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Starsnostars posted:I can just sell all the treasure I pick up right? There's no reason to hoard it? Yeah just mash sell all in the shop.
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# ? Apr 23, 2025 05:57 |
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What does stats like agl do now in an action game
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Tae posted:What does stats like agl do now in an action game Increases chance to auto-dodge. I think might also affect crit rates too. Stack them on Yusuke and watch him go zoom. I'm halfway through Jail 6 (it's a pretty long one) and I'm still rotating characters regularly. In a reversal from P5, I feel like Yusuke mostly outclasses Ryuji aside from the latter's access to Matarukaja; Yusuke's increased chance is nice, Freeze seems to be generally more applicable than Shock, and Counter is an okay button to have. Ryuji is extremely sturdy and has increased Showtime gain, but I feel like Haru is a better physical second batter.
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ApplesandOranges posted:Increases chance to auto-dodge. I think might also affect crit rates too. Stack them on Yusuke and watch him go zoom. Ryuji's charge attacks can do absolutely astronomical damage even as soon as the second jail and with some of his masteries unlocked they charge in no time at all
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The second Jail is entirely the writing team firing shots at current light novel trends and it's absolutely incredible
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Not sure what to think of the first villain. I get that it's commenting on celebrities taking advantage of their fans, but it feels off to me to make it an idol doing it.
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Not surprising but there is a ton of dialogue for a musou game.
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Harlock posted:Not surprising but there is a ton of dialogue for a musou game. This is my stumbling block with Persona games in general. I like the gameplay, and I like the overarching stories, but it often feels like every dialogue goes on just a little too long? I think it's a stylistic thing and why I can't stand a lot of anime-like games - there's a level of pedantry to the narrative that just turns me off. Every idea gets explained like 4 different ways. I'm having that same problem with Strikers. I like a lot of this in theory and love the aesthetic, but always find myself disengaging from the over-long dialogue sequences. Incidentally this is also why I can't stand Brandon Sanderson's brand of fantasy.
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Harlock posted:Not surprising but there is a ton of dialogue for a musou game. I was just about to ask about this because I loved P3/4 but found P5’s story sequences to be extremely long, boring and repetitive. I take it Strikers doesn’t really differ much from P5 in that regard?
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Strikers is noticeably better about it's dialogue pacing but still not great. It's actual plot pacing however is way better.
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BearDrivingTruck posted:The second Jail is entirely the writing team firing shots at current light novel trends and it's absolutely incredible Of course it's an Isekai. ![]() Rockstar Massacre posted:Strikers is noticeably better about it's dialogue pacing but still not great. Strikers does a good job of addressing the fact most players do everything they can to one-shot a dungeon rather than stringing it out over multiple days, and that in previous games once you've completed a dungeon there was very little incentive to go back. Although that said this game does flood you with requests a bit imo, coming out of a dungeon to see "Req 6" on the left of the screen usually makes me put down the game for a couple hours to recharge.
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Also you can fast forward all dialogues including those you've never seen before. Want to skip that "oh hey this is how we reach the next cage" discussion after the 10th time? You can!
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First *Yes yes, he's Zenkichi, whatever.
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Omobono posted:First Zenkichi is surprisingly good. He's such a dork. I love not even 5 seconds after they try to explain he's all, "oooookay so WHO WANTS SOME DRUG TESTS? ![]()
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Am I bad or is this game hard? Alice is absolutely kicking my rear end regardless of what I try
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THE AWESOME GHOST posted:Am I bad or is this game hard? Alice is absolutely kicking my rear end regardless of what I try The game is really bullshit in the first Jail, I found. On the second now and it's much more manageable.
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THE AWESOME GHOST posted:Am I bad or is this game hard? Alice is absolutely kicking my rear end regardless of what I try The gameplay is a bit hard at first. Really need an updated OP I think with new tips. Here's a few in case you haven't tried them. Dodging is your friend. It has invincibility frames, but sometimes it's better to just use it to run out of enemy attack range. As infuriating as the camera is in trying to keep it high enough to see enemy attack names, you start learning boss patterns after a bit. Your allies will generally dodge attacks if you do. Managing your shield breaks is a big part of boss fighting. They crack from weaknesses and crits, and the shield breaking is what interrupts attacks. Unlike just about every other rpg out there, the game expects you to use your items. Money isn't really an issue, especially if you use bond skills to up the rate you get money. Don't be afraid to burn the 30 kinds of random food for a heal over your ally's Dia. And finally, be sure to keep up on your persona fusing, getting the latest possible ones at your earliest opportunity. Don't be afraid to grind up a couple levels either early on. As for Alice herself, Save the party crackers for when she's on the center pole. In her second stage, it's more important than ever to dodge and run away. Save your attacks for when you get a shield break or when she's focused on someone else.
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If people want I could compile some gameplay tips to put in the OP.
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Drakenel posted:The gameplay is a bit hard at first. Really need an updated OP I think with new tips. Here's a few in case you haven't tried them. Thanks! I think I also keep trying to use the combo weaknesses and they just don’t really work against bosses? I’ll try to unload all my SP quickly and see how that works
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The first Jail being ridiculously harder due to lower resources is pretty on brand with Persona 5 as a whole imo
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THE AWESOME GHOST posted:Thanks! I think I also keep trying to use the combo weaknesses and they just don’t really work against bosses? I’ll try to unload all my SP quickly and see how that works Combo skills do hit weaknesses, but on a much lower scale. (The price of it being free, unfortunately) And if you're going to unload your sp, be sure to stock up on restoratives. First area has a vending machine with small sp restoring drinks that restock every time you return. And again, note your persona you're bringing. Anything with garu is good, and don't be afraid to bring along Mogana and Haru. so they can wail on said weaknesses.
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BearDrivingTruck posted:The first Jail being ridiculously harder due to lower resources is pretty on brand with Persona 3 to 5 as a whole imo Fixed that for you. I don't know enough about 1 or 2 to say if it applies there too, but the early game is the roughest because there's simply so little options. Middle game you've got the fusion train going and lategame you've got Yoshitsune and other assorted "you win" buttons. Can you go back to previous jails? First one has a lockpick level 2 chest but the skill is still capped at 1 for me. Did I miss something?
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Omobono posted:Fixed that for you. I don't know enough about 1 or 2 to say if it applies there too, but the early game is the roughest because there's simply so little options. Absolutely. Up until the game goes 'uh oh this is the final thing make sure you got everything done.' Requests will unlock the skill caps.
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THE AWESOME GHOST posted:Thanks! I think I also keep trying to use the combo weaknesses and they just dont really work against bosses? Ill try to unload all my SP quickly and see how that works They work but not as well. They don't cost SP though so there's kind of a flow you have to get into of knowing when you've got an opening to hit weaknesses with less effective combos, and when you need to break out an actual persona ability to hit the weakness hard and interrupt the boss's attack. Another thing: don't trust the AI to properly heal you. Bring Joker (with personas that know Agi or Garu) Ann and Morgana as your primary damage dealers, and then bring either Makoto or Sophia along as your forth party member and don't use their SP for anything but switching to them to heal the other three as needed.
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Omobono posted:Can you go back to previous jails? First one has a lockpick level 2 chest but the skill is still capped at 1 for me. Did I miss something? Yes? You have to do it for requests, it shows you all that after the first jail. Another hot tip: Buy out the whole grocery store every time it refreshes, and get ingredient kits from restaurants whenever you can. Ingredients are cheap and you can horde so many restoratives this way that you no longer have to worry about SP at all. Put bond points into cooking and healing items as well, the bonus affects all restoratives.
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Thanks, doing the lead in to Jail 2. I was not expecting the direction the game is taking but in retrospect it makes perfect sense. Oh god that's an isekai LN isn't it? Unrelated: holy poo poo Amazon Prime Japan has some insane service. Ryuji voice actor is hitting home run after home run this game.
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Ok I baaaarely beat it! That really was a very Persona first boss. I was literally down to only Sophia who doesn’t have a way to hit weakness (brought her to heal) and no SP and just dodged around hitting her until I had showtime up
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THE AWESOME GHOST posted:Ok I baaaarely beat it! This was almost 1:1 my experience with this fight
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i finished the game and i was pretty happy with it. i guess the big gripe id have is the game seems alot harder if you try to straight up fight stuff but you could trivialize prettymuch every encounter by holding down r1 and chain casting like its secret of mana.
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THE AWESOME GHOST posted:Ok I baaaarely beat it! Me three. Alice is a dodge tutorial, once you can beat her the game gets easier.
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Quick psa on the healing item bond skill, it applies to sp healing too, so you get insane milage out of the skill, especially since healing items are instant and can be spammed.
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I feel like I'm the only one that had a much harder time with the 2nd boss than the first.
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Also is it just me or is the translation / writing in this game so far way better than Persona 5? I didn’t play Royal which apparently was better but the base game often felt like it had lines they just forgot to translate
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I have to assume they got some experience on the translation side. Also just in general less content to translate compared to P5 proper, so they can go over it more with a fine tooth comb. Congratulations to all of you clearing the first boss. It's a doozy, but things will get easier as you get the hang of combat.
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Speaking of which, I did that request where you refight Alice and boy is that fight a lot more doable when you have more SP and better Personas I'm really just applying Rakunda/Tarunda to anything with a top-screen health bar now, it makes things a lot simpler
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BearDrivingTruck posted:Speaking of which, I did that request where you refight Alice and boy is that fight a lot more doable when you have more SP and better Personas Yeah someone earlier in the thread gave me that advice and everything really started to click. A few people have already said it but the more you play it like a Non turn-based persona game and less like a musou game it gets a lot easier and a lot more fun. Also dodging, I’m just going to put that in every post cause it can’t be stressed how important it is. I love the thread title but at this point it should be called always be dodging.
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Tried first Jail boss again today, this time it actually went quite well and I only needed to resurrect someone once. The "trick" that ended up helping is that I would just mash the dodge button constantly while going side-ways across the map while she rolls around (which I had trouble visually following, though maybe I'm missing some sort of lock-on option). Doing so seems to cause her to always miss. Can you get enough bond points throughout the game to level everything up? Also, when can you level the "increase bond" ability to 3? It has ??? and I want to make sure I have enough points to get it when it becomes available. The "restore HP and SP at the end of a battle" ability is also vague enough that I can't tell if it's worthwhile; depends how much SP it restores (and the ability to leave a Jail at any time makes it less useful than it would be in a regular Persona game). Unrelated, but I just noticed that Persona have different elemental combo attacks. That's neat; I was expecting all Persona of a particular element to just have the same attack for that particular element. Some seem to do buffs as part of their combo, though said buffs are obviously really short.
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Lock on is r3 on ps4, I’m assuming it’s the same across platforms.
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Ytlaya posted:Can you get enough bond points throughout the game to level everything up? Also, when can you level the "increase bond" ability to 3? It has ??? and I want to make sure I have enough points to get it when it becomes available. The "restore HP and SP at the end of a battle" ability is also vague enough that I can't tell if it's worthwhile; depends how much SP it restores (and the ability to leave a Jail at any time makes it less useful than it would be in a regular Persona game). It is not worth it. I think at max rank it's like 6 SP restored.
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# ? Apr 23, 2025 05:57 |
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Ytlaya posted:though maybe I'm missing some sort of lock-on option You sure are, and it's p. important. Should be R3.
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