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Ravenfood
Nov 4, 2011
I played more of TF1 than TF2, but I also like how the maps interacted with the relative size of pilots vs Titans. Some areas felt like great arenas as a pilot that were just tremendously claustrophobic as a titan, and areas that felt good as a titan were pretty large areas that often lacked cover as a pilot. It was a very nicely done change that shifted the map around a lot without actually changing anything that added a lot of fun movement and map control dynamics.

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repiv
Aug 13, 2009

AnEdgelord posted:

It probably would have done a lot better if it wasnt released basically simultaneously with Battlefield 1 and that years CoD

Not just any CoD, it was released right next to CoD Infinite Warfare which had many superficial similarities to Titanfall

People only vaguely paying attention probably didn't even realise they were different games

Space Fish
Oct 14, 2008

The original Big Tuna.



TheDemon posted:

Not that Mirage in particular is a problem for me, but I've lost track of the number of times I've heard footsteps, pivoted and shot my allies a few bullets.


I feel its a good instinct but I wish this game made it a little more obvious. Most of the time their name doesn't even show up.

I am the player who will snipe a downed teammate because the name disappears at a certain distance and I think I'm getting an easy kill (before my shots mark my position and predators execute me, of course).

(separately) Greatly enjoyed watching my aggressive, "punch you til you give me the equipment I want" teammate go down first in a firefight - he had no excuse, wielding all his preferred gear!

Ramie
Mar 2, 2021

I just had a pubbie give up the high ground in a 3v2 that was in our favor, door-block me as I'm scrambling to safety after saving his hide and getting me knocked, and then hide out in a building without either reviving me OR preventing the enemy squad from respawning. Then getting insta-melted the moment someone saw him.

If I didn't know any better I would think I was being griefed. Turns out I'm incapable of getting tilted but it is very possible to make me sad! It wasn't like he was rude or anything he was just made me feel the exact same cocktail of emotions that brachycephalic dogs do

Live At Five!
Feb 15, 2008
I just had a 12 kill game as Caustic and I'm not even mad that we didn't win. No one wants to stand in fart gas even after the nerfs, which I thought would dumpster Caustic. It's still extremely easy to funnel people where you want them by placing traps around. If people can't shoot them, then they run away.

Yellow Yoshi
Apr 29, 2020

Figure 1: Mario's weird dog

catgirlgenius posted:

I just had a pubbie give up the high ground in a 3v2 that was in our favor, door-block me as I'm scrambling to safety after saving his hide and getting me knocked, and then hide out in a building without either reviving me OR preventing the enemy squad from respawning. Then getting insta-melted the moment someone saw him.

If I didn't know any better I would think I was being griefed. Turns out I'm incapable of getting tilted but it is very possible to make me sad! It wasn't like he was rude or anything he was just made me feel the exact same cocktail of emotions that brachycephalic dogs do

if it makes you feel any better the exact same poo poo (and more) exists in diamond matchmaking
i have no idea how people get to such a level playing like that, but they do and it sucks

Brain In A Jar
Apr 20, 2008

I just picked this up, enjoyed the first couple of games I played, and shelled out for the complete edition (which was still really cheap, something like $20 US).

I've played for 5-6 hours now, still trying to get a handle on what legends I like playing.

The only problem is that every time I do want to try someone out, the jumpmaster usually picks a hot zone and we just end up with no guns getting splattered by everyone else. I think I enjoy the playstyle more where you stay out of everyone's hair, get a chance to loot up and get settled as a team, and then swoop in at the end once the bubble's getting tight.

I've never had a chance to try them in a match, but I want to give Wattson's fences a go. I really like them and Rampart's barriers for disrupting enemy movement, same with Revenant's tactical for freaking people out. By that train of thought, would Caustic be a good pick as well? I've never really got to use him in a match, but I found placing the traps a bit awkward in the firing range, especially since they need to be shot to activate. It feels like if you do that, everyone's going to know where you are anyway.

Metal Meltdown
Mar 27, 2010

Brain In A Jar posted:

I just picked this up, enjoyed the first couple of games I played, and shelled out for the complete edition (which was still really cheap, something like $20 US).

I've played for 5-6 hours now, still trying to get a handle on what legends I like playing.

The only problem is that every time I do want to try someone out, the jumpmaster usually picks a hot zone and we just end up with no guns getting splattered by everyone else. I think I enjoy the playstyle more where you stay out of everyone's hair, get a chance to loot up and get settled as a team, and then swoop in at the end once the bubble's getting tight.

I've never had a chance to try them in a match, but I want to give Wattson's fences a go. I really like them and Rampart's barriers for disrupting enemy movement, same with Revenant's tactical for freaking people out. By that train of thought, would Caustic be a good pick as well? I've never really got to use him in a match, but I found placing the traps a bit awkward in the firing range, especially since they need to be shot to activate. It feels like if you do that, everyone's going to know where you are anyway.

While you can shoot your own traps to activate them, they'll also activate on enemy proximity.

dragon enthusiast
Jan 1, 2010
the main strike against wattson is that her kit is full turtle with no offensive use. if you need to get in you'll have to rely on others. also unranked tends to be full of W key players so your team will usually leave you behind if you try to hunker down in a building.

Schneider Inside Her
Aug 6, 2009

Please bitches. If nothing else I am a gentleman

Brain In A Jar posted:

I just picked this up, enjoyed the first couple of games I played, and shelled out for the complete edition (which was still really cheap, something like $20 US).

I've played for 5-6 hours now, still trying to get a handle on what legends I like playing.

The only problem is that every time I do want to try someone out, the jumpmaster usually picks a hot zone and we just end up with no guns getting splattered by everyone else. I think I enjoy the playstyle more where you stay out of everyone's hair, get a chance to loot up and get settled as a team, and then swoop in at the end once the bubble's getting tight.

I've never had a chance to try them in a match, but I want to give Wattson's fences a go. I really like them and Rampart's barriers for disrupting enemy movement, same with Revenant's tactical for freaking people out. By that train of thought, would Caustic be a good pick as well? I've never really got to use him in a match, but I found placing the traps a bit awkward in the firing range, especially since they need to be shot to activate. It feels like if you do that, everyone's going to know where you are anyway.

In my opinion you should get used to hot dropping or hot-adjacent dropping, the reason being that you will improve faster than if you drop away from the dropship and loot for 15 minutes. Another disadvantage of cold drops is that you'll most likely get shredded by one of the final teams who has been killing their way through the lobby and are all hopped up on blood with their perfect loadout.

Hot dropping is tough, though. The jumpmaster has to get it right or you land after teams and instantly die. Just don't worry about it. Load up the next game and try again. It doesn't take long to get into a new game.

I don't think character choice is that important in this game as compared to getting used to how weapons handle and which weapons you like. It pays to spend 5-10 minutes in the firing range at the beginning of each session to warm up a bit so you are ready to murder.

This is my advice.

Oh yeah and Caustic traps will go off when an enemy gets near them.

Reek
Nov 3, 2002

every.fucking.year.

Brain In A Jar posted:

I just picked this up, enjoyed the first couple of games I played, and shelled out for the complete edition (which was still really cheap, something like $20 US).

I've played for 5-6 hours now, still trying to get a handle on what legends I like playing.

The only problem is that every time I do want to try someone out, the jumpmaster usually picks a hot zone and we just end up with no guns getting splattered by everyone else. I think I enjoy the playstyle more where you stay out of everyone's hair, get a chance to loot up and get settled as a team, and then swoop in at the end once the bubble's getting tight.

I've never had a chance to try them in a match, but I want to give Wattson's fences a go. I really like them and Rampart's barriers for disrupting enemy movement, same with Revenant's tactical for freaking people out. By that train of thought, would Caustic be a good pick as well? I've never really got to use him in a match, but I found placing the traps a bit awkward in the firing range, especially since they need to be shot to activate. It feels like if you do that, everyone's going to know where you are anyway.

I felt the same way for a bit, wanting to drop on the other side of the map and work my way back but once you get the hang of looting to where you can recognize a few guns and grab what you like without thinking about it, everyone will tell you to start hot dropping. It's the best way to learn and you get better a lot faster, even if you go through some spells where you die a lot. Another thing that worked for me was to play Loba a lot at first because I was always forgetting to loot something so I could just drop her black market and grab some armour, grab ammo if I had forgotten to pick up enough or grabbed the wrong type, or geared my guns and armour but had 0 healing items, etc. Another thing to, as others have mentioned, is to drop into the zones immediately adjacent to the common hot drop areas giving you a half-second to loot in peace with the intention of immediately rotating toward the fighting once you have a basic loadout to jump into the fight. (for instance, on KC drop into the rig/broken relay and then immediately push Capacitor/Labs. On Olympus I liked going Docks for a good while and then just following the gunshots.

Brain In A Jar
Apr 20, 2008

Metal Meltdown posted:

While you can shoot your own traps to activate them, they'll also activate on enemy proximity.


Schneider Inside Her posted:

Oh yeah and Caustic traps will go off when an enemy gets near them.

Thanks folks!

Reading this gave me a bit of confidence and just landed a 2nd place with Caustic.

Chemmy
Feb 4, 2001

Caustic is good. You can use his traps to hold doors shut. They can kick the door open but they’ll get gassed and they can’t get around the pylon.

TrixR4kids
Jul 29, 2006

LOGIC AND COMMON SENSE? YOU AIN'T GET THAT FROM ME!

catgirlgenius posted:

I just had a pubbie give up the high ground in a 3v2 that was in our favor, door-block me as I'm scrambling to safety after saving his hide and getting me knocked, and then hide out in a building without either reviving me OR preventing the enemy squad from respawning. Then getting insta-melted the moment someone saw him.

If I didn't know any better I would think I was being griefed. Turns out I'm incapable of getting tilted but it is very possible to make me sad! It wasn't like he was rude or anything he was just made me feel the exact same cocktail of emotions that brachycephalic dogs do

I just had teammates do 11 and 0 damage in a plat ranked game in a 3 on 2 shortly after we dropped. One of them was bloodhound and the 2 opponents were in a building so it's not exactly like they got surprised by this -_-. I somehow ratted to third place for my +4 RP.

I lost like 200 RP today mostly because of dog poo poo teammates like them who either can't fight, have zero common sense (let's fight a team outside the ring when we're in 5th place and go down instantly, let's run around like chickens with our heads cut off in labs, let's land directly on a team so that I don't get a gun or shield, let's not stick together and fight some completely separate team) or terrible positioning, or just literally don't know the basic poo poo that you need to know to be even remotely decent at this game (my teammates had a 2 on 1, there's a death box in front of them with a shield swap, neither heals and they both go down to the same bloodhound that I lost my 1v1 to at partial health while my teammates were jacking off on the floor above me). I think there was even a game in there where I knocked the shields off a Bangalore who was ratting and it was free KP for the team if they shot her. Instead she literally just ran right past them in a super open spot by the portal above Estates and then just dropped down to the bottom. We lost that game because our teammate decided to just go by their self and get beamed in the middle of the open field near Oasis between two squads because......? ¯\_(ツ)_/¯

There were games where I had adequate teammates and got +RP including a max KP game where we got third but all it takes to lose those points is 2 games where you get some complete imbecile jumpmaster or teammates that decide to make a braindead push without having the most basic understanding of how to fight while in fifteenth place and viola, I'm now 100 out of Plat IV instead of halfway to plat II. Obviously it's the start of the split so there's a good amount of diamond and above level players on other teams 3 stacking which makes things harder, things tend to get easier at the latter end of the split, but right now it's just a miserable experience playing with complete loving goldfish who are hard stuck plat IV and just throw ppl's RP away. And honestly pubs is even worse because it's even more braindead in terms of how ppl play (just chasing the second they hear gunfire and ten team third parties) and the matchmaking isn't any better.

I know de-ranking would have unintended consequences like ppl smurfing so it's probably not the correct solution but I just wish there was something to make solo queueing ranked less painful because I'd actually like to meet some halfway decent ppl to play with (outside of the few friends I still have on Apex that aren't always on). I'm not even looking to be carried I just want the bare minimum of what should be expected out of teammates at this level.

Yellow Yoshi posted:

if it makes you feel any better the exact same poo poo (and more) exists in diamond matchmaking
i have no idea how people get to such a level playing like that, but they do and it sucks
Yeah in Diamond you can multiply everything I said above by 2, it's just so much easier to lose RP in Diamond and that much harder to have enough good games to ever move up.

TrixR4kids fucked around with this message at 07:59 on Apr 5, 2021

TrixR4kids
Jul 29, 2006

LOGIC AND COMMON SENSE? YOU AIN'T GET THAT FROM ME!

dragon enthusiast posted:

the main strike against wattson is that her kit is full turtle with no offensive use. if you need to get in you'll have to rely on others. also unranked tends to be full of W key players so your team will usually leave you behind if you try to hunker down in a building.
Wattson was basically only good in pro-level tournaments/competitive play where teams would try and hit a beacon and guess the end game circle (there used to be set endgame spots and it was easier to predict, Respawn later randomized the endgame circles so that they wouldn't always pull in the same direction). Teams would just try and rotate to the end spot the fastest sacrificing loot in the process and so her gen (which used to not explode after 90 seconds, it just stayed there forever until someone destroyed it) was super useful because teams had limited cells and batteries. Obviously her gen has the ability to stop nades and Gibby ult so that was also useful for teams in endgame situations. That combined with her fences were enough of a deterrent that you couldn't just quickly ape the squad holding a building.

Now nobody uses her at that level because the meta has completely shifted away from her being useful and nobody really wants to play that way even at the higher levels of ranked, much less the lower levels of ranked or pubs.

TrixR4kids fucked around with this message at 07:30 on Apr 5, 2021

kaffo
Jun 20, 2017

If it's broken, it's probably my fault
None of ya'll are playing the hyper aggressive W+M1 Wattson game.
I run at teams and use fences to split up teams or gtfo if it's too hot. It takes some muscle memory but I can slide, q, spam M1 behind me in an empty corridor and not lose any speed in a slide jump.
Then there's blocking zips, doors, supply ships, death boxes. People HATE her fences.
The ult is good too for the regen, although it gets shot a lot when you're in the DANGER ZONE

There's nothing funnier than dropping someone off screen because they ran through a fence you put down 5 seconds ago and chased them through.

SteelMentor
Oct 15, 2012

TOXIC
Deffo feels like people see Wattson/Rampart/Caustic and think camping is all they're good for. A reactively playing Defence character can really help an aggro W+M1 squad enter and exit fights with on the fly advantage.

kaffo
Jun 20, 2017

If it's broken, it's probably my fault

SteelMentor posted:

Deffo feels like people see Wattson/Rampart/Caustic and think camping is all they're good for. A reactively playing Defence character can really help an aggro W+M1 squad enter and exit fights with on the fly advantage.
Yeah, this. I don't play a lot of Rampart, but her walls can be played aggressively and used to B out a fight too.
I mean, sure they are good at hiding in a building and sniping, but I think it's unfail that people just think they can't be played otherwise.

Ra Ra Rasputin
Apr 2, 2011
People think the defensive classes just sit in a corner and hide for half the game, the real trick with them is to rush into the middle of the giant firefight going on and claim a central building as your own and then use your defensive position to pick off every squad that has to share a single rock or barrel as their only cover.

dogstile
May 1, 2012

fucking clocks
how do they work?
Why would I do that when i can just take your building? :black101:

kaffo
Jun 20, 2017

If it's broken, it's probably my fault
Buildings are for squares, all I want are rocks and roofs.

SteelMentor
Oct 15, 2012

TOXIC
Breaching buildings is a pretty fun time gotta admit.

dogstile
May 1, 2012

fucking clocks
how do they work?
I took a break to play evil genius/outriders but i played a little last night. Here's the dumb fight i should have lost: https://www.youtube.com/watch?v=qZjAKmAHoMU

Erulisse
Feb 12, 2019

A bad poster trying to get better.

Schneider Inside Her posted:

I think Titans are good as they change the way you interact with the map: from a run and gun shooter to a methodical shooter. It's cool game design. They don't belong in Apex though.


Laughs in Northstar/Ronin.

No, seriously, the amount of wrong opinions about tf2 is staggering. If you guys tried to play tf2 as a generic shooter without all the acrobatics and pilot movement, you would have the same opinion about the pilot gameplay.
Thing is, you never learned how to pilot a titan outside of 'press W' and have a strong opinion.
vOv

Beer_Suitcase
May 3, 2005

Verily, the whip is ghost riding.



Brain In A Jar posted:


The only problem is that every time I do want to try someone out, the jumpmaster usually picks a hot zone and we just end up with no guns getting splattered by everyone else. I think I enjoy the playstyle more where you stay out of everyone's hair, get a chance to loot up and get settled as a team, and then swoop in at the end once the bubble's getting tight.


Ive only been playing for about 2 or 3 weeks and I was running into the same problem. I had no clue what the good guns were and would get instamurdered in a hot drop. Dont feel bad if you have to peel off from the group during the jump and land a lil farther away.

I also used the daily/weekly challenges (play 10 games as Lifeline, knockdowns with snipers ect) to try out different Legends and tactics

I got my 10th win with Fuse last night after sniping the last team as they were running for the final circle

Beer_Suitcase fucked around with this message at 14:01 on Apr 5, 2021

Schneider Inside Her
Aug 6, 2009

Please bitches. If nothing else I am a gentleman

Erulisse posted:

Laughs in Northstar/Ronin.

No, seriously, the amount of wrong opinions about tf2 is staggering. If you guys tried to play tf2 as a generic shooter without all the acrobatics and pilot movement, you would have the same opinion about the pilot gameplay.
Thing is, you never learned how to pilot a titan outside of 'press W' and have a strong opinion.
vOv

lol check out the hog on this guy

MarshyMcFly
Aug 16, 2012

CoolCab posted:

i can really only comment on it having gone from apex -> tf2 but playing with the robots was like playing constantly stuck in rampart's gun. powerful sure but the game is about movement and none of the titan abilities are a fraction as broken as or anywhere in the same loving zip code as fun as wall jumps imo.

You mean legion? Legion was the only titan that resembled ramparts minigun with Gibraltar’s gun shield. My favorite titan was Ion. Basic mobility but had a laser beam that could zap pilots out of the sky after they ejected. Ion could also rip a legion a new one by absorbing all of its bullets and shooting them back.

Daztek
Jun 2, 2006



northstar is the best titan, don't @ me

Gunder
May 21, 2003

Monarch, the DLC titan, was always my favourite.

CoolCab
Apr 17, 2005

glem

MarshyMcFly posted:

You mean legion? Legion was the only titan that resembled ramparts minigun with Gibraltar’s gun shield. My favorite titan was Ion. Basic mobility but had a laser beam that could zap pilots out of the sky after they ejected. Ion could also rip a legion a new one by absorbing all of its bullets and shooting them back.

no idea, i went through the singleplayer once and didn't really touch the multi (and this was a couple of months ago). i really enjoyed the game don't get me wrong but having come from apex i found the big robots kind of a chore - i was always much happier when i could set my robot buddy to backup and i could zoom around on my rocket skates. like rampart's gun in that you trade mobility for damage potential, i guess. the parts where you duelled another pilot were not my favourite parts.

i kind of feel like that's going to be a pretty typical reaction to someone going from apex -> tf2 like i did? the movement in that game feels like taking the training wheels off apex's movement and really rewards understanding the momentum in a very fun way. i didn't dislike the big robots but i much preferred that freedom.

Megaman's Jockstrap
Jul 16, 2000

Cruising the information superhighway
What is this talk of no mobility in the Titans? They have a great dash and move quickly, and several of them have actual flight or teleport mechanics. They just aren't tiny cracked-out wallrunning freaks who can attack from nearly any angle at any time.

CoolCab
Apr 17, 2005

glem

Megaman's Jockstrap posted:

What is this talk of no mobility in the Titans? They have a great dash and move quickly, and several of them have actual flight or teleport mechanics. They just aren't tiny cracked-out wallrunning freaks who can attack from nearly any angle at any time.

also worth highlighting that i am an octane main lol

Cretin90
Apr 10, 2006
Sometimes I have good times in this game, other times I crash out of ranked games due to “error: processing game logic,” return to my dead body with my teammates looting boxes for literally 2 minutes, ignoring my mobile respawn beacon and respawning me too far inside the ring to loot any of said boxes. Don’t worry, I code leaf’d out of my next game.

Megaman's Jockstrap
Jul 16, 2000

Cruising the information superhighway
At this point I have to believe that the devs are aware that a significant fraction of their playerbase quits Casual games constantly and just don't care.

Boxman
Sep 27, 2004

Big fan of :frog:


kaffo posted:

Buildings are for squares, all I want are rocks and roofs.

yeah lol if you're not like "okay we're going to play this respawn beacon, lifeline use your ult so we have more cover"

Mr. Fish
Sep 13, 2017

INLAND EMPIRE — This is a team with a lot of past, but little present. And almost no future.
Finally upgraded my computer and it's amazing what a difference a decent framerate makes. Thanks, President Biden! See y'all in the Discord.

MarshyMcFly
Aug 16, 2012

Megaman's Jockstrap posted:

At this point I have to believe that the devs are aware that a significant fraction of their playerbase quits Casual games constantly and just don't care.

Yea I don’t think I’ll ever view casual matches in the same way as ranked anymore. Without a full squad it’s atrocious! I’m pretty much just playing ranked so my teammates don’t quit every match.

Songbearer
Jul 12, 2007

Insight: Try to discern the fuck they said.


Boxman posted:

yeah lol if you're not like "okay we're going to play this respawn beacon, lifeline use your ult so we have more cover"

I've never once used MobiRes as anything other than deployable cover, a purpose it serves excellently

dogstile
May 1, 2012

fucking clocks
how do they work?
I dome them and rez mid fight while staring at the enemy squad to let them know exactly how little i respect them.

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Megaman's Jockstrap
Jul 16, 2000

Cruising the information superhighway

MarshyMcFly posted:

Yea I don’t think I’ll ever view casual matches in the same way as ranked anymore. Without a full squad it’s atrocious! I’m pretty much just playing ranked so my teammates don’t quit every match.

With a full squad it's pretty atrocious too unless you're all very solid high plat/low diamond players, since that's the "default" skill level of the full-squad queue in my experience.

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