Those look good, thanks Arist. Just finished the game tonight, though I'm not clear on how you do new game +. I enjoyed it. I could spend all day just encouraging Yusuke's eccentricities and trolling Ryuji. The writers did a good job (outside of a couple cringey exceptions) of writing the inter-party banter. Helps sell the whole 'group of goofy-rear end friends on a road trip' vibe of it.
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# ? Feb 13, 2025 08:33 |
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Drakenel posted:Those look good, thanks Arist. To unlock NG+ you need to finish the optional boss requests first.
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Another thing that could be included is that just like in P5R, status effects are very useful, since Technical damage is a thing and most bosses are vulnerable to at least one til near the end. Freeze/Shock/Burn can all greatly increase damage for your physical characters, Makoto and Morgana. I may be able to do a very rough character playstyle/move learnlist for each character if people are interested, though I'm not sure whether to include Wolf.
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ImpAtom posted:To unlock NG+ you need to finish the optional boss requests first. I thought I'd done all the requests. Do more show up if you load up the CLEARED save file?
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I've hit what is apparently a rather common issue with the PC version. After the scenes that follow the dungeon 5 boss the game gets stuck in an infinite loading screen as you leave the Metaverse. All the potential solutions that other people have found don't work for me. gently caress I just wanna see the rest of the story damnit. ![]()
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Drakenel posted:I thought I'd done all the requests. Do more show up if you load up the CLEARED save file? Yeah, when you load back in it takes you back to just before the final boss and you’ll have more requests. Once you’ve unlocked ng+ it marks your save as “mastered” and then when you load it it will ask if you want to start with ng+ or without ng+. Without will just take you back to whatever state you were in when you made the save, with will start ng+ after you pick a difficulty and then you want to start saving in a new slot. It’s only worth doing if you’re going to play on merciless or just to get to the first velvet room to fuse Lucifer though, otherwise it’s not scaled up at all so you’re just annihilating everything in seconds for little to no xp and cash. Missy Hyatt fucked around with this message at 07:42 on Mar 1, 2021 |
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Y'know, now that I'm on the tail end of the game, I might actually bump the difficulty up to Hard. I mean I should have done it a little while ago, but most bosses were becoming much easier outside of just dealing with HP sponges or dodge-happy bosses. You're only really limited by your SP, since it's just a case of Matarukaja + Rakunda > keep breaking shields > AoA > repeat.
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So what level are people fighting the bonus bosses?
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Hunt11 posted:So what level are people fighting the bonus bosses? Around 70. I was 79 by the time I beat the Reaper.
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Lead-up to Jail 4 spoilers: I'm howling at this Titanic gag, these kids are just such goofs e: what if we did that one joke from the beach trip in P4G but good this time BearDrivingTruck fucked around with this message at 20:36 on Mar 1, 2021 |
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The writing on the whole is much better here than it is in base P5, not just in party interactions but also just in terms of how the story is handled and avoiding uncomfortable, cringy bullshit. Gives me solid hopes for whatever the next major Persona project is.
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"Better than base Persona 5" seems like a weird comparison given that P5S takes advantage of the fact that the characters and premise have already been set up for it by Persona 5.
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End of Jail 4: They did it! They let Ryuji say gently caress!
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Fojar38 posted:"Better than base Persona 5" seems like a weird comparison given that P5S takes advantage of the fact that the characters and premise have already been set up for it by Persona 5. Just because a sequel builds of groundwork laid by it's predecessor doesn't mean you can't also acknowledge an improvement in the quality of the writing.
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Sydin posted:The writing on the whole is much better here than it is in base P5, not just in party interactions but also just in terms of how the story is handled and avoiding uncomfortable, cringy bullshit. Gives me solid hopes for whatever the next major Persona project is. Do wee know if this game was written by the same staff from Persona 5 or is the script also a Koei Tecmo joint?
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Writing credits say it's a 3 person joint between a KT person, a Persona 5 base+royal person, and a Persona 5 Royal person.
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Lmao I just got to Sapporo and the instant I saw it I recognized a major landmark (as well as the mentions of the snow festival) because I'm also in the middle of Yakuza 5.
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How much sense will this game make to someone who hasn't played Persona 5? I know the basic plot outline and character beats. I'm hoping it'll hand out any important info because the Switch didn't get P5, but I'm hearing that this is a direct sequel.
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No info is handed out. If you know roughly the plot outline of P5 and character beats, you'll be fine - but you won't get any reminders on who the characters are or why they are as they are.
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Alrighty. I know there's an LP but it's so long!
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YggiDee posted:Alrighty. I know there's an LP but it's so long! Yeah sorry about that bro
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tbh if you have the option you should play Persona 5 Royal first anyway on account of it being insanely cool and good.
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All I have is a Switch, so that's a no-go for me.
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Jail 4: Ryuji: "gently caress you, disembodied voice!" Morgana: "Chill dude, we're supposed to be calmer than this" whirls around Morgana: "BUT NOT TODAY"
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All the dialogue options where you can just straight up say "Yeah we're the Phantom Thieves" in casual conversation will never get old
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YggiDee posted:All I have is a Switch, so that's a no-go for me. Watch a LP on YouTube and pretend to be playing then.
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if you have a semi-decent computer you can emulate the ps3 version of p5, it works fine.
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Haru Okumura: Fury Road
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Basic baby guide to your Persona pals! May edit this more comprehensively later. Ryuji: Ryuji is very durable, having extremely high En and the ability to use his default X to make him even tougher and harder to flinch. His attacks don't cover as much area compared to some of the other Phantom Thieves, but they're fairly short combos and can deal very high damage if you charge the last part of some of them. Ryuji's Persona mostly learns physical moves to take advantage of his high St, but also learns Zio spells to try to inflict Shock (which allows Technical damage with physicals), (Ma)tarukaja to buff Atk, and otherwise passives to give him better chances to Shock or increase Showtime generation. As drawbacks, Ryuji's Ma and SP are accordingly low, and his average Ag and his 'just damage' Physical skills means that he has the worst chance to crit of all your physical people. He also learns his Dodge/Evade skills extremely late. Morgana: Morgana fights using spins to draw enemies in, can turn into a car to ram into enemies, and generally transitions well between the ground and the air. Due to his short size and the nature of his attacks he doesn't actually cover that much horizontal area, but can cover an alright amount of vertical range with his combos. Morgana is one of your three primary healers, and his cast-best Ag makes him the most evasive of them. As a healer, Zorro learns healing spells faster than anyone else, and has a healthy amount of Magic and SP to go with it. Morgana also learns Garu spells (which score Technical damage off Burns, and he further learns Technical Aspect), Masukunda to reduce enemy Crit/Eva, and one physical move so that he's not completely gated by SP. Finishing his Master Arts also lets him create shockwaves as the Mona Car for some free AoE Wind damage, which is nice (though not amazing for shield breaking). Ann: Ann's whips covers a good amount of range around her, which makes her great to handle crowds if you can deal with them being slightly slower compared to other characters. Ann can also enchant her attacks with Fire using X, allowing her to hit weakness even if her SP runs out. Mastery arts also further improve the effects of Enchant. Ann has easy utility with Y>X giving a free cast of Tarunda, allowing her to efficiently blunt enemy ATK. Carmen, as one might expect, leans heavily into Magic DPS, picking up stronger spells earlier than anyone else and capitalizing on Ann's high Ma. Ann also learns a few status spells and has Soul Thief which recovers her SP on landing one (also applies to the Burn from her Agi spells and Fire attacks). However, Ann is very heavily gated by SP, being one of only two PTs without any physical skills whatsoever. Once she runs out, you'll have to throw her items or just utilize her basic combos. Yusuke: Yusuke's combos are slightly narrow, but still cover a solid amount of range directly in front of him, especially with Y>Y>X. Yusuke's main 'gimmick' lies in Counter, which he can use with neutral X or at the end of some of his combos. This puts him in a counter stance that can fire off a wide-reaching attack after he's hit or after a decent amount of time. It's also possible to make use of the slight time freeze during Baton Pass to see when you're about to get hit, quickly switch to Yusuke and hit X to get a 'free' Counter, though be warned that Bosses can just ignore being flinched by the Counters and possibly just keep hitting Yusuke depending on what they're doing. Yusuke has excellent St and Ag, allowing him to hit hard and naturally dodge well, and he learns Dodge/Evade Fire earlier than anyone else. Goemon's access to (Ma)sukukaja allows him to buff the party's crit and evade chances, and he can also use it for free with Y>X via Mastery Arts, which also enhance his Counters and give him the chance to Freeze with his X moves. Yusuke's Ice moves can inflict Freeze, which like Ryuji can be used to set up Technicals with his and party members' Physicals. In addition, Yusuke's naturally high Ag pairs well with his skills' high Crit chance and passives to increase shield breaking via crits. A Yusuke with good rolls on his crits can shred shields even without weakness, as long as you keep him healthy enough to do so. Makoto: Makoto's fists don't cover that much range, but she's fairly mobile, and she can quickly hop on Johanna for more speed and to run through packs. Similar to Ann, Makoto can enchant her physical attacks with her element (Nuclear), and she can quickly expend and rebuild her enchants via her combos. Makoto capitalizes on Technical damage via her Nuclear skills (though she doesn't learn Technical Aspect), which lets her pair well with Ryuji, Ann or Yusuke. As a healer, Makoto learns her spells slower than Morgana or Sophie, and doesn't learn (Sama)recarm to revive. She still functions well enough as a healer, and eventually picks up Marakukaja to buff the party's Def, which reduces healing stress. Early on, Morgana or Sophie may be more preferable due to their ability to revive, but Makoto can hang with them well enough especially once she picks up Marakukaja. Haru: Haru's combos are easy to use and cover a very solid amount of range. Y>Y>X creates a small Psy tornado in front of her that's great for sucking in enemies, and Y>Y>Y>X allows her to go into an extendible spin that lets her carve a mobile spinning wheel of death through crowds. Haru is also a natural Shot expert, with her bazooka (!) blasts covering great range via her natural X or her gun combos. Mastery Arts allow Haru to extend her axe and gun combos further and be more resistant to flinching, though not to the extent that Ryuji does. As a Persona-user, Haru strikes a balance between physical and magic, learning Psy and Shot skills. Psy skills are great for scoring Technicals on mental ailments such as Fear and Brainwash, and her Shot skills have decent crit chance and benefit off her Gun Boost/Amps. Haru's access to Technical Expert also allows her to capitalize on both of them to a good extent, as Psy skills work off mental ailments and Shot skills can punish Shock/Freeze/Dizzy. Unlike most of the other PTs, Haru doesn't carry much buffing/debuffing utility, and doesn't get Evade Nuke til the every end. However, she has Amrita Drop/Shower to heal status effects, and Heat Riser to fully buff a single party member at a time (great for getting a recently revived party member back in the action). Sophia: Sophia's yo-yos cover a nice range, and she can use Perfect Catches (via timing or neutral X) to enhance her damage and range. Mastery Arts also let Sophia shoot gravity bullets to help draw enemies in and further improve the effects of Perfect Catches. Sophia also has great utility, as Y>X gives you a free Rakunda? to reduce enemy Def (the AI is also pretty good at using it on their own). Sophia's skill list is also excellent. As a healer she lags slightly behind Morgana, but learns the full gamut of healing spells and also gets Divine Grace on the way to make her healing really shine until she starts picking up the endgame spells. Aside from getting increased Showtime generation, Sophia also learns her Amp skill much earlier than anyone else, and her high Magic makes her a very strong offensive option with her powerful Bless spells, comparable to Ann. As a trade-off, she has almost no defense against her natural Curse weakness, and unlike Morgana/Makoto, she has no physical skills whatsoever, which makes SP a real concern for her. ApplesandOranges fucked around with this message at 01:54 on Mar 2, 2021 |
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About halfway through my Merciless run and Makoto and Wolf are in my party as frequently as possible because they both have baseline moves that remove opponent buffs or party debuffs. Makoto functions as well as any other healer and Wolf is decent in every situation because he has no weaknesses.
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Ann also has Dekaja, by the way. I still generally prefer Ryuji/Yusuke as physical people for their utility, Haru still has her merits, but honestly everyone is good in certain situations. Morgana is arguably the most replaceable but eh, he does his job fine.
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ApplesandOranges posted:Ann also has Dekaja, by the way. Yeah but she has weaknesses and only deals physical and fire, plus she is more fragile and doesn't have Heat Riser or Debilitate.
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ApplesandOranges posted:Basic baby guide to your Persona pals! May edit this more comprehensively later. This is a great post, thank you very much!
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Dumb question, but how do you quit the game on the PC? I've had to alt F4 everytime.
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Lyer posted:Dumb question, but how do you quit the game on the PC? I've had to alt F4 everytime. The last option on the menu?
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Arist posted:Lmao I just got to Sapporo and the instant I saw it I recognized a major landmark (as well as the mentions of the snow festival) because I'm also in the middle of Yakuza 5. Was it the giant crab? Definitely was for me. Pointed out to my gf why I knew the place and she looked at me like I was crazy.
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Morpheus posted:Was it the giant crab? Definitely was for me. Pointed out to my gf why I knew the place and she looked at me like I was crazy. Nah it was just the giant tower next to the park. Though, the main street is also just like it is in Y5.
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Boo at Sophia's codename. No companion of humanity worth its salt should be cool with changing one letter and calling it a day
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History Comes Inside! posted:Where has all your money gone? Are you vending all the trash from jails? Gear is so expensive! I'm in Jail 2 and I still have some party members in their default stuff but if you wanna swap around party members instead of stick with 4 it feels like you have to be undergeared
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# ? Feb 13, 2025 08:33 |
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THE AWESOME GHOST posted:Gear is so expensive! I'm in Jail 2 and I still have some party members in their default stuff but if you wanna swap around party members instead of stick with 4 it feels like you have to be undergeared Equipment is good but weapons are not a priority. You can upgrade armour periodically, but I've rarely felt the 'if I don't give Ann a piece of armour for the next dungeon she's donezo'. After you hit Jail 3, you start getting quests that can be repeated for cash. I never go out of my way to repeat them but since it's a 'these things occasionally drop from named enemies' they're a nice 'oh right, lemme check if I can do an instant turn-in'. Keeping a healthy stock of items is more important. Cooking will help supplement that so you want to make sure you keep on top of revive pills/SP restores/ingredients.
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