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Evil Kit
May 29, 2013

I'm viable ladies.


Bottom Liner posted:

Lol the controller coddling continues.

loving lmao. As a KB+M PC player that could never imagine playing Apex on a controller tap-strafing needs to die.

This is in no way controller coddling either, as it's possible to set up and do tap strafes on controller without too much effort apparently. I'll need to check my sources on that one though, so feel free to take it as anecdotal.

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enojy
Sep 11, 2001

bass rattle
stars out
the sky

repiv posted:

all the pros/streamers are malding, i wonder if they'll walk this back

I don't even know what tap-strafing is, it's great. I assume it's some method of artificially increasing your ADS strafe/movement speed. I hope they don't change a thing about movement; it's what got me into this game.

Evil Kit
May 29, 2013

I'm viable ladies.


enojy posted:

I don't even know what tap-strafing is, it's great. I assume it's some method of artificially increasing your ADS strafe/movement speed. I hope they don't change a thing about movement; it's what got me into this game.

here is tap strafing in short clip form.

https://cdn.discordapp.com/attachments/780622269532602370/882314857066692608/tapstrafe_busted.mp4

The Bangalore tap strafed around the end of the pillbox.

To expand: Tap strafing allows you to do up to a 180 mid-air while keeping all of your momentum. All of it. This is nuts and it also works with Octane jump pad's second jump. Hell, tap strafing is one of the main reasons Octane is so ridiculous strong right now as he gets his Stim movespeed boost added on top.


The inputs for tap strafing are completely unintuitive and no player would be able to figure it out on their own unless they were legitimately going out of their way to try and figure out weird movement quirks and bugs in the Apex Legends game engine. Relatedly, there is literally a person dedicated to trying to find out movement quirks and is the person that discovered and spread tap strafing.

repiv
Aug 13, 2009

Prowler is enabled in arena again

Skull Servant
Oct 25, 2009

I mean this seriously when I ask do you have a better video of that because it's next to impossible to see what is supposed to happen in that video.

Evil Kit
May 29, 2013

I'm viable ladies.


Skull Servant posted:

I mean this seriously when I ask do you have a better video of that because it's next to impossible to see what is supposed to happen in that video.

I don't have a better clip on hand but I can just link you to a tap strafing youtube video.


https://www.youtube.com/watch?v=pP5CBIpirHA


If you want to see tap strafing in actual gameplay, look up either aceu, faide or iitztimmy and just watch their videos from the past few months and you'll start to notice how much they tap strafe and the nuts poo poo it lets them pull off.

edit: watched the video I posted in question and it is literally the person who discovered it in question just feeling it out and not really showing off how nuts tap strafes can get. Still a good basics introduction and also kind of funny as the youtuber literally says "please don't remove it or the top .0001% of Apex players will be sad."

Evil Kit fucked around with this message at 19:38 on Aug 31, 2021

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
Tap strafing is just changing direction mid air (and keeping your momentum). It's in CS, Valorant, etc. The only difference is that in Apex it requires an extra input and the slide or jumppad makes it more effective because you can move quicker than run speed when doing one of those.




https://twitter.com/TTrebb/status/1432748211593256964



on second thought, gently caress tap strafing.



EDIT: If anything, they need to make these movement mechanics have better input window so that you don't have to use a mouse wheel to trigger things so precisely. Walljumping with scroll wheel is 10x easier than manually doing it with space bar, and it's a powerful movement tool all players *should* have access to without arcane keybinds and youtube tutorials.

Bottom Liner fucked around with this message at 19:41 on Aug 31, 2021

Endorph
Jul 22, 2009

Skull Servant posted:

I mean this seriously when I ask do you have a better video of that because it's next to impossible to see what is supposed to happen in that video.
did you not see bangalore zoom at 500 miles per hour

Bottom Liner
Feb 15, 2006


a specific vein of lasagna

Endorph posted:

did you not see bangalore zoom at 500 miles per hour

this is implying it gave her increased movement speed instead of actually helping them understand what the clip is so good job

Evil Kit
May 29, 2013

I'm viable ladies.


Like that reaction is honestly one of the main reasons I want tap strafing gone from the game. I know what it is because I've looked it up, understood the mechanics behind it and watched players much, much better than me put it to use in videos. Before I did that I saw some of the stuff those players did and was like "wtf is that how did that happen why can't I do it."


Like, having to practice to better yourself is cool but not when it requires binding a specific input you'd never do otherwise and performing an awkward and otherwise useless set motions if tap strafing didn't exist.


edit: to clarify what happened in that clip, it is normally totally impossible to curve around a pillbox like that with a normal jump. If the Bangalore had just done a normal jump and tried to curve around she'd have stopped probably halfway in the middle and lost all her momentum. Instead she perfectly curved around the end of the pillbox at full speed, doing an action that would normally take like 1.5 seconds in .5 seconds.

It's also easy to try out in game yourself if you want, try and do what the Bang did and it becomes pretty obvious something else is involved in the action.

Evil Kit fucked around with this message at 19:45 on Aug 31, 2021

tetsuo
May 12, 2001

I am a shaman, magician

Evil Kit posted:

loving lmao. As a KB+M PC player that could never imagine playing Apex on a controller tap-strafing needs to die.

This is in no way controller coddling either, as it's possible to set up and do tap strafes on controller without too much effort apparently. I'll need to check my sources on that one though, so feel free to take it as anecdotal.
from what I remember it is possible via steam macros - so no origin and not console - but with less than full 180 redirect.

Evil Kit
May 29, 2013

I'm viable ladies.


tetsuo posted:

from what I remember it is possible via steam macros - so no origin and not console - but with less than full 180 redirect.

I've talked with someone and heard you can set it up on some custom controllers. I'm not at all a console or regular controller player so I'd have no idea how one would go about doing this, but it is potentially possible on console too maybe?

dragon enthusiast
Jan 1, 2010

Bottom Liner posted:

That's the slippery slope that gets you a boring rear end game. Hell, average players don't understand the concept of shield swapping.

Also, they're gonna kill moving while in a death box next since controllers can't do that either.

you right they should add a visual indicator for if a death box has a full armor in it or not, as well as default the cursor position to the armor to make it possible for controller to shield swap

tetsuo
May 12, 2001

I am a shaman, magician
I'm not really arsed about it one way or the other. Did it make for the occasional flashy clip from timmy/taxi/aceu pub stomping etc? yeah. But it was never a make-or-break thing anyway especially in the comp scene or pred lobbies.

The Helen Lovejoy-esque "won't anyone think of the intended movement mechanics" pearl clutching is :rolleyes: though.

Evil Kit posted:

I've talked with someone and heard you can set it up on some custom controllers. I'm not at all a console or regular controller player so I'd have no idea how one would go about doing this, but it is potentially possible on console too maybe?
Possible but AFAIK strike packing - if this is the medium it's being done through; I'm no expert on console/controller - is bannable anyway.

tetsuo fucked around with this message at 19:53 on Aug 31, 2021

Bottom Liner
Feb 15, 2006


a specific vein of lasagna

dragon enthusiast posted:

you right they should add a visual indicator for if a death box has a full armor in it or not, as well as default the cursor position to the armor to make it possible for controller to shield swap


Evil Kit posted:


Like, having to practice to better yourself is cool but not when it requires binding a specific input you'd never do otherwise and performing an awkward and otherwise useless set motions if tap strafing didn't exist.



Yeah to clarify my position, I added this previously:


Bottom Liner posted:

EDIT: If anything, they need to make these movement mechanics have better input window so that you don't have to use a mouse wheel to trigger things so precisely. Walljumping with scroll wheel is 10x easier than manually doing it with space bar, and it's a powerful movement tool all players *should* have access to without arcane keybinds and youtube tutorials.

They shouldn't remove cool things like this, they should make them easier for all players to do. Being able to move like this vs using it well is a skill that makes the game have more depth and more exciting to play and watch. Removing these mechanics is bad when they could be improving them.

Regrettable
Jan 5, 2010



Tap strafing actually doesn't require special keybinds. You just tap W when you do the turn. The mouse wheel bind allows you to do greater than 90 degree turns and makes it easier to do.

e: I think it might be fine if they just left it in and removed the ability to bind W to mouse wheel but that might negatively affect accessibility for certain people.

Regrettable fucked around with this message at 20:11 on Aug 31, 2021

Songbearer
Jul 12, 2007




Fuck you say?
Make shield swap a one button action imo

https://www.youtube.com/watch?v=s_HI3wGHtZY

The RNGcannon worked in my favour for once

Dyz
Dec 10, 2010
Adding the jump buffer* from things like quake live would help a lot.

*All a jump buffer does is give you a much bigger window to jump after hitting the jump key. That way you wouldnt need a mouse wheel to bounce off walls or bunny hop.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna

Regrettable posted:

Tap strafing actually doesn't require special keybinds.

Neither does wall bouncing, but it's a hell of a lot easier and thus more effective and reliable with the scroll wheel.

Endorph
Jul 22, 2009

does anything in this game feel better than tossing a thermite to get a team out of cover and then sniping their whole team

wa27
Jan 15, 2007

I was glad they removed the ridiculous bunny hopping while healing, as well as the nearly-unlimited dive range off jump towers. I don't care too much about tap-strafing because I play on console, but it seems to fall in line with those things, which clearly go against how the developers intend for characters to move.


Songbearer posted:

Make shield swap a one button action imo
Also I agree with this.

enojy
Sep 11, 2001

bass rattle
stars out
the sky

Evil Kit posted:

here is tap strafing in short clip form.

https://cdn.discordapp.com/attachments/780622269532602370/882314857066692608/tapstrafe_busted.mp4

The Bangalore tap strafed around the end of the pillbox.

To expand: Tap strafing allows you to do up to a 180 mid-air while keeping all of your momentum. All of it. This is nuts and it also works with Octane jump pad's second jump. Hell, tap strafing is one of the main reasons Octane is so ridiculous strong right now as he gets his Stim movespeed boost added on top.


The inputs for tap strafing are completely unintuitive and no player would be able to figure it out on their own unless they were legitimately going out of their way to try and figure out weird movement quirks and bugs in the Apex Legends game engine. Relatedly, there is literally a person dedicated to trying to find out movement quirks and is the person that discovered and spread tap strafing.

Oh yea, that sucks. That's nothing like what I envisioned from the term "tap-strafing."

I noticed there's some crouching involved; I just hope they don't break the cool little speed burst you get for sprint sliding off ledges because that's still fun every time for whatever reason.

tildes
Nov 16, 2018
I’ve already got jump on scroll up and weapon switch on scroll down, so I totally support the removal of tap strafing since I would’ve had to relearn weapon switching with the keyboard if I wanted to do it.

Evil Kit
May 29, 2013

I'm viable ladies.


I actually think the current iteration of bunny hopping while healing is cool and makes sense, you use your forward momentum from sliding to get some extra distance and maybe round a corner. It's cool, it's intuitive and easy to pick up yourself once you've seen someone do it.

I've seen one clip of the old bunny hop and that looked nuts and broken.


enojy posted:

Oh yea, that sucks. That's nothing like what I envisioned from the term "tap-strafing."

I noticed there's some crouching involved; I just hope they don't break the cool little speed burst you get for sprint sliding off ledges because that's still fun every time for whatever reason.

The crouching was just to initiate a slide jump for maximum speed while doing the tap strafe, I don't think Respawn ever plan on removing that.

repiv
Aug 13, 2009

:sludgepal:

https://twitter.com/shrugtal/status/1432789863636639756?s=19

Up Circle
Apr 3, 2008
i will never bind jump to scroll wheel and i can't tap strafe to save my life so this change is good.

i feel sad for the twitch millionaires who can't tap strafe now

runchild
May 26, 2010

420 smoke 🎨artisanal🍑 melange erryday


Good thing they made the rewards poo poo so I don’t feel like I’m missing out.

I mean, the Octane skin isn’t bad but it’s also nothing special. The badge/holospray would be kind of neat if it signified anything other than “I spent ≈$100 on energy drinks”.

CoolCab
Apr 17, 2005

glem

runchild posted:

Good thing they made the rewards poo poo so I don’t feel like I’m missing out.

I mean, the Octane skin isn’t bad but it’s also nothing special. The badge/holospray would be kind of neat if it signified anything other than “I spent ≈$100 on energy drinks”.

it's nice to have a direct indicator that whoever you're playing with/killed you is for sure going to die irl, soon

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
People that drink energy drinks often drink 2-3 a day. It's fuckin insane.

tetsuo
May 12, 2001

I am a shaman, magician
I've been downing 2 or 3 of the 16oz monster Zero sugar every day for about 5 years and my last cbc and metabolic panel both came back well within bounds. 20 in a month is really nothing.

edit: welp

Unlucky7
Jul 11, 2006

Fallen Rib

Bottom Liner posted:

People that drink energy drinks often drink 2-3 a day. It's fuckin insane.

Granted I don't drink them every day, but I try to keep it to 1 a day. 2 in a day is possible but pushing it.

I am pretty sure I would explode if I had 3 in a day.

highme
May 25, 2001


I posted my food for USPOL Thanksgiving!


Is "Shield Swapping" anything besides grabbing a better charged shield off a deathbox?



My daily caffeine comes in the form of an "energy drink" that's local to Portland only (afaik) called Viso. Their formula has changed a few times over the years, but it's always been 300mg of caffeine & 100% RDA of a bunch of vitamins & minerals. The current iteration added 35% cold-pressed juice to it. Since I pretty much drink one a day, completing that challenge would be easy. Monster is gross as gently caress though, so I'll be taking a hardest of passes.

resistentialism
Aug 13, 2007

It can also be one or two extra steps where you drop a charged body shield on the ground somewhere convenient.

Mr. Fish
Sep 13, 2017

INLAND EMPIRE — This is a team with a lot of past, but little present. And almost no future.

Kidney stones, here I come!

Revitalized
Sep 13, 2007

A free custom title is a free custom title

Lipstick Apathy

runchild posted:

Good thing they made the rewards poo poo so I don’t feel like I’m missing out.

I mean, the Octane skin isn’t bad but it’s also nothing special. The badge/holospray would be kind of neat if it signified anything other than “I spent ≈$100 on energy drinks”.

I was thinking how ridiculous this was but then I remembered back in the day I knew a guy who had a can of Monster EVERY single day at work. Sometimes a second can.

TrixR4kids
Jul 29, 2006

LOGIC AND COMMON SENSE? YOU AIN'T GET THAT FROM ME!
A 16 oz Monster has 160 mg of caffeine and change. Not sure what that equates to for coffee (large 16 oz maybe?). It's not that crazy in terms of just the caffeine, I would think the bigger issue would be the sugar content and whatever else is in Monster.

tetsuo
May 12, 2001

I am a shaman, magician
Specific comps should have in-game names like Darkest Dungeon did, e.g. Rev, Octane, Valk being "Death From Above" just as a fun flavor thing.

Boxman
Sep 27, 2004

Big fan of :frog:


Evil Kit posted:

Like that reaction is honestly one of the main reasons I want tap strafing gone from the game. I know what it is because I've looked it up, understood the mechanics behind it and watched players much, much better than me put it to use in videos. Before I did that I saw some of the stuff those players did and was like "wtf is that how did that happen why can't I do it."

The fix is to make an actual tutorial to teach you some advanced techniques, not to remove high end tricks. Fighting games took, like, 20+ years to teach people what a combo is, though, so I don't blame Respawn for not making their tutorial particularly good.

It's not a big deal, but much like systemically removing all the the bullshit edge case stuff with Crypto drone that was literally never relevant but always fun, I don't like what it says about their development mindset.

wa27 posted:

I was glad they removed the ridiculous bunny hopping while healing, as well as the nearly-unlimited dive range off jump towers. I don't care too much about tap-strafing because I play on console, but it seems to fall in line with those things, which clearly go against how the developers intend for characters to move.

If we're talking about the merits of the mechanic, I don't understand why we should care how developers intend their game to be played. Emergent techniques are cool. Like, SFIV had plinking, where you could multiply inputs by hitting a specific sequence of buttons on consecutive frames. It was one of the weirdest, dumbest things I've ever seen in any game, but it made play way more fun because it opened up a whole new world of reliable combos. Rocket jumps were an accident of the physics engine, too, at first, right?

repiv
Aug 13, 2009

MJBuddy posted:

Their point algorithm is an MMR backend and a visual point front end, with visual point being incredibly conservative and a function of MMR difference. In theory this means you have a high MMR and are matching much better players, so your rank will move up faster until your rating is close to your MMR. You can build these systems to be pretty play-heavy.

conservative is an understatement, after ~80 games im still getting 4x the points for a win than i lose for a loss

it's just a transparent timesink, it knows my MMR is diamond-ish but placement stuck me at the bottom of gold and i need to grind a hundred games to get my public rank to match my hidden rank

repiv fucked around with this message at 00:45 on Sep 1, 2021

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Bottom Liner
Feb 15, 2006


a specific vein of lasagna

repiv posted:

after ~80 games im still getting 4x the points for a win than i lose for a loss


If that's true and how it's working for everyone, it sounds like they just put the numbers from BR into arena lmao

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