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Cockashocka
Sep 12, 2013

Bubble brother



I couldn't find any thread dedicated to Classic Macintosh games, or any thread under the apple tag, so I figure since I have a bit of experience in this subject, I'd start a thread on classic Mac games

Of course many don't necessarily think of the Mac having any worthwhile games, but I've found there are a couple good versions of games, and even some exclusive games on the Macintosh, such as:

Arguably definitive versions of early Maxis Sim games like Sim Earth, Sim Life and Sim Farm
The pre-SC2000 Sim games are definitely at their most colorful and arguably most fun on the Macintosh, not to mention tend to have the best sound fidelity on Mac.

Glider Pro
The ultimate entry in the Glider series, in which you guide a paper airplane through a house, there was a pretty decent modding scene for this game back in the day, and it does come with it's own customization tools, so if you're not satisfied with the current offerings, you can make your own house. The source code to this game has been released on Github recently if you want to play with that.

The Factory: Industrial De-evolution
A nice game to play with the mouse where you control a production line for various products for a month or so, this game also has had it's own modding scene back in the day which means many custom months (campaigns) exist for it. And of course, if you're not satisfied with that, you can just create your own custom month.

Marathon Trilogy
Of course no Mac thread would be complete without mentioning the Marathon Trilogy, which was essentially the Macintosh's answers to Doom on the PC and Bungie's silver before they hit gold with Halo. All three are pretty solid games and are fun to play, not to mention have had a healthy modding scene in the past with many mods of the games, and even some new games made from the same engine.

This is is just sample of what's available on the Mac, finding these games are up to you as I'm not here to share

But how do we exactly play Macintosh games? Well, there are many methods

Seeking out actual hardware
Of course, this is probably the most expensive and arguably time consuming way to enjoy classic Macintosh games, so if you don't mind going the hardware route, I recommend getting an old Mac. Simplest I can recommend is getting a Powerbook G3 with Macintosh System 8.6 or later, though some software like After Dark may have some issues with OS9. I've seen Powerbook G3s go for about a 100 to 200bux on ebay, though I did get a G3 and G4 from a goon for cheaper a few years back.

Running it on an old version of OSX
If you happen to have an old PPC Macintosh or come across one with an old version of OSX, you may just be in luck as you can run old Mac software if you install a layer of Mac OS 9.2 on your system. Some games might have some issues this way, but I've found that a lot of them just work fine like Glider Pro.

Getting an emulator
Macintosh emulators I'm aware of are Basilisk II for 680000 Macintosh emulation and Sheep Shaver for Power PC Macintosh emulation. Keep in mind, you need Macintosh ROM files and OS installation disc images for these emulators, how you obtain those are up to you. These emulators are open source and can work on modern Mac OSX, Windows and Linux, so whatever OS you use, you can have fun with the vast array of Mac games out there.

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spongeh
Mar 22, 2009

BREADAGRAM OF PROTECTION


For the Classic/B&W Mac era, Creepy Castle is not a great game but it has a great intro:
https://www.youtube.com/watch?v=Eiule0xGkCI

Shufflepuck Cafe is also still fun for a bit:
https://www.youtube.com/watch?v=Di8P3skzq2A

Spacestation Pheta is a neat spin on Lode Runner:
https://www.youtube.com/watch?v=7gtVXTmogjg

There's also some arcade ports that made their way to B&W Macs, which generally required all new art. There are perfectly good ports of Arkanoid and Gauntlet that that are higher resolution (512x384) than the actual cabinets at the time.
https://www.youtube.com/watch?v=DXJ69Tn3L5o
https://www.youtube.com/watch?v=B-1UgBPQdRY

OS 9 era gaming is also a great option for people dipping into real hardware for the first time. A decent G3 or G4 laptop usually have pretty good LCD screens and have standard VGA out, and there are ports of most of the big mid-90s Windows games that you'll want to go back to. The best part is you don't have to deal with lovely Windows laptops, and all the other issues of Win95 era computing.

OS9 also has a great Wolf 3D port, a weird Doom port, the Civ games, AoE, the Caesar series, Lode Runner: The Legend Returns, Prince of Persia, and even some early 3D games. Sim Tower/Yoot Tower has a great Mac port. I was able to get Diablo 1 on Battle.net still over Ethernet.

The Voice of Labor
Apr 8, 2020



somewhere someone has a copy of the hypercard stack hyperfnord and I too would like a copy

also lamprey systems forever

The Kins
Oct 2, 2004

Sector Effector


Cockashocka posted:

Glider Pro
The ultimate entry in the Glider series, in which you guide a paper airplane through a house, there was a pretty decent modding scene for this game back in the day, and it does come with it's own customization tools, so if you're not satisfied with the current offerings, you can make your own house. The source code to this game has been released on Github recently if you want to play with that.

Marathon Trilogy
Of course no Mac thread would be complete without mentioning the Marathon Trilogy, which was essentially the Macintosh's answers to Doom on the PC and Bungie's silver before they hit gold with Halo. All three are pretty solid games and are fun to play, not to mention have had a healthy modding scene in the past with many mods of the games, and even some new games made from the same engine.
There are free, legal ports of these games to modern OSes if messing with emulators isn't your thing. Aerofoil is a Goon-made port of Glider Pro to Windows, while Aleph One brings the entire Marathon Trilogy to Windows, Linux and modern MacOS with engine enhancements and optional graphical improvements.

Stack Machine
Mar 6, 2016

I can see through time!


Fun Shoe

Cockashocka posted:

Getting an emulator
Macintosh emulators I'm aware of are Basilisk II for 680000 Macintosh emulation and Sheep Shaver for Power PC Macintosh emulation. Keep in mind, you need Macintosh ROM files and OS installation disc images for these emulators, how you obtain those are up to you. These emulators are open source and can work on modern Mac OSX, Windows and Linux, so whatever OS you use, you can have fun with the vast array of Mac games out there.

For emulation of classic 68000-based B&W macs, I suggest mini-vmac. In my limited experience playing one in-development game on Linux it has been much smoother than Basilisk II pretending to be an SE/30 or classic II.

https://www.gryphel.com/c/minivmac/

Mr. Noseybonk
Jul 17, 2012



Are you looking for a good time sink? You can try the Escape Velocity games. They are top-down view space trading and combat simulators that are quite fun. You can actually get the third game Nova on Windows, but it isn't quite as good as the first two, although you can get mods that turn it into either of the first two games.

Hunter Noventa
Apr 21, 2010


spongeh posted:

Spacestation Pheta is a neat spin on Lode Runner:
https://www.youtube.com/watch?v=7gtVXTmogjg

God I remember that game.

The one retro mac game I remember the most though was macBOSS. It was an ascii modern/sci-fi roguelike full of references to things like Hitchhiker's Guide to the Galaxy, and was punishingly hard. But I can never uncover any evidence of it existing, there isn't even a page for it on wikipedia.

im_sorry
Jan 15, 2006

(9999)

Ultra Carp

The Voice of Labor posted:

also lamprey systems forever

The sound effects were the best part of these games.

welcome
Jun 28, 2002

rail slut

I just want to play Meat Gone Bad again dammit.

Hunter Noventa posted:

God I remember that game.

The one retro mac game I remember the most though was macBOSS. It was an ascii modern/sci-fi roguelike full of references to things like Hitchhiker's Guide to the Galaxy, and was punishingly hard. But I can never uncover any evidence of it existing, there isn't even a page for it on wikipedia.

http://www.roguebasin.com/index.php?title=BOSS

Seat Safety Switch
May 27, 2008

MY RELIGION IS THE SMALL BLOCK V8 AND COMMANDMENTS ONE THROUGH TEN ARE NEVER LIFT.



Pillbug

Taskmaker is probably my all-time favourite old Mac game. The first one is sort of a ridiculous piss-take of the Ultima games. I spent dozens of hours trying to find secret walls and easter eggs.

It runs on basically everything, which is nice. They're still selling licenses to the games but also still providing the latest versions (including some "cut content" in the case of its sequel, Tomb of the Taskmaker.)

Seat Safety Switch fucked around with this message at 21:47 on Aug 10, 2020

OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!


Mac shareware was actually really loving cool. The Mac in the early 90's had high-resolution, colorful displays, PCM sound standard, and an OS that provided a ton of multimedia functionality, which gave it a lot of opportunities that didn't really exist elsewhere.

Unfortunately a lot of them were clones of 80's arcade games, even though some of them (like Ambrosia Software's catalog) were suped up versions, but there were some interesting standouts.

System's Twilight and 3 in Three are some awesome and unique puzzle games. You can download a ready-to-play emulator+game combo pack of System's Twilight here.

Rescue! was a Star Trek fan game until it got sued by Paramount and had to rename things, but it still gets praised as being one of the best Star Trek games, especially for capturing the deliberate, intricate style of the show.

Space Madness is effectively a space survival game where your objective is to destroy a structure, made more complicated by constant fuel drain and the fact that most damage will cause loss of ship function.

Harry the Handsome Executive is... surreal to say the least. I don't know how to explain it. It's an explorer/shooter/Frogger game in a swivel chair set in a Dilbert-esque office, and later, a hell dungeon.

Quagmire is one of the few platformers and it's vaguely Prince of Persia-esque with difficult controls and harsh difficulty.

The Exile series was a nifty D&D/Ultima-esque series with a surprising amount of depth and Exile 3 in particular was extremely good.

Boom is Bomberman except with Doom characters that somehow avoided lawsuits.

The Kins posted:

Aerofoil is a Goon-made port of Glider Pro to Windows
PSA, I still need help with ports to systems other than Windows, so if anyone's good at macOS or Linux coding (or Android/iOS if you're extremely brave) and wants to help write the backends/projects for those systems, open an issue in the issue tracker.

OneEightHundred fucked around with this message at 17:53 on Aug 11, 2020

The Kins
Oct 2, 2004

Sector Effector


Worth highlighting this book, which is a fantastic whistle-stop tour through Mac gaming history. Well recommended, especially when paired with an emulator or old Mac so you can check out everything it discusses!

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.


OneEightHundred posted:

Harry the Handsome Executive is... surreal to say the least. I don't know how to explain it. It's an explorer/shooter/Frogger game in a swivel chair set in a Dilbert-esque office, and later, a hell dungeon.

Fun fact about that one: according to an interview with the lead dev (published in The Secret History of Mac Gaming, that cool book from the post above mine), he was in high school when he made the game and his only experience with office life at the time was reading Dilbert and watching Office Space. It's a pretty fun game, though: it's essentially a top-down shooter with mild puzzle elements whose main gimmick is that you're sitting in an office chair at all times, so it's a lot faster to move backwards than forwards.

quote:

Quagmire is one of the few platformers and it's vaguely Prince of Persia-esque with difficult controls and harsh difficulty.

Rather than Prince of Persia, it reminded me more of the earlier classic Mac game Dark Castle:

https://www.youtube.com/watch?v=KCkbp4wurW0

That was one of the first games I played on my dad's Mac Plus back in the early 90s, and there's a full remake of the game and its sequel with added content called Return to Dark Castle on the Mac App Store. A Windows port was planned at one point, but I don't think it ever materialized.

Thuryl fucked around with this message at 10:03 on Aug 11, 2020

The Voice of Labor
Apr 8, 2020



macplaymate

caleb
Jul 17, 2004
...rough day at the orifice.

Dark Castle is impossible. How did I beat this game when I was like 8?

Hunter Noventa
Apr 21, 2010


welcome posted:

I just want to play Meat Gone Bad again dammit.


http://www.roguebasin.com/index.php?title=BOSS

Yes, that's it! My dad had it on his work laptop and let me play it a bunch when I was a kid. I never got very far but it's nice to see it again, gonna have to see if I can get it to run.

NAG
Jul 13, 2009



Stack Machine posted:

For emulation of classic 68000-based B&W macs, I suggest mini-vmac. In my limited experience playing one in-development game on Linux it has been much smoother than Basilisk II pretending to be an SE/30 or classic II.

https://www.gryphel.com/c/minivmac/

Seconding this. It can also be used to emulate a Macintosh II with full color support. Setting it up is a small hassle but it's worth it for the tiny overhead and high compatibility. It also lets you magnify the screen to get crisp, pixel-perfect upscaling, and change the processor speed in real-time.



For content, Dubbelmoral (pictured above), a fun little game where the goal is to get as drunk as possible while studying for your exams. Made by an independent Swedish developer, it strangely went viral for lack of a better term and become popular across the world, despite not having an English translation.

Taintrunner
Apr 10, 2017
Probation
Can't post for 5 hours!


All I remember, is like, KidPix, and um, Oregon Trail.

I turned 30 this year. I feel so ashamed.

~Coxy
Dec 9, 2003

R.I.P. Inter-OS Sass - b.2000AD d.2003AD

Scarab of RA !

When I was a kid I never quite understood the idea behind a "roguelike" and getting as far as you could. I was disappointed that there was no "end".

Edit: I just remembered Spaceward Ho!
So many games that you basically couldn't ever play multiplayer unless you were on the weird early Mac internet.
Luckily, I just so happened to catch a minor Bolo renaissance in the early 00s at university.

~Coxy fucked around with this message at 12:40 on Aug 13, 2020

Hunter Noventa
Apr 21, 2010


~Coxy posted:

Scarab of RA !

When I was a kid I never quite understood the idea behind a "roguelike" and getting as far as you could. I was disappointed that there was no "end".

Edit: I just remembered Spaceward Ho!
So many games that you basically couldn't ever play multiplayer unless you were on the weird early Mac internet.
Luckily, I just so happened to catch a minor Bolo renaissance in the early 00s at university.

I played the hell out of the Spaceward Ho! demo.

The Voice of Labor
Apr 8, 2020



who wants to join my bolo leauge?

Porfiriato
Jan 4, 2016



Toilet Rascal

The Voice of Labor posted:

who wants to join my bolo leauge?

Yessssssssssss



Extremely fond memories of playing Bolo with 7 or 8 other people in our school's Mac lab in the early 90s - there was always a scramble to try and grab one of the 2 or 3 color machines and not get stuck with one of the old SEs. I guess because it was Mac it didn't really get the appreciation it deserved at the time (and still doesn't today), but in the early 90s being able to play a networked real-time capture-the-flag combat game with a dozen people was truly mind-blowing. There was nothing else like it - even Doom for MS-DOS didn't come out until 93-94 and only supported (I think) 4 players, at least initially.

OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!


IIRC by the late 90's it supported TCP/IP and there were third-party Bolo trackers that let you hop straight into a game via a match browser.

caleb
Jul 17, 2004
...rough day at the orifice.

I used to play Happyweed off of an old Macworld CD with shareware on it. Now I am the actual leader of Antifa and it's all because I saw a drug leaf sprite in a pac man clone when I was 8. ACAB

The Voice of Labor
Apr 8, 2020



happyweed reached me, like 6 years too late then

Stack Machine
Mar 6, 2016

I can see through time!


Fun Shoe

The Colony was super rad for what it was. It's kind of tedious as a game, and the 1-second sample from Holst's Mars in the intro is just grating if you aren't in the mindset that any sampled music at all is super high tech gee whiz stuff, but the simplistic 3D wireframe art style looks very nice even today, and like so many games of its day it was a titillating hint at what would soon be possible.

RBA Starblade
Apr 27, 2008

Going Home.



The one thing I remember about this game was that hitting the top of the skybox unlocked all weapons

https://www.youtube.com/watch?v=NvmByXPbF2I

The Voice of Labor
Apr 8, 2020



I don't know about the network stuff but winbolo loaded and ran just fine on my pc

http://www.winbolo.com/

RoboChrist 9000
Dec 14, 2006

mater dolorosa

RBA Starblade posted:

The one thing I remember about this game was that hitting the top of the skybox unlocked all weapons

https://www.youtube.com/watch?v=NvmByXPbF2I

Oh, Christ. This thing came pre-installed on my iMac I believe. I remember child me playing that and lots of the Marathon Trilogy. Had the Mac Action Sack.

toiletbrush
May 17, 2010


OneEightHundred posted:

The Exile series was a nifty D&D/Ultima-esque series with a surprising amount of depth and Exile 3 in particular was extremely good
Exile was awesome, Realmz was really good too.

Porfiriato posted:

Yessssssssssss



Extremely fond memories of playing Bolo with 7 or 8 other people in our school's Mac lab in the early 90s - there was always a scramble to try and grab one of the 2 or 3 color machines and not get stuck with one of the old SEs. I guess because it was Mac it didn't really get the appreciation it deserved at the time (and still doesn't today), but in the early 90s being able to play a networked real-time capture-the-flag combat game with a dozen people was truly mind-blowing. There was nothing else like it - even Doom for MS-DOS didn't come out until 93-94 and only supported (I think) 4 players, at least initially.
I'm jealous you got to play with real people! By the time I heard about it and tried it (around 2000) there weren't really any players on any of the trackers, so I had to play against bots instead. I'd love a modern remake.

Other games I loved, although some got ported to PC at some point...
A-10 Attack! - funnest flight sim ever, ran really smoothly on my mum's 40mhz Quadra, you could blow the poo poo out of everything, even at night!

Escape Velocity Override/Nova - miles better than Elite

Boxcars Casino - fun casino sim where you could pick up the chips which blew my tiny mind at the time

Avara - weird polygonal mech-based 3d FPS

caleb
Jul 17, 2004
...rough day at the orifice.

RoboChrist 9000 posted:

Had the Mac Action Sack.

I wish I still had that poo poo. I think it was my D&D dice bag for a while. I wish someone would make a mobile version of Minotaur.

caleb
Jul 17, 2004
...rough day at the orifice.

toiletbrush posted:

Escape Velocity Override/Nova - miles better than Elite

https://www.youtube.com/watch?v=616WIdWwuLM

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.


toiletbrush posted:

Exile was awesome, Realmz was really good too.

Realmz started out as a pretty cool D&D knockoff and then got increasingly bloated and weird with updates over the years. Add in three subtly different versions of each of the three primary spellcasting classes, for a total of nine pure casters? Sure, why not! Retroactively convert all the dungeons to first-person view when they were never designed for that, and then convert them back a few updates later? Go for it!

There was also a sci-fi version of it called New Centurions that was blatantly just Realmz with reskinned classes and races. I don't think that one ever really took off.

Some Goon
Jan 6, 2013

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.




Reading up on Realmz since I originally played it before all that bloat, yes there are 3 forms of each caster (plus one more enchanter I think). One is slightly better at the start but overall worse than the base class and one can get 1 more spell/round than the base class in the end, but are absurdly physically frail. They aren't the most interesting thing in the world

Mr. Noseybonk
Jul 17, 2012



So while looking into some more Mac games I was reminded on Sim Cinema Deluxe. A simple, yet surprisingly entertaining game where you run a movie production studio. Work on increasing your companies standing. Make loads of money. Gamble it all on an animated comedy starring Will Smith that has explicit sex, violence, and swearing.

RoboChrist 9000
Dec 14, 2006

mater dolorosa

caleb posted:

I wish I still had that poo poo. I think it was my D&D dice bag for a while. I wish someone would make a mobile version of Minotaur.

Sadly I got it after they stopped making it a physical sack, so it was just a CD in a jewel case.

caleb
Jul 17, 2004
...rough day at the orifice.

I don't even remember how I got it honestly. Wasn't it the trilogy with Forge and Anvil, Pathways, Minotaur and a demo of Abuse or maybe Myth? That was the first time I had access to map making tools and it blew my mind that you could draw lines on a grid and make your own world. It's so crazy that everyone just grows up with Minecraft now.

Some Goon
Jan 6, 2013

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.




Infinity came with Forge and Anvil, dunno about a box set with their other games.

Item Getter
Dec 14, 2015


It's so nice whenever people bring up old Mac shareware games, you hear so much nostalgia on the internet about old console games and even old PC games but pretty rare to find people who share the same Mac nostalgia.

For a very brief period in the early 90s, Macs had the superior versions of a fair number of games with more high resolution graphics, better quality sound and music and more intuitive interface. And without having to do things like buy and configure a sound card. Of course there were many more quality titles on the PC that never got ported to the Mac at all thinking back on it.

OneEightHundred posted:

Mac shareware was actually really loving cool. The Mac in the early 90's had high-resolution, colorful displays, PCM sound standard, and an OS that provided a ton of multimedia functionality, which gave it a lot of opportunities that didn't really exist elsewhere.

System's Twilight and 3 in Three are some awesome and unique puzzle games. You can download a ready-to-play emulator+game combo pack of System's Twilight here.


Worth mentioning that 3 in Three (and the same guy's earlier game The Fool's Errand) can also be played on a ready-to-play emulator+game combo.http://thefoolserrand.com/#top

Though they had simultaneous PC ports, Myth really deserves a more detailed mention as one of Bungie's pre-Halo greats from the time when they were known as a Mac studio. It's a shame that the series is pretty much unique as far as I know, since it would have been an interesting turn for the overall RTS genre to take and it's one game I would love to see remade with modern technology (though the chance of that happening is basically 0). It cut out the resource-gathering and base-building elements of the more popular RTS like Starcraft and Command & Conquer to just focus on delivering a great pure tactics experience with realistic 3D terrain and physics that was really ahead of its time for 1997. Myth was also one of the best examples of early Bungie's gift for evocative storytelling, as much or maybe even more so than Marathon. Without going into massive lore dumps they used sparse but evocative writing to give you small and tantalizing glimpses into its on-paper somewhat generic but very atmospheric fantasy setting.
Also everyone loves Dwarves even though they will sometimes kill half your force (and themselves) with friendly fire. ("Sorry about that").

Several people brought up Realmz. A funny anecdote in its history is that, though not exactly rare for the time, all the game mechanics were cribbed directly from 2nd edition D&D (and possibly specifically the Gold Box games) and the game caught the attention of the litigious TSR. The creator responded to the legal threats by keeping all the cribbed-from-D&D game mechanics exactly the same but just changing all of their names. (So for example "Strength" became "Brawn" and "Experience points" became the very silly sounding "Victory Points"). Particularly noteworthy is that he had to change "Halflings" to the sillier sounding "Furfoot" even though TSR themselves used "Halflings" instead of "Hobbits" to avoid legal trouble with the Tolkien estate. In later versions a few of the more egregious terms like "Victory Points" were walked back.
While one of the only solid shareware RPGs on the Mac, Realmz had a pretty tacky aesthetic and a fun aspect of the game is its extreme overuse of sound effects, where doing many things would unleash a barrage of goofy and barely appropriate sound effects. If you launched the game when unregistered you would always be greeted by the sound of shattering glass, monster growls and a woman loudly screaming when the "Unregistered Copy" dialog box appeared. The main menu had a loudly constantly erupting volcano, and quitting the game would always give you an evil laugh sound for some reason.

Ambrosia Software was the king of Mac shareware and published many of the games that people here already mentioned (Escape Velocity, Avara, Harry the Handsome Executive etc.). Most talented shareware game developers had their games published by Ambrosia even though they apparently didn't get a very good deal there, just since it provided good exposure in the age before Steam and the indie games boom of the 2000s. After which they quickly devloved into selling only a handful of iOS shovelware games and went out of business. A couple of their other titles no one has brought up that are worth mentioning:

Ferazel's Wand, by the creator of the earlier mentioned Harry the Handsome Executive, is possibly the best and most technically impressive Mac shareware platformer. It gives you an open-ended world to explore with a lot of hidden secrets and magic spells to learn. It's also quite good in terms of graphics and music. Not sure how it compares to the best console platformers as I haven't really played them.

Cythera was the only traditional RPG released by Ambrosia, other than the forgettable Pillars of Garendall. It's a decent though pretty thorough clone of Ultima 6/7 in an ancient Greek inspired setting, and shares most of the same strengths and weaknesses as its inspirations. Meaning that its high points are exploration in a fairly interactive world, talking to NPCs, uncovering mysteries and sidequests etc., while combat and character development are not really its strong suit. Weirdly, probably since
Weirdly, maybe since the Mac never got the later Ultima games, during Cythera's development Ambrosia was trying to talk up its engine and interactive capabilities (like the ability to bake bread, etc) as unique and never done before even though they are copied from Ultima. I didn't realize it at the time having only a Mac and only afterwards when I got into the Ultima series many years later.


Not really related to games, but anyone else remember MacAddict CDs and their surprisingly great music?

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The Kins
Oct 2, 2004

Sector Effector


Some Goon posted:

Infinity came with Forge and Anvil, dunno about a box set with their other games.
The Mac Action Sack was a boxset (bagset?) of the Marathon Trilogy, Pathways, Abuse and Minotaur, with a demo for Myth 2 and some non-playable preview stuff for Oni.

Also three secret JPEGs of concept art for the literally-just-announced pre-Microsoft iteration of Halo, which definitely stirred up a fuss...

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