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Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

fool of sound posted:

I'm not sure why it needs to be private but ok. I don't understand why you thinking the framing is weird.

We'll discuss it tomorrow.

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redneck nazgul
Apr 25, 2013
I don't see the value in turbo-ing Cube right now.

My night was wholly uneventful for anyone wondering.

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

redneck nazgul posted:

Alternatively, scum keeps the eccocop alive because there's a certain degree of ambiguity in the results and flipping Box removes that doubt.

That's pretty handily outweighed by the risk of allowing at worst three players to get confirmed as town and tightening a nasty mech box up.

For Box per the eccocop info request: I don't know what name the role might go by on mafiawiki or other sites, but the general conceit of the role is that you pick multiple players and get told if at least one of them is scum or if none of them are. It's very powerful; you can either confirm a bunch of people at once or create a thunderdome via process of elimination like we're seeing in this game (or both if you live long enough). An eccocop that picked only town players and lived to tell the tale could quickly form something called a fixed majority, which is what it's called when there are so many confirmed town that scum cannot kill them all before town vote them out. SA games by design don't really permit those to get formed easily via mechanics since there's no real way for scum to play around them, but all the same, even a single eccocop shot that gets three players confirmed town would put scum in a bad spot; those are people who won't get voted out and have to get killed first, because not doing that will result in a towncore developing that proceeds to rule out suspects until the scum are caught.

Toalpaz
Mar 20, 2012

Peace through overwhelming determination

fool of sound posted:

box claimed that ecco cop was a n0 one shot so no masterminding it out

you actually can easily mastermind it out using core gameplay mechanics

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

redneck nazgul posted:

I don't see the value in turbo-ing Cube right now.

My night was wholly uneventful for anyone wondering.

Is there anything in particular that you wanna talk about with the time we have? I think you were the last person to check in and with nobody having anything interesting to report from last night I got nothin' else beyond "vote Cube, he's scum".

redneck nazgul
Apr 25, 2013

Ignatius M. Meen posted:

That's pretty handily outweighed by the risk of allowing at worst three players to get confirmed as town and tightening a nasty mech box up.

If you've got a full town result from a three person Eccocop, scum should just kill the targets. Killing the Eccocop actually clears those people, after all.

If there's a non-town result, scum can work to steer the vote along those lines and get town credibility by pointing to the Eccocop result and defending the claimed player. The fact that the Eccocop isn't a definitive "this person is scum" result helps defend the identified scumbuddy with ambiguity unless every other part of the result is dead. If scum can steer multiple miseliminations at the cost of one scum buddy, that's a trade they should take every single time.

mollyohreally
Jan 10, 2020

no problem with voting cube but I don't think we really need to end the day yet.
whether or not cube is scum theres gotta be a couple other scum out there. I was fully townreading iggy earlier and still mostly town lean but i don't love the desire to just end the day with 2 full real days left

Toalpaz
Mar 20, 2012

Peace through overwhelming determination

mollyohreally posted:

no problem with voting cube but I don't think we really need to end the day yet.
whether or not cube is scum theres gotta be a couple other scum out there. I was fully townreading iggy earlier and still mostly town lean but i don't love the desire to just end the day with 2 full real days left

with lots of mafia experience under my belt, i find debating more than the next execution is disruptive to play.

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

redneck nazgul posted:

If you've got a full town result from a three person Eccocop, scum should just kill the targets. Killing the Eccocop actually clears those people, after all.

If there's a non-town result, scum can work to steer the vote along those lines and get town credibility by pointing to the Eccocop result and defending the claimed player. The fact that the Eccocop isn't a definitive "this person is scum" result helps defend the identified scumbuddy with ambiguity unless every other part of the result is dead. If scum can steer multiple miseliminations at the cost of one scum buddy, that's a trade they should take every single time.

Alright let me scope out the horror idea for you:

13 players, 3 scum, 1 eccocop that also has a N0 special.

D1. Eccocop (P1) claims players 2, 3, and 4 are town. Player 5 is booted and is town, N1 ends with Player 2 being killed.

D2. P1 claims players 5, 6, and 7 are town. Player 8 is booted and is town, N2 ends with Player 3 being killed.

D3. P1 claims they scanned players 9, 10, and 7 and they're all town. Players 11, 12, and 13 are voted one by one over the next three days (assuming they don't ask for a mercy end).

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

Ignatius M. Meen posted:

Alright let me scope out the horror idea for you:

13 players, 3 scum, 1 eccocop that also has a N0 special.

D1. Eccocop (P1) claims players 2, 3, and 4 are town. Player 5 is booted and is town, N1 ends with Player 2 being killed.

D2. P1 claims players 5, 6, and 7 are town. Player 8 is booted and is town, N2 ends with Player 3 being killed.

D3. P1 claims they scanned players 9, 10, and 7 and they're all town. Players 11, 12, and 13 are voted one by one over the next three days (assuming they don't ask for a mercy end).

If instead scum killed P1 on N1, they don't end up getting boxed in and then while yes, those players are confirmed, those are the only players that get confirmed instead of... all of them.

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

mollyohreally posted:

no problem with voting cube but I don't think we really need to end the day yet.
whether or not cube is scum theres gotta be a couple other scum out there. I was fully townreading iggy earlier and still mostly town lean but i don't love the desire to just end the day with 2 full real days left

If you've got ideas you want to talk about, now is the time. I feel like I've gotten everything there is to get out of the day as far as my own brain's concerned, nobody's come forward with any game-changing claims from last night, and this feels like a slam dunk.

redneck nazgul
Apr 25, 2013
Sure, I'll play your game. Let us assume a spherical Eccocop.

In your hypothetical where an Eccocop isn't a one-shot, has free reign to just clear people, isn't roleblocked or redirected, somehow doesn't hit scum until the very end, and isn't dunked by the town going "uh huh you never get a useful result this is clearly a gambit", yeah, maybe scum should have hit them sooner.

However, that's not the game we're in. For starters, we have a non-town result which complicates it. Secondly, as far as I can tell, this isn't a french vanilla setup to show off the power of the Eccocop. Third, instead of a thought experiment where people play optimally, we're on Something Awful where dumb jerks like me exist and gently caress up games by existing.

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

Ignatius M. Meen posted:

Alright let me scope out the horror idea for you:

13 players, 3 scum, 1 eccocop that also has a N0 special.

D1. Eccocop (P1) claims players 2, 3, and 4 are town. Player 5 is booted and is town, N1 ends with Player 2 being killed.

D2. P1 claims players 6, 7, and 8 are town. Player 9 is booted and is town, N2 ends with Player 3 being killed.

D3. P1 claims they scanned players 10, 7, and 8, and they're all town. Players 11, 12, and 13 are voted one by one over the next three days (assuming they don't ask for a mercy end).

Stupid mistakes, but you get the idea. If scum manage to convince the town to boot the eccocop D2 somehow (lol), that confirms players 4-8 as town and leaves players 9-13 in the voting zone come the next day. That's 5 players with three of them being definitely scum, bad odds.

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

redneck nazgul posted:

Sure, I'll play your game. Let us assume a spherical Eccocop.

In your hypothetical where an Eccocop isn't a one-shot, has free reign to just clear people, isn't roleblocked or redirected, somehow doesn't hit scum until the very end, and isn't dunked by the town going "uh huh you never get a useful result this is clearly a gambit", yeah, maybe scum should have hit them sooner.

However, that's not the game we're in. For starters, we have a non-town result which complicates it. Secondly, as far as I can tell, this isn't a french vanilla setup to show off the power of the Eccocop. Third, instead of a thought experiment where people play optimally, we're on Something Awful where dumb jerks like me exist and gently caress up games by existing.

You were the one who started with a clean slate blanket delineation that scum are better off killing the targets over the eccocop in a scenario where three people get cleared. I'm just saying that without any caveats in play, no they aren't. Fact is, by doing that they soft-confirm the eccocop too even in the case of a one-shot.

redneck nazgul
Apr 25, 2013
Iggy, do you know who else can pick three random dudes out of the game, say that they're all town, and have a convincing Eccocop result?

Scum.

I'm going to try this in my next scum game do not quote me on this or make me an eccocop just to spite me here okay bye

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

redneck nazgul posted:

Iggy, do you know who else can pick three random dudes out of the game, say that they're all town, and have a convincing Eccocop result?

Scum.

I'm going to try this in my next scum game do not quote me on this or make me an eccocop just to spite me here okay bye

Totally! Same way scum cops can claim they scanned people as town. The process of exclusion applies to them as well though - if they clear too many people numbers-wise, or they mysteriously have trouble getting more results when they'd approach that outcome, or they end up claiming a hit that then can't be explained because of other jerks screwing things up, they get booted. Same as the process for booting a regular cop after everyone's come back as town to confirm whether they were the scum all along or there's a godfather.

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

As you mentioned, though, that's not what we're dealing with. If we booted Cube and Sparkly and they both flipped town, that'd be a pretty solid argument for tossing Miracle Box next, wouldn't you agree?

redneck nazgul
Apr 25, 2013

Ignatius M. Meen posted:

As you mentioned, though, that's not what we're dealing with. If we booted Cube and Sparkly and they both flipped town, that'd be a pretty solid argument for tossing Miracle Box next, wouldn't you agree?

If we miselim three days in a row, sure, but I'm also inclined to just give the game to scum at that point if the town is that willing to chase a N0 result for that long. :shrug:

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

Also....

redneck nazgul posted:

I'm going to try this in my next scum game do not quote me on this or make me an eccocop just to spite me here okay bye

I'm the kind of jerk who will totally quote this later. Fair warning!

Hal Incandenza
Feb 12, 2004

Cubes expanded claim was not what I thought it would be, posting today is significantly worse than yesterday

yuming
Feb 26, 2008

dance dance dance

Hal Incandenza posted:

Cubes expanded claim was not what I thought it would be, posting today is significantly worse than yesterday
Agree, the eternal -1 is bad news too

Zoya
Jun 12, 2023

echoes of a distant past,
bodies die but voices last.
once were held within a cell,
your mind is where these voices dwell.




mollyohreally posted:

hmmm

##vote mbox

dodgy reactions as iggy quoted above

:goofy::goofy::goofy:

Zoya
Jun 12, 2023

echoes of a distant past,
bodies die but voices last.
once were held within a cell,
your mind is where these voices dwell.




toal/fos/molly/cube scumteam lock em n shock em

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

Zoya posted:

toal/fos/molly/cube scumteam lock em n shock em

I could vibe with this, but in terms of booting priority I'd go with Cube/molly/FoS/toal.

mollyohreally
Jan 10, 2020

Ignatius M. Meen posted:

If you've got ideas you want to talk about, now is the time. I feel like I've gotten everything there is to get out of the day as far as my own brain's concerned, nobody's come forward with any game-changing claims from last night, and this feels like a slam dunk.

sorry I got sucked into crusader kings iii but I agree I think we are probably not getting much more discussion atp.
##vote cube

Somberbrero
Feb 14, 2009

ꜱʜʀɪᴍᴘ?
Votecount for Day 2

🟢🟢🟢🟢🟢🟢🟢 CubicalSucrose (7): Zoya, Zoya, Zoya, emSparkly, yuming, Toalpaz, Ignatius M. Meen, fool of sound, mollyohreally
⚪⚪⚪⚪⚪⚪🟢 Hal Incandenza (1): fool of sound, fool of sound, shwinnebego
⚪⚪⚪⚪⚪⚪🟢 fool of sound (1): redneck nazgul
⚪⚪⚪⚪⚪⚪🟢 emSparkly (1): CubicalSucrose, yuming, yuming, Toalpaz, Toalpaz, fool of sound, fool of sound
⚪⚪⚪⚪⚪⚪⚪ Miracle Box (0): mollyohreally, mollyohreally


Not voting: Hal Incandenza, Miracle Box

With 12 alive, it's 7 votes to execute. The current deadline is December 07th, 2025 at 6 p.m. CST -- that's in about 1 day, 6 hours.


It took them longer than it should have to notice Silas was gone. Callum had assembled a palatable, if vermouth-forward beverage, and spirits were high, if just for the moment.

No one saw him stand. No one saw him leave. One moment he was sitting on an overturned crate, rubbing at his taped wrists and staring at the flickering lights overhead; the next moment there was just empty space where he’d been, a wet outline on the concrete where his boots had rested. For a while, the crew argued quietly about when they’d last spoken to him, each swearing they’d heard him mutter something or shift his weight only minutes prior. But none of the recollections matched. Lennox was the first to get up and check the stairwell, Armand went through and checked all the rooms that were still stripped down to studs. Nothing. Just the stale, sour-sweet air and the hum of lights working themselves to death.

Then the walkie on Tamsin’s hip crackled.
“--lo?”
Static swallowed the sound, then spat it back.
“Hello? You all there? It’s Belle, over.”

The room froze. Tamsin pressed the button carefully, like the plastic might bite her.

“Silas? Where are you?”

“You’re supposed to say ‘over’ when you’re done speaking, we talked about this. I’m fine,” he said, but it didn’t sound fine. The words felt stretched, thinned out by distance, as though they’d traveled through water before reaching here. “Got turned around, that’s all. Water rose faster down here. Don’t come looking, not safe. I’ll catch up when it drops. Over.”

They exchanged glances. Callum frowned. Marlow shook their head, mouthing ‘down where?’ There was no “down” left. Everything below was drowned. Paloma tapped their walkie as if they were double-checking reality.

“Silas, can you describe where you are?”

A pause.

Then: “...it’s dark. Real dark. But I can hear the building. You hear it too, right? The–”

Static again, then a long rush of sound like breath through a flooded pipe.

“Silas?”

“I’m fine, don’t worry,” he repeated. The exact same cadence, the exact same tone. “Over.” Someone else had turned off their walkie, but his voice had come through it just as clear.

They tried to return to the work of staying alive, the sorting of supplies, the whispered arguments about elevation and structural integrity. Something was wrong with the space, they all could agree on that much. How was it possible they still had power on this floor? Wasn’t the place abandoned? The paintings on the wall seemed to grin toothily over their consternation, though the crew proved too busy to notice.

That was not the only change that went unnoticed, at first. An object stood near the midpoint of the mezzanine, where an empty patch of floor had been only minutes earlier: a towering wooden cabinet draped in damp black velvet, the fabric pulled back just enough to reveal a chain biting deep into the warped wood. The heavy chain links glistened like they’d just been submerged.

The walkie crackled again.

“Don’t worry about me,” Silas murmured.

His voice was fainter now.

“Just keep going, over and out.”



Cubical Sucrose, Silas Belle, ??? ?????? was executed on day two!

night actions please. I have a lot happening this weekend so there may be a delay in resolution.

Somberbrero
Feb 14, 2009

ꜱʜʀɪᴍᴘ?
There was a sense of anticipation in the damp air as the crew waited for some kind of signal. It seemed plausible enough then that this was the sort of situation one could wait out. All of them had experienced the perils of impatience at some point in their career, oftentimes the best course of action was to simply stay put and wait for fortune to shift in your favor. Unfortunately, this was not the case in this particular instance. Would it have made a difference had they known though, or was their fate already written in stone? I dunno man, I just work here.

“Where’s Lennox?”

The question hung in the air, invoking only silence as each other member of the crew expected someone else to answer. Surely no one else could have vanished, they were all here just moments ago. When it became clear no one had the answer, Callum swore and started giving directions.

They swept the mezzanine together before doubling-back to the stairwell. It was Tamsin who spotted the pattern as she shone her flashlight back and forth. There were fresh, damp tracks on the floor, just barely visible, leading towards the elevators. More present was the faint chemical odor of formaldehyde, but they simply did not have time to examine how that could be. As they approached the elevator bank, they paused. The steps went right up to the central elevator door, but there was no power.

For a moment, they argued and shuffled around, before the enterprising Dev stepped up and pressed the central ‘up’ button. The light above the middle door shone and a distorted chime played out as the doors parted and a wave of pitch-black water rolled out. It was thick and viscous, almost more of a pudding, that sloped forward lazily across the floor, giving the crew plenty of time to step back. As the elevator emptied, the sitting form of Lennox was revealed. Those who didn’t recoil in shock noticed that the water seemed to be flowing directly out of their open mouth, as if they had been pumped full of it.


yuming, Armand Gaultier, Town Vanilla, died night two!

Calder shuffled forward, muttering darkly before calling out “Armand, give me a hand here. If he’s waterlogged he’s going to be hell to move.”

No one stepped forward.

“Hey, where is Armand anyway?”

The careful, organized search party died there, as they realized there was another member of the crew missing and they all sprung into action, too late. They heard Armand before they found him. Back by the bar, there was a strange rhythmic noise audible all the way over here. Thump. Thump. CLANG. Thump. Thump. CLANG.

Armand was walking in a circle, the prying edge of two crowbars lodged into both sides of his head. He would take a few steps, then fall forward to the ground in a clatter of noise. Blood was leaking in steady droplets, forming little ant-like dot patterns upon the ground as he turned in a spiral pattern.

“Jesus Christ,” Meredith muttered as she stepped forward. “Armand, look at me. Tell us who did this to you.”

Armand did stop, turning towards Meredith. He pointed at himself, smiled, and fell to the floor. As he did, the crowbars caught the floor at a curious angle, and his skull simply came apart in a flood of dirty brown water and brain matter that washed out across the carpet.


zoya, Lennox Ray, Town Vanilla, died night two!


:siren: CubicalSucrose may continue to post in the thread, but cannot vote. :siren:




yuming - Armand Gaultier - You felt most at ease under the water. Tasks were clear down there, even if they weren’t always easy. Train rookies on their first dive, untangle a prop, drag a body out of the mud, you knew what was expected. On land, your steps were hesitant, unsure. There was never any real feedback that you were doing what you were supposed to be doing. You felt like one of those flatfish, the ones deep down in the ocean that would pop if they weren't under pressure.

Maybe that was why you started saying yes to side jobs. It didn’t feel like crime, not exactly. If you got caught you’d be arrested, sure, but most of it was just opening a door no one else could reach. Some of the riverfront properties had old access tunnels, caves, or even underground docks that were rarely monitored. Holdovers from a bygone era, too impractical to use, too expensive to seal.

You noticed how often the wealthy held onto things like that, and Selkirk’s was no different. By the time you finished your third dive that night your arms were leaden from hauling bags through the flooded halls. The water was foul, thick with silt and debris. Visibility was almost zero. If you didn’t know where you were going, you’d never find a thing.

On one of your last runs, you lifted a sealed case marked on the manifest as a Fabergé egg. You weren’t so sure. The thing inside was red and smooth, decorated with gilded filigree that looked as though it were added-on after the fact. Whatever it was, someone wanted it badly enough to put it on your list.

As you kicked back toward the stairwell, you felt it before you saw it, an instinct sharpened over years underwater. You turned, slow and cautious. The silt behind you was alive with motion, disturbed by more than just your passage. Shapes shifted in the murk. Then you saw yourself, grinning back at you.

The face was wrong. Silt leaked steadily from its eyes, clouding the water. Its lips moved. You couldn’t hear it, not through the water, but you knew how to read lips. It was telling you to take off your mask, that you didn’t need it anymore once you drank of his river.



Zoya - Lennox Ray - You weren’t great with other people. Your childhood and adolescence had been one misunderstanding and humiliation after another. It was like everyone around you was speaking some kind of coded language, you were stuck trying to translate every interaction in real-time. By the time you moved freshman year of high school, you had started to put the pieces together. You still didn’t understand people, their messy motivations and intents, but you had observed enough to blend in. Whether or not people realized it, they all had

You paced through the semi-finished basement of your humble one-story ranch style home, practicing your lines. On each side of the room, there were thick glass panes containing ant farms, each a different species. The ants made you feel calm, they had since you were a child, watching them on the playground. Their communication was direct, chemical, undeniable, so powerful that it defied reality at times. You watched the nature special where they showed off the ants covered in oleic acid, still alive and taken into their graveyard willingly, as even the living ants seemed convinced they were no longer alive.

That was not your experience with talking to other humans growing up. To them, communication seemed to be a game, one that everyone had the rules to except you. Childhood had been one long string of embarrassing incidents and misunderstandings, but you learned from them. By the time you moved at the start of high school, you found that no one at your new school noticed how strange you were. It took work, of course. You kept a little notepad with all the details in your back pocket, adding new rules as you discovered them. Instead of spraying chemical trails, people applied symbols and gestures into their language, ones you were able to decode and imitate to great success. Despite this, you felt most comfortable when you were alone and the mask could drop.

You found yourself working sales, to your horror you were quite good at it and well liked. When you caught the warehouse team ‘losing’ some product through the side door, they offered to cut you in. You even helped keep things running, handling ‘client’ interactions whenever they were necessary. The job didn’t last that long, but your underground connections did. Doing the math, you realized you could compartmentalize the stressful parts of your life into one solid mass, one where you could earn enough money to someday never have to talk to anyone ever again if you didn’t want to. You didn’t think of yourself as a thief, or a confidence man, it was all just sales.

You were running recon across the auction house, stepping through locked doors by way of a clipboard and pen. It was a familiar routine, this time you were a building inspector hired by the historical society to assess whether any repairs were necessary. Note the exits, note the cameras, note the basement access, note the electrical supply, you practically were doing a real inspection. You were practicing every part of the interaction in your head, the same way you practiced any human interaction when possible, when you noticed something peculiar. You couldn’t put your finger on it immediately, but realized it was a lack of motion that made you uneasy. All the ants in their farms had stopped moving, and were staring at you, pincers moving soundlessly. They kept at it until you awoke the next day.

Weeks later, you were helping haul crates of antiques out from the flooded annex onto your boat. As you passed the crate off to another member of the crew, you noticed a lone ant crawling across the top, a survivor of the flood. It made the same soundless gesture, its mandibles wiggling and its gaze locked on you, as your partner carried the crate away.



Votecount for Day 3



Not voting: emSparkly, fool of sound, Hal Incandenza, Ignatius M. Meen, Miracle Box, mollyohreally, redneck nazgul, shwinnebego, Toalpaz

With 9 alive, it's 5 votes to execute. The current deadline is December 09th, 2025 at 9 p.m. CST -- that's in about 1 day, 21 hours.

CubicalSucrose
Jan 1, 2013

Phantom my Opera and call me South Park: Bigger, Longer, & Uncut

Ignatius M. Meen posted:

Alright let me scope out the horror idea for you:

13 players, 3 scum, 1 eccocop that also has a N0 special.

D1. Eccocop (P1) claims players 2, 3, and 4 are town. Player 5 is booted and is town, N1 ends with Player 2 being killed.

D2. P1 claims players 5, 6, and 7 are town. Player 8 is booted and is town, N2 ends with Player 3 being killed.

D3. P1 claims they scanned players 9, 10, and 7 and they're all town. Players 11, 12, and 13 are voted one by one over the next three days (assuming they don't ask for a mercy end).

I mean sure if you're assuming no GFs were included in the setup.

CubicalSucrose
Jan 1, 2013

Phantom my Opera and call me South Park: Bigger, Longer, & Uncut

Vote for, and I cannot stress this enough, confirmed non-town emSparkly today.

CubicalSucrose
Jan 1, 2013

Phantom my Opera and call me South Park: Bigger, Longer, & Uncut

CubicalSucrose posted:

Vote for, and I cannot stress this enough, confirmed non-town emSparkly today.

Or MB I guess but I worked myself over to a non-scumMB assumption late D1 and I don't see any reason to change that.

CubicalSucrose
Jan 1, 2013

Phantom my Opera and call me South Park: Bigger, Longer, & Uncut

Double VT flip is interesting. That makes more sense with my role and non-town emSparkly's claimed role. I expected a Toal death last night.

CubicalSucrose
Jan 1, 2013

Phantom my Opera and call me South Park: Bigger, Longer, & Uncut

Somberbrero posted:

Votecount for Day 2

🟢🟢🟢🟢🟢🟢🟢 CubicalSucrose (7): Zoya, Zoya, Zoya, emSparkly, yuming, Toalpaz, Ignatius M. Meen, fool of sound, mollyohreally
⚪⚪⚪⚪⚪⚪🟢 Hal Incandenza (1): fool of sound, fool of sound, shwinnebego
⚪⚪⚪⚪⚪⚪🟢 fool of sound (1): redneck nazgul
⚪⚪⚪⚪⚪⚪🟢 emSparkly (1): CubicalSucrose, yuming, yuming, Toalpaz, Toalpaz, fool of sound, fool of sound
⚪⚪⚪⚪⚪⚪⚪ Miracle Box (0): mollyohreally, mollyohreally


Not voting: Hal Incandenza, Miracle Box

With 12 alive, it's 7 votes to execute. The current deadline is December 07th, 2025 at 6 p.m. CST -- that's in about 1 day, 6 hours.


emSparkly, (Toal?), and...Hal maybe? Hal not hammering me was weird.

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

CubicalSucrose posted:

Vote for, and I cannot stress this enough, confirmed non-town emSparkly today.

You said you'd be a stump, yet I have a masonry with you today. How exactly do you explain that?

CubicalSucrose
Jan 1, 2013

Phantom my Opera and call me South Park: Bigger, Longer, & Uncut

Ignatius M. Meen posted:

You said you'd be a stump, yet I have a masonry with you today. How exactly do you explain that?

Somber mod discretion I guess? I'm not really sure.

Confirming that yes, Iggy seems to have masonized me today.

CubicalSucrose
Jan 1, 2013

Phantom my Opera and call me South Park: Bigger, Longer, & Uncut

Scum, please target me tonight with your night kill I guess.

redneck nazgul
Apr 25, 2013
Nah. We can wait for Cube to flip properly before we do anything about emSparkly.

CubicalSucrose
Jan 1, 2013

Phantom my Opera and call me South Park: Bigger, Longer, & Uncut

redneck nazgul posted:

Nah. We can wait for Cube to flip properly before we do anything about emSparkly.

Imagine that I took a picture of the last page of Ender's Game and I modified the word 'He' to say 'They' on the last sentence where it says "He looked a long time." and also I scratched out 'looked' and wrote 'waited.' You can see that this gimmick is much less good than I had originally thought about in my head and that's why you're getting this text description vs. me actually getting off the couch and doing it.

Toalpaz
Mar 20, 2012

Peace through overwhelming determination
oh you're a stump, thats part of your ability? idk thats pretty alignment neutral.

Toalpaz
Mar 20, 2012

Peace through overwhelming determination
i mean i guess it is more town than scum, but it would be outrageous if we misexed emsparky because of your stump power.

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Toalpaz
Mar 20, 2012

Peace through overwhelming determination

redneck nazgul posted:

Nah. We can wait for Cube to flip properly before we do anything about emSparkly.

this may be the scummiest thing i've read in thread. something about it. hahaha

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