|
EDIT: We have recently switched to Fridays from 5pm to 10pm or later CST. Setup is usually from 5pm to 6pm, show up any time to play. Next game is 10/10/2014. Click here to sign up. ABOUT PLANET ERIS AND THE MODULE: The Planet Eris: House Rules are a very specific set of rulings for D&D 0e, pulled from various sources such as Judges Guild publications, early D&D basic additions, and are based upon the first three booklets: Men and Magic, Monsters and Treasures, and the Underworld Adventures. They are coupled with modified to-hit progression and a few other minor changes that make playing OD&D a straight forward, easy to play, process; and this is what I consider to be the very best way to play D&D. The house rules were written by Jimm Johnson, a local Austin dungeonmaster that has started reviving the old-school scene in the area. I will soon post a link to an edited version of the rules that includes appendices for frequently referenced materials. You will not need to know how to do anything other than learn how to fill out your character sheet for this game. Palace of the Vampire Queen is the first module ever published for D&D. The original module is incredibly bare-bones, and is more of a kit that expects you to spend a couple of months expanding upon the framework of content to flesh out the dungeon, and its a reason why no adventure to this dungeon will ever be the same if playing with different DMs. I will be making use of an extremely modified version of the module created by Jimm Johnson; he was kind enough to let me borrow his notes and materials so that I could introduce others to the wonders of 1970's OD&D. Planet Eris is a campaign setting based mainly in traditional fantasy D&D, however there is a proper mix of science fiction and horror, much like the REH sword and sorcery pulps. The world map above goes into great detail to lay out many of the settings and places you can expect your adventurers to visit. World travel is a dangerous affair however, with the threat of sea monsters or dragons always being a possible encounter. Moon Gates grant players to access other dungeons run by other GMs, given they permit you, and allow characters to travel vast distances between sessions. Moon Gates are only used for DMing multiple settings in the campaign, and visiting towns and cities will normally require overland travel. Some fun places to visit in this world are: Skull Mountain, The Domain of the Red Wizard, Wild Lands Hex-Crawl Castles HOW TO PLAY IN THIS GAME: The regularly scheduled day will be Fridays from 5pm to 10pm or later CST with one break. Adventuring probably won't start until 5:30pm or 6:00pm, as people will want to perform character maintenance or take time to prepare in town. The game will be run much like a pick-up game, where people can come and go as they wish informally during the session, but xp will be handed out at the end of the session (will try to get xp and loot to those that have to leave early). We will be using Roll20.net which requires only a free account to play. D&D 0e campaigns are generally designed for 6 to 40 people, but I will set a loose limit of 15 people. The following are general rules about the number of hirelings and characters you can have with you during a session, I reserve the right to decide limitations, and around 20 is the max amount of characters/hirelings allowed in the group:
REQUIRED MATERIALS: I will be playing this game much like people played it in the 1970's. I will not be providing maps, making use of miniatures/tokens or grid movement, actual dice are encouraged. As DM I will describe in detail what you experience and encounter, and it is up to you as the player to use your imagination in order to overcome obstacles. I will at times make use of a whiteboard to help visualize relative positions or clarify descriptions. I will not demand to see your dice, nor will I ask to see your character sheet. Before playing the game you may want to ensure you have the following:
GAMING ETIQUETTE: For many of you first timers, or those that need a refresher, the following are my tabletop gaming etiquette rules to prevent drama and increase the enjoyment of the game:
PRE-GAME PREPARATION:
ENFORCED/UNENFORCED MECHANICS
Useful Materials Planet Eris House Rules/OD&D Rules Planet Eris World Map Map of the Island of Baalor Character Sheet (2-sided) OTHER COMMENTS: Feel free to post to let me know if you are interested in the game or have any other questions. Beware gnomes, they are tricky little bastards. CountingWizard fucked around with this message at 14:39 on Oct 10, 2014 |
# ? Aug 8, 2014 23:02 |
|
|
# ? Jun 5, 2024 04:24 |
|
The first game will be September 24th at 5pm Central US. Session link to come. Adventuring will likely start at 6pm. Latecomers are welcome.
|
# ? Sep 17, 2014 22:03 |
|
The game is going strong on Roll 20. We are meeting regularly on Wednesdays now, with an occasionally game on Sunday.
CountingWizard fucked around with this message at 20:57 on Oct 4, 2014 |
# ? Sep 18, 2014 18:32 |
|
I'm trying to move the game to Fridays. First Friday game is tomorrow 10/10/2014 from 5pm until 10pm or later CST. Sign up if you want to help make the new schedule work. We also occasionally have a different adventure on Sundays around noon.
|
# ? Oct 9, 2014 22:53 |