Forgotten Crypt, Round 3APending actions from last Round posted:- Hail has 12 - 4+(2xL) - hit points. She is an ally to you and an enemy to all monster types. She acts on initiative 99 each round, performing MOVE2 towards the altar (b), opening doors and springing traps if necessary. The scenario is complete when she ends her turn in a hex adjacent to the altar. If Hail is killed, the scenario is lost. ROUND REVEAL posted:All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Lina Megumin Inverse (Hand6, Discarded1, Active0, Lost1) is acting at initiative 20 with Forked Beam and Cold Fire. (Hand6, Discarded1, Active0, Lost1) 20. Lina Megumin Inverse the Orchid Spellweaver (The GoonMind) posted:
79. Master Splinter the Vermling Mindthief (dwarf74) posted:
86. Pikachu the Vermling Beast Tyrant (Kobal2) posted:
Sometime into the future... posted:DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Sep 15, 2020 10:30 |
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# ? Apr 19, 2024 01:56 |
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Flashing burst bot to move 4 to B1. Cold Fire top targeting spirits 1, 3, and 4. Consume ice for the stun. Use the bow, we might still get the battle goal with some luck. Throw Master Splinter a mic. Stun spirit 4 rather than 6, yeah? I don't think it matters either way.
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# ? Sep 15, 2020 10:46 |
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I am going to be ONE SHORT of the chest this turn, so if we want it... 1. Pikachu stam pots back these same two cards, sorry bro. (Or plans an early swap if that seems safer. See below.) 2. I stand in E3. 3. This round, there will be Cultists moving to D2 and G3. Elite zombie stays put. The other two zombies move over to the wall, standing on a coin and on G3. The Elite zombie from the previous room probably by this point face-tanks a trap (stun, right?) and the other one steps onto the door tile. 4. I plan to jump on or near the chest, late in the round, probably exactly around when I am doing it this turn. I will have a Loot 1 card ready if it makes more tactical sense for me to be near, rather than on, the chest 5. Nothing back there is a threat to anyone this round, so my own survival into next turn is guaranteed. Or we just win the scenario I leave it to you folks. e: I have not theory-crafted how the southern battle goes. dwarf74 fucked around with this message at 13:52 on Sep 15, 2020 |
# ? Sep 15, 2020 13:29 |
dwarf74 posted:The Elite zombie from the previous room probably by this point face-tanks a trap (stun, right?) Despite the funky green tile, these are simple Damage Traps. At the current Scenario Level they cause 6 damage.
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# ? Sep 15, 2020 13:33 |
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OK then the elite one stands next to me instead. Probably not significant for success/failure since I'll be tossing cards and not attacking one way or another
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# ? Sep 15, 2020 13:45 |
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dwarf74 posted:Or we just win the scenario You can move 4 to G3 (last room) and facetank/cardtank a trap, move4+jump on chest, then we win scenario with a swap even if you exhaust. E: this turn the cultists aren't attacking, the skeletons aren't moving, and 3 out of 5 spirits are stunned.
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# ? Sep 15, 2020 13:52 |
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Omobono posted:You can move 4 to G3 (last room) and facetank/cardtank a trap, move4+jump on chest, then we win scenario with a swap even if you exhaust. I used Feedback Loop first dwarf74 fucked around with this message at 13:58 on Sep 15, 2020 |
# ? Sep 15, 2020 13:56 |
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Omobono posted:Stun spirit 4 rather than 6, yeah? I don't think it matters either way. It doesn't, the skellies don't move and the cultists don't attack. We've got this one in the bag. And I don't think it's really safe to wait another turn just for the chest : this turn the enemies are playing nice. They could be giant dicks next turn. Kobal2 fucked around with this message at 14:00 on Sep 15, 2020 |
# ? Sep 15, 2020 13:56 |
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Guys, I thought those were Stun traps so I Jumped into the room per my instructions. Scurry is my 2nd card, not my 1st. So we have another round if we want the chest. I don't think I can make a convincing argument that I really was using Jump colloquially rather than explicitly dwarf74 fucked around with this message at 14:02 on Sep 15, 2020 |
# ? Sep 15, 2020 13:59 |
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Kobal2 posted:It doesn't, the skellies don't move and the cultists don't attack. We've got this one in the bag. And I don't think it's really safe to wait another turn just for the chest : this turn the enemies are playing nice. They could be giant dicks next turn. Feel free to check my homework on that, though. The only actual question is how safe the early room is. It should be safe enough for an early-round Hail swap next round. But you guys all need to survive, without her dying. Let's see what happens on all the turns before 79.
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# ? Sep 15, 2020 14:44 |
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dwarf74 posted:So we have another round if we want the chest. I don't think I can make a convincing argument that I really was using Jump colloquially rather than explicitly Fair. Seconding Kobal2's thoughts then: Kobal2 posted:And I don't think it's really safe to wait another turn just for the chest : this turn the enemies are playing nice. They could be giant dicks next turn. Splinter can drop her mic on the chest.
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# ? Sep 15, 2020 15:37 |
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At first I was thinking that it's crazy to go another round but the monsters couldn't have possibly pulled a better set of cards for us to do it. If Splinter ends this turn in K3, Cultist 1 will not move but all the other enemies will bunch up in the corner and do nothing. If we swap Hail with the Cultist that stays put before all the possible Cultist cards, I don't believe that there is a card set that can result in her getting attacked. E. Actually, I think Cultist 1 would move to D2, so maybe it doesn't quite work. We would likely have to swap with Splinter in that case, which would make A3 the better spot to end this round because Hail would be blocked by the altar. E2. And Hail is in range of the 'Target all enemies in range' card for two of the spirits. There really isn't a safe way to do it because Splinter has to move before 21 to eliminate the possibility of being immobilized but then the swap has to occur before 33 to protect Hail from the Spirits. That opens up Hail to being attacked by Corpses after the swap occurs. So I guess I talked myself out of it. Old Dun Cow fucked around with this message at 16:02 on Sep 15, 2020 |
# ? Sep 15, 2020 15:38 |
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Old Dun Cow posted:At first I was thinking that it's crazy to go another round but the monsters couldn't have possibly pulled a better set of cards for us to do it. Swap Hail in early next round with one of the enemies. No matter how early she gets there, I am still zombie bait because her initiative is still 99. LMK if there's something I'm missing. There's no situation where the zombies take their turns after I take mine. e: If done this way, Pikachu would need to swap out a cultist instead of a zombie in case the cultists Summon. Those could clog her pathing to the altar. If I am in E3, the Cultists would be in D2 and H2 after their actions. dwarf74 fucked around with this message at 16:15 on Sep 15, 2020 |
# ? Sep 15, 2020 16:12 |
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That does seem right. Next round, if Hail is swapped onto the H2 Cultist before initiative 33, she can't be attacked as long as Splinter is on E3 because all other enemies will be adjacent to Splinter. If the Cultists summon skeletons, it would arrive in G2, I think, which would still allow Hail to reach the altar with her Move 2.
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# ? Sep 15, 2020 16:41 |
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Kobal2, if you're up for it, let me know and I'll plan accordingly
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# ? Sep 15, 2020 21:17 |
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Well, let it be known you've peer pressured me into this because lord knows doing stupid things out of greed is wholly out of character for me and I would never do anything like that ever.
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# ? Sep 15, 2020 22:06 |
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Alright, well if the Vermlings are going to commit the ultimate act of hubris in this attempted cheese, then voting move to door tile and attack spirits 1, 3 and 6 with Cold Fire, consuming ice and activating Piercing Bow. Recover all discards with Major Stamina Potion Since I think it's correctly mapped out, my vote for next round is Forked Beam, Engulfed in Flames; 20. Activate Engulfed in Flames bottom and attack anything (that might die) with Beams. Hoping that we can get 2 XP out of the round if a Bones makes it to the front lines. Pitch cards as needed to avoid exhaustion. Old Dun Cow fucked around with this message at 23:57 on Sep 15, 2020 |
# ? Sep 15, 2020 23:49 |
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Old Dun Cow posted:Alright, well if the Vermlings are going to commit the ultimate act of hubris in this attempted cheese, then voting move to door tile and attack spirits 1, 3 and 6 with Cold Fire, consuming ice and activating Piercing Bow. Recover all discards with Major Stamina Potion *Chanting* Hubris, hubris, hubris, hubris. (Also seconding this))
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# ? Sep 16, 2020 03:20 |
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Orders in. I'm getting all my cards back. Again. Got plenty for the tanking to come.
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# ? Sep 16, 2020 05:33 |
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Omobono posted:*Chanting* Hubris, hubris, hubris, hubris. It's alright, it's just an entire dungeon to tank. No big.
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# ? Sep 16, 2020 07:05 |
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That's what choke points are for!
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# ? Sep 16, 2020 13:00 |
Forgotten Crypt, Round 3BPending actions from last Round posted:- None! 20. Lina Megumin Inverse the Orchid Spellweaver (The GoonMind) posted:- Lina Megumin Inverse uses Forked Beam (bot)! Moves4 to door hex. 31. Cultists posted:- Cultist 5 focuses Ash! Moves1 to B1. HEALs3 on Living Spirit 3! 48. Living Spirits posted:- Living Spirit 5(E) focuses Lina Megumin Inverse! Flies2 to H1. Attacks Lina Megumin Inverse for 4 (4base, +0mod) damage. 79. Master Splinter the Vermling Mindthief (dwarf74) posted:- Master Splinter uses Feedback Loop (bot)! Jumps3 to door hex (3). 81. Living Bones posted:No Living Bone is standing next to an enemy! No actions taken! 86. Pikachu the Vermling Beast Tyrant (Kobal2) posted:- Ash the Bear focuses Cultist 5! Attacks Cultist 5 with DISADVANTAGE for 0 (2base, NULL/+1mod) damage! 91. Living Corpses posted:CONGA! MASTER SPLINTER CONGA! (and traps) 99. Hail posted:- Hail focuses The Goal! No valid hex to move into! END OF ROUND ACTIONS posted:- Pikachu 's deck is shuffled. Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name "Everyone itt is also encouraged to input their orders (card selection+initiative pick) for the Hero currently controlled by the Goonmind! You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves." DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 14:16 on Sep 16, 2020 |
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# ? Sep 16, 2020 13:11 |
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Shouldn't the two top cultists have moved in on me? No big deal if not
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# ? Sep 16, 2020 13:17 |
dwarf74 posted:Shouldn't the two top cultists have moved in on me? Yeah they should have, I've messed things up since I had revealed the room before...so I originally activated them when the door was still closed, then moved them back, then forgot to move them again Will fix this asap.
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# ? Sep 16, 2020 13:28 |
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That Italian Guy posted:Yeah they should have, I've messed things up since I had revealed the room before...so I originally activated them when the door was still closed, then moved them back, then forgot to move them again I hope.
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# ? Sep 16, 2020 13:32 |
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Well, we lucked into an element, so we should use it. I think Initiative 07, Mana bolt, Engulfed in flames is better than the previous plan with an element. Cold fire + Engulfed is way too slow and all these assholes are shielded so Mana Bolt should be more effective than Forked Beam.
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# ? Sep 16, 2020 13:55 |
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Omobono posted:Well, we lucked into an element, so we should use it. Agree Should still be good to go as long as Pikachu executes the swap before 33 and Splinter lunges for the chest after all the Corpses act.
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# ? Sep 16, 2020 14:05 |
dwarf74 posted:I mean don't get me wrong, it's unlikely to be extremely relevant.
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# ? Sep 16, 2020 14:17 |
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Old Dun Cow posted:Agree Cultist 2 is in a spot where Zombie 6 could get adjacent with a Move 3 Immobilize action on Hail. I feel very bad how scripted your turns have been Kobal2, and hope the next scenario is more interesting for beartyrant now that the domineering mindthief will no longer be up in your business. e: This scenario seems like hell if you're trying to play legitimately.
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# ? Sep 16, 2020 14:27 |
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Hmm, it is relevant in one case: if the Corpses pull any +1 move card and we have swapped with Cultist 2. Corpse 6 can reach that tile and potentially immobilize Hail. If we swap with Corpse 2, Cultist 2 can get an attack in if they act after the swap. Same with swapping to Cultist 1.
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# ? Sep 16, 2020 14:30 |
dwarf74 posted:e: This scenario seems like hell if you're trying to play legitimately. Especially if you try to crack open a few doors towards the end to exhaust the standees - the monster types are staggered so that you won't really be able to abuse that, except maybe if the Cultists that spawn in Room1 when you are about to move to Room2 spend a few Round summoning Bones.
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# ? Sep 16, 2020 14:38 |
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dwarf74 posted:I feel very bad how scripted your turns have been Kobal2, and hope the next scenario is more interesting for beartyrant now that the domineering mindthief will no longer be up in your business. Don't worry about it, man, I'm more than happy to play second fiddle to the most coked-up rat thing ever . Speaking of, we're agreed that you're moving hella fast so that I can swap Hail early as well ? She should be fine in the final room even without you tanking for her, Zombies can't move for poo poo and Cultists can't hit for poo poo. Worried about the Spirits though.
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# ? Sep 16, 2020 14:47 |
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Old Dun Cow posted:Hmm, it is relevant in one case: if the Corpses pull any +1 move card and we have swapped with Cultist 2. Corpse 6 can reach that tile and potentially immobilize Hail. Cultist 2 getting a free lick in won't matter. They won't block Hail enough to keep her from her altar, and they do so little damage except when exploding, even in crit. Disorienting Roar is so f'n broken lol
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# ? Sep 16, 2020 14:48 |
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Kobal2 posted:Don't worry about it, man, I'm more than happy to play second fiddle to the most coked-up rat thing ever . She needs to be swapped with cultist 1 super early (before 33, so you need that and disorienting roar) so the spirits can't touch her with their multi target nonsense. dwarf74 fucked around with this message at 14:55 on Sep 16, 2020 |
# ? Sep 16, 2020 14:51 |
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dwarf74 posted:I'm going quite late so all the zombies can attack me and leave Hail alone. They have no cards left to act after my initiative. She's still got initiative 99 even if she arrives early, so only cultist 2 will focus on her with a chance of reaching her. See, my plan was to let you jump on the chest ASAP, then I swap you for Hail which lets you grab another coin (she's sitting on one). I mean, since we're going greedy, might as well go maximum greed. Cultists only have attack 2s so even with a pair of crits (which is impossible) they won't kill her ; and zombies either hit hard or move far, but never both - at absolute worst the elite one will clobber her one, which won't kill her even on crit (and if we're lucky he'll even get jammed up by the cultists). And Spirits can't attack faster than I can teleport her. Plan is 100% foolproof* (*foolproofness of the plan non-contractual, void if opened, plan only available within select retailers, no returns, you bought it you done hosed up)
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# ? Sep 16, 2020 15:56 |
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I think Hail is at 8 from catching a crit in an earlier round.
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# ? Sep 16, 2020 15:59 |
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Old Dun Cow posted:I think Hail is at 8 from catching a crit in an earlier round. Correct, I forgot about that. OK, so IF the zombie draw a move+attack card and IF the cultists don't move & attack and IF the elite one draws a crit, she could technically potentially die. I'm willing to roll them bones. In any event, I have to 'port her before the spirits can start blasting, so my own turn is more or less set in stone. (EDIT : come to think of it, Hail suddenly exploding from the ONE unlikely result that would punish what we're doing to this poor scenario would be just about the perfect capstone to this whole cheesefuckery.) Kobal2 fucked around with this message at 16:33 on Sep 16, 2020 |
# ? Sep 16, 2020 16:13 |
Kobal2 posted:I'm willing to roll them bones.
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# ? Sep 16, 2020 17:00 |
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Kobal2 posted:Correct, I forgot about that. OK, so IF the zombie draw a move+attack card and IF the cultists don't move & attack and IF the elite one draws a crit, she could technically potentially die. I think we're good as long as you swap Hail with Cultist 1. She'll take a hit from Cultist 2 but everything else will focus Splinter except Corpse 6, which can't reach Hail. Then Splinter can jump to the chest (unless he gets immobilized, which would also be a hilarious capstone to our hubris)
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# ? Sep 16, 2020 17:13 |
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# ? Apr 19, 2024 01:56 |
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She. And yes, no matter what this turn is going to be a barrel of laugh.
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# ? Sep 16, 2020 17:21 |