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Welcome to Dungeons and Hipsters, so named by a viewer making fun of our haircuts. Join us as we fight our way through hordes of cockney-accented thugs, towering monsters, creeping madness, and inter-party spats, all set in the backdrop of a custom, deeply etched-out world! This is a 5th Edition Dungeons and Dragons campaign and it will be brought to you live every Monday night at around 6:45 Eastern (right at this Twitch link). In addition to that we'll have edited versions coming at you on YouTube AND chronicled in a Google Doc as well (link madness in Section 3 below). Before we get into the nitty-gritty resources, let me apologize that you'll all have to jump in a few sessions after the campaign started. To be fair, the first two sessions were mostly me dealing with my knuckle-head friends actually playing correctly (most of em are still newbies), and then recently we've had many setbacks with our technology. It's all (hopefully) shaken out now and our test Twitch livecast went pretty well last week. We will be adding more graphics, camera angles, and resources as time goes on (including hella sweet images for this OP), but I’m setting up the OP now so we don’t fall behind on broadcasting/posting any more sessions. For a full summary of the story so far, go to Section 3. For a brief overview of the story so far, head right to Section 4 I'll make mention of the previous season of Arcemia throughout the OP, but don't worry; you don't need any background knowledge to enjoy this campaign. If you want to read through Season 1, the Google Doc will be posted in Section 3. Now let's get into it! If you want the TL;DR version of this LP, just skip to Section 4 Table of Contents:
Section 1: The Party DM - Boru/Brian/Me: I've been role-playing on and off for the past 12 years or so, mostly with 3rd, 4th, and 5th edition DnD rule sets. In my rebellious teenage years I dabbled with Vampire, GURPS, a few homebrew hacks (based on 3rd ed), and (for one summer or so) live fantasy combat (NOT LARPing, right guys? Guys? ). After a few years without a group I sought out a few of my nerdy friends who were ready to cross the line into the realm of . . . dice-rolling role playing games! I started them off with d20 Modern, some 4th edition encounters, then Season 1 of Arcemia (which we rolled in 4th edition last year). We started Season 2 using 5th edition rules late last month. Play Style: "Rule of Fun" I may not roll ~according to the rules~ all the time; if it will keep the action flowing I'll just wing it. In other words, if everyone's having a good time then my job is done. My player characters have a good deal of control over the campaign, but (as many are new) I’ll give them a good plot nudge every once and again. Tristan (Half-Elf Warlock) - Donny: Tristan is a tortured soul. After his brother and he stumbled into a dark summoning circle (while on Thieves Guild business) things went bad. Really bad. Tons of people died, Sinclair (Tristan's brother) was snatched by the demon, and Tristan had to bind his own soul to a dark force simply to keep the demon at bay. The event has been polarizing to Tristan and haunts him day and night. Recently, a mysterious Blood Hawk has been following him as a Familiar. Play Style: "The Wild Card" Donny constantly does stuff that no one (including himself) can explain. It leads to disaster and hilarious plot mishaps, so no one really complains. Sven (Human Fighter) - Dennis: Sven is the eldest child of a (as of yet unnamed) noble family in the Consortium lands. He has severe daddy issues, stemming from the questionable child-rearing techniques his father used. Seeking to find purpose, Sven has taken his royal training to da streetz and fights for the underserved and needy. Play Style: "Powder Keg" Dennis will mull over a situation for sessions on end, quietly. Suddenly, Dennis will do something that no one has seen coming that (typically) shakes the campaign to its core. Malachi (Half-Elf Monk) - Zak: Malachi is a fallen monk. He will drink, steal, brawl, pass out, and then wake up filled with regret and swear that he’s trying to be a better person. He wants to become more of a hero the people deserve, but he is his own worst enemy. A dark past drives Malachi's debauchery. Play Style: "Schemer" Zak always has a plan he's working on, typically unbeknownst to the party (he spent Season 1 running a "shadow campaign” with me that no one knew about until the very last session). Focusing on role-playing, Zak uses every circumstance to set wheels in motion on one plot or another. Baralor (Half-Elf Sorcerer) - Brendan: Baralor is a student of the occult and various magicks. He has recently stumbled upon a dark, forbidden secret, hidden away in the back of a mouldy tome. Shaken to his inner being, Baralor has left the safe walls of his university to seek an answer to the unspeakable question he unearthed. Play Style: "Brawler" Running season 1 as a straight-up striker, Brendan has traded his axe in for a wand this campaign. Not letting that stop him, Brendan will lay waste to pretty much anything to get the job done; now he just does it with suavity and intelligence rather than brute force. Cain (Human Monk) - Adam: Cain is an older martial arts expert that has come to Angel's Point to forget. Once a respected mentor and leader in his dojo, something tragic (duh) happened that reduced the entire compound to blood and flame. Feeling (maybe justifiably?) guilty, Cain has left to live as a pauper. Recent dark whispers of evil arriving in Angel's Point have reached his ears. Unable to ignore the shocking rumors, he must finally face his past to defeat this new evil Play Style: "Diplomat" A character actor, Adam tries to focus on doing the logical thing first, rather than brash plans that will kill the party. Though not scared of a fight, Adam would rather get into the lore of the world instead of razing it to the ground. Lord Keenan Wood'say (Wood Elf Druid) - Mike: Keenan (or Woodsy) is an elf that is seeking help from the Consortium to stop the deforestation and pollution of his Druid's grove that's located a few dozen miles from the sprawling city of Angel's Point. Working to "make change from the inside" Keenan has begrudgingly taken up with the savages of the city (the PCs) in order to save his people. Play Style: "The Veteran" Mike's been role-playing almost as long as me (maybe longer?), so he knows the score: never trust a pretty witch in the middle of nowhere, poke everything with a ten-foot pole, and make the biggest meathead walk in front of you down that suspiciously darkened alley. Mike's experience brings a level of order to the table of newbies, one that will hopefully remind them that I *do* make it my job to mess with their characters. Section 2: The World This campaign will be split into (probably) around four or five season. Right now we are in season 2. Season 1 saw the party barely defeat an alien body-snatching & invasion plot. The last season ended dramatically, with the party being caught in a magical explosion (brought on by a cataclysmic portal collapse). I pulled a Sopranos and “cut to black” after the explosion, so they will only learn their Season 1 characters’ fate throughout this season. The action takes place on the huge continent of Arcemia. Arcemia is a land that has seen the rise and fall of many empires, with the current civilization just entering a vast golden age of technological expansion matched with an unfolding command over magic. Arcemia is home to six different vast countries/territories. The eastern seaboard holds the broad, forested kingdom of the Northlands; to the south is the mysterious land of Vex, which is shrouded with dark magics and creatures of the shadow; the center of the continent is dominated by the feudal, gauntleted grasp of the knights of Goth; on the western seaboard (and the setting of Season 2) is the sprawling, patchwork lands of the Consortium Alliance; to the south (also on the western seaboard) is Quetozoacoatal, the land of sweltering, oppressive rainforests and intense primal magics; and finally, stretching across the entire continent, far to the north is the imposing and impassable wilderness of Fenrir. We begin Season 2 in the lands of the Consortium Alliance. These are territories that are split between old royal families, clinging desperately to fading wealth, and a conglomerate of businesses, guilds, and corporations that have shared control over the collected lands. This powershare is seated in the province-city of Angel’s Point: a massive hive city that spreads out over roughly 250 square miles. Within the core of the city, the heart of the Consortium Alliance beats. It’s here that the three Major Houses and the dozens of Minor Houses centralize their power, make new legislation, and decide the fate of their constituents. More (MUCH more) world building information is located in the Arcemia Primer linked in the following section. Section 3: The Sessions As mentioned above, we meet and roll every Monday night at 6:45ish (Eastern time) on our Twitch channel. Any personal issues/cancellations will be related via this thread, though for the past two years we’ve been keeping it pretty regular.
Have a little crunch and A LOT of fluff to go with your viewing pleasure:
Section 4: TL;DR | Quickstart Guide
Lanky_Nibz fucked around with this message at 23:27 on Mar 26, 2015 |
# ? Mar 22, 2015 19:34 |
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# ? Jun 3, 2024 11:12 |
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The Story So Far Season 1 ends on a cliffhanger. The Party had been investigating a mysterious uprising of a massive goblin army. Slowly, the party realizes that there’s more to this than meets the eye, and they uncover that otherworldly cosmic horrors had bodysnatched and replaced key political players in the outpost town of Gale. These creatures then directed the war as a distraction to gain a foothold in the Northlands (the country in which Gale resides). By the time the Party discovered this it was almost too late. They roused a resistance, fought their way through an army of mind-controlled villagers and tentacled horrors, then arrived at a crystal that seemed to control everything. Amidst a fatal melee, the Party smashes the unstable portal crystal only for . . . everything to go black! What happened to the PCs? Are they dead? Transported? Let’s find out in season 2. The action of season 2 takes place in the western-most country referred to as the Consortium Alliance (CA) with a brand new cast. These lands (whose seat of power resides in the south-western coastal province-city of Angel’s Point) are controlled by a conglomeration of corporations, guilds, and family businesses that makeup the largest part of the CA’s power base. The party have been individually picked out and hired for a mysterious job by the Consortium Council (similar to a Congress). The job entails going to a dangerous eastern section of the city and investigating a ruined cathedral that has laid dormant for many years. Recently, you see, strange sounds and lights have been observed in the leaning, ramshackle building. . . . Sessions 1 - 5 Session 1
Session 2
Session 3
Session 4
Session 5
Lanky_Nibz fucked around with this message at 23:44 on Mar 26, 2015 |
# ? Mar 22, 2015 19:34 |
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So unfortunately no session tonight, as around half the party was sick/had serious prior obligations (being an adult sucks sometimes ). That being said I'll post up the notes from last week and let you know if we re-adjourn this week. Here's last week's notes: Session 6
We will resume next week, if we squeeze in a session earlier I will let you all know!
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# ? Mar 30, 2015 23:41 |