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jisforjosh posted:Quit at maybe like 40 hours played and was level 43 I think so yeah 26 hours, level 37 comedyblissoption posted:angel is S tier best general char in the game Equip the medical crate with Angel and it is your Gateway to POINTS
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# ? Dec 11, 2021 06:29 |
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# ? Oct 3, 2024 23:23 |
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Rev. Bleech_ posted:Equip the medical crate with Angel and it is your Gateway to POINTS Throw in some prox balls and you’ll be cheering
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# ? Dec 11, 2021 07:39 |
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oh yah you can also use the crate to jump up to otherwise inaccessible areas to place beacons or w/e getting on a cargo can massively boosts characters like sundance
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# ? Dec 11, 2021 08:46 |
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Shrimp or Shrimps posted:Don't forget you can actually teamkill, too. It is so much fun dropping crates on building snipers
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# ? Dec 11, 2021 16:33 |
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This time next week, everybody will be running the PKP, this thing is insane now
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# ? Dec 11, 2021 17:22 |
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Maybe I am late to the party but it seems with Falck you can heal yourself faster if you just switch to your med gun and shoot the ground and switch back to your primary avoiding the self heal animation
mexi fucked around with this message at 17:39 on Dec 11, 2021 |
# ? Dec 11, 2021 17:36 |
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Pharmaskittle posted:Looking ahead and some unlocks, it looks like there's a "heavy" silencer that seems to do nothing but make the firepower even lower than the regular silencer??? I asked around and apparently the normal suppressor lowers your damage a bit, maybe .95x, while the heavy suppressor is like .9x Normal suppressors keep you from being spotted when you fire until X distance ie if it's 20m, you can fire at 21m and stay hidden but if you are within 19m of the enemy you will be revealed on the minimap. No idea what the actual distance is though. Heavy suppressors keep you off the minimap no matter how close you are to the enemy.
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# ? Dec 11, 2021 17:39 |
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Krogort posted:This time next week, everybody will be running the PKP, this thing is insane now Yeah, gave it a go today, even with no attachments. Its a beast.
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# ? Dec 11, 2021 17:48 |
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Mega Comrade posted:Yeah, gave it a go today, even with no attachments. Its a beast. Within a day, Stodeh will maker a video about it, then everyone will be using it with the optimal attachments.
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# ? Dec 11, 2021 18:05 |
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CAPTAIN CAPSLOCK posted:I asked around and apparently the normal suppressor lowers your damage a bit, maybe .95x, while the heavy suppressor is like .9x Oh interesting, thanks for looking into that! That's a neat little tactical depth that I really want to see in a game, and I wish the game spelled it out for you lol. That makes me wonder if the different under barrel grips that seem to do the same thing actually have minor differences!
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# ? Dec 11, 2021 18:34 |
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mexi posted:Maybe I am late to the party but it seems with Falck you can heal yourself faster if you just switch to your med gun and shoot the ground and switch back to your primary avoiding the self heal animation not sure if this red dots you for the enemy though lol can do a similar thing for angel
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# ? Dec 11, 2021 19:07 |
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Booyah- posted:it's pretty useless now, they adjusted too far in the nerf direction Good. Snipers are scum
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# ? Dec 11, 2021 19:27 |
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Finally got around to upgrading my CPU, and I can confirm that going from 6 cores to 8 makes a massive difference. I used to get poo poo in every other close quarters fight due to frame drops, but now it's nice and smooth no matter how much poo poo is popping off. Also yeah, the PKP is beastly. I didn't realize at first, but it's bottom attachment actually does work as a functional bipod. Once you get set up in some place, you can really lay down some fire.
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# ? Dec 11, 2021 20:29 |
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CAPTAIN CAPSLOCK posted:What gun got nerfed besides the SVK? MY GODDAMN PROX MINES!!!!! Granted just spamming stuff with Angel has helped make up for things. Honestly the guns have gotten better or just the Auto Shotty is OP, because somehow I actually got the weekly challenge...which is usually not something I can do in past BFs.
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# ? Dec 11, 2021 20:34 |
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Yeah, I'll fully admit that I liked just running around and spamming proxy nades into contested flags and racking up the points. Also, it helped my team! Oh well. Also I switched to the MP9 because I like to run n gun. My god that thing is a beast.
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# ? Dec 11, 2021 21:07 |
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prox nades were a great way to level, but now that I'm 60 I stick to smoke grenades for utility
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# ? Dec 11, 2021 21:19 |
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Booyah- posted:prox nades were a great way to level, but now that I'm 60 I stick to smoke grenades for utility I play Sundance a lot so I like rocking smokes myself and using the smoke GL underbarrel for rush/breakthrough.
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# ? Dec 11, 2021 21:35 |
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It's amazing how much good will DICE could build by just keeping Rush 2042 a permanent game modef, tweaking it so you switch sides at the end of a match, and putting it in the main "all out warfare" menu instead of hiding it in Portal. Rush has been a staple mode in BF since 2008, keep the rotating game modes poo poo in Portal to gimmick stuff like zombies or whatever.
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# ? Dec 11, 2021 22:27 |
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Rush is like 95% of my play hours going back to BF4.
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# ? Dec 11, 2021 23:22 |
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chocolateTHUNDER posted:It's amazing how much good will DICE could build by just keeping Rush 2042 a permanent game modef, tweaking it so you switch sides at the end of a match, and putting it in the main "all out warfare" menu instead of hiding it in Portal. Just keeping lobbies together after every round would be a lot of good will
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# ? Dec 12, 2021 00:43 |
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Sad about the SVK because I love giant angry battle rifle loud sticks and I wanted its 20 round mag so bad because short range and holo sights are all I was using on it in the first place : ( If its going to be a 2+ hit kill the stock mag size needs to go up.
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# ? Dec 12, 2021 01:31 |
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do the effective range mods just change when the falloff damage starts and ends
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# ? Dec 12, 2021 01:40 |
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jisforjosh posted:Just keeping lobbies together after every round would be a lot of good will Yeah, this I don't really care about. I really only want to interact with whoever's in my squad, not the 124 other people in the game asking for all-chat so they can type "Lets Go Brandon" over and over again. There's a rumor that they might increase squad size to 8 in the future, which could be...interesting.
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# ? Dec 12, 2021 01:51 |
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DeliciousPatriotism posted:Sad about the SVK because I love giant angry battle rifle loud sticks and I wanted its 20 round mag so bad because short range and holo sights are all I was using on it in the first place : ( The default(high power) rounds are still 2 hit kill at any range. The only thing that changed on the SVK was the increase in how much the scope jumps up when you fire a shot. It takes longer to settle back to your target now. You can still shoot quickly, just not as fast as before if you want to kill stuff at long range. At close to mid range you can still kill people basically as fast as before since the scope jumping up doesn't matter too much at such short distances. CAPTAIN CAPSLOCK fucked around with this message at 02:11 on Dec 12, 2021 |
# ? Dec 12, 2021 01:52 |
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jisforjosh posted:Just keeping lobbies together after every round would be a lot of good will I played a bunch of rush (or maybe breakthrough, can't remember but it was one of those because we were defenders every game) and I had the same team and squad like 5 games in a row
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# ? Dec 12, 2021 02:49 |
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Pharmaskittle posted:I played a bunch of rush (or maybe breakthrough, can't remember but it was one of those because we were defenders every game) and I had the same team and squad like 5 games in a row Isn't Rush in Portal? Those stay together since it's a "server" technically compared to a continuously new spun up instance that All out Warfare modes do
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# ? Dec 12, 2021 02:53 |
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I just can't play Hourglass 128 anymore. Conquest or breakthrough, it's always a frustrating and unpleasant map to play. I quit every time it comes up.
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# ? Dec 12, 2021 02:54 |
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jisforjosh posted:Isn't Rush in Portal? Those stay together since it's a "server" technically compared to a continuously new spun up instance that All out Warfare modes do ah yeah that makes sense
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# ? Dec 12, 2021 03:00 |
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chocolateTHUNDER posted:There's a rumor that they might increase squad size to 8 in the future, which could be...interesting. I think that will be 8 in a "party". So maybe text or voice chat between 2 squads. They probably can't switch up the UI to increase squad size.
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# ? Dec 12, 2021 03:09 |
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I really wish that they had vaguely set up the maps for Rush so that defenders had a minute to get set up and they weren't literally spawning defenders and attackers the same distance from objectives. also it's weird af having essentially no defensive positions to defend from. I hope rush sticks around but holy poo poo they need to actually put some real effort into having it play like rush e: one last lol that often attackers get multiple vehicles and defenders do not, which is just the stupidest poo poo for a mode that is meant to moderately favor the defender. generally in previous battlefields attackers would get vehicles to help push through extremely defensively strong points/choke points/open areas. I'm glad rush is in the game, but it somehow manages to miss nearly all the things that made rush good. Instead it's like 'defend this flat area with zero fighting positions' and the rush meta is basically to see which team can get 15 redeploy beacons down by the objective first Herstory Begins Now fucked around with this message at 03:20 on Dec 12, 2021 |
# ? Dec 12, 2021 03:10 |
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LampkinsMateSteve posted:I think that will be 8 in a "party". So maybe text or voice chat between 2 squads. They probably can't switch up the UI to increase squad size. Outside of general UI, the amount of pre and post round animations and screens would need complete reworking for more than 4 people. Ideal would be 6 man Squads and 2 or 3 Squads to a party but that isn't happening.
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# ? Dec 12, 2021 03:16 |
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I haven't looked at the portal options at all, could you put together like a squad deathmatch mode?
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# ? Dec 12, 2021 03:20 |
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Pharmaskittle posted:I haven't looked at the portal options at all, could you put together like a squad deathmatch mode? Definitely could, the only thing you can't really do is base a mode off of Conquest* and Breakthrough. *you may be able to formulate some logic around a hidden bit being worth points when you're near it as a psuedo capture zone
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# ? Dec 12, 2021 03:33 |
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Shrimp or Shrimps posted:I just can't play Hourglass 128 anymore. Conquest or breakthrough, it's always a frustrating and unpleasant map to play. I quit every time it comes up. On BT, the second sector in the villages is absolutely painful. You're always getting shot from one ridge or another and, in contrast with a lot of other parts of maps in-game, the buildings are basically explosive barrels waiting to collapse and kill you. I really like the fight in the city sector though. After playing a bit more now, I don't find myself actively despising as many of the maps as I did in BFV like Fjell or Hamada (except the Hourglass bit noted above). The removal of rooftop capture points in BT was clutch, too. I also actually *like* Renewal. Gunplay is in a pretty good spot right now. Most guns are viable, but the PKP is the best all-rounder. As much as I hate to say it cuz I love it, the PKP probably needs to be toned down. Unless you're an MLG no scoper, there's really no reason to not use it for general purpose killing unless you want to be faster at killing close with an SMG.
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# ? Dec 12, 2021 04:27 |
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I honestly can't say there's a single map I "hate" which is good because they only gave us 7 maps out of the gate (portal maps don't count to me). I guess if I had to pick, Kaleidoscope is pretty boring to me gameplay wise and my least favorite map. I only play 128 conquest though, Breakthrough to me is like a worse Rush.
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# ? Dec 12, 2021 04:53 |
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I think the final point on Hourglass Breakthrough is probably worse now that it's off the roof top. Good luck trying to defend it.
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# ? Dec 12, 2021 05:24 |
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toggle posted:I think the final point on Hourglass Breakthrough is probably worse now that it's off the roof top. Good luck trying to defend it. Haven't played since I uninstalled but did they move the capture point into the lobby? Guessing it's just attackers now spamming explosives and vehicles empty rounds into an enclosed space
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# ? Dec 12, 2021 06:34 |
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jisforjosh posted:Haven't played since I uninstalled but did they move the capture point into the lobby? Guessing it's just attackers now spamming explosives and vehicles empty rounds into an enclosed space No its completely in the open now. No cover, so just a slaughter really.
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# ? Dec 12, 2021 07:18 |
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toggle posted:No its completely in the open now. No cover, so just a slaughter really. I thought it's in the lobby of one of the buildings? The one with the curved ramp inside.
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# ? Dec 12, 2021 07:34 |
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# ? Oct 3, 2024 23:23 |
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DrBox posted:I thought it's in the lobby of one of the buildings? The one with the curved ramp inside. Hmm ok? I just played a round and the last point was out in the open
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# ? Dec 12, 2021 09:09 |