Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
You actually got some orders in then?

Adbot
ADBOT LOVES YOU

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

W.T. Fits posted:

If I remember right, it occurred during the Operation: Himinbjörg scenario. People who were new to Battletech were all :wtc: at the byzantine intricacies of the Lyran Commonwealth's various intelligence and counter-intelligence and counter-counter-intelligence agencies. This in turn led to a tangent about the other various factions' own intelligence and counter-intelligence divisions and somehow we ended up with ~*LYRAN MECH REPORTER*~ Bethany Cochrane trying for a Trial of Possession exclusive interview with Duke Aldo Lestrade for all of the secrets* according to Steiner Rules Dueling Tradition.

*All of them. All of the secrets.

This was it; I just went back and researched this myself the other day for Reasons.

It remains glorious.

quantumfoam
Dec 25, 2003

Thank you all for the responses regarding the VWNN fanart.
Somehow the Atlas-policemech in that fan-art made it even more hilarious to me.
I'm happy that I was able to get through 14% of this massive thread before my mind snapped.
Somehow part of me wants to read the remaining 856 pages, the other saner part of me wants to read the dedicated Battletech thread in Trad games.
Whatever happens, I know that whenever it's my time to pilot a Mech in this thread, I will torso-twist as much as possible.


further derail: the Flashman line-drawing in the fanart section:
Is that a Wraith huddling againist the Mech version of Sir Harry Flashman VC KCIE's leg?

quantumfoam fucked around with this message at 20:23 on Sep 26, 2013

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
It's a Hermes!



VVV If you bump into any broken image links, let me know. I should have all of them fixed now, but I may have missed a few.

PoptartsNinja fucked around with this message at 20:29 on Sep 26, 2013

quantumfoam
Dec 25, 2003

Thanks PTN.
Damnit, 856 pages left to read.

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."

tuluk posted:

further derail: the Flashman line-drawing in the fanart section:
Is that a Wraith huddling againist the Mech version of Sir Harry Flashman VC KCIE's leg?

I used to have the original as an avatar, if that makes it seem less random. T.G. Xarbala is a cool dude.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Welp, someone's gotta dodge a 4+ ammo explosion this turn. Good thing they're not packing infernos!

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Steel Will: Tactical Update 8

Combat Phase
Impact Point Zero
2) Griffin
- Fires ER PPC at Talos II (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Radiation = 9): rolled 11, hit Left Leg (0/18 armor, 6/13 structure remains)! Crit!
- Fires SRM-6 at Talos II (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Radiation = 9): rolled 9, 2 missiles hit Right Torso (4/13 structure remains (Crit!)), Left Leg (4/13 structure remains (Crit!))!
- Fires SRM-6 at Talos II (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Radiation = 9): rolled 5, miss!
- Gains 25 heat, sinks 22!

3) Enfield
- Fires Large Pulse Laser at Talos II (4 base + 0 range + 1 movement + 2 enemy movement + 1 EM Interference - 2 Pulse Laser = 6): rolled 10, hit Center Torso (0/21 armor, 15/18 structure remains)! Crit!
- Fires Medium Laser at Talos II (4 base + 0 range + 1 movement + 2 enemy movement + 1 EM Interference = 8): rolled 9, hit Center Torso (10/18 structure remains)! Crit!
- Fires Medium Laser at Talos II (4 base + 0 range + 1 movement + 2 enemy movement + 1 EM Interference = 8): rolled 6, miss!
- Fires Small Laser at Talos II (4 base + 2 range + 1 movement + 2 enemy movement + 1 EM Interference = 10): rolled 7, miss!
- Fires LB-10X (CLUSTER) at Talos II (4 base + 0 range + 1 movement + 2 enemy movement + 1 EM Interference - 1 cluster = 7): rolled 6, miss!
- Gains 20 heat, sinks 22!

7) Huron Warrior
- Fires ER Large Laser at Rommel (4 base + 0 range + 2 movement + 0 enemy movement + 1 EM Interference = 7): rolled 4, miss!
- Fires Gauss Rifle at Rommel (4 base + 0 range + 2 movement + 0 enemy movement + 1 EM Interference = 7): rolled 8, hit Turret (25/40 armor remains)! Crit!
- Gains 15 heat, sinks 17!

4) Wolverine
- Torso-twists to threaten hex 1317!
- Fires Large Pulse Laser at Bobcat (4 base + 0 range + 1 movement + 3 enemy movement + 1 EM Interference - 2 Pulse Laser = 7): rolled 7, hit Left Torso (0/17 armor, 6/11 structure remains)! Crit!
- Fires Medium Pulse Laser at Bobcat (4 base + 0 range + 1 movement + 3 enemy movement + 1 EM Interference - 2 Pulse Laser = 7): rolled 7, hit Left Torso (0/11 structure remains)! Left Torso Destroyed!
- Fires Small Pulse Laser at Bobcat (4 base + 0 range + 1 movement + 3 enemy movement + 1 EM Interference - 2 Pulse Laser = 7): rolled 7, hit Right Torso (6/17 armor remains)!
- Fires SRM-6 at Bobcat (4 base + 0 range + 1 movement + 3 enemy movement + 1 EM Interference = 9): rolled 6, miss!
- Fires SRM-6 at Bobcat (4 base + 0 range + 1 movement + 3 enemy movement + 1 EM Interference = 9): rolled 11, 5 missiles hit Left Leg (11/15 armor remains), Left Leg (9/15 armor remains), Right Torso (4/17 armor remains), Center Torso (14/18 armor remains), Center Torso (12/18 armor remains)!
- Gains 26 heat, sinks 26!

Talos II
- Fires Large Laser at Enfield (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 9): rolled 9, hit Center Torso (0/26 armor, 14/16 structure remains)! Crit!
- Fires SRM-6 at Enfield (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 9): rolled 8, miss!
- Fires Machine Gun at Enfield (4 base + 2 range + 2 movement + 2 enemy movement + 1 EM Interference = 11): rolled 9, miss!
- Fires Machine Gun at Enfield (4 base + 2 range + 2 movement + 2 enemy movement + 1 EM Interference = 11): rolled 7, miss!
- Fires Machine Gun at Enfield (4 base + 2 range + 2 movement + 2 enemy movement + 1 EM Interference = 11): rolled 6, miss!
- Fires Machine Gun at Enfield (4 base + 2 range + 2 movement + 2 enemy movement + 1 EM Interference = 11): rolled 7, miss!
- Fires LRM-5 at Wolverine (4 base + 2 range + 2 movement + 1 enemy movement + 1 EM Interference + 1 secondary target = 11): rolled 9, miss!
- Fires LRM-5 at Wolverine (4 base + 2 range + 2 movement + 1 enemy movement + 1 EM Interference + 1 secondary target = 11): rolled 5, miss!
- Fires LRM-5 at Wolverine (4 base + 2 range + 2 movement + 1 enemy movement + 1 EM Interference + 1 secondary target = 11): rolled 10, miss!
- Gains 18 weapon heat!

Bobcat
- Torso twists to threaten hex 1317!
- Fires PPC at Wolverine (4 base + 0 range + 3 movement + 1 enemy movement + 1 EM Interference + 3 minimum range = 12): rolled 5, miss!
- Fires Medium Laser at Enfield (4 base + 0 range + 3 movement + 1 enemy movement + 1 EM Interference = 9): rolled 5, miss!
- Fires Medium Laser at Enfield (4 base + 0 range + 3 movement + 1 enemy movement + 1 EM Interference = 9): rolled 7, miss!
- Gains 20 weapon heat! Overheating!

Cronus
- Fires Large Laser at Wolverine (4 base + 0 range + 1 movement + 1 enemy movement + 1 EM Interference + 1 partial cover = 8): rolled 9, hit Center Torso (10/26 armor remains)!
- Fires Medium Laser at Wolverine (4 base + 0 range + 1 movement + 1 enemy movement + 1 EM Interference + 1 partial cover = 8): rolled 10, hit Left Leg (damage blocked by terrain)!
- Fires Medium Laser at Wolverine (4 base + 0 range + 1 movement + 1 enemy movement + 1 EM Interference + 1 partial cover = 8): rolled 7, miss!
- Fires SRM-4 at Wolverine (4 base + 0 range + 1 movement + 1 enemy movement + 1 EM Interference + 1 partial cover = 8): rolled 7, miss!
- Gains 17 weapon heat!

Rommel Heavy Tank!
- Spots Wolverine for Hunter Light Support Tank!

Hunter Light Support Tank
- Indirectly Fires LRM-20 at Wolverine (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference + 1 spotter movement = 10): Rolled 11, 12 missiles hit Left Arm (8/18 armor remains), Left Arm (3/18 armor remains), Right Torso (18/20 armor remains)!



Yantai Reservation
9) Watchman
- Fires Large Laser at Quasit II (4 base + 0 range + 3 movement + 1 enemy movement = 8): rolled 5, miss!
- Fires Medium Laser at Quasit II (4 base + 0 range + 3 movement + 1 enemy movement = 8): rolled 2, miss!
- Fires Machine Gun at Quasit II (4 base + 0 range + 3 movement + 1 enemy movement = 8): rolled 10, hit Right Arm (5/14 armor remains)!
- Fires Machine Gun at Quasit II (4 base + 0 range + 3 movement + 1 enemy movement = 8): rolled 7, miss!
- Gains 15 heat, sinks 12! Overheating!

10) Blackjack
- Fires Medium Laser at Drillson (4 base + 0 range + 3 movement + 2 enemy movement = 9): rolled 6, miss!
- Fires Medium Laser at Drillson (4 base + 0 range + 3 movement + 2 enemy movement = 9): rolled 8, miss!
- Fires Medium Laser at Drillson (4 base + 0 range + 3 movement + 2 enemy movement = 9): rolled 5, miss!
- Fires Medium Laser at Drillson (4 base + 0 range + 3 movement + 2 enemy movement = 9): rolled 5, miss!
- Gains16 heat, sinks 20!

11) Raven
- No Orders Received!
- Gains 1 heat, sinks 12! Overheating!

12) Firebee
- Fires Large Laser at Quasit II (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 9, hit Left Leg (4/12 armor remains)!
- Fires SRM-2 at Quasit II (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 5, miss!
- Fires SRM-2 at Quasit II (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 7, 1 missile hit Left Arm (10/14 armor remains)!
- Fires SRM-2 at Quasit II (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 7, 2 missiles hit Left Arm (8/14 armor remains), Head (7/9 armor remains)! Pilot Hit!
- Fires SRM-2 at Quasit II (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 5, miss!
- Gains 27 heat, sinks 10! Overheating!

Cicada
- Fires ER PPC at Watchman (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 7, hit Left Torso (0/14 armor remains)!
- Gains 15 weapon heat! Overheating!

Phoenix
- Torso-twists to threaten hex 1220!
- Fires PPC at Blackjack (4 base + 2 range + 0 movement + 2 enemy movement = 8): rolled 7, miss!
- Gains 10 weapon heat

Quasit II
- Torso-twists to threaten hex 1116!
- Fires Light AC/5 at Firebee (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 5, miss!
- Fires Medium Laser at Firebee (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 8, hit Left Leg (8/13 armor remains)!
- Fires SRM-2 at Firebee (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 7, 1 missile hit Right Leg (11/13 armor remains)!
- Fires SRM-2 at Firebee (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 5, miss!
- Fires SRM-2 (Inferno) at Firebee (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 7, 2 missiles generate 4 heat!
- Fires SRM-2 (Inferno) at Firebee (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 9, 2 missiles generate 4 heat!
- Gains 15 weapon heat! Overheating!

Drillson Heavy Hovertank
- Fires Large Laser at Blackjack (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 5, miss!
- Fires SRM-2 at Blackjack (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 11, 1 missile hit Left Torso (11/15 armor remains)! TAC!
- Fires SRM-2 at Blackjack (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 6, miss!
- Fires SRM-2 at Blackjack (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 6, miss!
- Fires SRM-2 (Inferno) at Blackjack (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 5, miss!
- Fires SRM-2 (Inferno) at Blackjack (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 5, miss!
- Fires Machine Gun at Blackjack (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 3, miss!
- Fires Machine Gun at Blackjack (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 4, miss!

Plainsman Hovertank
- Fires SRM-6 at Raven (4 base + 2 range + 1 movement + 0 enemy movement + 1 steam = 8): rolled 8, 3 missiles hit Left Arm (7/11 armor remains), Left Arm (5/11 armor remains), Right Leg (13/15 armor remains)!
- Fires SRM-6 at Raven (4 base + 2 range + 1 movement + 0 enemy movement + 1 steam = 8): rolled 2, miss!
- Fires SRM-2 at Raven (4 base + 2 range + 1 movement + 0 enemy movement + 1 steam = 8): rolled 11, 1 missile hit Right Torso (4/11 armor remains)!



End Phase:
Talos II
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 7, succeeds!
- Critical Chance in Left Leg! No critical hit sustained!
- Critical Chance in Right Torso! No critical hit sustained!
- Critical Chance in Left Leg! No critical hit sustained!
- Critical Chance in Center Torso! 1 critical hit sustained!
- - Heat Sink hit!

Bobcat
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 7, succeeds!

Rommel Assault Tank
- Critical Chance in Turret! Ammunition hit!
- - Tank destroyed!

Enfield
- Critical chance in Center Torso! No critical hits sustained!

Quasit II
- Must pass a 3+ consciousness test: rolled 7, succeeds!

Blackjack
- Through-Armor Critical Chance in Left Torso! 2 critical hits sustained!
- - Medium Laser hit!
- - Double Heat Sink hit!



Physical Combat Phase:
Griffin
- Kicks Talos II (5 base + 2 movement + 2 enemy movement - 2 kick = 7): rolled 8, hit Right Leg (0/18 armor, 10/13 structure remains)! Crit!

Talos II
- Kicks Griffin (5 base + 2 movement + 3 enemy movement -2 kick = 8): rolled 12, hit Left Leg (13/24 armor remains)!

Watchman
- Kicks Quasit II (5 base + 3 movement + 1 enemy movement - 2 kick = 7): rolled 7, hit Left Leg (0/19 armor, 7/12 structure remains)! Crit!

Blackjack
- Kicks Drillson (5 base + 3 movement + 2 enemy movement - 2 kick = 8): rolled 3, miss!



End Phase:
Talos II
- Must pass a piloting test or fall (5 base + 0 kicked = 5): rolled 11, succeeds!
- Critical chance in Right Leg! 1 critical hit sustained!
- - Heat Sink destroyed!

Griffin
- Must pass a piloting test or fall (5 base + 0 kicked = 5): rolled 9, succeeds!

Quasit II
- Must pass a piloting test or fall (5 base + 0 kicked = 5): rolled 7, succeeds!
- Critical chance in Left Leg! 1 critical hit sustained!
- - Hip damaged!
- Must pass a piloting test or fall (5 base + 2 hip damage = 7): rolled 8, succeeds!




Turn End Phase:
Firebee
- Overheating! Must pass a 6+ test or shutdown: rolled 11, succeeds!
- Overheating! Must pass a 4+ test to avoid ammunition explosion: rolled 8, succeeds!



Next Turn Movement Phase
Drillson
- Must pass a piloting test to avoid a skid in hex 1329 (5 base - 1 distance traveled = 4): rolled 5, succeeds!
- Must pass a piloting test to avoid a skid in hex 1329 (5 base - 1 distance traveled = 4): rolled 8, succeeds!
- Must pass a piloting test to avoid a skid in hex 1329 (5 base - 1 distance traveled = 4): rolled 7, succeeds!
- Must pass a piloting test to avoid a skid in hex 1330 (5 base - 1 distance traveled = 4): rolled 5, succeeds!
- Must pass a piloting test to avoid a skid in hex 0832 (5 base + 1 distance traveled = 6): rolled 7, succeeds!





“drat it,” Weber’s voice warbled a tinny curse over the comms as his Griffin’s wedge-shaped foot smashed into the Talos’s ankle, “why won’t you just die already?”

Sergeant Major Mao couldn’t disagree, these Taurian bastards were tougher than they had any right to be. Weber’s Griffin flinched visibly as an echoing staccato boom from behind took him by surprise. Mao laughed, and clapped her hands loudly enough for her helmet microphone to pick up. “That’s how you do it! Scratch one Rommel—now we’ve got the biggest gun!”

“No we don’t,” Fynn grumbled. “The Capellans do.”



************************************************************************



Anne Bellard cried out as a quartet of SRMs loaded with gelled incendiaries burst against her Firebee’s chest. Fire spilled outwards, dripping from her `Mech as globules of high-potency oxidizers and chemical fuel splashed everywhere precisely as they’d been designed to do. Many Mechwarriors had died when those incendiaries flowed into cracks in the cockpit transplex to bake the pilot alive; or oozed through poorly-repaired seams or battle damage to cook off the ammo waiting in a `Mech’s storage bins.

She was lucky, her machine was still sealed up tight; but Inferno rounds had another, more insidious effect: they interfered with the convection currents that carried heat away from a BattleMech and oversaturated a machine’s heat sinks. Anne’s primary monitor screamed heat warnings at her, and she burned her hand slapping the button to abort a shutdown. The last thing a pilot under attack by Infernos ever wanted was to shut down!



Delta Battle Lance “The Avenging Angels” Primary Objectives:
- Survive (incomplete)
- Rescue Capellan Survivors (complete)

Delta Battle Lance “The Avenging Angels” Secondary Objectives:
- Destroy the Capellan Survivors* (incomplete)
- Defeat Taurian Forces (incomplete)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Primary Objectives:
- Survive (incomplete)
- Link up with the New Syrtis Rescue Party (complete)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Primary Objectives:
- Destroy the New Syrtis Rescue Party* (incomplete)
- Defeat Taurian Forces (incomplete)

India Recon Lance “The Last Report” Primary Objectives:
- Survive (incomplete)
- Defeat Taurian Forces (incomplete)

India Recon Lance “The Last Report” Secondary Objectives:
- Defend the Fallout Bunker Entrance (incomplete)
- Use the Raven’s equipment to confirm the condition of the six bunkers and the number (if any) of the survivors (1/6)







Point Zero Enemy Movement Mods:
- Talos II – Ran +2
- Bobcat – Ran +2
- Cronus – Jumped +3
- Hunter – Cruised +1

Yantai Reservation Enemy Movement Mods:
- Cicada – Jumped +4
- Phoenix – Stationary +0
- Quasit II – Stationary +0
- Drillson – Flanked +3
- Plainsman – Cruised +3

Player Status:


Enemy Status:

PoptartsNinja fucked around with this message at 11:41 on Sep 27, 2013

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Come on, that Raven is mission-critical. Whoever is piloting that thing has GOT to get orders in.

Runa
Feb 13, 2011

Defiance Industries posted:

Come on, that Raven is mission-critical. Whoever is piloting that thing has GOT to get orders in.

We're getting into some silly territory here.

PTN isn't dissecting terrible books to distract himself anymore, it's all on the players now.

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
On the bright side, I think the Raven is cooled down now, yeah?

Blackjack actually needed 10s, from the heat malus. Good thing the Drillson can't shoot straight (except from the Silver BB in the LT, I guess).

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

The Merry Marauder posted:

On the bright side, I think the Raven is cooled down now, yeah?

I'm sorely tempted to say "if you don't act, your `Mech stays exactly the way it was."

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
That seems unnecessarily punitive to his lancemates, but I support fast orders. Obviously, your call.

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
To ease the next turn, the Raven's next move makes itself - a jump to 1320 leaves the Plainsman needing 12s and the Quasit 9s on you, while giving you 7s on the Phoenix, while he has the PPC in minimum. Gotta take some pressure off your lancemates.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
A bit obvious, but the Firebee needs to not fire anything this turn. I wouldn't even jump. Just waddle off somewhere safe and chill out for a bit.

A good trick when you know an enemy is packing heat is to make it so the most obvious target for the infernos doesn't go all the way to sink capacity when firing. Give yourself a little wiggle room in case the enemy scores some serious hits with infernos. Overheating penalties can destroy a mech so quickly.

KnoxZone fucked around with this message at 23:49 on Sep 26, 2013

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
Someone else should get the Mech if the player goes three turns without orders.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

paragon1 posted:

Someone else should get the Mech if the player goes three turns without orders.

That's exactly what happens. Except replace "three" with "two."

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."

KnoxZone posted:

A bit obvious, but the Firebee needs to not fire anything this turn. I wouldn't even jump. Just waddle off somewhere safe and chill out for a bit.

Voluntarily going prone in the river might be the best move. Rinse that pyro jelly off, so to speak. (probs not possible this turn, sadly)

Readingaccount
Jan 6, 2013

Law of the jungle
Very defensive movement by the Drillson, either it's desperate not to get too close or it's trying to cover the bunker entrance.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
A stationary fast hovertank is a dead hovertank, and they don't handle rough terrain well at all.

Olothreutes
Mar 31, 2007

Hah! My revenge upon the Rommel is complete :black101:

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Through player inactivity, the Taurians still have a pretty decent chance. :allears:

Soylent Pudding
Jun 22, 2007

We've got people!


Blackjack pilot here. What is the effect of having damaged weapons? My first instinct is to turn to face 1227 to put the stationary Phoenix and Quassit in my forward arc and hit one of them with my PPCs. I'm worried about exposing my armorless left arm to the tanks though.

Gwaihir
Dec 8, 2009
Hair Elf
Damaged weapons just plain don't work. All it takes is one crit on a weapon and it's out.

landcollector
Feb 28, 2011

Soylent Pudding posted:

Blackjack pilot here. What is the effect of having damaged weapons? My first instinct is to turn to face 1227 to put the stationary Phoenix and Quassit in my forward arc and hit one of them with my PPCs. I'm worried about exposing my armorless left arm to the tanks though.

With TacOps fun things can happen, but in normal play the weapon just doesn't work (like Gwaihir said).

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."

Soylent Pudding posted:

Blackjack pilot here. What is the effect of having damaged weapons? My first instinct is to turn to face 1227 to put the stationary Phoenix and Quassit in my forward arc and hit one of them with my PPCs. I'm worried about exposing my armorless left arm to the tanks though.

You can flip your arms, anyway, (or just twist and fire one arm behind you, but flipping brings an extra MLAS into play) and that way you don't have the +1 from walking.

You actually stand a decent shot of hitting the Phoenix, even with the MLAS.

Synthbuttrange
May 6, 2007

PoptartsNinja posted:

Technical Difficulties

For some reason, my copy of GIMP has decided that the Yantai Reservation map is un-editable. It'll let me move the `Mechs around but I can't draw any movement lines. I'm going to try to figure this out, but I may need to make an alternate method of showing how the players moved this turn.

Please bear with me.


Nevermind, issue resolved. It decided to work again.

When in doubt, reboot.

Rivensteel
Mar 30, 2010
PTN, somehow I missed this in the couple years we've been playing, but how are crits and subsequent torso loss counted? For the Bobcat this round, it got a LT crit but then lost the torso in the following shot. If there had been an ammo bin touched off, that might have cost the opfor a mech instead of a torso. Do you even roll those or do mechs get the benefit of skipping the crit chance?

cafel
Mar 29, 2010

This post is hurting the economy!

Rivensteel posted:

PTN, somehow I missed this in the couple years we've been playing, but how are crits and subsequent torso loss counted? For the Bobcat this round, it got a LT crit but then lost the torso in the following shot. If there had been an ammo bin touched off, that might have cost the opfor a mech instead of a torso. Do you even roll those or do mechs get the benefit of skipping the crit chance?

If a section is destroyed before crits are determined then no crits are rolled for that section.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Rivensteel posted:

PTN, somehow I missed this in the couple years we've been playing, but how are crits and subsequent torso loss counted? For the Bobcat this round, it got a LT crit but then lost the torso in the following shot. If there had been an ammo bin touched off, that might have cost the opfor a mech instead of a torso. Do you even roll those or do mechs get the benefit of skipping the crit chance?

cafel posted:

If a section is destroyed before crits are determined then no crits are rolled for that section.

This.

Also, the Bobcat is an ammo-less zombie. It's fine.

Readingaccount
Jan 6, 2013

Law of the jungle
Oh btw., not that it matters, but the Blackjack is listed as firing at the Cicada rather than the Drillson.

PoptartsNinja posted:

A stationary fast hovertank is a dead hovertank, and they don't handle rough terrain well at all.

Hovering over the water and flanking the enemy at high speed with a low profile to avoid melee like the plainsman seems preferable to my untrained eyes over jinking away from the fight between the rocks. I guess I'm missing something (probably something like incentivizing enemy movement in specific directions for control to mitigate losing initiative), if it's not trying to cover anything that might be going on at the bunker.

Soylent Pudding: Hopping to 0930 and writing contingency orders for firing at anything you might find lurking around the bunker before defaulting to the Drillson would expose you to more accurate SRM fire and the Drillson's large laser as well as take you to the far end of the fight, but protecting the Bunker Entrance IS a secondary objective, you might save thousands of lives! I admit that's what I hope you'll do due to my unconventional concern for winning over exposing FedratDNS children to radioactivity...

Readingaccount fucked around with this message at 17:59 on Sep 27, 2013

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
It took the only path it had to get a decent move mod, since the Blackjack was blocking the only clear path towards the rest of the Lance.

Also, I was secretly hoping it'd fail that first 4+ skidding test and accidentally ram the Blackjack in the legs :ssh:

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

PoptartsNinja posted:

Also, I was secretly hoping it'd fail that first 4+ skidding test and accidentally ram the Blackjack in the legs :ssh:

And that would be the physical combat option you hinted at earlier, wouldn't it? :allears:

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Zaodai posted:

Through player inactivity, the Taurians still have a pretty decent chance. :allears:

Even though it might seem unfair to the players, I'd still like to see a proper player loss at some time, if only because I want to see how that alters stuff up differently from a win or missing some secondary objectives. I'd still be happy that the players participated even if they got unlucky.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

evilmiera posted:

Even though it might seem unfair to the players, I'd still like to see a proper player loss at some time, if only because I want to see how that alters stuff up differently from a win or missing some secondary objectives. I'd still be happy that the players participated even if they got unlucky.

Wasn't the 'Nadir' mission a loss? Checking back a lot of the images for those updates appear to have been lost to the ether.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

evilmiera posted:

Even though it might seem unfair to the players, I'd still like to see a proper player loss at some time, if only because I want to see how that alters stuff up differently from a win or missing some secondary objectives. I'd still be happy that the players participated even if they got unlucky.

We've had our fair share of Loses, and not just nadir. For instance, our first mission against the clans. Even though we invented Steiner rules, it was a loss nonetheless.

TildeATH
Oct 21, 2010

by Lowtax
And the first exposure to elementals on a Union dropship really didn't go well for the players.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
In my defense, Elementals are pretty inefficient infantry, but they're amazing Space Marines. There's only one place worse than the vacuum of space in which to fight Elementals. That place is under water.

Undines are dangerous enough when they're not in their element.



Edit: I just realized I now have all the tools necessary for a Double-Blind scenario, so we can probably expect to see infantry / Elementals again soon!

PoptartsNinja fucked around with this message at 16:36 on Sep 27, 2013

Leperflesh
May 17, 2007

Hey, so I'm finally working on a mech design. I've looked at the rules post but I'm not all that clear on what constitutes star-league technology and/or the different factions, so I'll just ask: Is there any faction where I can use TSM in a mech?

Adbot
ADBOT LOVES YOU

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Leperflesh posted:

Is there any faction where I can use TSM in a mech?

No.

Technically "yes" but spoilers. It's not listed as an approved technology, and nobody needs to know that ComStar has TSM.

PoptartsNinja fucked around with this message at 18:47 on Sep 27, 2013

  • Locked thread