feb 21, 2006

Live long and headbang
God damnit. I have 5 character concepts I like but we can only make 4 Rangers.

* Leader (with Leadership) / Fires AR / Speech Checks
* Nerd / Gunslinger / Nerd Things (computers and such), High Skill Points character, Healer
* Sniper / Lock Picking (nice synergy between shooting and looting with high Luck Stat)
* SAW Operator / Big Guns/Explosives / Armor/Weapon Modding (maybe Mechanic)
* Melee / Tank / Bashes things' head in

I guess the most redundant are the SAW/Sniper (ranged, high DPS) but the SAW is good for explosions while the Sniper, being the lock picker/safe cracker is pretty much a must have.

It was hard to go from 6 members in PoE1 to 5 in Deadfire and now loving 4 in WL3.

BULBASAUR
Apr 6, 2009




Soiled Meat
The Prisoner is my favorite character so far, lmao, maaan

Voice acting is really good so far, especially for major characters. Dark humor is on point. Overall I'm enjoying it more than W2. Combat is smoother and faster. My biggest gripes so far are the camera being slow to rotate and I wish you could zoom out more. There are areas where the game isn't real polished, like W2, but it doesn't really detract too much imo.

Overall balance seems pretty good, every character type gets good use out of 3-4 major stats. For my sniper small arms and sniper seem like a very good pairing, as well as stacking +AP. Vicious Avenger and Bopper seem real good with little drawbacks, same with wasteland wanderer

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky
If you try to multitask while running the game, certain things can and will gently caress up. The most obvious one so far is the into going out of sync with the audio, but I've also had some issues with the UI when I try to do things in Chrome with the game up.

Furism
Feb 21, 2006

Live long and headbang

Cynic Jester posted:

If you try to multitask while running the game, certain things can and will gently caress up. The most obvious one so far is the into going out of sync with the audio, but I've also had some issues with the UI when I try to do things in Chrome with the game up.

Unity is such a great piece of technology :)

Hopefully with the Microsoft money they can switch to Unreal for their next games.

Infinity Gaia
Feb 27, 2011

a storm is coming...

So I decided to make one of my first two ranger into an ultra Charisma Leadership guy. This has led to an awkward situation though, where the SECOND of my starting two characters is wildly behind in exp because new party members come at the level of your highest level member or something? I dunno if it's ALWAYS like this or if it's just for that initial recruitment, but if it's always like this couldn't you have one ultra charisma guy getting 40% more levels and then remaking your custom soldiers every now and then to catch them up? Also the Leadership 3 Perk is insanely good because it's basically a gigantic burst of free AP at the start of a fight at the low cost of not getting to move your leader much then. Really helps setup safer positions and damage during that critical turn 1.

Anyways, game real good and fun so far. Good museum.

Issaries
Sep 15, 2008

Job well done.


Game of the year.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
How many skills can you realistically focus on per character? This used to just scale with intelligence but it doesn't look like it does anymore really.

adhuin posted:



Game of the year.

:hmmyes:

Infinity Gaia
Feb 27, 2011

a storm is coming...

sean10mm posted:

How many skills can you realistically focus on per character? This used to just scale with intelligence but it doesn't look like it does anymore really.


:hmmyes:

3-4 or so. Possibly can stretch to 5 on a Poindexter full Charisma character but maybe not, uncertain.

Lakbay
Dec 14, 2006

My eye...MY EYE!!!
I never played the first two and picked a pregenerated duo because they said that the pregens have banter with each other. I’m only an hour and half into the tutorial but I’ve only heard one character say one thing and they’re silent 99% of the time so I think I’m going to restart with customs because that doesn’t seem to bode well for there being actual party banter

ovenboy
Nov 16, 2014

Would be cool if you could pick a duo and then just respec them if you felt like it.

Autsj
Nov 9, 2011
I was just doing some napkin notes for planning out my characters, might as well share:

A reviewer mentioned he got to level 27 while focusing on the main quest with the occasional sidestuff, so I'm taking level 30 as a reasonable possibility. My understanding is that the hard cap is 50 so being a completionist with xp boosting perks could likely get you additional points.

Level 30 is 90 skillspoints, add 5 possible with Intelligence and a possible 15 with Pointdexter and it takes 28 points to max out a skill.

If you're aiming for skill ratings of 10 you could max out 3 skills and have a few points left over outside of Intelligence and Pointdexter points. With skillbooks though, you probably won't want to max out your skills with points. Aiming for 9s we get 4 skills total (outside off Int and Pd).

Finally we have skill boosting equipment, I don't know how rare these are or how good they get but a typical +1 seems more than likely for most skills outside maybe the firearm skills. Then we could aim for rank 8 in our selected primary skills for a total of 5 skills with a few points left over (again ignoring Int and Pd).


For being safe you could plan around 9 for your primary skills, with more leeway if you are a completionist or grabbing Intelligence/Pointdexter. Please note this is quick napkin stuff on a coffee break going on things I've heard and a little early-access footage. If something is off, please correct me.

blizzardvizard
Sep 12, 2012

Shhh... don't wake up the sleeping lion :3:

Bookworm and Vicious Avenger disappeared from my Quirk list in character creation, and restarting the game does not fix it :psyduck:

I also alt-tabbed out of the game, fwiw


e: Wait I'm dumb

blizzardvizard fucked around with this message at 13:33 on Aug 28, 2020

Infinity Gaia
Feb 27, 2011

a storm is coming...

nvm, misread something like a dumbass

Iymarra
Oct 4, 2010




Survived AGDQ 2018 Awful Games block!
Survived with the express help of knowing that ilovebeersooomuch posts on these forums.
Grimey Drawer
So once you select a quirk, I've found you can't select the 'no quirk' option..

Also, to confirm, lone wolf on a leader would be valid right, as leader does not gain from leadership anyway?

Catpain Blackudder
Jul 25, 2009

Cluck, cluck, gibber, gibber, my old man's a mushroom, et cetera.
Got a little bit of time before starting the game in Co-op so a few general build questions

1. Barter/Weapon/Armour Modding. Do you have to be controlling the character who has the skill to benefit from / Use it ? or just have him in the squad to open up the option? (e.g. Co-op partner has Weapon modding, does he have to do it all or can I 'use' the skill in the menu, Do I have to be controlling the Barter character to get the extra money from sales etc.)

2. LUCK, Does it affect loot at all or just mainly combat buffs? Could I make a max luck character with Lockpick, Toaster Repair, Prospector etc. and make him open everything and be rolling in money/items?

itry
Aug 23, 2019




Just started the game. Should I go with the pre-made characters? Do they actually have any unique content in the game or is it just flavor?
If I don't use them at the start, are they still recruitable somewhere?

Edit: Apologies if it's already been covered. I don't want to get spoiled.

Edit2: partly answered already

Nephthys posted:

Theres a pretty detailed starter guide here from someone who's finished the game: https://www.youtube.com/watch?v=KJMnJvrxS94

Looks like the OP Serial Killer quirk got nerfed but is still strong. He confirmed that the premade duo's do have unique voice acting and lines. He also has some good tips on item availability, which skills pay off and which don't. Brawling sounds sick as hell.

itry fucked around with this message at 13:57 on Aug 28, 2020

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Catpain Blackudder posted:

Got a little bit of time before starting the game in Co-op so a few general build questions

1. Barter/Weapon/Armour Modding. Do you have to be controlling the character who has the skill to benefit from / Use it ? or just have him in the squad to open up the option? (e.g. Co-op partner has Weapon modding, does he have to do it all or can I 'use' the skill in the menu, Do I have to be controlling the Barter character to get the extra money from sales etc.)

2. LUCK, Does it affect loot at all or just mainly combat buffs? Could I make a max luck character with Lockpick, Toaster Repair, Prospector etc. and make him open everything and be rolling in money/items?

Luckily if the character is in the squad Barter and the Weapon/Armor modding stuff can be done in anyone's inventory. Luck does not affect loot (though Barter kinda does if you get a certain perk), and it doesn't matter who you open stuff with.

itry posted:

Just started the game. Should I go with the pre-made characters? Do they actually have any unique content in the game or is it just flavor?

Edit: Apologies if it's already been covered. I don't want to get spoiled.

A few unique barks, otherwise nothing interesting.

itry
Aug 23, 2019




Zore posted:

Luckily if the character is in the squad Barter and the Weapon/Armor modding stuff can be done in anyone's inventory. Luck does not affect loot (though Barter kinda does if you get a certain perk), and it doesn't matter who you open stuff with.


A few unique barks, otherwise nothing interesting.

That's a shame. Guess I'll be going with a custom pair. Thanks.

Edit:

Nice background descriptions. Bleat, bleat, motherfucker. :haw:

itry fucked around with this message at 14:02 on Aug 28, 2020

Catpain Blackudder
Jul 25, 2009

Cluck, cluck, gibber, gibber, my old man's a mushroom, et cetera.

Zore posted:

Luckily if the character is in the squad Barter and the Weapon/Armor modding stuff can be done in anyone's inventory. Luck does not affect loot (though Barter kinda does if you get a certain perk), and it doesn't matter who you open stuff with.

Nice, that makes things waaaay more straightforward for Co-op

Cheers

Furism
Feb 21, 2006

Live long and headbang
Ugh, can't seem to change bindings of the camera panning (can't believe this is still a problem for us non-QWERTY keyboard users in 2020). Also super annoying that you can't unbind existing keys, since the game will not remove a binding if you use the same key for another action.

Furism fucked around with this message at 16:23 on Aug 28, 2020

itry
Aug 23, 2019




I hope Major Tom stays safe :ohdear:


Furism posted:

Ugh, can't seem to change bindings of the camera panning (can't believe this is still a problem for us non-QWERTY keyboard users in 2020). Also super annoying that you can unbind existing key, since the game will not remove a binding if you use the same key for another action.

A bizarre oversight.

Scoss
Aug 17, 2015
I really hate how much inertia the camera has when panning with WASD or rotating, feels super sluggish.

black.lion
Apr 1, 2004




For if he like a madman lived,
At least he like a wise one died.

Am I dumb or is there no way to disable voice chat in coop and/or make it push to talk and/or mute it???

Skuzal
Oct 21, 2008
Ran into a really cool problem where our quest log and reputation list entirely vanished, definitely make sure you keep multiple backups and don't just rely on quick saves.

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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

So i recruited Major Tom but found a cyborg chicken. I would like to recruit him too but can't with this other pet. If I dismiss a unique pet, do they hang out at base or do they disappear?

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