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Which lifepath will you take?
NOMAD (I like freedom)
STREET KID (I like the city)
CORPO (I like money)
I don't like labels
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Aug 23, 2019

For mods click here | For genre recommendations click here | There's a FAQ section at the end of this post

Go here for patch notes

There is a Cyberpunk RED thread in Traditional Games

Cyberpunk 2077 Epileptic PSA | posted:

The animation got altered in an early patch.

When "suiting up" for a BD, especially with Judy, V will be given a headset that is meant to onset the instance. The headset fits over both eyes and features a rapid onslaught of white and red blinking LEDs, much like the actual device neurologists use in real life to trigger a seizure when they need to trigger one for diagnosis purposes. If not modeled off of the IRL design, it's a very spot-on coincidence, and because of that this is one aspect that I would personally advise you to avoid altogether. When you notice the headset come into play, look away completely or close your eyes. This is a pattern of lights designed to trigger an epileptic episode and it very much did that in my own personal playthrough.

For more on epilepsy and how to protect yourself, you can check out more right here through the Epilepsy Foundation to learn more. You can also check out our interview with Microsoft to see how they are tackling neurological episodes such as this.

Alternative sub-titles: 2 dicks 1 vag | Marx studied the blade | RTX:On, Nipples:Off, time to activate Kereznikov | Penis, Penis 2, Vagina | Penis 3 got cut | I ate the cat food

Some requests -- :siren: No unmarked leaks :siren: No unmarked spoilers :siren: Don't be an rear end in a top hat :siren: -- That's it!

Cyberpunk 2077 is an FPP Action Adventure with RPG mechanics in which you can talk to interesting people in interesting places and make decisions.

Decisions such as "should I shoot this enemy or incapacitate them?", and "maybe I should just stab this enemy instead", or perhaps "should I make this enemy shoot this other enemy?", and of course "am I a bad person if I make this enemy shoot themselves?".

You will make many such decisions throughout the game.

Everything we know about Cyberpunk 2077 | posted:

Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character’s cyberware (in 11 slots; Frontal Cortex, Ocular System, Circulatory System, Immune System, Nervous System, Integumentary System, Operating System, Skeleton, Hands, Arms, and Legs), skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you.

Become a cyberpunk, an urban mercenary equipped with cybernetic enhancements and build your legend on the streets of Night City.

Enter the massive open world of Night City, a place that sets new standards in terms of visuals, complexity and depth.

Take the riskiest job of your life and go after a prototype implant that is the key to immortality.

In contrast to previous CD PROJEKT RED games, Cyberpunk 2077 is an FPP game. This lets you immerse yourself fully in the game’s world, and makes using all the weapons provided to your character much easier, and satisfying, to use.

The arsenal V can use in Cyberpunk 2077 is huge! Revolvers, machine guns, shotguns, pistols, knives, swords – you name it! 12 corporations produce weapons distributed on Night City’s streets – from top tier arms from Arasaka, to Rostovic products that almost anyone can afford. As for types of weaponry, you can choose from power weapons, tech weapons, smart weapons (with guided ammunition), and melee weapons (along with razor-sharp katanas). In many cases, once you’ll find your favorite arms’ type, it’s up to you to customize its parameters.

The same diversity applies to vehicles you’ll encounter in Night City. 12 car manufacturers will supply V with cars. This includes luxurious Herrera and Rayfield vehicles to middle-tier cars from ThorTon, and even small, cheap cars from Makigai. It’s already confirmed that one of the game’s best cars will be a 1977 Porsche 911 owned previously by Johnny Silverhand. Natural born rebels can chase the wind with motorcycles from Yaiba or Arch (a real-live company owned by Keanu Reeves). There are also military vehicles from Arasaka and Militech corporations, but getting behind the wheel of one of them may prove quite the challenge!

As we already mentioned, another one of Cyberpunk 2077's important features is cybernetic enhancements, which can turn your body into a killing machine. Cyberware can modify your character’s stats, with two important limitations – how much your body can take in, and how much your wallet can give out. Cyberware also gives our hero a gate to Braindance, a sort of personal version of the net. Thanks to it, you can not only indulge yourself in virtual reality pleasures but also access other people’s memories in extreme cases.

You mentioned something about being a cyberpunk. What's that about?

Alright, so you're a cyberpunk, and you're in Night City. But where's that?

Well, before we go into that, it's probably better to talk a little bit about the world the game is set in.

Cyberpunk 2077 is based on Cyberpunk 2020 - a tabletop roleplaying game designed by Mike Pondsmith and sold by R Talsorian Games. The setting of Cyberpunk goes all the way from the start of the 20th century and up to the 2070's. That's a lot of lore to read about, but here I'll try to collect some highlights that I think are especially relevant to the game's story:

A selective timeline | posted:

• The Event known as The Collapse begins.

• The Fourth Corporate War begins.

Nuclear device detonated in the Arasaka Towers facility, much of central Night City destroyed.
• Over a half million people are killed. Another quarter million die in the resulting aftermath.
Arasaka forces expelled from continental US.
• Fourth Corporate War ends.
NET shuts down.

The Diaspora begins. Groups displaced from ruined cities set out to reclaim locations abandoned since the Collapse.

• Resettlement of Suburban Night City.
• Reestablishing of Nomad High Roads.
Start of Night City Reconstruction.

Netwatch attempts to clear out the R.A.B.I.D.S. fail, all major nodes into the old NET shutdown.
Rebuilding of old factories and old tech begins to be replaced, New Corps begin to rise.
• Events of Cyberpunk Red take place.

• Oct.12: V is born

Haiti officially abandoned after a series of vicious storms.

Unification War starts

Unification War ends by Free States signed a treaty known as the Treaty of Unification and Arasaka is welcomed back to Night City.

• The events of the game take place.

So that is the world the game takes place in. Now let's zoom in on Night City - a metropolis located in the Free State of Northern California:

That's a pretty big city (and that map doesn't even include the Badlands). Let's take a closer look at the city's districts:

The World of Cyberpunk 2077 posted:

About fifty years ago this place was a ruined battlefield, still smoldering after the climax of the
Fourth Corporate War, when a nuke was detonated on floor 120 of the Arasaka Towers.
After years of rebuilding and reconstruction, City Center was restored to its former glory and
is once again the seat of Night City's financial and economic power.

Watson used to be a place to live and thrive. During the time of Rebuilding the Watson district had it all.

It all ended when Saburo Arasaka came back to Night City after the Unification War.
Saburo's lawyers and bankers finished off his competitors here--one and all.

That's when Watson changed. A lot of people became unemployed, and Arasaka took over the Watson Waterfront.

Heywood is a neighborhood of contrasts. The northern part is modern and well maintained.
Further to the south and east the district is visibly poorer and more dangerous. This is where
gangs like the Valentinos and 6th Street run their businesses - legal and illegal alike.

The idea was to make money on tourism. Investors poured massive sums into
a project in an attempt to turn the poor southern suburbs of Night City into
a booming tourist resort.

Then came 2069 and the Unification War... Most investors withdrew their funding
and abandoned Pacifica. This left thousands of people without a place to go.

Then, in an unprecedented act of civil initiative the Voodoo Boys unified the locals
to create a new Creole community in Pacifica.

These are the residences of the rich and powerful situated on the hillside of North Oak.
Charter Hill, the promised land for all ambitious mid-level corporate employees.
Lastly, Japantown, the entertainment center of Night City.

Parts of Westbrook adjacent to City Center suffered during the Nuke Incident in 2023, and
for the next twenty years crumbling skyscrapers haunted the landscape.

Then came the Rebuilding in 2040. Asian corporations began to erect new megabuildings,
restoring Japantown to its former glory.

Santo Domingo is one of Night City's oldest districts. Its unique location saved
it from destruction during the Fourth Corporate War.

Divided into two subdistricts, Arroyo and Rancho Coronado, Santo Domingo is
subject to constant change. Various corporations are continually buying and
selling land for new investements, and demolishing old factories and warehouses.
Construction sites are guarded by corporate security forces - supported by drones.

Not an official district of Night City, the Badlands are home to the Nomads.

Nomads emerged as a seperate caste of society during the collpase at the end of the previous century. The global crises caused by worldwide financial meltdown had resulted in an estimated one quarter of the US population becoming homeless.
It was then that groups of refugess began to move from one city to another in search for a better life. These people eventually came to be known as Nomads.

The Nomads are divided into families, clans, tribes, and nations. Families can be as few as two people to as many as one hundred. A clan can range from a few hundred to over a thousand members. Tribes are much larges, consisting of several tens of thousands of people.
Nomads are expected to contribute to their society from a very early age.
Nomads today are divided into Seven Nations and Raffen Shiv. As the name suggests, the Seven Nations are comprised of seven different groups, each with a single respected leader. Raffen Shiv are outlaws and outcast from Nomad society, and do not form a single nation.
Robberies, ambushes, and raids performed by various Raffen Shiv gangs are often reported by victims as "Nomad attacks", and are the reason that innocent Nomads are sometimes greeted with a negative response.

Night City has many "factions". In this game the big guys are the corporations. Their influence is everywhere, and they can make life very difficult for anyone who crosses them. In Cyberpunk 2077 we'll be able to see:

But these are all faceless mega-conglomerates! What about the people?

Alright, alright. I get there's a lot of lore. What about the main character?

Everything we know about Cyberpunk 2077 | posted:

In Cyberpunk 2077, our hero is highly customizable. Apart from his or her appearance, along with details like eyes and hair color, body shape, or tattoos, we can select our character’s Lifepath from the three distinct options available. Our choice will not only affect the character’s stats and traits but also will give them a unique narrative background.

When you create your character you'll be able to choose between two body types (seen above).
V will be voiced by Gavin Drea, and by Cherami Leigh.
Your character's gender will be tied to the voice pack you take.

While creating your character you'll also be presented with a choice of lifepath to take:

Your lifepath will determine where you start the game. It will also influence some conversations.

Everything we know about Cyberpunk 2077 | posted:

• If you choose the Nomad Lifepath, the hero will come to Night City from the polluted Badlands, where independence and resourcefulness are top qualities.
• If you decide on the Streetkid Lifepath, the main character will know more about life on Night City’s crime-infested streets.
• Finally, if your choice is the Corporate Lifepath, you’ll be skilled in the subtle art of intrigue, honed in the corridors of the Arasaka megacorporation.

When creating your character you will also have to decide how to distribute your points between the game's 5 main attributes;

Character Attributes Guide | posted:

The Body Attribute modifies Shotguns, Two-Handed, Melee, and Athletics skills.

The Intelligence Attribute modifies the Device Hacking and Target Hacking skills.

The Reflexes Attribute modifies Handguns, Rifles, and Blades skills.

Technical Ability
The Technical Ability Attribute modifies Crafting and Engineering skills.

The Cool Attribute modifies Assassination, Nerve, and Sniper Rifles skills.

For a full breakdown of Attributes/Skills/Perks:

And of course, you'll be able to cuztomize the looks of your character. In the game you will have the choice of:


6 skin types. 35 hairstyles. 17 eyes. 8 eyebrows. 17 mouths. 17 jaws. 17 ears. 9 cyberware. 10 scars. 7 facial tattoos. 12 piercing. 5 sets of teeth. 8 eye makeup. 6 lip makeup. 3 blemish types. 3 nipple types. 3 breast sizes. 5 body tattoos. 2 body scars. 2 penis types (or none). 3 penis sizes. 1 vagina type (or none). 5 pubic hair types.

Oh boy, that's a lot of options. You can also be a ken/barbie doll, if that's your thing.

The game's soundtrack is full of original songs specially made for the game. The OST is almost completely electronic.

The artists that we already know about are: A$AP Rocky, COS and CONWAY, Deadly Hunta, Gazelle Twin, Grimes, Ilan Rubin, Nina Kraviz, Rat Boy, Raney Shockne, Refused, Richard Devine, Run the Jewels, Tina Guo, HEALTH, Let’s Eat Grandma, Sophie, and Shygirl.

Refused will also be making the music for Keanu's character - Johnny Silverhand.

1, 2, 3

Some samples:

Q: How long is this game?

Q: How do I holster my weapons?
A: Double tap Alt (weapon wheel button on PC).

Q: Is there a list of perks to avoid?

Q: Why do my knives disappear after I throw them? Why is my LMG/HMG bad?
A: Don't spec into throwing knives unless you want to craft them like ammo. Don't use H/LMG's if you want to kill baddies fast.

Q: Are there any guides?


For "builds" go here:
KHop (was patched out but can be modded back in), or Kereznikov Hopping:
A list of all clothing with attached images and item ID's:
Another resource for clothing and item ID's:
Free Legendary Clothing:
Free Legendary Quickhacks:
Follow quote for hacking guide

metasynthetic posted:

Goddamn this thread moves fast. Here's the hacking guide I said I'd write, these are all my own opinion you may disagree yadda yadda:
Follow quote for crafting guide

jaete posted:

:11tea: Crafting guide :11tea:

Q: Can I do [X] on PC?


• Want to change keybindings, disable TAA, force higher FOV, or just find out where your save files are? Try
• For a list of INI values:
• For mods:
CheatEngine, Tables for CheatEngine

Q: I heard Keanu Reeves is in this?
A: Yup. He'll be playing Johnny Silverhand - a central character to the Cyberpunk series (the tabletop). Reading more on him may or may not contain spoilers for CP2077.

Q: Where can I buy this?
A: GOG | Steam | Humble | Epic | Playstation | XBox | Stadia

Q: What are the system requirements?
A: GOG released official system requirements for the game. You can find them here.

Q: Will [My PC] be able to run this?
A: Ask the guys over at Serious Hardware / Software Crap. Alternatively you could try (Can You Run It)

Q: Can I play this game in third person?
A: No. There is no official third person mode. But you can drive in third person.

Q: Can I respec my character?
A: Yes, via certain vendors.

Q: Is there a photo mode?
A: Yes.

Q: I like romances in my RPG's. Are there any?
A: Yes. Romances are confirmed to be in. You won't be able to romance every character though, since they have their own preferences and may reject you.

Q: What determines my character's gender?
A: Your gender will be determined by the voice pack you pick for V.

Q: Sex?
A: Sex

Q: Will I be able to customize vehicles?
A: Sadly, there is no vehicle customization (for now).

Q: I don't like all of this sex talk. Can I ignore it?
A: You don't have to romance anyone, and you can even create a character with no genitalia whatsoever.

Q: Can I play this with my kid?
A: The game is rated ESRB M, and PEGI 18.

Q: Can we pet the cats?
A: Yes we can.
A: You can adopt a cat.

Q: I want to know more about the setting
A: A goon linked these in the other thread -- The Complete Cyberpunk 2077 History and Lore: Part 1 | Part 2 (Youtube)
A: And for the next 10 days Humble Bundle will sell you a Humble RPG Book Bundle: Cyberpunk by R. Talsorian (thanks MazelTovCocktail)

Q: I don't like edginess or GTA, but I do like The Witcher 3. Will I like this game?
A: There's way more of The Witcher 3 in Cyberpunk 2077 than you've been told (PC Gamer)

Q: Skye or Angel?

Q: Is this OP complete?
A: No. If you see mistakes or stuff missing you can post them in the thread or just PM me and I'll update it.

Sources and cool stuff:
1. - The official site.
2. - wiki
3. - A fan made interactive map.
4. - All the Night City Wire.
5. - If you have problems with the game on PC, this site will probably have fixes.
9. - Most of the pictures in this post came from this book.
10. - These guys have free worldwide shipping.
11. - lol
12. - "And I haven’t even mentioned the Butt Plugs or Anal Beads – also lootable junk."

sean10mm posted:

:siren: Cyberpunk Mod Reviews :siren:

2house2fly posted:

I'm only halfway through this video but it's a pretty cool essay on the narrative themes; there's so much talk online about the technical state of the game and the gameplay systems that I'm inclined to boost any talk about the story:

Farm Frenzy posted:

New Jason Schrier article about the games' development is a pretty good read. very classic story of how game development goes wrong

also this:

itry posted:

Somebody compiled a bunch of photos into a satellite-like map of the game area :stare:

Bronze Fonz posted:

Found this chart to be very useful for PC settings, shows performance cost each option has:

ughhhh posted:

Even Jacobin is in on it :argh:

It's actually a good article tho. Didn't think about capitalist realism (which both works well and is inevitable for the cyberpunk gaae) when thinking about choices and consequences presented to the player.

Comte de Saint-Germain posted:

We named all the quests after the "prologue" after song titles, mostly stuff we imagined that Johnny might have liked or been influenced by (and era appropriate to the alt-history). We made a few exceptions because of reasons (usually quest designer REALLY wanted a specific song, or the title was perfect and we were too exausted to keep looking).

Tidal (for jerks):

Not quite everything is on there, cause some songs aren't on streaming services, so we've also included a few covers and substitutions. Obviously minor spoilers for quest names.

That Italian Guy posted:

Doing a rough transcript of the spoilerfree Q/A from this super long video so that you don't have to go through 3h of it. I may miss some short Q/A here and there but it should be most of the content. Also, I'm going to skip Qs where the answer is "I don't know". I've skipped Q/A that were too spoilery for my taste, although I've included some very light spoilers under spoiler tags.


Wet Fifty posted:

The screen you get after trying to start the game after the PC preload. No spoilers.

itry fucked around with this message at 05:38 on Dec 25, 2021


Aug 23, 2019

Before you change any game file, make a copy of the original and backup your saves.
Before messing with the console, backup your saves.


Q: Can I do [X] on PC?
◼ Want to change keybindings, disable TAA, force higher FOV, or just find out where your save files are? Try
◼ For a list of INI values:
◼ For mods:
◾◾ A Comprehensive introduction to Cyberpunk 2077 Modding - Tutorial and Documentation
◾◾ WolvenKit: WolvenKit is the ultimate modding tool for Witcher 3 and Cyberpunk 2077 allowing you to edit the files of the game and add new ones."]
◼ A list of all clothing with attached images and item ID's:
◼ Another resource for clothing and item ID's:
CheatEngine, Tables for CheatEngine

Q: I had that conversation with Johnny in the oil fields but didn't get the thing. How do I get the thing?
A: You need the Cyber Engine Tweaks mod. In the console paste the following line: Game.SetDebugFact("sq032_johnny_friend", 1)

Q: I want to turn an item legendary
A: Get Cyber Engine Tweaks, then use this script

Q: I want all the vehicles. Can I have all the vehicles?
A: Hidden Vehicle Unlocker, Call All Vehicles, Vehicle Spawner (mods)


Redscript posted:

This is a script compiler that can be integrated with the game and used to add/replace game scripts.
Source code available here.

Cyber Engine Tweaks posted:

This mod fixes multiple performance issues including AMD SMT usage. It also fixes some bugs such as AVX crashes and adds fun hacks to play with (enabling the Debug menu for example).

Cyber Engine Tweaks has a wiki:


CP77 Item Hash List
Another items list
Another list (

New / Uncategorized

Vehicle Customizer posted:

CET mod that will allow you to switch default vehicle skins to alternates that already exist in the game world

Get Out Da Way posted:

Make NPCs ragdoll, simply by bumping / running into them

Cyber Drift - Crowds and Traffic posted:

Better drift control with counter steering, wheelies, enhanced crowd & traffic behaviors, more parked vehicles & passengers, improved ai w/ faster response times, improved traffic speed and lights

Nano Drone posted:

Adds a purchasable and upgradeable Nano Drone to the game, that can be used for scouting out areas or offensively

Apartment Overhauls posted:

Nexus user ProximaDust has several mods to overhaul V's apartment

Simple Loot Icons posted:

Replaces looting icons with small circles

HUDitor posted:

Allows the player to move & resize some of the main HUD widgets

Virtual Atelier posted:

A framework to add virtual stores in-game for modded clothing items

Extra Vehicle Controls posted:

Controls for Headlights On/Off, Headlights Brightness and Vehicle Windows Opened/Closed

Tools & Utility

SplitSoul posted:

Here's a script to turn items legendary instead of messing with saves. Gotta look fabulous the whole time.

Adaptive Graphics Quality posted:

Automatically switch graphics quality depending on the game context: Default, Combat, PhotoMode, Vehicle, Cutscene, and Menu.

Appearance Menu Mod posted:

With version 1.7.6 you can now spawn NPC companions and military vehicles, as well as select appearances for all player vehicles and many of the random vehicles as well.

Companion mod posted:

A simple companion mod, makes the target follow you as a companion upon button press.

Object Spawner posted:

Lets you spawn anything from a list of over 16k objects.

Improved Radio posted:

Allows full control over the in-game radio. Features include disabling individual songs on each radio station, skipping the current song and creating custom playlists of songs from any station that can be shuffled and saved.

Wardrobe - Outfit Manager posted:

Simple menu to manage your outfits.

Better Vehicle First Person posted:

Improved vehicle first person camera. Customizable.

Weapon FOV Mod posted:

Customize Weapons, Vehicles and World Camera Position / FOV individually

WIP 3rd Person posted:

A Third person mod for Cyberpunk. WORK IN PROCESS

Download Cyber Engine Tweaks and install it.

INI changes - Draw Distance posted:

Increases draw distance with a simple ini tweak.

Settings Manager posted:

Save your game settings to presets, and switch between them anytime (Also with hotkeys)

v1ld posted:

Uploaded that armor mod to Nexus: Wear What You Want. Lets you move mods around and add slots to armors. The mods in the eyeglasses in the first pic are Bully, Fortuna, and that +x% to experienced enemies mod, all of which are from other armors.

Useful in a non-crafting playthrough to be able to reuse mods you find. I actually stop by armor vendors now that I can mod them as needed. Being able to reuse mods is what makes it work, so you can move stuff around as you get new armor.

Entity Inspector posted:

An inspector tool created for inspecting/editing entities in Cyberpunk 2077.

Police Pursuit posted:

Manually spawn up to 10 police cars to chase you while driving.

InventoryMaid posted:

This mod requires Cyberpunk Engine Tweaks 1.9.6 or higher in order to work!

What it does:
- Lets you configure filters to sell/disassemble Weapons, Armor and Junk!
- To see what filters you can setup check out the images or read the different tab´s description down below
- Lets you save your filter settings for easy reuse

City Hack posted:

WORK IN PROGRESS - This mod provides some city hack functionality such as opening and unlocking any interactable door in the city, turning city devices on and off, controlling cars, and other hacks. More will be added as time goes on.

Open Sesame Mod posted:

Open locked doors with a simple keypress.
Unlock vehicles doors with the same key
The default key is set to "E".

Startup Menu posted:

Mod menu with useful features and cheats.
Freeze time, teleport, quick item giver, money cheat and more to come!

SimpleMenu - An In-Game UI including Hotkeys posted:

A user interface that provides cheat and utility features to be executed by a press of a button. Also includes some hotkey functionality.

Save Editing

Save Editor posted:

An offshoot of SirBitesalot's CyberCAT, an in-development save editor.

itry posted:

For anyone who was asking about modifying clothing - I found this:

I haven't tried it or the save editor.

SplitSoul posted:

You need to use the hash 00000014951C01A5 specifically or it won't work, which I found out after spending several minutes thinking I was turning all my stashed clothes legendary.


Photo Mode Tools posted:

Allows binding a hotkey to CET (CyberEngineTweaks) to freeze/unfreeze the look-at-camera animation in photo mode. Also slows down the animation to give you a chance to freeze the pose with V's eyes looking in the direction you want.

Delizin posted:

Apparently it is against it's license agreement to host it on Nexusmods. The tool does work. Looks like you can make some pretty neat photos with it.

Edit: Was playing around with it a little bit and it is pretty impressive. You go into camera mode in game then hit a button to go into this free cam mode. It lets you set time of day, adjust to any position, and you can move forward in time one frame at a time to get that perfect shot.

Visuals & Appearance

River's Jacket With Colors posted:

You're able to mix and match the furs and coats

A Trip 2 The Moon posted:

A Trip 2 The Moon, moon

3 New V Hairs posted:

This mod offers three new tied up hairs for Fem V, each replacing either hair 01 or hair 19.

Heels for Male V posted:

Several kinds of heels, just come and see.

Yennefer's Hair posted:

This hair can replace slot 05 (Aka Alt's hair) or 01 (player hair) depending on the file you will download.

Eye Adaptation Auto Exposure Fix posted:

[...]the fix let's you drive your vehicles in first person without going blind at daytime.

Ghosts of Night City (Unused Appearances) posted:

Replaces many of Night City's crowd NPCs with 320 new appearances that appear to be early placeholders.


You never asked for this?

Apartment Renovation posted:

A few custom color palettes and material combinations to repair V's apartment in megabuilding H10.

Modular Jewelry Collection - Necklaces and Chokers posted:

Replace any face item on female V with your own combination of up to three necklaces and/or chokers, selected from nearly all models available in the game.

Yaiba Kusanagi - Neon Rims posted:

Adds a Glowing Neon Decal to the Yaiba Kusanagi wheels. Current Colours: Blue, Green, Pink, Purple, Red, White.

Black and Gold Netrunner Jumpsuit posted:

This mode replaces the blue Netrunner suit with a black and gold custom one.
Item ID to swap: Game.AddToInventory("Items.TightJumpsuit_01_basic_02",1)

Daft Punk Helmets posted:

Replaces Samurai Helmet & NCPD Cap for a Daft Punk Helmet

Judy's overalls for female V - with physics posted:

Replaces long shorts - ID: Game.AddToInventory("Items.Shorts_03_old_01",1)

Cloud Strife's Buster Sword posted:

Replaces the military katana (Game.AddToInventory("Items.Preset_Katana_Military",1)

Custom Hairstyle - The Major posted:

A new custom hair for Female V, replaces Hairstyle 01 or 18 with Major Motoko Kusanagi's .

STAR WARS Speeder Bike posted:

This is a STAR WARS Speeder bike replacing Brennan Apollo bike line

Death Star Moon posted:

Replaces the moon with the Death Star from the popular TV series Star Trek.

Advanced V Customisation posted:

Adding NPC Customisation to V one piece at a time.

Alt's cyberware hand with Evelyn's golden fingertips posted:

Replaces right gorilla arm with alt's cyberware hand, and replaces the gorilla arms knuckles with Evelyn's golden fingertip gloves

Porsche Paintjobs posted:

This mod provides 5 paintjobs for the 911 :

Black (w/ Decals or No Decals)
Blue (w/ Decals or No Decals)
Red (w/ Decals or No Decals)
Green (w/ Decals or No Decals)
Yellow (w/ Decals or No Decals)

Flamingo Weapons - Baton and Katana posted:

Switch your batons and GOG katana to a flamingo, for some reason.

Arasaka Ninja Clothes posted:

This mod replaces some usual clothes with the ones that corporate ninjas/cyberninjas wear.

Trauma Team Set posted:

Trauma Team set replaces Johnny's set and some headwear and eyewear. Female set now available.

Clothing Swaps posted:

Replaces some clothes available to the PC with NPC clothes.

Choose the clothes you're interested in from a list of files.

Motorcycle Reskins posted:

Reskins for the ARCH Nazaré and Yaiba Kusanagi CT3-H.
Additionally replaces a few models for the Yaiba Kusanagi CT3-H to some of the gang's Yaiba bikes.

Chrome Female V posted:

Gives the PC a chrome skin.
ATM you must equip Converse Shoes and Aviator Glasses, otherwise the PC will be invisible.
Aviators: Game.AddToInventory("Items.Glasses_01_basic_01",1)
Shoes: Game.AddToInventory("Items.CasualShoes_01_basic_05",1)

Hairstyle and Features posted:

Simple .exe file which automatically selects your latest save file ready to be changed. This Updater can change hairstyle as well as some facial features. It will be updated along the way!

Hairstyle posted:

This changes the hair and color while in game.


Full Gameplay Rebalance posted:

Balancing, bug fixes, reworks, and new content for all aspects of Cyberpunk's gameplay.

StreetStyle posted:

Your fashion choices affect skill checks in both dialogues and device interactions.

Neu-Re-Spec posted:

Respec / Manage attributes, perks and skills / Integrates into Hub menu

RipperDeck posted:

RipperDeck is a portable module that allows you to manage your cyberware without visiting ripperdoc.

Reduced Loot posted:

Removes chosen loot categories from in-game containers, NPCs and world placed objects, highly configurable.

Perks Overhaul W.I.P posted:

A heavy work in progress mod, changes many of the Stealth and Cold Blood perks.

Always First Equip posted:

Repeats First Equip animation each time you equip your weapon.

Better Melee posted:

Fixes melee combos in sandevistan, adjusts time slow in kerenzikov to match sandesvistan, fixes finishers interrupting sandevistan, and fixes various bugs with the mantis blade leap attack.

All changes in Better Melee are optional.

AI Netrunners Enhanced posted:

Improves enemy netrunners by adding a bunch of hacks (most are restored cut content) they can use on the player, and fixing some CDPR bugs that stop netrunners from hacking you most of the time.

Purchasable Optical Camo Cyberware OVERHAUL posted:

Restores the cut Cyberware "Optical Camo" available to purchase in Rare, Epic, and Legendary rarities.

WallRun - WIP posted:

Work in progress. Enables wall running. Must have Cyber Engine Tweaks.

Restore Slide Fall Glitch posted:

This mod restores the slide glitch which disables fall damage

Restore Kerenzikov Dodge posted:

Restores the K-Hop glitch.

Unequip Cyberware posted:

This mod allows you to unequip cyberware.

Unequip Mods posted:

This mod allows you to unequip and replace weapon and clothing mods without destroying them.

Better Netrunning - Hacking Reworked posted:

Makes netrunner gameplay more difficult by only allowing breach on access points and preventing quickhacks until network is breached. [More info at the link]

ILLUMINATY - Light Source - Flashlight - Lantern posted:

Wearable lightsource. It replaces either dog-tags or armored vest. (Dog-tags version equips light while wearing Johnny's top - works with mods replacing Johnny's top).

Immersive Roleplay posted:

Provides a new game experience: Gang Wars. Custom Quest. Taxi missions. Team building. Custom house and interaction. A framework to design your own world in Night city. Make your custom quest and dialog. Planned Corpo War system.

GTA Travel posted:

This mod replaces the fast travel loading screens with realtime dynamic camera transitions, similar to switching characters in GTA V. Also includes fast travel from anywhere options.

Unlimited Throwing Knives posted:

Thrown knives won't be dropped / are still equipped afterwards.

"Realistic" Combat Overhaul posted:

[Changes a bunch of stuff. Details at the link.]

CyberTrucking World posted:

Ever wanted to become a delivery driver in the future? Well here is it, CyberTrucking World will allow you become a delivery driver. Rank up, earn money, rent new vehicles for the job, invest in the stock market, and even play the lottery.

No Cyberware Requirements posted:

Removes all attribute requirements from all the cyberware in the game.

Auto Scaling Weapons and Armor posted:

Automatically scales all weapons and armor currently equipped and in your inventory to your level.

BMYC - A car theft mod posted:

Find one out of 25+ car models and bring them to a random location to earn some eddies and receive some rare items. You can find your mission location on different ways, either by using the good old compass or by simply enabling and following the marker on the map.

Level Scaling and Balance posted:

Separate patch files to
1) add proper level scaling,
2) increase NPC health,
3) decrease the breach timer and make it start immediately!

Enhanced Police posted:

This mod enables police cars spawns.
It'll take effect automatically when you commit crimes and gain heat.
Also reworks the spawns of the cops making them further away depending on the threat level that you've.

Weapon Roulette posted:

The goal of the mod is to make combat more exciting and unpredictable. Constantly changing weapons will keep you on your toes and force you to approach every encounter in a different way. Customize the timer settings and fine tune the stats for the weapons that will spawn to transform the gameplay into a unique/challenging experience.

Police Motorcycle Chases posted:

This mod enables police motorcycle spawns.
It'll take effect automatically when you commit crimes and gain heat.

Movement Experience posted:

Gain athletics experience while running or walking.
Redscript is Required (Download it first)

WIP Sell Stolen Cars posted:

Drive the car inside the garage and then choose yes to sell it.
Use the left garage where you can drive in fully until car stops.
Leave car to get the money.

Annoy Me No More posted:

Current Features:
• Fall Fix: remove landing movement lock after a high fall
• Full No Fall: completely remove fall damage / landing effects
• Jump Fixes: remove many jump restrictions: double jump after a long fall, jump in elevators, double jump during calls...
• Disable Call Restrictions: Remove many call restrictions, most evident is skipping call dialogue
• Disable Walk Dont Walk: Remove the walk / dont walk sound effects for crosswalks
• Disable Mantis Blades Finisher: Remove the Mantis Blades finisher effect that locks you in place
• Stand Up for Dialogue: Makes you stand up while a conversation is active
• Reasonable Police: Make cops spawn 10x further away (might seem like a lot, but really its quite reasonable)

All Drops Legendary posted:

Here's a mod which modifies all loot (excluding meds, junk items, consumables which have their respective quality) to spawn as legendary items. Whether you loot from the bodies or containers.

Actually it does more than that, It changes everything it can to legendary. Including items in your inventory.

Simplified Inventory posted:

Simplifies your inventory by automatically converting all beverages to water and all food to Cat Food (user configurable). Also consume via hotkey.

• Every 5 seconds it will check your inventory to see if you have picked up any new edible consumables (beverages & food). If new edible consumables are found it will automatically convert them to water and food.
• Alcohol is auto sold for $30 or it can be combined for crafting (check options below)
• Both Food & Drinks can be consumed via hotkey (lower side mouse button, user configurable)
• Health and Stamina Boosters can be consumed via hotkey (upper side mouse button, user configurable)
• Maxdocs (instantly restores 40%/60%/80% health) and Bounce backs (health + regen) can be auto used if health falls below 50% (user configurable).

INI changes - Driving posted:

A .ini configuration file to try and make the handling of cars and bikes less frustrating.

Realistic Driving Experience posted:

This Mod aims to provide the most realistic driving expirience for cyberpunk. I tryed out the other driving mods and for me nothing was there what nails it perfectly. So i started to make my own file and i think it is really god. What you get:

- better curvebeahvior
- possibility to drift
- better suspension with working shock absorber
- better breaking behavior


Modular HUD and UI Tweaker posted:

Manual install - read description at nexus
Has full compatibility patch with Superior UI - Patch for Limited HUD is in the works by Dj Kovrik

Limited HUD posted:

Hides main HUD widgets by default and shows them only on certain events

Do not Disturb Me (CallFix) posted:

This script removes the annoying calls in the middle of the screen.
(Calls will still be visible on the right hand side)

No Camera Auto Centering posted:

Removes camera auto centering while driving in TPP or FPP mode.

v1ld posted:

Declutter WorldMap lets you hide those car purchase quest markers, finally!

Bulk Craft posted:

This mod adds ability to craft a bunch of items with the default quantity picker. Just press 'Z' button on the craft menu after selecting an item.

AlmostAutoLoot posted:

Loot everything in your line of sight, at the press of a button. Can also be used to get items that are stuck in the ground. Also includes a 360 mode. Custom range setting.

Loot Markers Visibility posted:

Allows to tweak loot markers visibility for each item rarity type.
Possible options: visible through walls, default in-game behavior, visible when scanner is active, hidden.

Customized UI Notifications posted:

This allows you to configure which notification you would like to receive: Shards, Items, Money, XP and other UI notifications.
Item notifications can be further customized depending on rarity.

Disassemble All Trash Button posted:

Adds a convenient "Disassemble Trash" button to the backpack inventory menu if it contains any trash. Press to disassemble all trash in the inventory.

Use Items From Vendors posted:

Adds a new button to vendor menus that allows players to buy an item and immediately consume it.

Now Playing posted:

Show name and artist of current radio song
Tested on game version 1.1
This mod requires Cyberpunk Engine Tweaks in order to work!

Quest Untracker (1.3 compatible) posted:

Untrack Current Quest using a custom hotkey

Untrack Quests posted:

Press Backspace to Untrack your current quest

INI changes - Walk Button posted:

Adds the ability to walk with ALT

INI changes - Controls posted:

This mod will include some quality of life changes I made for myself like no double-tapping for dodging, a dedicated dodge button (ALT), interaction button changed to (E) instead of (F), no double-tapping for holstering your weapon, and other tweaks.

HUD Colors posted:

Adds in 7 new HUD colour options

Better Minimap posted:

Different versions:

Better: Slightly bigger minimap overall, removes the border and compass and changes the zoom.
Zoom Only: Only alters the zoom values.

Hide Hud Elements posted:

Hides various hud elements that are not possible to hide in game.


Droid Swap for V MultiColor posted:

Droid Swap for V ( Female V )

Droid Heavy Swap for V Factions posted:

Droid Heavy Swap for V ( Female V )

Yennefer of Vengerberg posted:

An "How To" list of mods and settings to set up a Yen look for your V.

PC Gamer | 78/100 posted:

Some nice characters and stories nested in an astounding open world, undercut by jarring bugs at every turn.

It's the kind of game I'd upgrade for though, because Cyberpunk is a technical stunner and seeing your friends in high definition is worth the ask. Sure, The Witcher 3 was funnier, more clever and subversive, with better dialogue on the whole, but I’m taken by how relentlessly hopeful Cyberpunk is. Its exploration of a technocapitalist future relies heavily on genre tropes, with everyone from punks to dirty cops playing the part established way back in William Gibson's Neuromancer. But Cyberpunk 2077 remains a loving, faithful treatment of the genre, and one that constantly urged me to look for the silver lining in every poo poo-soaked gutter.

Even if you can nosedive V into a life of crime and greed, the repercussions highlight what's possible in the relief of what you reject in favor of power and money. Cyberpunk 2077 is a game about close relationships, or if you're roleplaying a more coldhearted type, seeing what life is like at the top without them.

I found it moving and life-affirming in the final moments, even in the face of near certain death and a relentless onslaught of bugs. I suppose it's an appropriate thematic throughline though: Cyberpunk 2077 is a game about V coming apart at the seams, in a city coming apart at the seams, in a game coming apart at the seams. Play it in a few months.

gameinformer | 9/10 posted:

The wait is worth it for CD Projekt Red's next open-world RPG, but it's an uneven playthrough that shines in particular areas and struggles in others.

Gamespot | 7/10 posted:

The Good
• There's plenty of flexibility in the RPG mechanics to build a character to suit your desired playstyle
• Quickhacking combat is satisfying to execute and turns combat scenarios into elaborate puzzles
• Side quests and characters provide the most interesting and human moments in the game
• Keanu Reeves' Johnny Silverhand adds dimension to nearly every quest, forcing you to rethink your decision-making instincts

The Bad
• There's so much to do that isn't meaningful, so a lot of it ends up feeling superfluous
• Superficial and often "edgy" aesthetic choices often have no real purpose, which makes them grating rather than adding anything relevant to the world
• The incorporation of different cultures and backgrounds is wildly inconsistent, from good to inaccurate to downright offensive
• The main story doesn't cohere with the rest of the game, with an urgency that's at odds with everything else
• Technical issues, from visual bugs to full-on crashes, are so pervasive that it's impossible to ignore

PCGamesN | 9/10 posted:

Groundbreaking, but not quite as much as you're hoping it is. Cyberpunk 2077 doesn't surpass its brilliant influences, but in Night City, Johnny Silverhand, and its chilling vision of hyper-capitalism, it claims territory of its own.

SCREEN RANT | 4/5 posted:

Cyberpunk 2077 is ultimately a game that is tailor-made for multiple playthroughs. The more skills V unlocks and the deeper they sink into the conspiracies of Night City, the more it becomes clear that this is a game which fans will happily sink their time into, well past the relatively short main campaign. CD Projekt Red assembled a collection of the finest open-world mechanics we've already seen, and most of them work well. Ultimately, it feels like Cyberpunk 2077 is a fitting bookend for the previous generation of games and a strong starting point for current-gen. Now it's time to start innovating again.

IGN | 90/100 posted:

Cyberpunk 2077 kicks you into its beautiful and dazzlingly dense cityscape with few restrictions. It offers a staggering amount of choice in how to build your character, approach quests, and confront enemies, and your decisions can have a tangible and natural-feeling impact on both the world around you and the stories of the people who inhabit it. Those stories can be emotional, funny, dark, exciting, and sometimes all of those things at once. The main quest may be shorter than expected when taken on its own and it’s not always clear what you need to do to make meaningful changes to its finale, but the multitude of side quests available almost from the start can have a surprisingly powerful effect on the options you have when you get there. It’s a shame that frustratingly frequent bugs can occasionally kill an otherwise well-set mood, but Cyberpunk 2077’s impressively flexible design makes it a truly remarkable RPG. | 9/10 posted:

When Cyberpunk's grim setting and mix of gameplay systems land, it is a powerfully impressive experience - sprawling, dense, clever, witty, and most importantly drat good fun. Other times, it has all the charm of a moody, edgy teenager.

GamesBeat | 3/5 posted:

The problem is that the world of Cyberpunk 2077 suggests so much possibility. The megabuildings that make up the city’s skyline suggests vast interior spaces that don’t really exist. Merchants with a finite number of eurodollars suggests a simulated economy that isn’t in the game. The bustling streets suggests the potential for emergent story moments that almost never really happen.

A lot of the game is just there to look good. And that’s fine — but it means I don’t want to spend a lot of time wandering around the world. If the environment primarily exists to look dope in the background while I’m doing the quests, then I’ll probably mostly stick to the main story, see what happens, and then bounce. It’s fine to make a game like that — for many, that’s the promise of Cyberpunk 2077. It just wasn’t the promise to me.

Polygon posted:

I can’t deny that Night City wowed me with its scale, its verticality, and its sense of history. But I wish I could see people like me on its streets as something more than objects. I wish that the game’s politics were more radical. Yes, I know I shouldn’t look to a colossal game that was itself produced under exploitative labor conditions to lead the charge of anticapitalist liberation, but I wish the sparks of Johnny Silverhand’s ideological rage got to burn brighter, that Cyberpunk 2077 felt more interested in envisioning new futures than in reminiscing over bygone glories. Neither its gameplay nor its narrative can imagine the bold possibilities that I find so central to the best of cyberpunk. But what it does offer is visions of people trying to make do and get by in a world that’s trying to eat them alive, and sometimes those people get by with a little help from their friends. It’s not the revolution I hoped for, but it’s something.

PCWorld posted:

CD Projekt Red had the weight of the world on its shoulders, but Cyberpunk 2077 delivers. I can’t think of a single significant complaint. The game looks gorgeous, sounds luscious, and hits you in the feels just as hard as Witcher 3. The deep and incredibly flexible character customization options should provide ample replayability—something you couldn’t say about Witcher—especially when paired with the wide array of meaningful story decisions you can make. [Impressions]

Eurogamer posted:

The biggest shame there, so far, is that so much is locked away so deep in the skill trees. The worry is that you'll get too far through the story to fully enjoy even a narrow, specialised slice of what Cyberpunk offers, let alone the whole thing. For now, combat feels limited. The guns are serviceable, and melee is fun in a slightly sickening way, but very simple - think The Elder Scrolls, but even simpler: a weapon in just the one hand. The sense is I'm a good way into Cyberpunk 2077 but still waiting for its systems to really open up.

Vice posted:

Cyberpunk 2077 represents a return to CD Projekt's development roots: it's a faithful adaptation of a relatively obscure work—R. Talsorian’s Cyberpunk tabletop RPG series, in this case—executed without restraint and with wildly varying levels of success and competence.

Engadget posted:

Despite some world-building and consistency issues, the acting and writing in Cyberpunk 2077 is outstanding, and gameplay is endlessly entertaining. So far, Cyberpunk 2077 is worth the wait.

The Verge posted:

Like the setting, though, most of these features feel borrowed from other, more thoughtfully constructed games. Cyberpunk 2077 areas have shortcut doors that high-tech or high-strength players can unlock, but not the clever puzzle-box design you’d find in Deus Ex or Dishonored. You can choose to kill enemies or incapacitate them, but beyond a thread of missions where you have to bring targets in alive, this option barely affected my gameplay style or character interactions.

Goon Reviews

deep dish peat moss posted:

I played for about 5 and a half hours and just beat the Prologue I guess? (got to act 2)

I had zero hype for the game going in so here are some hot takes free from the hype train:

Game is overall good/fun, I'm enjoying it and will keep playing it but I'm not hooked to the screen or anything here.

Not much open world stuff to do and most of it is pretty bland (a map marker where when you show up there are three enemies standing around that aren't aggressive until you shoot one of them in the head is a pretty common activity)

Of those 5.5 hours probably 3 of them have just been spent sitting back in my chair watching things happen but there are dumb button prompts you have to press constantly to progress through what are essentially cutscenes, and lots of timed dialog options, so getting up to do something else while watching a cutscene isn't really possible. I

The gunplay is okay. Nothing to write home about, not offensively bad either. It feels sort of... sluggish?

There's waaaaaay too much loot and most of it is meaningless and only exists to be disassembled to get generically named "components" that are used for a bad crafting system. You end up wearing dumb clownsuits constantly like hotpants with a military flak jacket and helmet.

The character progression system sucks. Like, it's really bad. None of the abilities are cool or interesting ("Get more components from disassembling", "gain 2% movespeed for 10 seconds after killing an enemy", "reload time reduced by 10%"), it feels like there are no noticeable changes as skills or attributes level up. I'm level 8 and haven't bothered to open the character menu to spend any of my points since level 4 because there's just no point, it won't make me any more effective at what I do. Hopefully this changes later. The guns all feel identical and the most I've looked at the stats is sorting them by DPS and picking the best one

Lots of detail in the environments and just walking around looking at things has been the best part :shrug: There's lots of world building and it's exciting to keep walking around to learn more about the past of Night City. There just aren't many ways to interact with it.

Keanu's character is extremely annoying.

KaptainKrunk posted:

Cyberpunk has best in-class world design, character design (especially NPC variety), sound design, music, and cinematic "immersion." I don't think anyone can reasonably contest those things with any level of objectivity.

The writing is fine, but really no better or worse than Rockstar Stuff. It's serviceable, but the voice actors, animators (Jali does a ton of work here), and designers of the characters really bear a lot more responsibility for bringing them to life than the dialogue. The animations outside of cinematics are good enough. The gunplay is solid but obviously no one expects it to feel as good as top FPS games, so it's not a huge problem. Driving is ok (worse on PC) but not up to Rockstar standards.

Where the game falters is in its choice and consequence, loot, open world interactivity and reactivity, AI, balance, enemy variety and encounter design; more or less everything operating under the hood:
- C&C is pretty limited compared to TW3; from my recollection, you have the endings and the lead-up (which can be reloaded and changed rather easily), the Maelstrom mission, the Voodoo Boys mission, Woodman, and the Parade but there might be a few more.
- There's a good amount of hand-placed loot that is cool, but most of the loot is very borderlands and just exists to be vendor trash. There are also WAY too many medkits everywhere.
- Open world interactivity: very few side activities, no way to decorate or buy apartments, customize cars, customize your character/get a hair cut. These are minor, but there's no gang reputation system (I kill a poo poo load of moxes or tyger claws but no one cares?), the open world AI driving, reacting, and police AI is borderline non-functional.
- Besides the aforementioned open world AI, the combat AI frequently breaks. I feel like I should be getting shot more frequently on very hard, but enemies will often just run up to me without firing.
- AI has no way of dealing with all the OP poo poo you have; quickhacking range is too far; weapons are too useful even when not specced in them; and you get enough perks (which tilt too much towards % changes) that you can essentially be good at everything except one thing. Melee is too avoidable. There's almost NO challenge after the first 3-4 hours.
- Enemy variety is lack luster, which is a huge downgrade from TW3. We fight humans and drones. The cyberpsychos should have their own unique fighting style but are mostly variations of regular AI enemies. All of the gangs fight the same. There aren't enough netrunners and they use like 2 abilities?

All the latter 'game' stuff definitely feels rushed, with maybe two passes when it needed three or four.

Zephro posted:

Spoiler-free low-effort review: I enjoyed this computer or video game. I was lucky enough to not really see any bugs except for my car once bugging out a bit when I drove it very fast into a concrete wall, and one I think I've mentioned before where sometimes if you're carrying unconscious bodies and drop them it plays a gibbing sound and you get huge bloodstains all over the floor for no discernible reason.

Apart from that I thought Night City was a gorgeous setting. Side missions were mostly pretty good and many of them were lovely small-to-medium size doses of Deus Ex style level design. One thing I appreciated was that there was often fairly little handholding or telegraphing, which means that when you find an alternate way to do something, it's all the more rewarding. I'm aware not everyone likes that, but I do. All of that was then wrapped around a high-tech pulp-fiction main plot that was Really Pretty Good.

It has some gamey elements. (Possibly because it's a video game). Personally I found they didn't detract from my enjoyment.

Anyway, in conclusion,

nerve posted:

this game provides hundreds of hours fun playing it, but then there's the bonus fun of people getting really upset if you say it's a good game

Hammerstein posted:

Cyberpunk 2077 - the story of a young idiot and their naive buddy, who ignored every red flag on their way to make it big. And the surviving half of the duo spends the rest of the game drawing wrong conclusions, making bad decisions and killing lots of people, while the digital remains of a dead terrorist are egging them on to continue the wild-goose chase for a cure that does not exist.

itry fucked around with this message at 23:34 on Jan 10, 2022

Aug 23, 2019

Because people kept asking for recommendations in the last thread - the idea is to list goon recommendations of Cyberpunk genre movies / tv / books / comics / manga, maybe with goon reviews attached.

Want to add an entry or to review one? PM me or post one in the thread.

If you don't care for recommendations, there's a broad list of cyberpunk works on wikipedia.


Akira (Anime)
Altered Carbon: Reesleeved (Anime):

Spuckuk posted:

I'd really recommend Altered Carbon: Resleeved in particular, the standalone animated movie, it's VERY CP2077 in looks and execution, even moreso than the TV show imho.
Blade Runner (1982)
Blade Runner 2049
Dredd (2012):

Shoehead posted:

The role Karl Urban's chin was born to play.
Elevator to the Gallows :comte:
Escape from New York
Ghost in the Shell (1995)

Shoehead posted:

Guy buys some weird scavenged robot parts from a junk vendor for his artist girlfriend to use and... uh it goes really well.
Johnny Mnemonic
Split Second:

Shoehead posted:

Ok this movie sucks but its got Rutger Hauer and Kim Cattrall and all Hauer does is smoke and ingest coffee and it's all on youtube
The Matrix
The Animatrix (Animated) (Shorts collection)

Shoehead posted:

A paraplegic man is given an experimental nerve-chip that allows him to walk again and starts using it's help (with it's AI assistant) to investigate the mugging that injured him.
Strange Days:

CobiWann posted:

I'd recommend Strange Days as well. It gives off the "high tech/low life" vibe very well mixed with police corruption.

Graphic Novels

Akira (Manga)
Appleseed (Manga) (There's also an anime adaptation)
Ghost in the Shell (Manga)

Novels and short stories

Altered Carbon (Takeshi Kovacs trilogy)
Axiomatic (short story collection)
Brave New World
The Bridge trilogy
Burning Chrome (short story collection)
Distraction - A Bruce Sterling novel. Appears to be out of print, so it'll have to be :filez::

Simone Magus posted:

Most cyberpunk writers get hyper focused on the neon, the grime, the transhumanism - all good stuff - but only Gibson, Sterling and a few others get the details which, for me, make the setting appealing.

doingitwrong posted:

In all the chat about what to read, I’m surprised not to see much mention of Bruce Sterling, “the other cyberpunk guy” who has a standing slot at SxSW as a kind of uncle figure for weird Wired tech.

Islands in the Net is a classic. Distraction is my favourite.
Do Androids Dream of Electric Sheep? - Inspired Blade Runner

2house2fly posted:

I reread Do Androids Dream and it absolutely rules. I'm so mad at ~23 year old me for not liking it because Deckard just shoots Roy Baty mid-paragraph instead of having a climactic rooftop chase and tearjerking monologue. Read it if you haven't for some wonderful (albeit depressing) vibes
Hardwired - One of the inspirations for Cyberpunk 2020
Islands in the Net
Johnny Mnemonic (short story)
Neuromancer (part of the Sprawl Trilogy)
Permutation City
Snow Crash:

Son of Rodney posted:

I only read snow crash from Stephenson and I distinctly had the impression that I was reading a kind of comedic tribute to Gibson and the genre. It was so tongue in cheek and over the top that I never got the idea that people would see it as a serious novel. The main guy is named hiro protagonist and delivers pizza in a batmobile for an Italian mafia boss who's name is papa Giovanni or something. That's like fanfic level of plot points.

Simone Magus posted:

Snow Crash is of-course a parody, but it is still pretty... bad. There's juvenile fun to be had there, sure. Just be prepared to cringe a lot.
The Diamond Age
The Peripheral
The Stars My Destination
The Quantum Thief
Voice of the Whirlwind
We Can Remember It for You Wholesale (short story)


Æon Flux (Animated)
Akudama Drive (Anime):

Spuckuk posted:

If you need a really ott, cyberpunk in mostly aesthetic only, ultimately fun show, the anime Akudama Drive thats airing right now might do you.
Altered Carbon, :coolspot:TVIV Thread:coolspot:, (Netflix TV series)
Armitage III (Anime)
Battle Angel, :coolspot:ADTRW Thread:coolspot: (Anime)
Cowboy Bebop (Anime) - Not cyberpunk per se, but it has some of the themes. And :comte: recommended it. It's also a good show on its own.
Ghost in the Shell: Stand Alone Complex (Anime)
Kill Switch - An X-Files episode co-written by William Gibson
Mr. Robot
Person of Interest:

Spuckuk posted:

Person of Interest is lighter on the scifi stuff but does a great job of portraying a runner group (and dystopian as heck)
Psycho Pass, :coolspot:ADTRW Thread:coolspot: (Anime)
Total Recall 2070 (1999 show):

Splorange posted:

Since this thread keeps firing neurons that connect to related media and speaking of that cop quest: I remember Total Recall 2070 as being a fairly compelling tv show that lasted only one season.

I don't know if you can get hold of it now and I fear that it might turn out to be garbage that doesn't hold up in 2020. But I think it did have an overarching plot and a really nice aesthetic.

I do remember the main actor being a poor man's David Duchovny as in; could easily have been doing soft porn before this gig.

Video Games (check The Great Games Index for threads)

Beneath a Steel Sky (it's free on GOG), and recent sequel Beyond a Steel Sky; :coolspot:Adventure Games Megathread:coolspot:
Blade Runner (1997)
Cloudpunk; :coolspot:Games Thread:coolspot::

Axel Serenity posted:

I made a video awhile back about some of my favorite futuristic/cyberpunk games to play while waiting if we're looking at recommendations.

Was pleasantly surprised by Cloudpunk, even though it might be a bit too chill for some people.
Encodya P&C
Deus Ex; :coolspot:Games Thread:coolspot:
Deus Ex: Human Revolution
Deux Ex: Mankind Divided
Gamedec Be a game detective for games
Mechajammer Retro TB cRPG
Prey (2017); :coolspot:Games Thread:coolspot:

Basic Chunnel posted:

I'll keep banging this drum but Prey is a cyberpunk game in which you are an Arasaka scion
Ruiner Twin-Stick Shooter
Shadowrun Returns and its two subsequent sequels (Dragonfall and Hong Kong)
Syndicate (1993)
Technobabylon (Goon-made)
The Ascent

Atomic Heart
Be a cat

itry fucked around with this message at 03:30 on Jan 13, 2022

Blue Raider
Sep 2, 2006

Good writeup, here's to running around aimlessly in the wasteland.

Mar 29, 2007

:420: Smoke a weed :420:

Locked and loaded for some crushing disappointment!

Mar 19, 2007



Pretty hyped since I managed to build a computer decent enough for this.

Not godly ray tracing or whatever but should play smoothly.

Dec 2, 2009

Oh god, not again.

Thank god we're free of the other thread

Apr 21, 2008

Hot drat, a nice, full-bodied OP. Just a couple more days!

Relax Or DIE
May 8, 2006

"My brain is amazing! It's full of wrinkles, and... Uh... Wait... What am I trying to say?"

dang this game has more threads than gameplay reveals

Jun 6, 2006

Reassisted Retrogression

I can't wait for the DLC!

(dick length content)

The Last Call
Sep 9, 2011

A hell of an OP, great job, you did beyond imagination.

Feb 14, 2007

something to play while waiting:

Feb 14, 2012

endless gurgling about dumb shit on a dying forum.

i am ready for a enjoyable/good if buggy time. can't wait to play green haired/puss peepered redeedmed corpo V and cut up some corpos with Neo.

also loving amazing OT.

Mar 19, 2007



I just hope the story is, you know, actually punk instead of just a neon shooter RPG.

Aug 23, 2019

Dapper_Swindler posted:

i am ready for a enjoyable/good if buggy time. can't wait to play green haired/puss peepered redeedmed corpo V and cut up some corpos with Neo.

also loving amazing OT.

The Last Call posted:

A hell of an OP, great job, you did beyond imagination.

Thanks :)

kloa posted:

something to play while waiting:

Added to OP. I'll blame you if anything bad happens.

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.

...the meter only goes to 3.6...

Pork Pro

I'm really excited for this and will have almost two weeks uninterrupted to enjoy it! :shobon:

Jul 27, 2013

Nice OP. I am excited for this game like a kid excited for Christmas.

Feb 14, 2012

endless gurgling about dumb shit on a dying forum.

so when are reviews hitting? i heard the 7th or 8th?

also exclusive corpo gameplay.

Funky See Funky Do
Aug 20, 2013

Yay nomad wins. My thinking is that since I don't know much about the setting and the focus is the city choosing a path where I'm coming in as an outsider would be best for a first run.

rap music
Mar 11, 2006

good op, op

thank you for your service

Aug 11, 2008

Lipstick Apathy


Aug 23, 2019

Funky See Funky Do posted:

Yay nomad wins. My thinking is that since I don't know much about the setting and the focus is the city choosing a path where I'm coming in as an outsider would be best for a first run.

Yeah, same here. Even though I'm sure I'll be taking the other two on consecutive playthroughs.

Apr 27, 2011

Is Penis 3 a GameStop exclusive?

Oct 26, 2002

They tapdance not, neither do they fart

So consoles get it like 5-8 hours later than PC and Stadia?

Suck it console owners, Stadia is more important than you.

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.

...the meter only goes to 3.6...

Pork Pro

Sachant posted:

Is Penis 3 a GameStop exclusive?

I was leaning towards Nomad, since that seems like a good start learning Night City with the character. But now I'm thinking a Corpo, used to the ~good life~ and thrown into the slums may be more of a fish-out-of-water...

So I think I'll try Corpo, then Nomad, and finally take all of that knowledge for a Street Kid final run! :woop:

Sachant posted:

Is Penis 3 a GameStop exclusive?


Sep 10, 2010

OP, whenever the spoiler thread goes up, can you add that to the OP too?

Thanks OP + nice thread

Jun 23, 2008

Good work on the o.p.

I am hyped both for the game and the nerd rage that will accompany it.

Aug 23, 2019

ShallNoiseUpon posted:

OP, whenever the spoiler thread goes up, can you add that to the OP too?

Thanks OP + nice thread

Sure thing

punk rebel ecks
Dec 11, 2010

We dance for socialism!

Imagine if this game turns out bad. lol

Sep 23, 2007

Great work can’t wait for this game.

Back Hack
Jan 17, 2010

Dapper_Swindler posted:

the rockateer is a loving amazing movie and i am glad someone else remembers that scene too.

You can't talk about the Rocketeer without post it's amazing movie poster. :argh:

The Gadfly
Sep 23, 2012

I'll take the over on 180 dildos in this game

Jul 22, 2008

It's bananas to think we're less than a week away from playing the game. Here's hoping it's good!

DC Murderverse
Nov 10, 2016

"Tell that to Zod's snapped neck!"

I cannot wait to download 100GB to play a game that I bought on disc on its day of release

Darth Walrus
Feb 13, 2012

Definitely in this for Corpo (puts you right in the middle of the game's main plot, immerses you in all the cool futuristic technology of the setting, and offers plenty of fun fish-out-of-water options when you get tossed onto the street), and still interested to see how feasible (and playable) full wizard builds end up being. Why play a cyberpunk game where you're mostly using your own primitive meat-sleeve to fight people?

Zeta Acosta
Dec 16, 2019


what would be faster on steam: preload and unpacking on the ssd or downloading the game release day?

nice thread

Zeta Acosta fucked around with this message at 03:05 on Dec 6, 2020

Sep 10, 2010

DC Murderverse posted:

I cannot wait to download 100GB to play a game that I bought on disc on its day of release

Good thing it's out at the start of the month so it can chew through entire data caps

Feb 14, 2012

endless gurgling about dumb shit on a dying forum.

Darth Walrus posted:

Definitely in this for Corpo (puts you right in the middle of the game's main plot, immerses you in all the cool futuristic technology of the setting, and offers plenty of fun fish-out-of-water options when you get tossed onto the street), and still interested to see how feasible (and playable) full wizard builds end up being. Why play a cyberpunk game where you're mostly using your own primitive meat-sleeve to fight people?

i am more curious how much you can gently caress corpos over with your knowledge, we already know you can do it with the flathead quests.

Jul 6, 2011

Actually you owe me 6! But who's countin?

Corpo with dicks out 24/7


DC Murderverse
Nov 10, 2016

"Tell that to Zod's snapped neck!"

ShallNoiseUpon posted:

Good thing it's out at the start of the month so it can chew through entire data caps

my new month literally starts on the 13th so once it flips over to midnight EST I'm gonna drain the data of like a third of the devices on my data plan (my home internet is through my wireless provider because living outside city limits means that those rear end in a top hat ISPs don't give a single poo poo about you)

internet is a right folks

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