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Henrik Zetterberg
Dec 7, 2007

quote:

The Tracer Dart now allows friendlies to lock onto stealth helicopters even when they are in stealth mode.

:yeah:

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Ytlaya
Nov 13, 2005


That's nice - gives you a way to punish stealth choppers that go low (since IIRC it's pretty easy to hit things with the tracer dart if they're close-ish to you).

verbal enema
May 23, 2009

onlymarfans.com
Does this game always have hilariously long graphics loading on ps4

Inspector Hound
Jul 14, 2003

verbal enema posted:

Does this game always have hilariously long graphics loading on ps4

I've accepted that it looks like starsiege tribes most of the time

Fuligin
Oct 27, 2010

wait what the fuck??

Chronojam posted:

It's too bad that it's literally a technological impossibility for Battlefield to have more than a scant handful of tanks.



a true goat map

LampkinsMateSteve
Jan 1, 2005

I've really fucked it. Have I fucked it?

Ytlaya posted:

On the upside, if you unlock the final cannon for the LATV you can wreck transport choppers with it. I find that they often don't notice it's you if you're doing it from far away (probably because the pilot is looking for a different kind of vehicle). It does enough damage that it can take out a chopper pretty quickly (and you can hit them from very far away, so they might not be able to reach you in time to fight back).

You can also snipe people with it. I usually get bored defending on Exposure breakthrough, so just play AA / sniper.

Ytlaya
Nov 13, 2005

I suck extremely bad with the CAV's shotgun thing. My friend loves it and says it's great, but I have a terrible time hitting guys while the CAV is moving and frequently require multiple hits to kill them.

I actually prefer the canister pod that some other vehicles have. That has no reload and seems to do comparable damage.

LampkinsMateSteve posted:

You can also snipe people with it. I usually get bored defending on Exposure breakthrough, so just play AA / sniper.

Sniping people with it is pretty hard though, at least for me. The rate of fire is low and there's enough drop that it's tough. I find the other cannon better for anti-personnel fire.

Henrik Zetterberg
Dec 7, 2007

I love this game. Even a year after release.

verbal enema
May 23, 2009

onlymarfans.com
im having fun as lmg recon

LampkinsMateSteve
Jan 1, 2005

I've really fucked it. Have I fucked it?
Double XP weekend, happened to line up nicely with a 3h Double XP token from battle pass, so was getting 150% XP. Went full sweaty Falck tryhard with ammo box, maxing out all ribbons on Breakthrough. Pulling in 85-90k per round. Just a shame the Rush XL playlist wasn't up.

Raskolnikov2089
Nov 3, 2006

Chronojam posted:

It's too bad that it's literally a technological impossibility for Battlefield to have more than a scant handful of tanks.



Didn't they have to get rid of most vehicles because they were engine limited by their sunk cost decision to go for 128 players?

Either way, I don't know why DICE has hated armor so much in the last few iterations. Either too few tanks, or they're glass cannons that have to sit way outside the flag range and snipe, or they're just plain not fun to drive (BF1).

priznat
Jul 7, 2009

Let's get drunk and kiss each other all night.
I’ve been playing mw2 lately but solely the invasion mode for the vehicles. I just run for the ev hummer/ltv/itv every game and drive around playing 90s tunes, running people over and having a blast. I’m usually at or near the top of the leaderboard too, weirdly.

I find the maps in bf2042 don’t really lend themselves to vehicular hijinks as much either.

Triggs
Nov 23, 2005

Tango Down!
The number of jihad vehicles that I've seen in this game is too drat low

Ulio
Feb 17, 2011


Bohemian Nights posted:

Is it really that crazy? Competitive shooters have smaller scope and a much, much larger playerbase to crib from, makes sense that devs would try to get a slice of that pie rather than trying to copy massive team shooters that barely anyone plays. Battlefield strikes me as pretty niche these days, though that could just be because DICE has fumbled so many releases in a row.

e:
DICE stopped sharing player count with their APIs after BFV flopped, so it's hard to get exact numbers, but going by steam, 2042's release had 100k consecutive players , which seems like a lot if we disregard the fact that this fell off dramatically and never recovered, but even if they managed to maintain that number up to current day, it'd barely put them ahead of team fortress 2's daily player count, a 15 year old game that has been abandoned by the devs for years at this point.

It doesn't even put them in the same galaxy as CS:GO, which sees more unique consecutive players per hour than 2042 gets in.. a month? more?

imo it makes complete sense that devs would try to copy csgo/tf2/overwatch/valorant over something like battlefield, a series that people really don't seem to care about

I don't think BF is niche but I do agree the last 2 games probably hurt the series reputation and sales.

Triggs
Nov 23, 2005

Tango Down!
I still don't understand how they haven't reached a level of polish like MW2 given the many iterations of the BF franchise - literally take the good things from the previous games and put them into the new game. I get it, devs and game engines change, but the ideas and mechanics haven't changed a whole lot. Sure, they took a gamble with the specialist classes for 2042 and I'll applaud them for trying, but the popularity of the class-based system is tried and true. I really love the idea of Portal and I think they need to let it 2042 marinate for another couple of years, so I'm glad its getting more resources now that they're getting players back.

Thirsty Dog
May 31, 2007

Triggs posted:

I still don't understand how they haven't reached a level of polish like MW2 given the many iterations of the BF franchise - literally take the good things from the previous games and put them into the new game. I get it, devs and game engines change, but the ideas and mechanics haven't changed a whole lot. Sure, they took a gamble with the specialist classes for 2042 and I'll applaud them for trying, but the popularity of the class-based system is tried and true. I really love the idea of Portal and I think they need to let it 2042 marinate for another couple of years, so I'm glad its getting more resources now that they're getting players back.

MW2 doesn't really push engines, it's small scale stuff designed to be high FPS on consoles with small player counts. 2042 is an absolute shitshow but there's no comparison between what the two games try to do

Ytlaya
Nov 13, 2005

I've been using the XM8 to unlock the new vault LMG. It's extremely good! Like, possibly the best LMG I've used. It seems far more accurate than any other LMG when aiming down sights while not-prone. Main downside is that, due to being a vault weapon, it can't equip the infrared sight (which is extremely good on most of the other LMGs, since you can just beam down the glowing bits and kill guys that you could barely even see without it). Also, not having alternate ammo types means having less ammo in general. But in terms of its actual performance, it's pretty amazing.

I think that I'm actually pretty decent at this game now. When accounting for vehicle use, I usually score in the top 10 (though I'll never get a huge number of kills like some people can do; I rarely get more than like ~25 or so in a match, and usually <15 with guns). Even on foot I seem to usually come out ahead more often than not if I'm using a gun that I like. I think that just having some coordination in a squad also makes a big difference, because our other (random) squadmates also usually place well, probably due to spawning on our vehicles (where we benefit from one of us being the driver/gunner and being able to communicate, so everyone in the vehicle shares in the assists).

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


Bohemian Nights posted:

Battlefield strikes me as pretty niche these days, though that could just be because DICE has fumbled so many releases in a row.

Has there been anything particularly novel or unique ever since Battlefield 1? Battlefield V was nearly an updated 1942 but the entire initial release was fumbled with too many fundamental gameplay changes that should have either been tested in the community CTE prior to being released. They also removed all the fun cool stuff like ships, submarines and we got stuck with the same while still fun but overplayed conquest game mode. There was a ton interesting innovative content that never made it into the game but personally I think DICE/EA really needs to get a different studio involved, a new game engine or open it up to the modding community.

tl;dr - Battlefield feels to arcade-y and cheap. Nothing has fundamentally changed since Bad Company 2.

FrancisFukyomama
Feb 4, 2019

Crosby B. Alfred posted:

Has there been anything particularly novel or unique ever since Battlefield 1? Battlefield V was nearly an updated 1942 but the entire initial release was fumbled with too many fundamental gameplay changes that should have either been tested in the community CTE prior to being released. They also removed all the fun cool stuff like ships, submarines and we got stuck with the same while still fun but overplayed conquest game mode. There was a ton interesting innovative content that never made it into the game but personally I think DICE/EA really needs to get a different studio involved, a new game engine or open it up to the modding community.

tl;dr - Battlefield feels to arcade-y and cheap. Nothing has fundamentally changed since Bad Company 2.

Wasn’t there a leak that showed BFv had an RTS style game mode in the planning stages with bases and resources but then the game got the plug pulled in it

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


https://twitter.com/temporyal/status/1629829138134581250?s=20

This guy has been data mining Battlefield for ages, there was planned to be a Frontline base-building game mode with resource points for the Iwo Jima map but it never came out.

Triggs
Nov 23, 2005

Tango Down!

Thirsty Dog posted:

MW2 doesn't really push engines, it's small scale stuff designed to be high FPS on consoles with small player counts. 2042 is an absolute shitshow but there's no comparison between what the two games try to do

Oh totally agree, I'm just saying that in terms of iteration, BF shouldn't have the recurring design issues that it has as a franchise. We've had helicopters since Battlefield 2 and they still haven't figured out how to balance them.

Cyks
Mar 17, 2008

The trenches of IT can scar a muppet for life

FrancisFukyomama posted:

Wasn’t there a leak that showed BFv had an RTS style game mode in the planning stages with bases and resources but then the game got the plug pulled in it

BfV had a planned 5v5 competitive mode with heroes as well. It’s like they thought BF5 was going to be so successful that they could put every type of shooter in it.

Raskolnikov2089
Nov 3, 2006

Crosby B. Alfred posted:

tl;dr - Battlefield feels to arcade-y and cheap. Nothing has fundamentally changed since Bad Company 2.

That's not true. There's far less destruction in every game since BC2

Hot Diggity!
Apr 3, 2010

SKELITON_BRINGING_U_ON.GIF

Raskolnikov2089 posted:

That's not true. There's far less destruction in every game since BC2

For the better too because playing on moonscapes where the attacking side can't do anything because all cover got destroyed sucked rear end

verbal enema
May 23, 2009

onlymarfans.com

Hot Diggity! posted:

For the better too because playing on moonscapes where the attacking side can't do anything because all cover got destroyed sucked rear end

nah it sucks cuz it removed the cinema part of the game

Assepoester
Jul 18, 2004
Probation
Can't post for 10 years!
Melman v2

Triggs posted:

The number of jihad vehicles that I've seen in this game is too drat low
They nerfed C5 's blast radius pretty hard so jihad vehicles aren't that strong, you're always better off getting out and sticking the C5 directly to the vehicle, or throwing down 2 AT mines and shooting them to set them off, or getting on top the vehicle and getting out the can opener:

https://www.youtube.com/watch?v=o7_KlktYa9Y



Triggs posted:

I still don't understand how they haven't reached a level of polish like MW2 given the many iterations of the BF franchise - literally take the good things from the previous games and put them into the new game.

Thirsty Dog posted:

MW2 doesn't really push engines, it's small scale stuff designed to be high FPS on consoles with small player counts. 2042 is an absolute shitshow but there's no comparison between what the two games try to do
I would say that MW2019 actually pushed COD pretty far in allowing giant maps with good graphical fidelity and good enough vehicles that it was pushing into Battlefield's territory, and MW2022 has taken it even further with choppers you can walk around inside and by populating said giant maps with hundreds of AI opponents, basically creating a coop grand theft auto clone within their modern military shooter engine, technically far surpassing what 2042 did with Hazard Zone.

Of course COD still has basically zero destruction, and playing it shows you just what BF4 or 2042 would be like without destruction.




Crosby B. Alfred posted:

Has there been anything particularly novel or unique ever since Battlefield 1? Battlefield V was nearly an updated 1942 but the entire initial release was fumbled with too many fundamental gameplay changes that should have either been tested in the community CTE prior to being released. They also removed all the fun cool stuff like ships, submarines and we got stuck with the same while still fun but overplayed conquest game mode. There was a ton interesting innovative content that never made it into the game but personally I think DICE/EA really needs to get a different studio involved, a new game engine or open it up to the modding community.

tl;dr - Battlefield feels to arcade-y and cheap. Nothing has fundamentally changed since Bad Company 2.

FrancisFukyomama posted:

Wasn’t there a leak that showed BFv had an RTS style game mode in the planning stages with bases and resources but then the game got the plug pulled in it
BFV had a limited time radio tower mode that actually integrated the building and destruction mechanics into the main gameplay and it was absolutely amazing. I don't know if it would have saved the game if it shipped with the mode and supported all the maps, but it did more to show off what BFV brought to the table than regular conquest did.

https://www.youtube.com/watch?v=f9pi1qMlxgg

It does show that while BFV did bring a ton of new stuff to the table - building, customization, crouchrunning, rolling, backproning, knockbacks, call ins, gun switching instead of class switching - it did very little to actually show them off, especially at launch, and some turned out to be actively detrimental to gameplay in the long run.

https://www.youtube.com/watch?v=HoVyE25leeU

BFV also added the coop maps which were a ton of fun, you got to let loose on big battlefield maps and flexible objectives you could tackle in any way you wanted to, it basically unsurpassed until COD DMZ, too bad it was buggy and wouldn't spawn enemies at one point on the Hamada map so we couldn't beat it.



Raskolnikov2089 posted:

That's not true. There's far less destruction in every game since BC2
I'd say the peak in terms of most stuff you can destroy was the BF3 Back to Karkand maps. Those remade BF2 maps just let you destroy everything, even if there was only one type of building that would actually collapse.

BC2 was when destruction mattered most for gameplay, you're right. You could remove entire forests or most buildings from some spots, making things much harder for the attackers. Meanwhile some buildings with MCOMs could be collapsed, making things easier for attackers.

BF4's levellution events were the most memorable, however, and on Flood Zone it really made a big difference in how that map played.

https://thumbs.gfycat.com/BlackandwhiteFoolhardyBunting-mobile.mp4

Assepoester fucked around with this message at 03:42 on Apr 6, 2023

Shnag
Dec 8, 2010

"I'll be whatever I wanna do!"

verbal enema posted:

nah it sucks cuz it removed the cinema part of the game

I haven’t enjoyed a battlefield game as much as bad company 2. Such a fun game

verbal enema
May 23, 2009

onlymarfans.com

Shnag posted:

I haven’t enjoyed a battlefield game as much as bad company 2. Such a fun game

my first bf game was bf4 so :/

Inspector Hound
Jul 14, 2003

I just want Metro and Shanghai to be connected into one giant hell map

e I've played most of the series, each game has strengths that are hardly touched on by sequels. I think 2042 is the first one to bring back playing music out of vehicles, easily one of the coolest things about Battlefield: Vietnam besides the map with the propaganda broadcast lady yelling demoralizing things at the American forces ("they will give you a medal G.I.--when you are dead!")

Inspector Hound fucked around with this message at 03:51 on Apr 6, 2023

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


Raskolnikov2089 posted:

That's not true. There's far less destruction in every game since BC2

Really? If that's true then drat because that's a big appeal of the game.

Hot Diggity! posted:

For the better too because playing on moonscapes where the attacking side can't do anything because all cover got destroyed sucked rear end

Hell nah, that's a part of the game including long stalemates. Playing on a burnt out Soissons on Battlefield V was one the best things with great balance between tanks and infantry combat. I will admit there was an issue with games lasting too long with too many tickets but we should absolutely have the ability to blow a lot of stuff up if we really want too.

verbal enema posted:

nah it sucks cuz it removed the cinema part of the game

Exactly.

Assepoester posted:

BFV had a limited time radio tower mode that actually integrated the building and destruction mechanics into the main gameplay and it was absolutely amazing. I don't know if it would have saved the game if it shipped with the mode and supported all the maps, but it did more to show off what BFV brought to the table than regular conquest did.

https://www.youtube.com/watch?v=f9pi1qMlxgg

It does show that while BFV did bring a ton of new stuff to the table - building, customization, crouchrunning, rolling, backproning, knockbacks, call ins, gun switching instead of class switching - it did very little to actually show them off, especially at launch, and some turned out to be actively detrimental to gameplay in the long run.

Ugh. This seems like a huge miss. I don't get why this didn't become more popular or why they dropped it. Or hell, release something like this with the Conquest game modes so that people have something that's new too?

Assepoester posted:


I'd say the peak in terms of most stuff you can destroy was the BF3 Back to Karkand maps. Those remade BF2 maps just let you destroy everything, even if there was only one type of building that would actually collapse.

BC2 was when destruction mattered most for gameplay, you're right. You could remove entire forests or most buildings from some spots, making things much harder for the attackers. Meanwhile some buildings with MCOMs could be collapsed, making things easier for attackers.

BF4's levellution events were the most memorable, however, and on Flood Zone it really made a big difference in how that map played.

https://thumbs.gfycat.com/BlackandwhiteFoolhardyBunting-mobile.mp4

My thing is - it's not just levellution or even destructibility but that every object has like only four or five stages of destruction. It's 2023, we have way better hardware - shouldn't we have events in the game where destruction is more complex than a wall crumbling down with a few layers?

Raskolnikov2089
Nov 3, 2006

BC2 Rush was best Rush because you could destroy MCOMMs by destroying the buildings they were in. I had some amazing fights on defense trying desperately to keep the last load bearing wall standing.

Really the only downside was people (like me) tank-sniping the MCOMMs since they had hit points. The only counter to that was to park your vehicles in front of it to soak up damage. If they had added the ability to repair MCOMMs it would have been the perfect game mode.

verbal enema
May 23, 2009

onlymarfans.com

watching this hapen for the first time ever during open beta blew my mind

Hot Diggity!
Apr 3, 2010

SKELITON_BRINGING_U_ON.GIF
The funniest thing about siege is either how bringing down the tower crashed the server for months or how bad it made the map after

Scrub-Niggurath
Nov 27, 2007

I still consider BF1 the last great Battlefield game purely off of the feel. The visual and audio design, the overall creative direction, the maps, the feedback of firing the weapons, everything just made the game feel intense and dramatic. It certainly wasn’t the most well-balanced or bug-free Battlefield, but if I wanted really tight gameplay and balancing I’d play cod or cs.

The spectacle was what always separated Battlefield from the rest of the pack, and I don’t think DICE fundamentally understand this based off the fact that they’ve been trying to make a 5v5 competitive mode that absolutely nobody wants for like three games now.

Shnag
Dec 8, 2010

"I'll be whatever I wanna do!"
It sucks ships haven’t been battlefield in awhile. It would be cool to see destruction physics on ships them selves. Like blow a actual wholes into the hull

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer

Hot Diggity! posted:

For the better too because playing on moonscapes where the attacking side can't do anything because all cover got destroyed sucked rear end

I think I mentioned it in the past but anecdotally some of my favorite moments in BF were those moonscapes. Especially if it had been a particularly hard defense or something. It really lent a bit of flavor to the game. Like holy poo poo we survived something that did THIS.

It seems like V tried to combat those a bit with the buildable fortifications but it had its own issues.


Shnag posted:

It sucks ships haven’t been battlefield in awhile. It would be cool to see destruction physics on ships them selves. Like blow a actual wholes into the hull

The fact that 2042 doesnt have some janky rear end land battleship that can slowly crawl around the map and thats also a capture point or something is a loving huge miss

Shnag
Dec 8, 2010

"I'll be whatever I wanna do!"

ZeusCannon posted:



The fact that 2042 doesnt have some janky rear end land battleship that can slowly crawl around the map and thats also a capture point or something is a loving huge miss

That made me think of the giant tanks in the goon written “My Tank is Fight!” book with the crazy weapon ideas. It would be fun to see a mode with some of those in it

FrancisFukyomama
Feb 4, 2019

The last dlc for bf4 taking place in a mech factory but with no playable mechs really felt like they were teasing a bf2143 but I imagine battlefront upended that

Hot Diggity!
Apr 3, 2010

SKELITON_BRINGING_U_ON.GIF
Mid-season event is 8v8 mode that kind of sounds like a continuous game of the diffuse mode from Counterstrike

https://www.ea.com/games/battlefield/battlefield-2042/news/battlefield-briefing-leviathan-rising

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hello internet
Sep 13, 2004

I just wanna play titan mode

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