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Ulio
Feb 17, 2011


FrancisFukyomama posted:

Every bad battlefield retroactively becomes a good battlefield bc of how impossibly bad the sequel’s launch is

I agree this is true most of the time. I wasn't there for the launch of the games before Bad Company 1. But from BC1, 1943 and BC3 the launches were not terrible from what I remember. I remember people playing BF2 over BF 2142 as well so not sure how good BF2142 was.

Also I am excited what they do next. They did manage to make 2042 fun atleast after years of updates.

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LampkinsMateSteve
Jan 1, 2005

I've really fucked it. Have I fucked it?

FrancisFukyomama posted:

Especially the basic UI which always takes at least 18 months to get back to the functionality of the previous release.

From what I read, for 2042 they really needed to update to a modern version of the Frostbite engine, but so much of the underlying code had been hacked into an ancient engine that they just had to bite the bullet and reimplement most things.

Hopper
Dec 28, 2004

BOOING! BOOING!
Grimey Drawer
Nah, nothing to do with engine, just them probably firing people after a project is over, aka brain drain. Every single BF game is missing important features the game before had. Take the recently added ammo pouches. Not important but they could have been in from the start, they were in BFV.

Or Classes, they should have kept the tried and tested class system from the start instead of the weird specialist stuff.

And squad size, server browser etc.
There is a reason people like these features.

Alas :dice: forgets what works with every new title, the only thing that is a given is that some way down the road you will get a metro-like map.

Ulio
Feb 17, 2011


Been playing 64 players on non redacted map, ya i dont know why played the larger servers. It's a complete shitshow and 0 teamwork. Although in 64 player games it seems some of the players have some map awareness.

OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!

Hopper posted:

Nah, nothing to do with engine, just them probably firing people after a project is over, aka brain drain. Every single BF game is missing important features the game before had. Take the recently added ammo pouches. Not important but they could have been in from the start, they were in BFV.
Most of this stuff is design decisions and there are ups and downs to including certain things.

What I understand less is how old bugs from previous Battlefields, like corpse positions desyncing preventing revives, somehow come back.

TenaciousTomato
Jul 17, 2007

Interworld and the New Innocence

OneEightHundred posted:

Most of this stuff is design decisions and there are ups and downs to including certain things.

What I understand less is how old bugs from previous Battlefields, like corpse positions desyncing preventing revives, somehow come back.

Copying and pasting poo poo netcode, potentially? Seems easier than paying competent developers to fix the issue.

Inspector Hound
Jul 14, 2003

Ulio posted:

Been playing 64 players on non redacted map, ya i dont know why played the larger servers. It's a complete shitshow and 0 teamwork. Although in 64 player games it seems some of the players have some map awareness.

I can't blame them, sometimes it's an enormously depressing spawn->die cycle unless you focus in on one particular point, even if it's not the most important one at the moment. I usually take that opportunity to just repair, revive, hunt tanks, drop beacons, etc, but even all of that can be impossible if the other team is better.

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"

FrancisFukyomama posted:

Especially the basic UI which always takes at least 18 months to get back to the functionality of the previous release.

Early Alpha 2042 had some atrocious optimization which hilariously came from the UI. Rendering the icons above a vehicle, for example, took as many resources as rendering the vehicle itself.

Hopper
Dec 28, 2004

BOOING! BOOING!
Grimey Drawer
Maybe less graphical spectacle would be a good idea. Simpler geometry, cell shaded look instead of rendering every individual nose hair on Boris would probably free up quite some resources.

Arzachel
May 12, 2012

OneEightHundred posted:

Most of this stuff is design decisions and there are ups and downs to including certain things.

What I understand less is how old bugs from previous Battlefields, like corpse positions desyncing preventing revives, somehow come back.

I'm sure brain drain and gamedev software practices don't help but regressions happen in much simpler poo poo than game engines. It's just the nature of multiple people working on a code base over longer periods of time

Rev. Bleech_
Oct 19, 2004

~OKAY, WE'LL DRINK TO OUR LEGS!~

Hopper posted:

Maybe less graphical spectacle would be a good idea. Simpler geometry, cell shaded look instead of rendering every individual nose hair on Boris would probably free up quite some resources.

Battlefield Heroes 2 plz

Ulio
Feb 17, 2011


Inspector Hound posted:

I can't blame them, sometimes it's an enormously depressing spawn->die cycle unless you focus in on one particular point, even if it's not the most important one at the moment. I usually take that opportunity to just repair, revive, hunt tanks, drop beacons, etc, but even all of that can be impossible if the other team is better.

Honestly if you played any competitive shooter like Overwatch or CSGo or tactical shooters you realize how awful BF players are. Basically very little awareness. Like in Redacted no one looks the map when flanking can lose you the whole map since it's so narrow and if you get flanked you get exposed really quickly. I know it's more of a casual game but there should be to ping a squadmate to revive you because 99% of time I get sniper/recon players who are afk 200x zoomed in without any idea whats going on around their surrounding and they don't realize they've been flanked. Still really fun game because there is nothing like it. But ya it's super frustrating whenever you go from a game with squad/teamwork mechanics to his.


Hopper posted:

Maybe less graphical spectacle would be a good idea. Simpler geometry, cell shaded look instead of rendering every individual nose hair on Boris would probably free up quite some resources.

Problem is that BF has sort of been associated with high end graphics and pushing tech like Raytracing. So any new BF game will by default come with huge graphic upgrades. But I agree with you, I would love them to focus more on something else than just graphics. Destructibility is nonexistant in some maps, actually almost all the newer maps have minimal destruction like Flashpoint/Redacted. Redacted has no vehicles but it still could have destructibility while keeping a decent map balance.

Hot Diggity!
Apr 3, 2010

SKELITON_BRINGING_U_ON.GIF
BF games are casual shooters.

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


LampkinsMateSteve posted:

From what I read, for 2042 they really needed to update to a modern version of the Frostbite engine, but so much of the underlying code had been hacked into an ancient engine that they just had to bite the bullet and reimplement most things.

From what I remember, one of the main complaints from the original Battlefield team was that game engine can't many vehicles/destruction simultaneously. They wanted to do some kind of Stalingrad battle with dozens of T-34s and P4s supported by infantry but management didn't go for it.

Hopper posted:

Maybe less graphical spectacle would be a good idea. Simpler geometry, cell shaded look instead of rendering every individual nose hair on Boris would probably free up quite some resources.

I feel if Battlebit just copied Squad/Battlefield they'd have a major hit on their hands. But what do I know.

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"

Gucci Loafers posted:

I feel if Battlebit just copied Squad/Battlefield they'd have a major hit on their hands. But what do I know.

Those are vastly different playing games though

Dr. Fishopolis
Aug 31, 2004

a shark on beer is a beer engineer

Gucci Loafers posted:

I feel if Battlebit just copied Squad/Battlefield they'd have a major hit on their hands. But what do I know.

Have you played it? That's what they did. I can't imagine 3 guys making a game in unity could possibly get any closer.

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"

Dr. Fishopolis posted:

Have you played it? That's what they did. I can't imagine 3 guys making a game in unity could possibly get any closer.

Yeah, alpha BattleBit started with a way more lethal type of gunplay similar to Squad and then gradually got more arcadey

TenaciousTomato
Jul 17, 2007

Interworld and the New Innocence

Hot Diggity! posted:

BF games are casual shooters.

Sick hot take bro. Are they? Feel like any good BF game could be more competitive than most others if design and quality were there

Hot Diggity!
Apr 3, 2010

SKELITON_BRINGING_U_ON.GIF
It's not really a hot take. It's not like there are any competitive BF leagues of note. It's not a bad thing either.

TenaciousTomato
Jul 17, 2007

Interworld and the New Innocence
Yeah, even in Battlefield's heyday the games weren't really considered for league play. Also agree, not a bad thing. But I do wonder if BF had Midas' Touch they'd be able to create the best mainstream infantry/vehicle game that could succeed in competitive play.

Ulio
Feb 17, 2011


Hot Diggity! posted:

It's not really a hot take. It's not like there are any competitive BF leagues of note. It's not a bad thing either.

Ya my point wasn't to turn BF into CSGO but there are definitely some aspects they can take from competitive games such as a much more clear ping system and squad communication to improve the quality of the game.

OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!
Competitive BF would probably have to be infantry-only because the vehicle balance is totally not designed for dealing with coordinated players, and without that it'd probably just CoD-but-worse.

Like just one squad of players that knows what they're doing can completely shut down the other team's ground vehicles, and if you added multiple competent squads to that then you'd get parachute stingers shutting down their air game too.

BF3 CQ is also the last time it was particularly good at small-scale infantry combat and it's just gotten progressively worse at that since.

OneEightHundred fucked around with this message at 03:13 on Dec 4, 2023

FrancisFukyomama
Feb 4, 2019

I still love that bf3/4 had unlimited range homing missiles that could strike anywhere on the map and wreck vehicles in two shots balanced only by the fact that the very basic amount of coordination needed for a soflam/javelin team was far beyond the capabilities of the average battlefield and player

Snuffman
May 21, 2004

TenaciousTomato posted:

Yeah, even in Battlefield's heyday the games weren't really considered for league play. Also agree, not a bad thing. But I do wonder if BF had Midas' Touch they'd be able to create the best mainstream infantry/vehicle game that could succeed in competitive play.

They tried with that weird mode in BF1. Squads? (did it ever get released? I playtested it a few times at EA). It wasn't very fun.

I do think their heart was in the right place, and 2 coordinated squads playing against one another with some vehicles would be way more watchable than Overwatch.

Jenny Agutter
Mar 18, 2009

There was also defuse, the 5v5 mode in BF4 that was just counterstrike.

Inspector Hound
Jul 14, 2003

Jenny Agutter posted:

There was also defuse, the 5v5 mode in BF4 that was just counterstrike.

It should probably be a standard mode, it might keep another class of player addicted and give people some tightly focused, non-deathmatch battles so they get a break from "where do I spawn in this map the size of Nevada." Maybe just call it micro-rush or something.

e yes that's kind of what breakthrough is for I know ok

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


Dr. Fishopolis posted:

Have you played it? That's what they did. I can't imagine 3 guys making a game in unity could possibly get any closer.

I have and don't get me wrong it's a phenomenal game especially for such a small studio. It's close but the player movement is still strange and game sound is somewhat odd.

jisforjosh posted:

Yeah, alpha BattleBit started with a way more lethal type of gunplay similar to Squad and then gradually got more arcadey

It's weird how the game incorporates realistic elements like having an ammo that is exclusively to specific magazines but it is becoming much more arcadey than I'd prefer.

Fuligin
Oct 27, 2010

wait what the fuck??

Battlebit is just a little too lo-fi for me. Battlefield is at least as much the spectacle for me as it is the gameplay

Philman
Jan 20, 2004

OneEightHundred posted:



BF3 CQ is also the last time it was particularly good at small-scale infantry combat and it's just gotten progressively worse at that since.

those were very cool.

hardline had some cool modes too. there were a few comunities running servers running those modes for a while, even while the rest of the game was pretty dead.

i think if hardline was branded differently it might have become its own franchise.

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"
I want to say BF4 had a competitive scene for Conquest small but the ruleset was overly restrictive (no shotguns, onky base game weapons and gadgets which even then had restrictions)

FrancisFukyomama
Feb 4, 2019

Ulio posted:

I agree this is true most of the time. I wasn't there for the launch of the games before Bad Company 1. But from BC1, 1943 and BC3 the launches were not terrible from what I remember. I remember people playing BF2 over BF 2142 as well so not sure how good BF2142 was.

Also I am excited what they do next. They did manage to make 2042 fun atleast after years of updates.

I think BF2142 was pretty good, with major incremental improvements like narrowing it down to 4 classes and guns not just having random spread even on the first shot but it was disliked bc it was otherwise just a reskin of BF2 at a time when BF2 had dozens of total conversion mods

Ulio
Feb 17, 2011


FrancisFukyomama posted:

I think BF2142 was pretty good, with major incremental improvements like narrowing it down to 4 classes and guns not just having random spread even on the first shot but it was disliked bc it was otherwise just a reskin of BF2 at a time when BF2 had dozens of total conversion mods

Ahh that makes sense. I remember it being on sale really quickly after it was released. I remember BF2 being played forever, I mean it's still being played now but I remember even during bad company days it had huge playerbase.

Orv
May 4, 2011
Counterpoint: 2142 was the best of the old Battlefields and I will scream about 2143 until the day I die.

Raskolnikov2089
Nov 3, 2006

jisforjosh posted:

I want to say BF4 had a competitive scene for Conquest small but the ruleset was overly restrictive (no shotguns, onky base game weapons and gadgets which even then had restrictions)

Where Battlefield excels (or at least used to) is in areas that aren't spectating friendly.

There was an attempt by the community to have a conquest large competitive scene for BF3, but 64 players is too much to keep track of, and for smaller scale stuff, COD and CS pretty much have that market sealed up.

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"

Raskolnikov2089 posted:

Where Battlefield excels (or at least used to) is in areas that aren't spectating friendly.

There was an attempt by the community to have a conquest large competitive scene for BF3, but 64 players is too much to keep track of, and for smaller scale stuff, COD and CS pretty much have that market sealed up.

On top of that, my most memorable moments in the series for the last 20+ years all stem from either jank, exploits, or creative use of mechanics, all things that competitive gaming clamps down on.

Hopper
Dec 28, 2004

BOOING! BOOING!
Grimey Drawer

Orv posted:

Counterpoint: 2142 was the best of the old Battlefields and I will scream about 2143 until the day I die.

And the mecha-monkey's paw curls...

Inspector Hound
Jul 14, 2003

They should promise a futuristic battlefield with mechs and high technology and then when you start it it just boots Titanfall 2

Raskolnikov2089
Nov 3, 2006

jisforjosh posted:

On top of that, my most memorable moments in the series for the last 20+ years all stem from either jank, exploits, or creative use of mechanics, all things that competitive gaming clamps down on.

Pretty much. I can just imagine the screeching about e-bushido as I destroy their tank with a jihad jeep.

Hopper
Dec 28, 2004

BOOING! BOOING!
Grimey Drawer
Killing people while donning the LGBTQ flag with feminist fist logo never failed to enrage.

But jumping off a roof straight into the seat of a tank was also awesome.

Hopper fucked around with this message at 19:53 on Dec 5, 2023

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FrancisFukyomama
Feb 4, 2019

Hopper posted:

Killing people while donning the LGBTQ flag with feminist fist logo never failed to enrage.

But jumping off a roof straight into the seat of a tank was also awesome.

I remember in BF3 days goons invaded a “free speech no sjws” server with everyone using Obama emblems and calling people crackers

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