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took down the first jail boss on my first try. it wasent too tough as long as you dont get too greedy with your combos and you abuse the pole in the middle of the arena to spam the spinning attack. also if you can get the slime persona for joker it resists physical and has a wind attack that hits the boss weakness.
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# ? Feb 12, 2025 21:30 |
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I'm right before the boss, but it's good to know that they're weak to Wind. (I'm wondering if we should compile a list of weaknesses so new players can at least prep by bringing that character to that fight). Also I've been playing on Normal and I can't even imagine how bad it gets on Hard. My guess is Yusuke is gonna be S-tier for that since his Counter playstyle is so useful.
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Yeah as it turns out I want to retract my statement on Normal being too easy, it's actually just right in terms of difficulty. I just wish I could get into more really big giant crowd fights like the opening one so I could really flex with some of the movesets. Hope there's at least side-content like that.
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Infinity Gaia posted:Yeah as it turns out I want to retract my statement on Normal being too easy, it's actually just right in terms of difficulty. I just wish I could get into more really big giant crowd fights like the opening one so I could really flex with some of the movesets. Hope there's at least side-content like that. I think that's my one complaint (besides how it throws all the systems at you at the same time), just when I'm starting to get into the flow the fights end.
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I like Haru’s cheerful dislike of the police
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Game good. Also - did anyone else catch Sophia Naturo running off from you in one of the early cutscenes with her? I burst out laughing at it.
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Nothingtoseehere posted:Game good. I'm glad they kept the "androids (and AIs apparently) run like naruto" thing from the older games. https://www.youtube.com/watch?v=qJ_gXJRNLdM
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As expected, this game gets a lot better and more fun once your team have a few more skills, levels and the SP to use those skills. I've dumped a bunch of bond points into 2 levels of the "restore some health and SP after a battle" passive as well, the amount seems pretty low but it keeps you from getting into a fail spiral too badly I'm finding.
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thebardyspoon posted:I've dumped a bunch of bond points into 2 levels of the "restore some health and SP after a battle" passive as well, the amount seems pretty low but it keeps you from getting into a fail spiral too badly I'm finding. Honestly just saving you from having to jump through three loading screens to restore your SP is worth it for the QoL improvement.
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I’m about to head into the second boss and so far the game is very cool. I posted in the main SMT thread already but I wish there was just a restore all button at the checkpoints instead of having to exit and reload. I don’t even care if it respawns enemies just stop making me go through loading screens when you clearly don’t really care about making me manage HP/SP to a time limit.
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how's the performance on PC? i played the Japanese switch version when it came out and stopped midway due to how poorly it ran (loading, frame-rate)
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shrike82 posted:how's the performance on PC? It loads pretty fast. About the framerate, probably depends on your system but it has the same Resolution Scaling option as the Persona 4 Golden port so worst case scenario you can turn that down but I doubt it'd be necessary, it doesn't seem to be a particularly taxing game.
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bobjr posted:I like Haru’s cheerful dislike of the police Yeah, she's a lot better now that she's given to you from the start and has more room to breathe.
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Yeah just finished the second dungeon and the game feels like its hitting its stride gameplay wise Also really digging the game thematically so far. The first two Monarchs at least are basically versions of the Phantom Thieves who were similarly victimized and gained the power to change hearts, but without the support structure, making them abuse the power. Fojar38 fucked around with this message at 01:33 on Feb 21, 2021 |
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Is there social stuff I should be doing after leaving jails to heal up? It just spawned me back in Leblanc and I went right back into it. Also, is there any reason to not just leave and heal up whenever possible? The game hasn't mentioned a timer or anything but I might have missed it I guess.
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fadam posted:Is there social stuff I should be doing after leaving jails to heal up? It just spawned me back in Leblanc and I went right back into it. Also, is there any reason to not just leave and heal up whenever possible? The game hasn't mentioned a timer or anything but I might have missed it I guess. No it just seems to respawn all the enemies/pickups/loot chests. Whenever you get an actual time change you should sweep the map to talk to all of your people, sometimes they'll give you an item or have a little seen that gives you bond points.
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Stroth posted:No it just seems to respawn all the enemies/pickups/loot chests. Whenever you get an actual time change you should sweep the map to talk to all of your people, sometimes they'll give you an item or have a little seen that gives you bond points. Cool ty!
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There are not traditional social links but each character has a unique mini-questline that gets you a special item from them before the final dungeon. They're pretty hard to miss though.
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Something I'm getting used to as I near the end of the first dungeon is that you gotta dodge for realsies. I'm too used to action games where you attack, do a perfect dodge and then press on with that, while here you do your strings and back off a mile or two depending on what the big enemies are doing. Also invested on the "gain bond faster" ability twice and then dumped the rest into more SP and healing after ambushes. Wanna be able to shatter shields ASAP.
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Game is good fun. I'm trying to get good with Yusuke because he's my big fave but naturally one of his big gimmicks is precision counters and I'm Bad. So it goes, I will persevere. All the thieves are pretty fun to play though.
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I’m just cycling through everyone until I unlock all their mastery things for the trophy, and occasionally swapping for a second to hit an enemy weakness. I very much just smash buttons and hope for the best 90% of the time so I’m fine with this.
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Oh, since it's easily overlooked: This *does* have a NG+ including new bosses and a *much* higher difficulty (Joker can die in about 2 hits in the tutorial battle) but to get to it you need to defeat all of the late-game optional bosses. Just finishing the game isn't enough
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shrike82 posted:how's the performance on PC? Pretty good if your computer is recent-ish. Make sure you download the latest graphics drivers, especially if you're using a Nvidia card. A decent amount of people on the Steam forums are reporting crashes when not in Windowed mode, but I'm playing Borderless Windowed and everything's fine. Fast loading times and stays locked at 60.
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The characters treating (third dungeon location) Sapporo like it's some frontier town surrounded by wilderness is the most adorable thing my Canadian eyes have seen in a long time
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ImpAtom posted:Oh, since it's easily overlooked: I didn't know or forgot that there were new bosses in NG+? Can we talk about them with spoiler tags? While I enjoyed the game a lot, later on I got kind of burned out by stuff like (post-game) the fact that you need to fight all the major bosses in the game 3 times (first in the main story, later for side-quest, third time for post-game side quest), just felt like sort of lazy re-use of content. Though I thought the game was a little easy overall so a bit curious to try a mode that forces you to engage more with the action aspect of the game. fadam posted:Is there social stuff I should be doing after leaving jails to heal up? It just spawned me back in Leblanc and I went right back into it. Also, is there any reason to not just leave and heal up whenever possible? The game hasn't mentioned a timer or anything but I might have missed it I guess. There's no life sim aspect similar to regular P5, but talking to your party members around town will sometimes give you side quests. There are no social links for individual characters but there's one overall social link for the group that will give you points that you can use to unlock various skills. Some little scenes with your party around town will level this up. Also, the shops around town will restock after exploring the dungeon for a while, so it's a good idea to restock on items as they are always pretty scarce especially in the early game. There's no time limits to be worried about. ASenileAnimal posted:took down the first jail boss on my first try. it wasent too tough as long as you dont get too greedy with your combos and you abuse the pole in the middle of the arena to spam the spinning attack. also if you can get the slime persona for joker it resists physical and has a wind attack that hits the boss weakness. That's pretty good, she gave me a fair amount of trouble when I was starting out the game. She is actually arguably the hardest boss of the first half of the game or so if I recall, mostly because she moves very fast and most of the following bosses move slowly.
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Spoilers for just after the first boss. It was fun watching Zenkichi break down when he came into the metaverse. Also a big fan of the scene where Haru threatened everyone with an axe.
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just finished the second dungeon. this game rocks
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In the third dungeon and dropping this down to easy, bosses and minibosses are such loving health sponges and it's getting tedious.
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Should I have played P5 or P5 Royal before playing this game? I'm playing p4g now, and I thought I read P5R will be on the PC at the end of March.
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Yes it is very strongly recommended to have played through P5(R). There's almost no attempt to catch a new player up to speed on cast relationships and old concepts are only lightly explained.
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You specifically only need to know vanilla P5 because this game doesn't acknowledge any of the extra content from Royal. So if you don't have access to Royal for whatever reason then the vanilla version of P5 is just fine.
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The more I play the less it's grabbing me. Unless this changes after the first Palace I'm not a huge fan of how small each fight is so nothing feels very satisfying.
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Ibram Gaunt posted:The more I play the less it's grabbing me. Unless this changes after the first Palace I'm not a huge fan of how small each fight is so nothing feels very satisfying. I've just finished the fifth dungeon and depending on how big you want the fights it might never get there for you. The dungeons after the first have had some big setpiece style fights like when you do a hack and some other bits but they're the exception generally with most being pretty small against like 10 or 15 little shadows and one or two bigger ones. I'm really enjoying it personally so far, the only parts I dislike are the minibosses that are based on other shadows, those are the only ones where their health feels a little egregious sometimes and I struggled with that first boss as well. The characters really feel distinct and feel right for their personalities. It does feel like it takes a few narrative shortcuts where like, the Phantom Thieves are very quick to jump on the first person they meet as the villain in each area and then sometimes you've had so little exposure to them that their "tragic" backstories fall a little flat. On the other hand they've cut out all of the repeating text conversation stuff so you take the good and you take the bad.
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I hope Atlus copies all the Velvet Room QoL features for Persona 6. Want to register the changed personas? Yes please.
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Mechafunkzilla posted:In the third dungeon and dropping this down to easy, bosses and minibosses are such loving health sponges and it's getting tedious. So the trick here is not to approach combat like you would a Musou game. Treat it exactly like a persona game. Throw on buffs and spam the gently caress out of spells the enemy is weak to or occasionally use gimmicks in the environment. For physical stuff use Charge and your best critical attacks. Your regular attacks can be okay in certain situations but they're not for regular use. Instead you need to figure out which ones are really good for the specific mechanics. Some characters have attacks that auto-give buffs or have special effects and those are most useful for saving SP. That said some, like Haru's Psy-Tornado, are still very very good to use in regular situations. For Joker you need to experiment because every Persona he gets has different gimmicks and some of those gimmicks can even evolve if they learn higher-tier skills. There's at least one Persona (Black Frost IIRC) who gives Concentrate from a regular combo which is a hilarious combo with anything. So what do you do about limited SP? Cook. You will want to grab as many ingedients as you can at any time because you'll quickly get recipes that give you tremendous amounts of SP back in combat. Rather than conserving items it's best to come in with a team that hopefully can give the enemy's weaknesses or do crits and then spam them fuckin' spells. 'Swap between characters, use up every SP you can because giving 80 SP back to your party with a single item use goes a long way. Once you start playing this way bosses start to melt. When I was doing late-game boss refights it was rare for them to take more than a minute or so if I went in prepared. You really have to approach combat like Persona, not Warriors, and not doing so lead to a lot of my early game frustration Ibram Gaunt posted:The more I play the less it's grabbing me. Unless this changes after the first Palace I'm not a huge fan of how small each fight is so nothing feels very satisfying. Fights get larger and there are some pretty huge fights later on but by and large the game is more like Tales of (x) then Musou.
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Out of curiosity who is everyone's favorite character to pilot so far? I'm still bad with him but I still thoroughly enjoy Yusuke finally being able to thrive as a weeb samurai now that he's not in a turn-based RPG. The counters are immensely satisfying on the rare occasions I land them. Having a free Masukukaja attached to one of his combos is rad too. Also enjoy Ann for her ultra wide combos and her Enchant does stupid poo poo to anything fire weak.
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YoshiOfYellow posted:Out of curiosity who is everyone's favorite character to pilot so far? I'm still bad with him but I still thoroughly enjoy Yusuke finally being able to thrive as a weeb samurai now that he's not in a turn-based RPG. The counters are immensely satisfying on the rare occasions I land them. Having a free Masukukaja attached to one of his combos is rad too. Also enjoy Ann for her ultra wide combos and her Enchant does stupid poo poo to anything fire weak. My favorites are Haru, Joker and Wolf. The last is an utter fuckin' delight.
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YoshiOfYellow posted:Out of curiosity who is everyone's favorite character to pilot so far? I'm still bad with him but I still thoroughly enjoy Yusuke finally being able to thrive as a weeb samurai now that he's not in a turn-based RPG. The counters are immensely satisfying on the rare occasions I land them. Having a free Masukukaja attached to one of his combos is rad too. Also enjoy Ann for her ultra wide combos and her Enchant does stupid poo poo to anything fire weak. Yusuke is very good for boss fighting because Counter is great, but I usually try to main someone else so I can quickly go Baton Pass > X when I see an obvious boss windup since Yusuke himself has some long animations. Haru is good, Yusuke is good, Makoto is good, Joker is of course good but I try to use the other characters to get their skills. Morgana's too flippy for me and he doesn't cover enough range, and Ann feels too all over the place when fighting bosses, and I haven't gotten the feel of Sophie's range yet.
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So am I the only one who’s noticed that Sophia buys ninety percent of Ann’s weapons from a sex shop?
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# ? Feb 12, 2025 21:30 |
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Stroth posted:So am I the only one who’s noticed that Sophia buys ninety percent of Ann’s weapons from a sex shop? There are not exactly a lot of places to buy whips via the internet.
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