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Martytoof
Feb 25, 2003

 
 


The great thing about Battlefield is that even if I’m poo poo at 1 on 1 gunplay, I can still hold my own and help the team by being an amazing medic, or tossing down ammo or support equipment. I learned that fairly early on and not being top of the kill leaderboard never bothered me. I won’t shy away from pushing out with a group or maybe even trying to take some risks if the team ticket count isn’t dire or situation calls for it but for the most part I really do feel like I’m an important part of a conquest game, and that’s why conquest is typically my favourite game mode.

It’s the same reason I ended up loving PlanetSide 2 — if I was having a bad gun day I could always just do other things and still feel useful.

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codo27
Apr 21, 2008



The very worst vermin in the whole playerbase were those who played engineer on metro, a map with no vehicles. They probably never used a torch on the other maps either

dog nougat
Apr 8, 2009

Cawtion Ham


Repair tool kills are never not fun. I loved just finding a good hiding spot w/ an ammo crate nearby and just tooling around in the eod bot and flanking and torching dudes. Extra fun killing the occasional unaware vehicle.

Martytoof
Feb 25, 2003

 
 


codo27 posted:

The very worst vermin in the whole playerbase were those who played engineer on metro, a map with no vehicles. They probably never used a torch on the other maps either

If you get no joy from piloting an EOD bot behind a Metro sniper who's parked in the back of the tunnels picking off people on the stairs then I just don't think we'll ever see eye to eye :haw:

explosivo
May 23, 2004

Fueled by Satan



Does BF4 work with streaming services like GeForce now? I can't remember if origin was supported.

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"


explosivo posted:

Does BF4 work with streaming services like GeForce now? I can't remember if origin was supported.

It's not on GeForce Now, not sure on others. EA is working in their own streaming service.

https://www.nvidia.com/en-us/geforce-now/games/

Raskolnikov2089
Nov 3, 2006

Schizzy to the matic

codo27 posted:

The very worst vermin in the whole playerbase were those who played engineer on metro, a map with no vehicles. They probably never used a torch on the other maps either

Why wouldn't you use the only class with good close quarter weapons (PDWs) in a close quarter map?

Shrimp or Shrimps
Feb 14, 2012




Raskolnikov2089 posted:

Why wouldn't you use the only class with good close quarter weapons (PDWs) in a close quarter map?

I just played a team dm map on the aircraft carrier where I thought just this and tried the MPX. Couldn't hit anything for some reason and went back to the AN-94. Plus reviving was important for TDM.

But yeah I'm gonna start trying out all the PDWs more since I've never played with them much. I always just stuck with the carbines.

ScootsMcSkirt
Oct 29, 2013





ive been rocking the p90 a lot recently and it feels pretty drat good. 50 rd mags are great for any cqc weapon and if you slap a heavy barrel on it you can headshot dudes at some crazy ranges for a PDW

Raskolnikov2089
Nov 3, 2006

Schizzy to the matic

Shrimp or Shrimps posted:

I just played a team dm map on the aircraft carrier where I thought just this and tried the MPX. Couldn't hit anything for some reason and went back to the AN-94. Plus reviving was important for TDM.

But yeah I'm gonna start trying out all the PDWs more since I've never played with them much. I always just stuck with the carbines.

P90 isn't as good as it was in BF3 but it's still beastly. Silencer, laser and acog and you're good.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

I like the P90, but I lost like every relatively close up firefight that didn't have the other party already distracted, which is a bit of a bummer.

Granted most people were using assault rifles, but meh.

Laserface
Dec 24, 2004



the CQ maps were tons of fun to play recon with TUGS everywhere and shotgun blasting through walls to get people

Inspector Hound
Jul 14, 2003



I will never understand how to use the an-94

Julius CSAR
Oct 3, 2007

Switches Set



2 round burst, heavy barrel, and a 4x sight

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Inspector Hound posted:

I will never understand how to use the an-94

Very carefully.

Kibayasu
Mar 28, 2010



Inspector Hound posted:

I will never understand how to use the an-94

As much as it seems besides the point, you just don’t use the burst. Burst modes barely have a use in actual guns much less video games. Does that turn the gun into just another slow firing AR? Yep.

It did have a point in Bad Company 2 where you were allowed to shoot the 2 rounds (almost) as fast as you could click but you’re as likely to just not shoot when you expected to in BF4.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:


Kibayasu posted:

As much as it seems besides the point, you just don’t use the burst. Burst modes barely have a use in actual guns much less video games. Does that turn the gun into just another slow firing AR? Yep.

It did have a point in Bad Company 2 where you were allowed to shoot the 2 rounds (almost) as fast as you could click but you’re as likely to just not shoot when you expected to in BF4.
Note: Don't listen to this guy because the AN-94 has literally twice the RoF in burst as it does in full auto (1200RPM versus 600).

Also in BF4 the burst fire does have a niche in that the first shot recoil multiplier on guns is applied on the final round of the burst, instead of the first one, which makes it noticeably easier to control at range. I personally don't bother most of the time because I hate cycling through the fire modes constantly but if you're firing short bursts at someone it's actually technically optimal to switch to burst mode first.

Kibayasu
Mar 28, 2010



If you weren’t artificially limited by the game in how fast you were allowed to fire the burst the RPM would matter but you are so it doesn’t.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:


Kibayasu posted:

If you weren’t artificially limited by the game in how fast you were allowed to fire the burst the RPM would matter but you are so it doesn’t.
It literally doesn't do this

source: me using way too much M4 and M16A4

Jenny Agutter
Mar 18, 2009



big blog post for BF2042 up
https://www.ea.com/games/battlefield/battlefield-2042/news/battlefield-briefing-answering-your-reveal-questions

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"



https://www.youtube.com/watch?v=pmDmE0AssaU

Mordja
Apr 26, 2014



Hell Gem

Confirmed then, you can still have both a Primary and an AT weapon after all, instead it'll take your med/ammo crate slot. Honestly still not feeling the whole Specialists system over actual classes since it means most people will probably just take whatever the current "best" gun is and a rocket launcher. Also: if it's just going the COD route and letting you fully customize your loadout, why even have Specialists at all instead of letting you completely make your character from scratch?

Perestroika
Apr 8, 2010




Still rather leery about everybody having access to rocket launchers all the time, the other gadgets better be very good to present a proper opportunity cost.

That said, having played BF4 again recently, I'd legitimately forgotten how vehicle-heavy maps were basically 70% Engineer anyway.

Kibayasu
Mar 28, 2010




quote:

WILL ALL PLAYERS HAVE RPG’S / SRAWS / SMAWS?

All Specialists now have the ability to fully customize their Loadout, which means you have to make a choice about your focus on the battlefield. For example, you could opt for a Carl Gustaf M5, which is a unguided rocket launcher effective against vehicles at mid range. Or would you instead like an anti-air approach via the FIM-33 AA Missile? Choosing a more explosive approach for your Equipment slot would mean you won't be able to carry a Medical Crate, or a Supply Crate, and thus leaves you without health or ammo replenishing options. So choose wisely.

Whenever we introduce a feature such as Loadouts, we also think about balancing the individual mechanical elements, such as missile ease of use, or range and effectiveness against vehicles or infantry. We then also introduce counters and scenarios, such as against rocket launchers, where you may have been better off picking something else. Battlefield is all about player choice and freedom to play however you want, and your decisions are vital to your squad and ultimately, team's success.

In other words: Yes, yes they will.

Space Jam
Jul 22, 2008



The AI soldiers being used to fill empty space in 128 player matches seems iffy, like why bother? I guess they can help make a match feel more full, but they’re probably going to be borderline worthless and have no actual value to helping the team. Kind of like most battlefield players then, I guess.

Au Revoir Shosanna
Feb 17, 2011

i support this government and/or service

lol rip ammo crates

Clavavisage
Nov 12, 2011


Space Jam posted:

The AI soldiers being used to fill empty space in 128 player matches seems iffy, like why bother? I guess they can help make a match feel more full, but they’re probably going to be borderline worthless and have no actual value to helping the team. Kind of like most battlefield players then, I guess.

You wouldn't want to have a break in the nonstop sound of rockets/nades exploding even though you can't find anyone to shoot in the huge maps

FAUXTON
Jun 2, 2005

hope you're doing well


Space Jam posted:

The AI soldiers being used to fill empty space in 128 player matches seems iffy, like why bother? I guess they can help make a match feel more full, but they’re probably going to be borderline worthless and have no actual value to helping the team. Kind of like most battlefield players then, I guess.

if they have the advantage of calculating exactly how much they need to lead aircraft with unguided launchers to nail them reliably that would be cool

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Clavavisage posted:

You wouldn't want to have a break in the nonstop sound of rockets/nades exploding even though you can't find anyone to shoot in the huge maps

Excuse me, did you not read the post?

They call in vehicles (which implies they can use them) and revive other players.

The latter alone makes them twice as valuable as the average pubbie.

Clavavisage
Nov 12, 2011


Yami Fenrir posted:

Excuse me, did you not read the post?

Nah. This is :dice: we're talking about here.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Clavavisage posted:

Nah. This is :dice: we're talking about here.

I'd still take bots that play the objective, revive other players and engage vehicles over the average long-range sniper.

Only one contributes to the team and it certainly isn't the sniper.

Raskolnikov2089
Nov 3, 2006

Schizzy to the matic

Yall missed the most important part. DICE confirmed you can attach c4 to the robot dog.

also:

"Use of the [vehicle] call-in system is dependent on map, mode and will have a specific budget assigned to each team."

Pubbies going to blow through that budget in the first 2 minutes of the round getting to their favorite sniper spots.

Raskolnikov2089 fucked around with this message at 16:09 on Jul 14, 2021

Perestroika
Apr 8, 2010



Raskolnikov2089 posted:

Yall missed the most important part. DICE confirmed you can attach c4 to the robot dog.

also:

"Use of the [vehicle] call-in system is dependent on map, mode and will have a specific budget assigned to each team."

Pubbies going to blow through that budget in the first 2 minutes of the round getting to their favorite sniper spots.

Yeah, the only way that'll work if there's an additional per-squad limit, or perhaps if the points refresh so that they're more of a spawn rate-limiter rather than a hard lifetime cap.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!




Maybe some kind off sniper budget, with a shot clock where you actively start losing points if you haven't done a helpful thing lately

Infidelicious
Apr 9, 2013


pretty sure it's just gonna work like Battlefront or BF5 where you get points to buy things by not sucking.

Mr. Pardiggle
Jul 31, 2010




Buglord

Symetrique posted:

Yeah, if you need replacement fans just look up Josh's webstore by searching jisforjosh on onlyfans.com

This goon speaks the truth. I replaced my 1070 fans with this site.

Space Jam
Jul 22, 2008



AI players will probably put a stop to that weird feeling you get in this game after winning a match then starting a new one, spawning in and finding nobody on the other team because they all quit.

Sab669
Sep 24, 2009



I'm curious how the server browser will display these bots. Will every server display 128/128, and then just kill bots as players load in? Or will it show 91/128 and then you load in and there's 46 dudes on one team and 45 dudes + a bot on another?

codo27
Apr 21, 2008



Space Jam posted:

AI players will probably put a stop to that weird feeling you get in this game after winning a match then starting a new one, spawning in and finding nobody on the other team because they all quit.

AKA the SSD effect which shouldn't be apparent anymore in TYOOL 2021 with even (current gen) consoles having them. I'm against bots, and by the sounds of that article they'll probably be in literally every match. Not cool.

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Space Jam
Jul 22, 2008



Sab669 posted:

I'm curious how the server browser will display these bots. Will every server display 128/128, and then just kill bots as players load in? Or will it show 91/128 and then you load in and there's 46 dudes on one team and 45 dudes + a bot on another?

They’ll probably not tell you how many bots are in the match until you’re in it, so the latter I would guess. And then change it a year after release when players bitch loud enough. That seems to be how DICE handles server browser issues.

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