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SKULL.GIF posted:I almost want them to add another 10 squads to the match just because this keeps happening, or shorten the timer for the 1st ring, or something. There's always going to be a ton of jumpmasters who just press E on the first millisecond and beeline for the nearest hotzone, the only solution I can see working is to have multiple dropships approaching the map from different angles so the insta-droppers are split into ~3 different groups rather than one giant mess that wipes out half the server Hyperscape sucked but the one good idea it had was starting players at different corners of the map to get a nice even distribution
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| # ? Dec 6, 2025 01:02 |
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Two drop ships on a collision course from opposite sides of the map. Drop ships explode and ejects anyone out over the center of the map for AFK clean up.
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I downloaded the steam aim practice game. It was fun to see immediate improvements in speed and accuracy. But still, even when I thought I was moving very fast I kept getting the “well below average speed” rating lol getting old freaking rules. Also I still need to get better at aiming because even the smallest targets in the steam game are bigger than the size of other characters in Apex. I feel like I’m aiming at millimeter wide targets a lot.
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One dropship with the Diamonds/Masters/Predators that starts near a hotzone they cannot leave, where they can kill each other. Another dropship for the other players and casual scrubs like me.
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repiv posted:There's always going to be a ton of jumpmasters who just press E on the first millisecond and beeline for the nearest hotzone, ... Don't dox me
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Hackan Slash posted:Don't dox me Please remember that i have like 150 ping with you whenever you do this to me
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dogstile posted:Please remember that i have like 150 ping with you whenever you do this to me Quit whinging, it's like 120 tops
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Hackan Slash posted:Quit whinging, it's like 120 tops Can confirm i definitely hit 140 with you on your terrible weird stuttery american servers tonight. Surprised they haven't fixed that yet.
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I haven’t played for a bit and holy crap they improved bloodhound a lot.
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Ornery and Hornery posted:I downloaded the steam aim practice game. My aim isn't great either. I do okay, but if I don't have a gun I'm really good and comfortable with I tend to lose 1v1 fights. Fortunately for me, I'm the weirdo that enjoys winning the match more than a gun fight, so I focus on positioning and being defensive.
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where's my lifedrain
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I'm really good at aiming grenades and arc stars, to like, a weird degree now. I guess practice really does work. I barely even look anymore, just hail Mary and then whoops my shield evolved
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I have nights where i'll win 7/10 games and then the next night i can't aim for poo poo and nothing I do will correct it. Fuckin' consistency man, where is it.
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After reading the advice on the thread about low DPI = better I finally broke my comfort zone and lowered my DPI from 2000 to 1500 and wow what a difference. For the ultra low DPI (600-800 or even 1200 how the gently caress do people use their mouse with this???) do people generally have mouse acceleration on? I can't imagine actually using that low a DPI for general use much less playing an FPS. Got a bit distracted but going down to 1500 DPI I really noticed a different in my games, hitting a lot more shots that I felt like I'd fumble before, definitely felt a performance boost. Evil Kit fucked around with this message at 17:23 on Mar 8, 2021 |
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How do you not do a dozen 360s when moving your mouse a millimeter on 2000dpi
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I have multiple mouse profiles that I can switch with a physical button that have different sens settings because you're right it would be annoying to use day to day.
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Lol I just got killed by a Horizon that was lagging so hard I didn't even hear or see her gun fire Do people still play with bad ping on purpose? I thought Fall Guys was the only game where bad ping was pure upside
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Daztek posted:How do you not do a dozen 360s when moving your mouse a millimeter on 2000dpi Pretty easily! I've played with extremely high DPI for years when I started my first comp fps in TF2, I didn't feely comfortable till I could easily 180 with as little mouse movement as felt comfortable, made for easier side/factstabs as Spy. It became such a habit there are a large number of games I had to go into mouse settings to jack up the sensitivity. That said, I understand why lower dpi = better tracking now. And well, I'm not a teenager anymore, these reflexes have worn out. Overminty posted:I have multiple mouse profiles that I can switch with a physical button that have different sens settings because you're right it would be annoying to use day to day. Same, 2000 was just my lowest for a long while. Now it's 1500 and I'm sure I'll actually smash the button and suddenly my DPI is gonna go through the roof.
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Overminty posted:I have multiple mouse profiles that I can switch with a physical button that have different sens settings because you're right it would be annoying to use day to day. Same, I use 1200 DPI baseline and toggle to 1800 for sniper ADS
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Evil Kit posted:After reading the advice on the thread about low DPI = better I finally broke my comfort zone and lowered my DPI from 2000 to 1500 and wow what a difference. For the ultra low DPI (600-800 or even 1200 how the gently caress do people use their mouse with this???) do people generally have mouse acceleration on? I can't imagine actually using that low a DPI for general use much less playing an FPS. I have a really low sens, both in games and for everyday use. I initially did it to improve aim in FPS games, but I also found that using more arm and less wrist really helps reduce wrist pain. Ever since I massively lowered my sens, I find that my wrist pain has largely went away, and I first did that a really long time ago and never looked back. You do need desk space and a big mousepad, but it's worth the effort.
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Mines 1200 but i have a button that puts it at 16000 for when i'm in the air and want to spin like a madman.
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It's kind of weird that bad ping makes you teleport all over the place considering this is a server based game
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Simone Magus posted:I'm really good at aiming grenades and arc stars, to like, a weird degree now. I guess practice really does work. I barely even look anymore, just hail Mary and then whoops my shield evolved Got any tips. I play at a pretty high level but still can't use nades to save my life (I don't like fuse either so that is a no go for me)
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Ya'll got me nervous about my own DPI, which I've never checked Turns out it was set to 2250 I uh, wonder what lower DPI is like
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MarshyMcFly posted:Maybe a big team match where 120 people is the max. My understanding is that the comparatively lovely hitreg and lag issues early in the match are because the servers can only barely handle 60 people dropping in, so please god no.
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Evil Kit posted:After reading the advice on the thread about low DPI = better I finally broke my comfort zone and lowered my DPI from 2000 to 1500 and wow what a difference. For the ultra low DPI (600-800 or even 1200 how the gently caress do people use their mouse with this???) do people generally have mouse acceleration on? I can't imagine actually using that low a DPI for general use much less playing an FPS. Yes. Use mouse acceleration.
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I just realised that earlier I stated that I use 600 dpi, when in fact I meant 1600. Quite a big difference. In game, my sensitivity is set to 1.0. This still feels fast on the desktop, but nice and slow in game. Edit: I then used converters to set my sensitivity in other games so they all have the same cm/360. Gunder fucked around with this message at 18:45 on Mar 8, 2021 |
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Just use whatever dpi you want for browsing in windows and then scale your sens to match in game. It doesnt really matter. 1600 dpi at 1 sens is practically the same as 400 dpi at 4 sens.
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Skyarb posted:Got any tips. I play at a pretty high level but still can't use nades to save my life (I don't like fuse either so that is a no go for me) Honestly just practice I guess. I've basically internalized the range on them, and I've gotten really good at estimating where people are. I very much think grenades are sorely undervalued, based on how often my teammates still just leave them on the ground even when I know for a fact they have inventory space (like if we just dropped or they just respawned)
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I cannot possibly disagree with something more. Mouse acceleration is a disease and causes players to miss reaction shots under pressure because the speed at which you flick is never consistent. What is consistent is mouse distance.
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ty, good to know!
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Skyarb posted:I cannot possibly disagree with something more. Mouse acceleration is a disease and causes players to miss reaction shots under pressure because the speed at which you flick is never consistent. What is consistent is mouse distance. while I don't disagree that it's easier to play with it off I think muscle memory is the real key. if you learned to play with acceleration i believe you can probably do just fine. you get better at flick shots by knowing what the movement is to rotate your crosshairs to the target, not by thinking out what the movements you need to make are. there's no reason you couldn't learn a more complicated movement that depends on your mouse velocity in addition to mouse displacement edit- this is not to say you should play with mouse acceleration. it's probably easier to learn to play without, and i also play without it. I know some CSGO pros play with it, but they probably use custom acceleration curves and are also way better at FPSs than probably anyone in this thread man in the eyeball hat fucked around with this message at 21:25 on Mar 8, 2021 |
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man in the eyeball hat posted:while I don't disagree that it's easier to play with it off I think muscle memory is the real key. Its another variable. And no doubt could you possibly get good or even proficient at it, it will almost certainly have a lower skill ceiling than playing without. Can you tell me for a FACT that you can move your mouse from position A to position B with the EXACT same speed every single time? I have no doubt you can move from position A to position B within a fraction of an inch every time, but at the same speed, consistently throughout your movement as well? Its just not realistic. There is a reason there are barely ANY pro players who play with mouse acceleration. When using a substitute for real world controls, acceleration is not natural to our perception of translation, what is is a consistent scaling of distance to rotation. If you enjoy playing with mouse accel on, sure go for it, have fun. But it has a serious limitation in consistency, and most people would be better served to play at a low sens, with accel off.
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I edited my post, but there are CSGO pros who play with mouse acceleration. They probably use custom acceleration curves so it's not the default setting from Windows, but it is possible.
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man in the eyeball hat posted:I edited my post, but there are CSGO pros who play with mouse acceleration. They probably use custom acceleration curves so it's not the default setting from Windows, but it is possible. https://www.sportskeeda.com/esports/5-cs-go-professionals-use-mouse-acceleration-settings Yes they exist. Do you know why this article was written? Because it's so unusual. There is almost no data to suggest its actually better, and I think if the overwhelming majority of players don't use it, when their job is to literally click heads, its safe to assume its probably not secretly the cats meow. Maybe there will be some emerging data to suggest its actually rad and good but as it stands now all we have are a small contigent of pro players and a bunch of anecdotals from people who turned it on and then specifically aim trained with it for months. That's not data and its not surprising that they got better when they put in that amount of effort.
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Skyarb posted:https://www.sportskeeda.com/esports/5-cs-go-professionals-use-mouse-acceleration-settings It's 100% like the dudes who still play with their keyboards rotated almost 90 degrees. They got used to it when you had four square feet of desk space at LAN parties and that was it.
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Kazinsal posted:It's 100% like the dudes who still play with their keyboards rotated almost 90 degrees. They got used to it when you had four square feet of desk space at LAN parties and that was it. Some pro players are just dudes who have been playing games. But the pro scene is insanely competitive now, and a multi-million dollar industry (maybe even billion these days). If there were a better way to aim we would be seeing players coming out of the wood work. poo poo Korea basically pays people to live in a house and train on games, don't you think they would have solved this by now and had all their players switch to mouse accel if its some secret sauce?
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The idea that you have to play with the same settings all the time to develop "muscle memory" is kind of BS. I used to believe it too, but loving around with aim trainers like kovaaks and trying a lot of different sensitivities and getting 99% the same results made me think otherwise. Povohat's is very customizable and not the same as Window's accel anyway. You can set it so it gradually ramps up or only kicks in above a certain mouse speed. There used to be quite a few quake players who would play on low sens with quake's in-game mouse accel, which is what povohat's is based on.
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Lots of CS:GO pros play with 4:3 resolutions stretched out to 16:9 because they swear it makes them play better (then they die on LAN because they have no peripheral vision) There's a ton of cargo culting around settings in that scene
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| # ? Dec 6, 2025 01:02 |
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repiv posted:Lots of CS:GO pros play with 4:3 resolutions stretched out to 16:9 because they swear it makes them play better (then they die on LAN because they have no peripheral vision) There are lots of shooters other than cs:go and the majority of big scenes players don't do this anymore. The biggest issue is people say that this new mouse acceleration is not the same as windows acceleration but still completely fail to say why that is better than none at all. And if we're gonna talk about cargo culting, why is this new mouse acceleration better because some old quake players used to use it?
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