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Captain Baal
Oct 23, 2010

I Failed At Anime 2022

Fate/Grand Order is a mobile game for IOS and Android devices released in Japan in 2015. It follows the story of the Chaldea Organization, a laboratory that recruits magicians and scientists for the purpose of preserving the "common sense of humanity" aka stopping weird magical nonsense from screwing with the human race. In doing so they have conscripted multiple magus to summon familiars known as Servants, heroes of Legend and Mythology to fight for the future of humanity. There's a lot to say about this game so let's get to it.



:siren:Spoiler Policy:siren:

I'm gonna layout a more clear spoiler policy going forward because it is a new year and probably needs restating with more clarity. The thread has traditionally been pretty alright about this stuff so I don't really need to baby anyone on this, but this is just to clarify on things people might not know/are unaware of and how the servant things work.

1. Any new story content should be put under spoiler tags for at least two weeks. It is up to the discretion of the thread and its posters if they don't care, but that should be decided upon unanimously and not one dude not wanting to put black bars. This goes for events, but spoiler tag policy on events ends as soon as the event does. This does not mean EVERY SINGLE THING needs to be put under a spoiler tag, just use some common sense on what is important and what isn't.
2. This goes double for new JP stuff. NA is 2 years behind the JP version of the game so if you wish to discuss anything from that side it is fine, but make sure that you are tagging that they are specifically spoilers from those parts of the game that NA is not on yet. The JP side also has new reward CEs for finishing singularities that are spoilers and should also be tagged. If you don't know what is or isn't a spoiler on the JP side you should either not post it or just DM me and I'll tell you if it's cool or not.
3. Servant names and profile information are fair game and don't need to be spoiler tagged. People from the NA side look into JP a lot and it's really difficult and annoying to discuss poo poo when you have to tiptoe around names through the incredibly obnoxious naming scheme they use sometimes. It is better to just use the actual name of the servant, especially since the JP side has also stopped hiding names too and this will eventually go for NA as well. This is another common sense thing though, do not talk about servant profile stuff if it directly spoils anything in a singularity and again if you need to know what is or isn't just ask me.
4. Anything Type-Moon related does not need to be spoiler tagged unless it is brand new. For example: You do not need to spoiler tag Stay Night, Zero, Kara No Kyokai, Tsukihime, etc. These things are old as hell now and are actively spoiled in this game sometimes. This goes for stuff that has only ever been released in Japan with no alternative like CCC, Mahoutsukai, and Hollow Ataraxia. It's unfortunate for any of y'all who are late to the party, but it is what it is. That being said, any new media should be given a courtesy if they are discussed at all wrt spoilers in the thread.
5. Just be cool and respectful about this stuff and we'll all get along. I'd like to keep the thread as black bar free as possible, but sometimes it is inevitable.

Story

(Trailer)
ARC 1: Observer on Timeless Temple
The first arc of FGO, takes place in 2015 (2017 in NA). Through the efforts of a human history security organization known as Chaldea, the future of humanity is preserved up to 100 years in the future. However in 2015 they would see a fluctuation in the timeline that says humanity would become extinct in 2016 with the cause being a new ripple in time in Singularity F in 2004. The Grand Order was then formed to correct this abnormality and save humanity's future. However, things quickly grow out of control as more aberrant points in time pop up to threaten the future of humanity. It is up to Chaldea and their newly recruited master to preserve humanity and halt the singularities.

Below are the singularities and their nodes with information on rewards and enemies in the singularities, everything starts on free quests so click the tabs below the singularities to swap between details on the singularity, main quests, and free quests you want to see

Flame Contaminated City: Fuyuki
Hundred Years' Wars of the Evil Dragons: Orleans
Eternal Madness Empire: Septem
Sealed Ends of the Four Seas: Okeanos (PV)
The Mist City: London (PV)
North American Myth War: E Pluribus Unum (PV)
The Divine Realm of the Round Table: Camelot (PV)
Absolute Demonic Front: Babylonia (PV)
The Grand Temple of Time: Solomon

(Trailer)
ARC 1.5: Epic of Remnant
With Chaldea's success in the preservation of humanity, they must now pick up the remaining pieces that fell to the wayside. Four pseudo-singularities wait to be investigated before they can push into the future and find what awaits them

Below are the pseudo-singularities and their nodes with information on rewards and enemies in the singularities, these can be done in any order

Shinjuku Phantom Incident: Shinjuku (PV)
Women of Agartha: Agartha (PV)
Seven Duels of Swordmasters: Shimosa (PV)
Heretical Salem: Salem (PV)

(Trailer)
ARC 2: Cosmos in the Lostbelt
In the aftermath of Solomon, Chaldea Security Organization celebrates their success and welcomes their new director. Suddenly, servants start disappearing and the ability to Rayshift is closed off. A traitor and their allies storm Chaldea. Chaldea's former A-Team known as "The Crypters" are then revived from their slumber and threaten to plunge the world back into the Age of Gods. The Crypters seek to replace the current Panhistory with Lostbelts, alternate worlds that have hit dead ends through false prosperity and intense deviation from the current panhistory. It's up to Chaldea in the new mobile base, the Shadow Border, to cease the progression of the Lostbelts and preserve the current panhistory.

Below are current Lostbelts and their respective quests and details, JP exclusive ones will be labelled with an asterisk and those will be removed as NA catches up

December 26th, 2017: Prologue
Permafrost Empire: Anastasia*(PV)
The Eternal Icy Fire Century: Götterdämmerung* (PV)
The Nation of Unified Human Intellect: S I N* (PV)
Samsara of Genesis and Terminus: Yuga Kshetra* (PV)

Gameplay
Fate/Grand Order is a turn-based role-playing game where you will build a team of servants and use various equipment to help yourself clear nodes of enemies. The game starts at the party setup screen as you will fill your team with up to 5 of your own servants and craft essences. You are able to line up your team and switch around your party members and support however you wish, but you must always have at least 3 servants in the front row lineup, your support can be one of them. Servants are the familiars you summon in the gacha to fight enemies with. You will start the game with Mash Kyrielight a 3* Shielder and whatever you get from your first 10 roll. Your first 10 roll will always come with one of 10 4* servants (Now 14 Servants in JP, anything unique to NA will be denoted with an ^ and anything unique to JP with a *).

Heracles (Berserker)
Emiya (Archer)
Tamamo Cat (Berserker)
Elizabeth Bathory (Lancer)
Chevalier d'Eon (Saber)^
Helena Blavatsky (Caster)*
Carmilla (Assassin)
Martha (Rider)
Atalante (Archer)*
Parvati (Lancer)*
Suzuka Gozen (Saber)*
Nursery Rhyme (Caster)*
Marie Antoinette (Rider)
Siegfried (Saber)
Stheno (Assassin)

Here is a review on the current 10 tutorial 4* by Endorph, another one will be added at a later date for JP's tutorial roll. Keep in mind that you can't roll a 5* Servant off of your tutorial roll. Here is a reroll guide if you want a general idea on what to get/what you need to do to get what you want, though I would take the rankings with a grain of salt.

So now that you've done your tutorial roll, it's time to look at your party setup and see what we're doing.

Here is your party setup screen...



It ain't a lot, but it'll get better. So to start with, you are able to fit up to at most 5 of your own servants and a support one, as long as you have the cost for it. You will start with a small amount of cost and only be able to fit a few bronze (1* or 2*) and silvers (3*) on there at first and at most one or two golds (4* and 5*). You gain more cost by leveling up your master level which is done by just playing the game. The support servant has a cost of 0 so you are going to lean a lot on your support when you start out playing, try to find strong players with built things and lean on their servants until you've got your own built and can work it yourself from where you feel comfortable. All the better if you can friend these people. Here is a list of servants in the game right now up to JP's release schedule, if you wish to switch to the NA list, the NA tab right next to it cuts it to the most recent NA servants.

Cost per servant rarity works like this.

1* = 3 Cost
2* & 0* = 4 Cost
3* = 7 Cost
4* = 12 Cost
5* = 16 Cost

Here are some servants to look out for friends of if you can find them in supports: Cu Chulainn Alter (Berserker), Heracles (Berserker), Gilgamesh (Archer), and any Support caster (El Melloi II/Zhuge Liang, Merlin, Tamamo no Mae). These are easy servants to find that people will most likely have up to help you out and are very simple to get the hang of using. Also remember that the free Mash the game gives you is also 0 cost and has strong supportive abilities especially after Camelot where she becomes a 4* servant and her skills become even better.

Next on the party screen are Craft Essences (CEs for short). These are just equipment that you can attach to your servant of choice to strengthen an aspect of theirs whether it be stats, card potency, star acquisition or np charge. They are unique and numerous in their effects and also have their own specific costs attached to them as well. Here is a list of craft essences, using the links underneath the "Craft Essence List" title gives you ways to look up the CEs depending on the servants in them or release (Use the ID Number link) and the tabs on the page allow you to filter them by effects you could be looking for.

1* = 1 Cost
2* = 3 Cost
3* = 5 Cost
4* = 9 Cost
5* = 12 Cost

Some CEs to look out for are Kaleidoscope (Grants 80% NP bar at start, 100% at max limit), Fragments of 2030 (Grants 8 critical stars per turn, 10 at max limit), Prisma Cosmos (8% NP charge per turn, 10% at max limit), The Black Grail (Grants an 60% damage boost to your NP, 80% at max level), and the list can go on from there to be honest there are a lot and a decent amount of them are good or at the very least usable. The key to success in FGO is understanding what servants can take advantage of what CEs and how to coordinate your party in such a way to maximize your power and blow up your enemy.

Finally, we have our last piece of equipment, the Mystic Code. As the master you are able to have your own equipment in the form of an outfit your master wears. Every outfit comes with three separate skills and all of them can level up as the mystic code does. The mystic code can level in the same way the master does, through gaining exp by playing the game. Here is a list of the mystic codes in the game and what they do. Do remember not all of these are in NA right now if you are an NA player looking at this. The Chaldea Combat Uniform is by and large the best mystic code is at offers a huge strength buff, the ability to interrupt an enemy's turn, and the very powerful ability to swap one servant in the front row with one in the back row opening up your strategic options more. Every mystic code is generally pretty usable to some level and with the right team comps some can be preferable to the Combat Uniform.

Now that we've got our party set up the screen should look more like this.



Okay, maybe not exactly that but you get the gist. Also, you can edit your team names if you want to designate certain teams for roles or just try to be funny. You get about 10 teams, so you got some room to mess with. Now that we're done with setting up the team, we begin fighting.



Starting at the bottom left, we have our servant skills. Every servant has three skills that will be unlocked as you develop them. When you click a skill, the game will prompt you and ask if you want to use the skill. A setting in the battle menu will make it so once you click the skill it will auto activate. Depending on the skill sometimes it will activate instantly or you will have to pick a target for it on your own team. If it's single target against an enemy then it will proc on whatever it is you are targeting which is indicated by the blue border around the enemy's class diamond. If you wish to target a separate enemy then you have to click the desired enemy's name/diamond and it will switch to them. You can hold either the enemy's class diamond or your servant's portrait to check the servant's status if they have any buffs or debuffs applied to them to see how many turns are left or any conditions on them. You can also see buffs above the servant's skills and below the enemy's NP bar, but only icons are displayed. Once a skill is used it will go onto cooldown mode and be usable again after how ever many turns that specific skill is supposed to be on cooldown for.

Next we move on to the various gauges. Every servant and enemy comes with an HP gauge that when it is depleted they die. Below the HP gauge, is your servant's Noble Phantasm gauge. I will explain more about noble phantasms (NPs for short) in the command cards section. Once a servant's NP gauage reaches 100%, the servant is able to use their NP. The servant's NP gauge can go to a max of 300% naturally, which is done through NP strengthening. It is worth noting the NP gauge should it hit 99% will more often than not default to 100%, except in rare instances. Once you go over 100%, it will not grant this courtesy for 200% and 300%. Once an NP is used, the servant's NP will deplete to 0, regardless of the percentage of the NP and after the NP the servant will have to work towards 100% if they wish to use their NP again. Even if the gauge is over 100%, it will deplete whatever excess is there.

To the left of the gauges is the servant's class. Fate/Grand Order's class system is an RPS mechanic that multiplies or divides your servant's damage based on the advantage they have on another servant's class. Below is a chart showing the relationships classes have with each other in the game.


*Red arrows mean extra damage applied to and blue arrows mean reduced damage applied to

Here's a list of multipliers, god this is a lot...

-Everything does 2x damage on things they are effective against except Alter Egos vs the Horsemen triangle and Berserkers, they have a 1.5x multiplier instead.
-Everything takes half damage from classes they are resistant to.
-Sabers, Riders, Moon Cancers, Alter Egos, Beasts, and Foreigners have 1x multiplier at base.
-Berserkers, Rulers, and Avengers have 1.1x multiplier at base.
-Archers have a .95x multiplier at base.
-Lancers have a 1.05x multiplier at base.
-Casters and Assassins have a .9x multiplier at base.
-Beasts have unique weaknesses and resistances dependent entirely on the beast you are fighting (Do take note that the link provided does show the beasts lower on the page, so if you don't want to see some of them you should not look at that page.)

Most of the classes speak for themselves, but I'll give a general synopsis of what they are.

The Knights
Sabers - People with swords, generally very powerful offensively and some of the most iconic heroes and legends reside here. Very self important, very blonde.
Archers - Anyone who uses projectiles, traditionally this mostly means hunters and marksmen but it is easily one of the most broad class definitions as several of its figures don't use traditional marksman weaponry and sometimes don't even use weaponry. If loving David can be considered an archer for throwing a rock, then so can I breaking my neighbor Mr. Johnson's window when I was 8 playing baseball in the street.
Lancers - Spearmen and anyone who generally used a stick to fight at any point in their lives. The entirety of existence tends to poo poo on you a lot when you're in this class.

The Horsemen
Riders - Figures that have ridden mounts at some point or another and various commanders as well. Another class that is ultimately very free to interpretation and filled with all sorts of craziness. Only the horniest may apply.
Caster - Those that are known for sorcery and general magic doing. You're gonna get familiar with this class very quickly. Hosts practitioners of the most terrifying magic of all, literature.
Assassin - Silent killers and those who kill as a trade/hobby. Skulls and masks are the name of the game here... well, that and BDSM.
Berserker - Mad warriors that have at one point or another entered a violent rage and have relinquished their sanity for power. Also known as you in a week when that banner goes up for the servant you like and instead all you get is CEs and dupes.

Extras
Shielder - The Mash Class, a class for Mash. Only Mash resides in this class as she is the only one with the class to Mash that cash. Also shields?
Avenger - Heroic Spirits of Vengeance, tend to be the losers of their respective myths in some way or another. Tend to get shat on worse than the lancer class. Get used to seeing the word "Edge" used tediously in relation to this class because no one knows how to talk about these characters in any other way.
Ruler - Goody two shoes who don't desire the holy grail and are there to tell everyone everything is gonna be okay and will kiss their boo boos. Also contains an aggressive amount of professional wrestling and mma? What the gently caress?
Moon Cancer - A name that only makes sense if you've played the PSP games and none of you have so no doubt some dipshit won't realize the name was made for BB who was a program used to infect the moon cell and instead make some stupid rear end joke about how the name is dumb. Which it is, but that's besides the point.
Alter Ego - Alternate personalities made manifest in their own identities and forms. They can be ur angle or ur devil.
Foreigner - Those who draw their power from outside the general human conventions. Basically instead of getting a god or stupid holy sword to grant you infinite power you get some cosmic hero to tap you on the head and go "Wassup?" Don't need no instructions to know how to rock.
Beast - Enemy-boss specific class. Genuine threats to humanity reside in this class and they come with weaknesses that change from boss to boss. Really nasty, really big, and most dangerously, really philosophical.

Dryzen

Okay, now that we have that poo poo out of the way, we can move on to the next thing, the enemy's bars. The bars on the enemies are largely the same, except their NP gauge is different. Due to the fact their NP gauge is segmented, the enemy gains their NP 1 turn at a time. NP gauges are standardized based on enemy class.

Saber, Lancer, Ruler - 4 Turns
Archer, Assassin, Moon Cancer, Alter Ego - 3 Turns
Rider, Caster, Berserker, Avenger, Foreigner - 5 Turns

It should be noted if an enemy has NP charge or NP gain buff skills they will charge the enemy's NP for a bar except in rare cases where it will charge for more. Upon gaining their NP, the enemy's next action will be using said NP. This is a universal rule except in exceedingly rare instances where they actually hold onto it, but that happened only once as far as I can remember and never again. Enemy NPs are like Servant NPs in that they are highly individualized, so it's good to learn what enemies and servants have what NPs so you know how to play around them.

Moving to the right we have the stage info. They list the amount of waves in a battle, how many enemies on the current wave, and how many turns have passed in the fight. On some fights the turn counter, will change to a turn countdown used to limit how long fights can go for. Waves also do not go more than 3 with few exceptions. Enemies can go to any amount the game deems fit and once one enemy dies another with fill in its place. To the right of that are command seals. Command seals are a resrouce that has two uses: Filling a servant's NP gauge by 100%, refilling all of their HP or reviving the entire team upon death. Using the first two takes 1 seal and the latter takes 3. It takes 24 hours to restore 1 seal. Below is the battle menu, here you can change settings for Quick Cast of your skills, Normal Speed NP (Makes NPs play at normal speed while animation speed up is on), Speed Up Death Animation, use the Quit Button if you want to tap out, or even look at the items you've gained in the run so far from enemies killed. Below that are master skills which work in functionally the same way as master ones, and below that is the attack buttons which takes us to the command cards screen.



Command Cards are the way you structure out your attacks every turn. They come in three flavors: Quick, Arts, and Buster. Quick cards rack up more stars which when distributed amongst the command cards allow for more critical hits to do a lot of damage, arts cards, build more NP gauge to get to your noble phantasms faster, and buster cards pump out more damage in general. The amount of miniscule information that goes into command cards is honestly pretty intense and I can't cover every little bit of it in just this OP so it will be saved for the second post, but here is a page that explains the general stuff and lists every servant's deck.

Servants come with a deck of five cards and have at minimum 1 of every type in their deck. All three servants in the fight have their cards mixed together and randomly pulled which is what decides the cards you use in your turn. This does not mean that you are forced to sit and RNG your way to victory every turn though as the deck deals out the remaining cards you have not seen yet over the next two turns. Effectively this means you can count cards to plan out your next turns and take appropriate guesses and gambles on skill buffing and damage optimization. The only reasons the deck reshuffles is if three turns pass and all three servants cards have been used, a shuffle skill is used, or a servant dies and a new servant fills in resetting the deck. There are many benefits to stringing together attacks in certain ways such as chains. Chains are strings of the same cards put together. Whether they be the same type of cards or 3 of one servant's cards. The benefits of these are...

Quick Chain - 3 Quick Cards in the same attack, grants 10 crit stars
Arts Chain - 3 Arts Cards in the same attack, grants 20% np charge for the participating servants
Buster Chain - 3 Buster Cards in the sam eattack, every card has 20% of a servant's attack added as damage
Brave Chain - 3 of the same Servant's Cards, adds a fourth attack that has a 200% increases or 350% if the chain happens to also be one of the above chains

Alongside this there is something called First Card Bonus. First Card Bonus is a property dependent on the first card's type in an attack which applies a trickle effect in buffing the other normal cards. The buffs are...

Quick - 20% increase in critical star generation
Arts - 100% increase in NP generation
Buster - 50% increase in damage

Typically starting with the quick card is pretty weak as the 20% stargen buff is nowhere near as significant as the other two, so you'll pretty much only be using a quick card first in a quick chain.

The only thing chains and first card bonus don't buff are Noble Phantasms and Brave Chains (Except in the instance I named earlier, of course). However, Noble Phantasms do still apply first card bonus on the following normal cards, they just don't get any buffs so it is generally best to start with your Noble Phantasm in an attack unless you have reason to do otherwise. This is not to say NPs don't have any way to use them in chains, in fact there are such things as NP chains. Once the NP gauge is filled, the servant's NP card will float above the other command cards. If there are more than one used in the same attack you will get an NP chain. NP chains operate on a different level though. When multiple NPs are used in the same attack they provide an overcharge buff to the following NPs. Basically what this means is your first NP is 100%, the NP that follows it is 200%, and the NP that follows that is 300%. This is done because every NP that precedes that NP in the chain gains a flat 100% charge per previous one, so the second NP gets 100% and the third NP 200%. The only way to achieve 500% overcharge is to have an NP with 300% overcharge in the last slot preceded by two other NPs. Overcharge percentage only effects bonus effects of an NP though, which can sometimes be huge and sometimes be a lot of work for a lot of nothing, it's really servant dependent and the only way to break 100% on the charge is to get more NP levels. The true benefit of gaining NP levels though is increased damage and effect buffs on the NP. The NP percentages vary but NP1 to NP2 is a big leap with NP3 to NP5 being the same leap for more NP levels.

There are also different NP types as well: Support, AOE, and Single-Target. Support NPs are NPs that in some way can effectively lift up the whole team through a series of strong buffs or other effects. A lot of the more valuable servants in the game have NPs like this, but there characters like El Melloi II that also have debuffing NPs that are very strong. Then you have AOE NPs, these are NPs that hit all enemies and usually see aggressive use in farming and in challenge quests with multiple servants. They also enable crazy NP generation leading to some pretty nasty setups. Single-target

From the command card screen you also are able to change enemy targets as you are on the skill screen and in the bottom right you can back out to skill screen if you forgot to do something or want to look over the enemies more before deciding what to do, this used to not be a feature but both versions have it now and god I'm so loving happy. Once you decide on your attacks, servants will carry out the attacks on the dedicated target, only switching if the target dies. The target switch is dependent on what spot the enemy was in, but target switching generally moves from right to left and killing anything not in the first spot will reset the target to the first enemy. Enemies don't instantly die sometimes though, this is dependent on attack layout. If an enemy is killed by a servant's card and the next card is the same servant's card the servant will keep attacking the enemy and so on if the third card is also that servant's card. This has added benefits from the Overkill mechanic such as more NP and Star generation. However, if an enemy is killed by a servant and the next card is either a noble phantasm or a different servant's attack then the enemy's death animation will play out and the following cards will target the next enemy. Manipulating how you kill enemies and how to play around the targeting reset can mean a lot in a fight sometimes.

Next we move to the enemy's turn. Enemies much like the player character have a max of three actions that can be performed, but the enemy does not use cards to do these. Instead the enemy has a set amount of actions they can perform in a given turn. This changes from enemy to enemy, but the rule remains the same that the most an enemy can perform actions is 3. It is entirely RNG dependent on what an enemy will do up to what enemy they will attack and what skill they will use. Some enemies are programmed to have their percentages for what they will do changed based on how a fight is progressing, but that is usually dependent on an HP threshold and not anything else really. All boss enemies have three actions and in most cases bosses have full access to the skills they do as playable servants. Linked here is a list of every enemy in the game and all of their information.

Servant Development

(Credit to Veranze for this nice animation that they made using chanxco's art)

So in order to level and strengthen your servants, you're going to go to the synthesis tab. From here you will be able to level servants, CEs, skills, NPs, etc. Anything done with regards to strengthening your roster is gonna be done here.



Here we have embers, the cards that provide our servants with exp. Embers, much like servants come in multiple rarities 1-5*. NA currently does not have 5* EXP, but they will be getting it later this year. Anyways, this is what you will be funneling into the mouths of your servants to level them. It should go without saying that the higher the rarity the more EXP it provides to the servant, it is worth paying attention to the classes though as feeding class appropriate EXP embers to a servant will boost the exp you'd normally get from the ember. Any exp with the 7 lines as the class are "All" class embers and those provide an exp boost to the servant regardless of their class. Extra Classes do not have class specific exp right now, so All Embers is the only way to give them an EXP boost. After applying the exp to the servants you have a random chance to double and even triple the exp they gain through, Great and Super Success. Great multiplies the exp by 2 and Super multiplies by 3, these are swapped in NA for some bizarre reason. Let it be known though that once your servant hits the cap you will need to ascend them to break the cap further.



Ascension is breaking the level cap on a servant to be able to level them up more. You will use various materials you get through playing the game to do this. Each servant requires their own unique combination of mats and looking up the servant through one of the various wikis its the best method of letting you know what you're in for. If you wish to know what the best places to get material drops at for either version, here is a google doc that covers it. Keep in mind that you will not be able to get any material you want out of the gate, you've got to progress in the story to get to the nodes you want to on some of them.

Anyways, now that you have materials you ascend the servant. Upon ascending your servant the level cap will open up by 10 more levels and the servant's sprite and card art will change appearance. The only time neither happens is on the third ascension or for free 4* servants obtained from events. Where the game caps your servant on their level is dependent on the rarity, but it is always 4 uncaps and they're done.

1* = 20 -> 30 -> 40 -> 50 -> 60
0* and 2* = 25 -> 35 -> 45 -> 55 -> 65
3* = 30 -> 40 -> 50 -> 60 -> 70
4* = 40 -> 50 -> 60 -> 70 -> 80
5* = 50 -> 60 -> 70 -> 80 -> 90

The only way to uncap them further is through Palingenesis aka Grail Ascension. When you obtain a Holy Grail from finishing a Story Chapter or an Event that grants one, you are able to use that grail to uncap a servant's level further all the way to Level 100. The most significant thing this does is grant your servants a pretty okay stat boost and changes their border to a gold one. This is mostly done to show your love for your favorite characters, but doing it to make strong characters stronger is also a viable thing. Grail Ascension requires more grails to get to 100 depending on servant rarity. The general rule is once you reach level 90 every grail gives 2 levels, prior to that every grail gives 5 levels unless it's a 1* where the first grail gives 10 levels. So 5* need 5, 4s need 7, 3s need 9, 0s and 1s, 2s, and 0s need 10.

Servant NPs have multiple levels as mentioned before too, but those are only leveled up through rolling multiple copies of the same servant through the gacha and they cap at NP5. What gets buffed through servant NPs changes from character to character, so that's gonna require some research on the player's part.

Everything that I just said about strengthening generally applies to CEs too with some difference. CEs don't have ember cards, they instead use other CEs or EXP CEs gained from events here and there to grant exp to them. There is a method to level up your CEs quickly through lower ranked CEs that I will explain in the second post, it doesn't need to be here in the OP it's packed enough as is. Their ascensions break cap in the same way, they have the same exp bonus chances, and they can also use dupes to make themselves stronger. The latter is pretty significantly different though as CE dupes when fed into CEs are what breaks the level cap and when you fully break it, the effect on the CE becomes stronger as well. The CEs also have no cosmetic differences when they ascend, it's just breaking the cap.

After that, there are Bond Levels. There's not a lot to Bond Levels but they are ways to unlock more lore for the characters. Through using the characters more and more you get more info about them and who they are up to Bond Level 5. Once you push past Bond Level 5 though you start getting real rewards, like golden apples and quartz. Later on a new item is added that breaks the caps on Bond Levels and rewards you with 30 quartz every bond level from 11-15.

Next we have, Fous. Fou is the little mascot character of the game, you'll get familiar with him as you play the story mode and look at loading screens a lot. His cards enhance servant stats. You can get his cards through rolling the FP gacha, the mana prism shop, login bonuses or events. They come in two different flavors: HP and ATK. Each silver fou raises your servant's stats by 50 per card and it caps at 1000 which makes 20 silver fous per stat. You can use bronze fous from the FP gacha to reach this too, but it's significantly more inefficient. Once you reach the 1k cap, the cap will automatically break and from then on you will need to use Gold Fous to add any additional atk and hp to your servants. Gold Fous are far more difficult to obtain being obtainable through the gold prism shop, special celebration login bonuses, and events. These raise a stat by 20 per card, meaning you need 50 gold fous per stat to raise them to the 2k cap. The benefit of this is another 1k in stats is pretty good, the downside is this takes a long amount of loving time and missing an event or two can sometimes mean a lot for your progression on this crap. It's not absolutely dire, but you do want these.

Next we move on to Skill Leveling, the single most pain inducing thing in Fate/Grand Order. In this game you want to level up your skills, the boosts in potency they get is sometimes insane and even if you don't get huge boosts you get cooldown reduction. A blanket rule is at level 6 a skill has its cooldown permanently reduced by 1 turn and 1 more turn at level 10. This is very important for some characters and can make a hell of a difference. Skills unlock as a character ascends, some early game characters require more for the unlock, but after a point all servants at worst require Ascensions 1 and 3 to get their other two skills. The only issue? You gotta collect materials and the materials asked of you sometimes can be obscene. They are the materials you get from doing stages and killing enemies though, so refer back to the google doc linked above if you need good places to farm. Oh and there's one more thing you need QP for this... all of it. Every single loving thing! If anything is associated with servant development (Or CEs) it requires QP. QP is the game's generic currency you get as drops and by playing the game. You will regularly be in the millions and if you grind hard can end up in the 100 millions, but your cap is 999, 999, 999 QP, which is not enough. IT WILL NEVER BE ENOUGH. Finally, in order to finish leveling a skill you need Crystallized Lores, these are materials which mostly drop in only events as rewards for finishing a lot of an event, but you can also buy them in the gold mana prism shop. Lores will only ever be used going from skill level 9 to 10 and it will always be 1 lore used.

It's worth noting servant's skills do not always remain stagnant and can in fact be buffed in future updates through Strengthening Quests and interludes, ditto for NPs.



Finally, the last part of servant strengthening we have are Command Codes. Included as of 3rd Anniversary, Command Codes are a way to buff your servants specific command cards with unique buffs. Abilities such as crit damage boost, heal on hit, and apply poison can be applied to 1 of your 5 cards in the servant's card deck and always that one card. Command Codes come into the game with quite a few in the FP Gacha, but some of the stronger and unique ones are event-specific. Event-specific ones are only obtainable once and any reruns will put rare prisms in their place. In order to apply a command code to a servant, you must first unlock the card using an opener key that corresponds to the card type. Once you do that you can attach the Code to the card you wish to attach it to. Keep in mind, once this is used you need to use a Code Remover to remove the code you have equipped to that servant card. These are only obtainable in the rare prism shop or specific event shops. It is stupid and obnoxious but some of these effects are good.

As of 4th Anniversary, the game introduces Beast's Pawprints which are command codes, but stat boosting on cards instead of effects. These are flat 20 attack buffs to the card of your choice and have a max of 500 atk. This isn't a realistic goal to achieve as it requires a lot of these loving things to get a servant's card to 500, but if you want to see the actual QP and amount needed, I'll supply some info in the second post.

Events


Whenever you aren't trying to save the world, you are doing Events. Events are special time-limited chapters that offer their very own stories, rewards, and even free characters. Every event shares the same basic formula of what you will be doing with the occasional diversion.

1. Doing story chapters to see stupid poo poo happen
2. Beating nodes to grind special event currency to buy out the event shop of its materials and various other items
3. Collecting event-specific characters and CEs to add to your archive, some of which are incredibly powerful
4. Beating a dead horse into the ground until you are satisfied with the crater it resides in

New servants are dropped in their own banners to celebrate these events, but make no mistake! The game is not always so generous and not every event has a unique character or even brings new characters with at all (Hello, Setsubun!). That being said, events come in many different shapes and sizes that will be talked about in the second post, because this first one is too drat long. Here's a list if you want to see them though, here for JP and here for NA.

Summoning, Gacha, and Misery
https://www.youtube.com/watch?v=TPy2bkf1iPI

The way to obtain your servants will be through Summoning. Summoning is just the game's gacha system, that is to say: It is a mechanic where you spend the game's in-game currency to have a chance at getting servants. The only times you get characters that aren't through this are by getting them from events or through finishing Part 1's story chapters where a 3* servant is rewarded at its end. In order do any summons, you need Saint Quartz. Saint Quartz are gained in a number of ways, most prominently doing battles in story chapters and spending money on them, however they are also rewarded through logins and special missions. In order to do a single roll you need 3 quartz and to do 10 roll (11 Roll in JP right now) you need 30 quartz.



However, if you have Gold Summoning Tickets these can be used in place of quartz for single summons. They are the exact same as if you were single-summoning so your chances at getting things from the banner are same as if you spent quartz. Tickets are spent before quartz on the single summons and the button will turn from yellow to purple when you do have a ticket available to use. Fun fact, in JP there are 11 summons right now and this also applies to your single rolls as well, that is to say every 9 singles you do, the 10th single changes to a double summon. This gives your tickets more value and might encourage you to save more too. Singles guarantee you nothing, but doing a multi guarantees you at minimum a 3* Servant and a 4* Card (CE or Servant, although it's weighted heavily towards the former). But now... let's talk about rates:



Pictured above are the rates. This means whenever you roll, these are your probabilities at what you will get. Now, you'll notice that the 5* rate is... well, it's poo poo and that is the reality of this game is that it is honestly somewhat difficult to get 5* servants. As a tradeoff for this, most servants are generally very usable including low ranked servants with some knowledge of the game and trial and error. Another tradeoff is the featured rates are actually scaled in favor of the player for 5*, that is to say whenever you roll for a 5* if you hit the 5* rate your chances of getting that servant on rateup is very high (70% normally, but it just recently become 80% in JP). Comparatively 3* and 4* servants are less easy to get featured (I think it's like 30% for a featured 3* and 50% for a featured 4*). It takes a lot of luck, but that's the name of the game.

Worth noting is that 2 times every year (New Years and Anniversary) there is a guaranteed SSR banner. It requires paid quartz (30, but it eventually changes to 15), but you are guaranteed a 5* servant. It is a bit bizarre though in that it goes in a pattern of what 5* are accessible in the banners. It's Every 5* -> Split between Knights and Horsemen (With extras split between both) -> Individual Class Banners with Extra being put into one (Except the most recent one in JP where it had two separate banners). Unfortunately, you are only able to roll on one banner, so choose wisely.



Now we have the second gacha that matters, the Friend Points Summon. In this summon you will use friend points that are obtained by using support servants having others use your supports to summon. This gacha is a lot more scattered in what it has, but I'll list it below:

1. 0*, 1*, 2*, and 3* Servants
2. 1*, 2*, and 3* CEs
3. 1*, 2*, and 3* EXP (4* and 5* in JP)
4. 1*, 2*, and 3* Fous
5. 1* and 2* Command Codes (JP)
6. 4* Saber Lily

The rates on these aren't known, but the single 0* servant that is only summonable in this summon is legendarily difficult to get and seems to be harder to get than actual 5* Servants.



Finally we have this banner, the Story Summon. This summon will always have Saber Artoria in the middle of the lineup as pictured above with newer servants around her. The story banner is functionally the same as any limited or event banners. Where this differs is that this banner is always up, it has no featured servants, and it has a constant pool that only gets servants added to it. No limited servants are ever on this banner, however there are servants that get unlocked for this banner when you beat story chapters. So among the general pool of servants you get a chance at servants that aren't normally obtainable unless they are featured. It is worth remembering though due to the fact this banner has no featured servants it is a shot in the dark trying to get anything in particular and generally not worth summoning on.

Okay that's the thread, play the game shitheads... Lostbelt is out in NA and JP is potentially going into the last year of it maybe hopefully

https://www.youtube.com/watch?v=QmE5ZILnb3w

Captain Baal fucked around with this message at 03:50 on Jun 16, 2020

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Captain Baal
Oct 23, 2010

I Failed At Anime 2022
VARIOUS LINKS AND OTHER HELPFUL poo poo
The US Website
The US Twitter
The JP Twitter
The English Twitter of the JP Server
Goon Discord
Cirnopedia FGO (Resource with a bunch of info on the game. Is a little slow to update, but is probably the nicest one to look at.)
FGO Wiki (Another resource with an assload of info, mostly JP related. Updates the fastest of the resources, but it's a fandom wiki so enjoy videos and annoying ads)
Grand Order Wiki (Has slowed down consistency with JP considerably, last time it updated was FGO Requiem still a decent resource for NA Players)
Honako Green's Youtube Page (A player who uses interesting team comps and strategies, plays JP so spoilers abound for NA Players)
xNaya's YouTube Page (Same as the above)
FGO Gamepress Wiki (Ostensibly a resource page, follows NA pretty exclusively)
Appmedia FGO Page (The most popular JP resource for FGO, has a tier list that is pretty heavily referred to and updated, but it obviously only follows JP and is only in Japanese.)
Kon's Twitter (The dude who makes a lot of the maps for the game and is generally very speedy with updates. If you wanna keep up with JP, this is a good account to follow.)

Servant Reviews by Baal and Endorph
So some of these are old and need to be rewritten, but I will hold some of these here to save myself the trouble. Do keep in mind, all of what's written here are the opinions of me and Endorph. If you agree, that's cool. If not, don't be a dick about it, that's all I ask.

*=Needs to be updated

10 tutorial 4* Servants (Endorph)*
Base Game Servants (Part 1): Shielder and 1* Servants (All of these are Baal)
Base Game Servants (Part 2): 2* Servants - Lancer, Rider, and Caster*
Base Game Servants (Part 3): 2* Servants - Assassin and Berserker*
Base Game Servants (Part 4): 3* Servants - Saber, Archer, and Lancer*
Base Game Servants (Part 5): 3* Servants - Rider and Caster*
Base Game Servants (Part 6): 3* Servants - Assassin and Berserker*
Base Game Servants (Part 7): 4* Servants - The Leftovers*
Base Game Servants (Part 8): 5* Servants*
Okeanos Servants (Endorph)*
Halloween, GudaGuda, and Scathach servants (Endorph)*
Welfare Servants: Santa Alter and 2016/2018 Part 1 (Baal)*
Welfare Servants: 2016/2018 Part 2 (Baal)*
London Servants (Endorph)*
:siren:ORION (Baal):siren:*
Mahabros, MHX, Fionn, Beowulf, and Brynhildr (Baal)*
Void Shiki, Chaldea Boys 2016, and the Count of Monte Cristo (Baal)*
America Servants (Baal)
Bride Nero, Jeanne Alter, and Fate/Zero (Baal)*
Shuten-Douji, Sanzou, and Onigashima (Endorph)*
Camelot Servants (Endorph)*
Summer 2016/18 Servants (Baal)*
Prisma Illya and Halloween 2016/2018 (Endorph)
Babylon Servants (Baal)
Shinjuku Servants (Baal)
CCC Servants (Baal)*
Agartha Servants (Endorph)
Summer 2017/2019 Servants (Baal)
Shimosa Servants (Baal)
Salem Servants (Endorph)
2017 Roundup (Baal)
2017 Welfares Roundup (Baal)
S.I.N. Servants (Endorph)


Event Types
Standard: Drop-based event where you just run nodes to get event drops and buy out the shop
Challenge: Events where the main event is fighting challenging or unique enemies rather than grinding anything
Points Ladder: On top of the event shop, you have an entire series of rewards granted to you dependent on how many points you accrue through playing the event.
Lottery: Event where a specific event drop allows you to roll on a box of goodies filled with materials, qp, event specific rewards such as CEs/character ascension materials, and embers. Can reset the box once cleared or obtained the unique item. Very popular and get you a lot for your time investment, these are the things you want to use gold apples on the most.
Nero/Gilfest: A combination of Challenge and Lottery Events. Each two days or so a new challenge quest unlocks for you to defeat, in the meantime you can spend your time farming boxes or clearing the shop.
Damage Boost: Events that are gimmicked around CEs and specific servants granting massive attack boosts so the servants do asinine amounts of damage
Valentines: Largely the same as standard, but your goal is to buy chocolates of the servants you like the most
Missions: As you progress through the event you are given a list of 100 goals to achieve and as you complete missions you are rewarded for them. These things get tiresome very quickly.
Go West: Go gently caress Yourself
Raid: Your goal is aimed at fighting one type of enemy with a massive health bar that the entire playerbase is meant to come together and take down. Usually comes with its own stamina bar known as BP, also has a damage points ladder. These are boring, but usually worth doing.
Structure Crafting: Building structures using event drops to progress in the story.
Boss Rematch: Story progression gated by fighting bosses multiple times with a raidesque health bar. Also bad.
Race: Progression of event is playerbase dependent. 4 stages per race with the top 3 racers granting specific rewards once they cross the finish line. Each racer has specific nodes attached to them that when beaten progress them forward more and more. Has a part 2 as well with another 4 races. Very tedious, very long.
Tower: Fighting through a tower of 100 enemies for rewards, a second tower is revealed once the first is beaten. Also has a fatigue system for servants that require them to be put into hot springs to be used again faster.
Valentines 3: Cookie Clicker
Story: Cutscene heavy event structured like a regular story chapter or exclusively cutscenes. Usually ties in with a real FGO promo event, but in the case of All the Statesmen is just a smaller scale FGO story chapter.
Date Cycle: Calendar-based event where the days loop and progression for story chapters and nodes is determined by the loop and day you are on. Also features segmented raid health bars for bosses after a point.
Labyrinth: Labyrinth-map where you are rewarded for every node you beat and have a million loading screens.
QP Gamble: Nodes are accessed by gambling QP on them to earn higher payouts than what you put in.

Captain Baal fucked around with this message at 18:30 on Nov 26, 2020

Captain Baal
Oct 23, 2010

I Failed At Anime 2022
and this possibly

Dryzen
Jul 23, 2011

looks cool

ChronoReverse
Oct 1, 2009
I haven't had any luck recently. I think I'll stop pulling and try again during the KnK rerun.

dogsicle
Oct 23, 2012

large post

Compendium
Jun 18, 2013

M-E-J-E-D
Here's to another 1k+ pages of terrible opinions from me about this game that I still play

Captain Baal
Oct 23, 2010

I Failed At Anime 2022

dogsicle posted:

large post

For you

Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3
Shoutouts to all the people who supported me over these past 3 years. Thinking SA, wherever you are, you were a hero to me. Also I'm pretty sure my oldest Friend is a guy who has consistently never had any CEs on his support list, and it drives me crazy. Motherfucker if you didn't have Waver back in the days circa Okeanos-London when I didn't have my own I would have dropped your rear end so fast.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
But I need snarky tier lists where you're wrong about my favorite servant!

Seriously, though, good job on slamming all this together.

Oh Snapple!
Dec 27, 2005


:kimchi:

Crasical
Apr 22, 2014

GG!*
*GET GOOD
So the framing device for the Hokusai trail was that you partied really hard on new years eve and drank too much and had a weird cosmic dream
Except December 31st is wehre the Lostbelt Prologue ended.
That's some tonal whiplash going on there.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...


Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3
Bless you Clawtopsy.

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
1650sq no Hokusai.

Happy 2020 everyone. An auspicious first post from me to start everything off.

Edit: Bye Old Thread.

Pureauthor fucked around with this message at 15:23 on Jan 6, 2020

BlackPersona
Oct 21, 2012


I rolled on the GSSR Cavalry banner and got Quetz.
Then I rolled on the Hokusai banner and got Mordred.

It's like I rolled both GSSRs!

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world

Hello new thread,

I want Jalter.

Hunt11
Jul 24, 2013

Grimey Drawer

Squiddycat posted:

Hello new thread,

I want Jalter.

ACES CURE PLANES
Oct 21, 2010



Crasical posted:

So the framing device for the Hokusai trail was that you partied really hard on new years eve and drank too much and had a weird cosmic dream
Except December 31st is wehre the Lostbelt Prologue ended.
That's some tonal whiplash going on there.

To be fair, I too would drink myself into Edo times if I were caught up in the poo poo that went on in the prologue.

Squiddycat posted:

Hello new thread,

I want Jalter.

Same but more melt np levels. Two more days...

El Burbo
Oct 10, 2012

Posting on the first page









I spent all my quartz and didn’t get Hokusai

Darox
Nov 10, 2012


I rolled Beni-Enma, and then I grailed her to 100.

Cute Sparrow.

Taciturn Tactician
Jan 27, 2011

The secret to good health is a balanced diet and unstable healing radiation
Lipstick Apathy

hello there

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

:hmmyes:

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Let us not forget those we have lost in this journey.




I miss you, Barbatos. :smith:

Shiny777
Oct 29, 2011

YAMI WO KIRISAKU
OH DESIRE


A new FGO thread has taken root.

Throwing in the tickets as they come's gotten me nothing new, but I'm still content enough with my GSSR/New Year rolling haul. Probably gonna end up skipping making any serious effort to chase NP levels for Jalter/possibly MHXA to hoard back up in preparation for Fujino and Ivan/Salieri though.

Hunt11
Jul 24, 2013

Grimey Drawer

Galaga Galaxian posted:

Let us not forget those we have lost in this journey.




I miss you, Barbatos. :smith:

Clearly this whole game is an elaborate plot to keep Gudako contained so that she can't inflict a horrific reign of terror on the rest of the world.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Welcome to the SomethingAwful Singularity.

Golden Battler
Sep 6, 2010

~Perfect and Elegant~


Memorializing $200 wasted invested in acquiring my favorite character.

Lt. Lizard
Apr 28, 2013
A new thread for new decade and a new story arc.

May you spend your SQ fruitfully and wisely.
:cawg:

BlazeEmblem
Jun 8, 2013

Uh oh. Do I use Ariadne thread or Goho-M?

This year is not going to be good for my wallet, since I want 8 more gold servants that come out this year, plus 2 that I missed last year.

510rems
Mar 26, 2010


Feels weird not having hundreds of pages to wade through. I'm sure that will be fixed soon enough though.

Anyways, looks like no NP2 Hokusai for me. That's probably fine honestly, but I'll probably keep an eye out for any other banners she's on later on.

Crasical
Apr 22, 2014

GG!*
*GET GOOD
The new JP foreigner, Yang Guifei, calls herself 'Yuuyuu' in her introduction

BisbyWorl
Jan 12, 2019

Knowledge is pain plus observation.


Threw my last two 10 rolls at Gil, got Parvati instead! :toot:

Throwing my 33 tickets at Melt, then hoarding till Skadi and Summer BB.

Roger Explosion
Jan 26, 2006

THAT'S SPECTACULAR.
Man, everyone getting some massive luck on these banners.

Crasical
Apr 22, 2014

GG!*
*GET GOOD

Roger Explosion posted:

Man, everyone getting some massive luck on these banners.

you're the last person I wanna hear that from.

Terper
Jun 26, 2012


Hokusai's level up quote is the intro line to

https://www.youtube.com/watch?v=260oetpb9mM

Pierson
Oct 31, 2004



College Slice
Gotta recharge my luck for Summer BB. Time to power up. AAAAAAAAAAAAAAAah (im powering up)

Edit: I wanted two more of the five-star CE to MLB it and this guy decided to show up in a couple of hundred SQ.

Pierson fucked around with this message at 11:20 on Jan 3, 2020

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
So long, old thread. You have served us well.

Erg
Oct 31, 2010

I’m in rolling hibernation until LB2

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Aurora
Jan 7, 2008

baal the op is out of date

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