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I mean Strikers already gave them all cool fighting movesets.
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# ? Feb 18, 2025 06:36 |
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ApplesandOranges posted:Yeah I'm fine on that level, but Akechi is pretty much left completely out of Strikers. They also really only namedrop Kamoshida, Madarame and Shido in passing, too. (Which was actually a nice surprise in itself, tbh.)
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Harrow posted:The Metaverse is a topic of scientific research and something that a few people in a conspiracy know about prior to Persona 5. Futaba's mother researched it (it's a field of research called "cognitive psience"), for example. You still need a special power to be able to enter the Metaverse, but some of the villains in Persona 5 are aware of it and can use people who have that power to manipulate or kill people through the Metaverse. Ah okay, so the villains don't actually go in the Metaverse then? Is this because P5 seems to take the stance that Persona users are inherently good/noble? I'm kind of getting that interpretation from how Morgana explained it in this game, that it represents "your rebellious heart against the injustices of this world" or whatever, so an evil Persona user wouldn't really fit with that, unlike in P4 where the main villain was a Persona user.
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Twelve by Pies posted:Ah okay, so the villains don't actually go in the Metaverse then? Is this because P5 seems to take the stance that Persona users are inherently good/noble? I'm kind of getting that interpretation from how Morgana explained it in this game, that it represents "your rebellious heart against the injustices of this world" or whatever, so an evil Persona user wouldn't really fit with that, unlike in P4 where the main villain was a Persona user. There are (as a mild spoiler) bad Persona users in every game. I'm not going to go too far into spoiler territory, but having a Persona doesn't mean that you're inherently good, just that you have a strong will to overcome other's preconceived notions of you.
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Spiffster posted:Switch has been extremely stable playing it in handheld mode exclusively with no crashes. There have been some frame rate drops in super intense times but nothing to bad to pull me from playing it. ![]() Twelve by Pies posted:I've been having more of a blast with the combat system since I realized that C4 has your Persona use a skill of its chosen element. C6 sometimes does, but it's not consistent. Raja Naga uses Maziodyne as its C6 which is great for example, but Ganesha uses Charge instead of a nuke skill. Learning that has helped me conserve my SP much better since I can bust out a Ziodyne with Raja Naga on enemy Ganeshas instead of casting it.
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YoshiOfYellow posted:I'm terrible at fighting games but I absolutely want a P5 Arena just to see how all the Phantom Thieves gets translated into a cool badass moveset. Though I don't know how likely it would be to happen. I'd get p5 arena just because I want more of Zenkichi and Sophia. It was a pleasant surprise that the two new characters ended up being my favorites in the franchise.
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Oh well I'll be damned, that beta opt-in actually worked and I was able to get past the infinite load screen bug. Back into the game finally!ApplesandOranges posted:I mean Strikers already gave them all cool fighting movesets. Fair enough, although they are somewhat basic compared to what you could design for a fighting game. P4A had some fun looking shenanigans for all the cast to go nutty. Also the big supers. FireWorksWell posted:I'd get p5 arena just because I want more of Zenkichi and Sophia. It was a pleasant surprise that the two new characters ended up being my favorites in the franchise. Yeah they're both so good. A theoretical P5A could mean seeing the Phantom Thieves interact with the P3/P4 people and that's always a fun time with all these morons. I can already see Yusuke and Kanji being the weirdest of friends over the artistic value of knitting.
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I'm skeptical we'll get a Persona 5 Arena, as Strikers has sold significantly more than Arena did. Persona has gotten a lot bigger, and a fighting game might not bring in the kind of sales that Atlus is looking for anymore. Of course, a fighting game might be much cheaper to make than a game like Strikers, but I know very little about game budgets. Anyway, regarding Strikers itself, I'm at the sixth jail and I feel my strategy of buying out all the healing items across town (that are reasonably cheap) every opportunity I get is paying off. I have so many healing items I'll probably finish the game with an enormous stockpile remaining. That said, some bosses have proven pretty difficult (I had a very hard time with the 5th jail boss) so maybe I'll burn through it all faster than I expect. I just appreciate that they've made using items so quick and easy that I usually don't have to worry about actually losing, it just hurts my pride when I have to use them.
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Twelve by Pies posted:Ah okay, so the villains don't actually go in the Metaverse then? Is this because P5 seems to take the stance that Persona users are inherently good/noble? I'm kind of getting that interpretation from how Morgana explained it in this game, that it represents "your rebellious heart against the injustices of this world" or whatever, so an evil Persona user wouldn't really fit with that, unlike in P4 where the main villain was a Persona user. Like was already pointed out, every Persona game has at least one villainous Persona user, and Persona 5 is no exception. P5 Persona awakenings tend to be fueled by defiance in the face of injustice, but what you do with that power doesn't have to be noble. Sightly more specific: as a general rule, Persona users in P5 can't have a normal Palace, so any villain whose Palace you enter doesn't have a Persona, and a person entering their own Palace can have unpredictable effects.
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Zinkraptor posted:I'm skeptical we'll get a Persona 5 Arena, as Strikers has sold significantly more than Arena did. Persona has gotten a lot bigger, and a fighting game might not bring in the kind of sales that Atlus is looking for anymore. Of course, a fighting game might be much cheaper to make than a game like Strikers, but I know very little about game budgets. You should save everything for merciless if you plan on doing that. Mixed with the bond skill for increased item potency, you'll be able to keep yourself afloat. I didn't need to use items too often after I had good SP pools in regular NG.
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I completed the third dungeon. so when haru's good, she's really good, huh. breaking a psi-weak enemy's shield with her psi whirlwind lets you just hold it on them long enough to very nearly break the next shield by the time they stand up again, repeat.
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Gay Rat Wedding posted:I completed the third dungeon. CharlieFoxtrot posted:Haru dabbing is too powerful Needed to be on this page as well Coming soon: ![]()
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Gay Rat Wedding posted:I completed the third dungeon. As someone who's going through Merciless, Haru is somewhat dependent on her psi whirlwind. Psiodyne is fine and Technical Aspect helps her... but she only gets Psy Boost (not Amp) and her Ma is average enough that on bosses it'll take multiple uses of it to crack a shield. Yusuke and Ryuji have the same issues; Yusuke doesn't even learn Ice Boost, so he has the toughest time breaking shields with his element, but at least Knockdown Style helps him do it with physicals.
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So while I'm in Osaka I found out that rice is not the true bottleneck ingredient, since you can buy three from the supermarket in town along with the two from Sophie's shop. No, the true bottleneck ingredients are beef and onion, which are only available through Sophie's shop, and that's just two per stock. I'm now swimming in rice but perpetually out of beef and onion.
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You get used to bottlenecks changing. Right now my bottlenecks are beef, tofu, carrots and crab.
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That Cerberus fight sucked. I need to buy some Burn Heal, I went in without any. Also even with its attack debuffed and my defense/evade buffed it kept completely destroying my party. I made it through but man was it ugly. Though part of that was definitely due to Joker using Lilith, who's weak to fire. I didn't have any other ice persona though! Also god drat it Ganesha/Raja Naga/Fortuna learn your final skills so I can fuse you away, I've been pumping PP into you for ages.
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They don't learn the Severe spells until they're levelled into... into the mid-70s. You might be waiting a while for that.
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Oh no I'm only level 59 this sucks. ![]() Either I fuse them away now and have to spend five billion PP to level them up when I'm in the 70s, or I have to cart them around in my party for the entire rest of the game. Ugh.
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Just fuse them away and resummon them later, you'll need 5 gazillions PPs anyways, Wild Card Personas always require stupid amounts of experience to level. There's a reason in mainline games the primary social link reward is a load of levels to newly fused personas of the link's Arcana. This game is really generous about this because fusing or deleting Personas refunds a lot of PP.
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Twelve by Pies posted:So while I'm in Osaka I found out that rice is not the true bottleneck ingredient, since you can buy three from the supermarket in town along with the two from Sophie's shop. You might think you're set on rice but you'll always need more. Even if you approach 99 rice you still won't have enough. Everything good uses rice and crab. I ended up doing most of my shopping in endgame while cleaning up requests.
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I'm having the most trouble getting tofu, actually. The Crab Hot Pot and Obanzai are two of the best recipes, and the Osaka market does not carry tofu. I have to rely on Sophia's shop.
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After the final boss her shop will be your only source, and it refreshes after about four fights in a Jail. You should find a nice groove between requests and stocking up by that point though.
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Omobono posted:This game is really generous about this because fusing or deleting Personas refunds a lot of PP. This right here, and if you know what you are doing and get to the point in the game where you can focus PP to bump stats individual instead of just leveling up you can actually break the game if you were really dedicated. Royal and Strikers velvet room fusions truly spoiled us on getting what we want
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Man I wish I had the brain for fusion management and growth, lol I am just on autopilot with all that stuff. For all the fusion quests I just looked at a guide
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CharlieFoxtrot posted:Man I wish I had the brain for fusion management and growth, lol I am just on autopilot with all that stuff. For all the fusion quests I just looked at a guide This game has easy mode fusion. Try a mainline Persona game for medium mode, and a "proper" SMT for ![]() Spiffster posted:Royal and Strikers velvet room fusions truly spoiled us on getting what we want I'd say that 4 Golden started to spoil us with non-random inheritance. Maybe Devil Survivor had it first? Anyways, that is the biggest QoL fusion change, everything else is gravy. ![]() ![]() Note: I never played Persona 3, 2 or 1 ![]() E: merciless makes stat incenses simply rain from the sky. Every random encounter can drop up to two.
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Omobono posted:I'd say that 4 Golden started to spoil us with non-random inheritance. Maybe Devil Survivor had it first? Anyways, that is the biggest QoL fusion change, everything else is gravy. Devil Survivor had it first, yeah. Think it was the first one as well to let you choose what persona you wanted to fuse, then pick from the available possible combinations. Incenses are plentiful in merciful because they quickly become the only way to get any stronger, once you hit level 99.
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Omobono posted:This game has easy mode fusion. Try a mainline Persona game for medium mode, and a "proper" SMT for Man, I do not miss random skill rolls. Also does this mean you don't consider SMT IV a "proper" SMT? ![]() Fondly remembering when Vinny and Jeff summoned Satan with the worst skill roll.
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Twelve by Pies posted:Man, I do not miss random skill rolls. Also does this mean you don't consider SMT IV a "proper" SMT? If you go back far enough, which for main SMT games isn't really all that far, you get no skill inheritance at all. Along with demons that don't level up and all sorts of other nonsense that were left in the past for a reason. Mainline SMT is about as consistent with the way skill inheritance at fusion works as most of the spin-offs, really.
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Twelve by Pies posted:Man, I do not miss random skill rolls. Also does this mean you don't consider SMT IV a "proper" SMT? Technically Persona is a MegaTen spinoff, that's what I meant by proper. Why wouldn't IV count as a proper one? Fandom (un)holy wars?
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CharlieFoxtrot posted:Man I wish I had the brain for fusion management and growth, lol I am just on autopilot with all that stuff. For all the fusion quests I just looked at a guide If you want 99 stats for a persona, there's a nice little exploit and I'll try to explain it because the other sources took a while for me to make sense. 1. So you take a Pixie from your registry; it's one of the cheapest to pay for and it'll be the source of your stat growth. Also summon a Jack o Lantern for this step. 2. You will use the stat growth feature to get all of Pixie's stats to 20, as well as Jack o Lantern (for this step only, you won't invest in him after this.) You can go higher than 20, but that's better saved for later in the chain. 3. Fuse them into bicorn, summon another pixie and get its stats to 20, fuse with bicorn for silkie. Follow this chain. Silky + Arsene = Succubus Succubus + Andras = Hua Po Hua Po + Slime = Lamia Lamia + High Pixie = Jack Frost 4. Once you reach Jack Frost, summon another Pixie and get its stats to 20, fuse for Jack o lantern and continue through the chain until content; you're passing the accumulated stat points through this Jack O Lantern, using Pixie to add more each round. Then you can fuse from there towards whatever you need to have 99 stats.
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Omobono posted:Technically Persona is a MegaTen spinoff, that's what I meant by proper. I just meant because SMT IV lets you pick which skills to inherit like this game does, so it's pretty "easy mode" as well. Not that I'm bashing it or anything because I definitely think it's a much better system than "back out of the fusion menu for an hour hoping for a good skill roll." So it's real easy to tell when you have a fusion accident, because the game won't let you skip the fusion scene. Tried to make a Forneus and ended up with an absolutely awful Black Ooze, its stats at level 60 were barely higher than my registered 38 one and its skills were terrible. I'm getting antsy because there's a ton of low level Personas I can't fuse due to the ingredients being too low level, and as a semi-completionist that really bothers me.
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FireWorksWell posted:If you want 99 stats for a persona, there's a nice little exploit and I'll try to explain it because the other sources took a while for me to make sense. But every time you fuse a new persona you get PP as if you'd just released the two (or whatever) personas you just used as fusion fodder. And once you get a persona with a couple 99 stats it'll start giving you hundreds of thousands of PP for fusing with them. You can also save e.g. a stat-boosted Jack Frost and use it to summon/dismiss to generate PP efficiently--Jack Frost's base level is 24, and if you fuse a Jack Frost with all stats (not counting level) as 99 and save him to the compendium it'll cost ~11k to summon him and dismissing him will give you something like a quarter million PP. Eventually if you build high level personas with maxed stats they'll cost like 80k to summon and give you a couple million PP for dismissing them, which makes it easy to use that as a method of stat boosting other high-level personas (instead of trying to figure out all the fusion semantics to build them from personas you've already got max stat versions of). All of this is gross overkill unless you're postgame, though. Fusion is serious business.
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Be careful with this method because a fusion accident can throw it off and you’ll have to find a way to fuse them to get it back on track. Or you can end up like me and getting two accidents in a row and get somewhat back on track when it pulls arsene back into the mix who is a ingredient in this cheese recipe
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Spiffster posted:Be careful with this method because a fusion accident can throw it off and you’ll have to find a way to fuse them to get it back on track. It's a little bit of a pain in the rear end because you can't fuse things by picking the inputs, but as far as I know there's no way to get "stuck".
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loving Queen Mab. So I got the mission for King Frost and after the Cerberus debacle I decided to try and find a fire Persona without an ice weakness, and there was Queen Mab. Seemed great, so I pulled her out of the compendium and dumped as much PP into her as I could, it was a big sacrifice but I figured hey it'll make things way easier. So you know how most Personas' C4 attacks are a spell of their element? Yeah. For some reason, not Queen Mab. Turns out despite being a fire Persona, her C4 is...an ice attack. Her C6 is a fire attack, but a C6 is tough to pull off on a boss consistently without it being down from AoA/Showtime. So I just ended up using Forneus the whole fight since it nulls ice and I had it inherit Maragidyne. I'm still mad about this, especially since C6 being weird is something other Personas do too, so why her C4 had to be ice really irritates me.
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Have you checked the 2xattack 2xspecial string on her? It brings out a different skill than the 3xattack special string.
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Twelve by Pies posted:loving Queen Mab. you could also just wear a null ice accessory and use whatever fire persona Edit: wait I'm a huge idiot those don't exist Xad fucked around with this message at 22:22 on Mar 19, 2021 |
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"Joker's Kitchen", Okinawa editionCharlieFoxtrot posted:
CharlieFoxtrot posted:Speaking of persona 5 memes...
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Dang, this game seems to be crashing a bit more than I would like for it to be crashing.
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# ? Feb 18, 2025 06:36 |
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Which version are you playing? Because there's a beta build you could try on PC that may increase stability. Saint Freak posted:If you enter code H5328QXV3R74myei3uhh6ab2Pa5pUitjmVh into the beta tab of P5Strikers on steam you can download an experimental hotfix which might make the game playable.
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