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Raised by Hamsters
Sep 16, 2007

and hopped up on bagels

paragon1 posted:


Edit: Or pubbies wandering off alone to get themselves killed.

Hey, I tried to fulfill that requirement.

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Runa
Feb 13, 2011

JT Jag posted:

Man, this is basically a Battletech version of a knife fight in an alley. Brutal and short.

Two lances rush at each other and break apart. It's a joust!

Hence the name.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Hastilude: Tactical Update 8



Dr. Sequord winced as Sir Ryden’s screams filled the comms. She didn’t envy the man, a near miss by even a small laser could be deadly enough but when transplex canopy gave way under a laser hit it was another animal entirely. The carbon-reinforced glass was nearly as hard as `Mech armor and cooled rapidly but even that wasn’t enough to save a pilot from being pelted with a hail of near-molten glass. Ryden’s neurohelmet would protect his face and neck, his cooling vest would protect his chest, but nothing protected a pilot’s arms and legs. If Ryden got lucky the transplex shrapnel wouldn’t even impair his piloting, although it’d almost certainly require surgery to completely remove and leave him badly scarred afterwards.

Statistically she knew concussions and burns were among the most common injury among long-time `Mechwarriors but your chances of even surviving a hit that took out your canopy weren’t good. She knew Ryden probably didn’t think so now but he was a very lucky man.





Combat Phase
Knights Albatross
- Fires Large Pulse Laser at Clan Anvil Clan Orion (3 base + 2 range + 2 movement + 1 enemy movement - 2 Pulse = 6): rolled 4, miss!
- Fires Medium Laser at Clan Orion (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 6, miss!
- Fires Medium Laser at Clan Orion (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 3, miss!
- Fires LB-10X AC (Slug) at Clan Orion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 4, miss!
- Fires LRM-15 at Clan Orion (3 base + 0 range + 2 movement + 1 enemy movement + 1 minimum range = 7): rolled 4, miss!
- Fires SRM-6 at Clan Orion (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 8, 4 missiles hit Center Torso (34/36 armor remains), Left Torso (20/22 armor remains), Right Torso (20/22 armor remains), Left Leg (30/32 armor remains)!
- Gains 29 heat, sinks 28!

Knights Wraith
- Fires Large Pulse Laser at Clan Anvil (3 base + 4 range + 3 movement + 0 enemy movement + 2 light woods - 2 Pulse = 10): Rolled 5, miss!
- Gains 17 heat, sinks 20!

Knights Anvil
- Fires Large Pulse Laser at Clan Orion (4 base + 0 range + 1 movement + 1 enemy movement - 2 Pulse Laser = 4): rolled 9, hit Right Leg (23/32 armor remains)!
- Fires Large Pulse Laser at Clan Orion (4 base + 0 range + 1 movement + 1 enemy movement - 2 Pulse Laser = 4): rolled 8, hit Left Leg (21/32 armor remains)!
- Fires Medium Laser at Clan Orion (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 3, miss!
- Fires Medium Laser at Clan Orion (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 6, miss!
- Gains 27 heat, sinks 24!

Knights Orion
- Fires LB-10X AC (Cluster) at Clan Anvil (4 base + 2 range + 0 movement + 0 enemy movement + 3 light woods - 1 cluster = 8): rolled 6, miss!
- Fires LRM-20 at Clan Anvil (4 base + 2 range + 0 movement + 0 enemy movement + 3 light woods = 9): rolled 7, miss!
- Gains 7 heat, sinks 22!

Knights Mountain Lion
- Unable to fire!
- Gains 0 heat, sinks 26!

Clan Wraith
- Torso-twists to threaten hex 1419!
- Fires Large Pulse Laser at Knights Albatross (3 base + 0 range + 3 movement + 0 enemy movement - 2 Pulse Laser = 4): rolled 5, hit Left Leg (14/23 armor remains)!
- Fires Medium Pulse Laser at Knights Albatross (3 base + 0 range + 3 movement + 0 enemy movement - 2 Pulse Laser = 4): rolled 7, hit Center Torso (26/37 armor remains)!
- Fires Medium Pulse Laser at Knights Albatross (3 base + 0 range + 3 movement + 0 enemy movement - 2 Pulse Laser = 4): rolled 8, Center Torso (20/37 armor remains)!
- Gains 25 heat, sinks 20! Overheating!

Clan Anvil
- Fires Large Pulse Laser at Knights Anvil (3 base + 0 range + 0 movement + 0 enemy movement + 1 light woods - 2 Pulse Laser = 2): automatic hit, hit Right Arm (5/20 armor remains)!
- Fires Medium Laser at Knights Anvil (3 base + 0 range + 0 movement + 0 enemy movement + 1 light woods = 4): rolled 6, hit Right Torso (3/21 armor remains)!
- Fires Medium Laser at Knights Anvil (3 base + 0 range + 0 movement + 0 enemy movement + 1 light woods = 4): rolled 5, hit Head (0/9 armor, 1/3 structure remains)! Pilot hit! Crit!
- Gains 16 heat, sinks 24!

Clan Orion
- Fires LB-10X AC (Cluster) at Knights Orion (1 base + 2 range + 2 movement + 0 enemy movement + 3 light woods - 1 Cluster = 7): rolled 12, 6 submunitions hit Right Torso (6/22 armor remains), Left Torso (20/22 armor remains), Right Leg (31/32 armor remains), Center Torso (33/36 armor remains), Left Leg (29/32 armor remains), Left Torso (19/22 armor remains)!
- Fires LRM-20 at Knights Orion (1 base + 2 range + 2 movement + 0 enemy movement + 3 light woods = 8): rolled 7, miss!
- Fires Medium Laser at Knights Orion (1 base + 4 range + 2 movement + 0 enemy movement + 3 light woods = 10): rolled 6, miss!
- Fires Medium Laser at Knights Orion (1 base + 4 range + 2 movement + 0 enemy movement + 3 light woods = 10): rolled 9, miss!
- Gains 15 heat, sinks 22!

Clan Grizzly
- Holds fire!
- Gains 0 heat, sinks 22!



End Phase:
Knights Anvil
- Must pass a 5+ consciousness test: rolled 5, succeeds!
- Critical chance in Head! No critical hits sustained!

Knights Mountain Lion
- Must pass a 5+ consciousness test: rolled 7, succeeds!



Unit Status:


Knights of the Inner Sphere Mission Objectives:
- Win (incomplete)

Hastilude Enemy Movement Mods:
- Anvil – Stationary +0
- Wraith – Jumped +4
- Orion – Ran +1
- Grizzly – Jumped +2



Next Orders Due: Tuesday Night!

PoptartsNinja fucked around with this message at 08:12 on Feb 10, 2014

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Stop dancing around and start punching those idiots.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

goatface posted:

Stop dancing around and start punching those idiots.

Look, killing mechs is hard work! Varas needed a little nap, now he's back on his game and by god, he's going to punch the gently caress outta that Grizzly. Or die trying. Probably die trying.

Raised by Hamsters
Sep 16, 2007

and hopped up on bagels
Well that's lovely. Oh well, I didn't need head armor anyway. I mean, head hits are pretty unlikely, right?

Anyway - PTN - My shots were all supposed to be going into the Orion (since I thought that was what most of us were doing anyway). Is there a reason half of them went to the Anvil?

Arcturas
Mar 30, 2011

Brutal rolling on the Albatross's shooting. Missing two sixes and a seven is really rough.

apostateCourier
Oct 9, 2012


The Gate posted:

Look, killing mechs is hard work! Varas needed a little nap, now he's back on his game and by god, he's going to punch the gently caress outta that Grizzly. Or die trying. Probably die trying.

You'll be punching him in the legs, and he'll get a chance to Justice Foot you in the face, assuming you survive the shooting phase.

Edit: Though, if you manage to knife-punch an actuator it'll be really easy to shoot from then on out.

apostateCourier fucked around with this message at 05:06 on Feb 10, 2014

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Raised by Hamsters posted:

Anyway - PTN - My shots were all supposed to be going into the Orion (since I thought that was what most of us were doing anyway). Is there a reason half of them went to the Anvil?

I got 3 hours of sleep last night. I'll fix that.

Sair
May 11, 2007

They're all gonna die.

apostateCourier
Oct 9, 2012


Sair posted:

They're all gonna die.

Well, at least one is. Edge lets you do great things like ignore/re-roll head hits (cant remember which).

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

Headshots galore! The LBX autocannon on the Orion is now even more deadly for another member of the GoonKnights. Bad luck for the GoonKnights' Anvil there, as well as their Albatross missing most of its shots on relatively decent odds. At least this time the pilot didn't fall unconscious due to the Head/Pilot hit. Small mercies from PTN's dice, but they definitely hurt you guys more than helped this past turn, what with the missed shots all around and the head hit to the GoonKnights' Anvil in the first place.

The Clanvil is still a sitting duck, but the more mobile Clan Orion seems to be the target you guys are trying to focus down, not that I blame you, what with its armament and its pilot's stats. Didn't get much damage on it this turn though, but not for lack of trying... Still, you guys ignored the Clanvil and it made your own Anvil pay for it with that head hit. Maybe one of you guys should try putting it out of its misery before another lucky shot from it deals even worse damage.

The Clan Wraith is also continuing to be a mobile bastard, but I think a couple of you guys should be in position to engage it in melee. Show that clanner whatfor! And the Mountain Lion better be able to shank something with his retractable blade before Varas gets his head blown off by the Grizzly.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Raised by Hamsters posted:

Anyway - PTN - My shots were all supposed to be going into the Orion (since I thought that was what most of us were doing anyway). Is there a reason half of them went to the Anvil?

Actually, it turns out it was a typo. You did attack the Orion.

MJ12
Apr 8, 2009

You guys basically want to down the Orion now with concentrated fire, before it can headcap either your Anvil or Mountain Lion. If you can kill it without taking too much critical damage, you'll be at a very strong advantage and get a chance to pick the Grizzly apart.

Is it +1 MP to go up a slope? If yes, the Mountain Lion may be best served by just doing a straight-up banzai run at the Grizzly and alphaing/attempting to stab it. You'll hit the left side, which means you've got a chance of touching off its ammunition or ganking one of its Clan pulse lasers with the Retractable Blade (and of course there's always the good old fashioned Cockpit Stab).

PTN wants to show off what happens if you manage to successfully crit a cockpit or sensors, this is a prime opportunity.

apostateCourier
Oct 9, 2012


MJ12 posted:

You guys basically want to down the Orion now with concentrated fire, before it can headcap either your Anvil or Mountain Lion. If you can kill it without taking too much critical damage, you'll be at a very strong advantage and get a chance to pick the Grizzly apart.

Is it +1 MP to go up a slope? If yes, the Mountain Lion may be best served by just doing a straight-up banzai run at the Grizzly and alphaing/attempting to stab it. You'll hit the left side, which means you've got a chance of touching off its ammunition or ganking one of its Clan pulse lasers with the Retractable Blade (and of course there's always the good old fashioned Cockpit Stab).

PTN wants to show off what happens if you manage to successfully crit a cockpit or sensors, this is a prime opportunity.

He can't make it. He has to go up two z-levels and travel 4 hexes to stab him in the ankles. He won't get to stab on the punch table.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

apostateCourier posted:

He can't make it. He has to go up two z-levels and travel 4 hexes to stab him in the ankles. He won't get to stab on the punch table.

Unless PTN is feeling kind or the guy falls over, I have no way of catching it. It can jump, I cannot, and we're in extremely rough terrain. As much as I'd love to use the retractable blade, it's probably not going to happen, despite my earlier optimism. The Mountain Lion is, ironically, fairly bad at moving in hilly terrain. :v:

apostateCourier
Oct 9, 2012


The Gate posted:

Unless PTN is feeling kind or the guy falls over, I have no way of catching it. It can jump, I cannot, and we're in extremely rough terrain. As much as I'd love to use the retractable blade, it's probably not going to happen, despite my earlier optimism. The Mountain Lion is, ironically, fairly bad at moving in hilly terrain. :v:

You actually can right now. You just risk getting hit in the head, like you always do.

Edit: even better, you can gently caress up his ability to move/jump by knife-punching his legs, and get a point-blank alpha off on him.

Iymarra
Oct 4, 2010




Survived AGDQ 2018 Awful Games block!
Grimey Drawer
Albatross here, taking suggestions for where I should move to. Really want to get good shots in on that Orion before we lose anyone to unlucky headcaps.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Walk one hex down and unload your Large lasers and LBX10 into him? The modifier should be pretty good. The Anvil could run into 1424, unload everything into him at point blank and punch him. His rear armour is currently less bad than his head, so facing that way could actually be a positive.

Runa
Feb 13, 2011

While I too would like to see a Mountain Lion shank a Grizzly's ankle, that Orion could seriously mess people up if it's allowed to live.

Innerguard posted:

Albatross here, taking suggestions for where I should move to. Really want to get good shots in on that Orion before we lose anyone to unlucky headcaps.

Might want to doublecheck with PTN on this in case I'm mistaken, but you should have LOS on the Orion right now since the woods in 1522 are two levels below your current hex and the Grizzly doesn't have LOS on you (if there's three hexes of light woods you lose line of sight). Though there's two hexes of light woods between you and the hex he's in, so your shots won't be great. To be honest your best shot at hitting him is if you stand still since you have short range on him with your LB-10X and ERLL, minor min-range penalty on your LRMs, and your short-range stuff is all at medium range. You could also ignore the Orion right now, and move forward towards the Anvil in preparation to face off against the Grizzly later but I wouldn't recommend it.

As an aside, the Anvil could potentially get to both alpha strike and double-punch the Orion if he doesn't die trying, at least!

Slab Squatthrust
Jun 3, 2008

This is mutiny!

apostateCourier posted:

You actually can right now. You just risk getting hit in the head, like you always do.

Edit: even better, you can gently caress up his ability to move/jump by knife-punching his legs, and get a point-blank alpha off on him.

Taking the odds of getting hit in the head to 1-in-6 from 1-in-36 is a terrible idea for me, even if my head were untouched. The Grizzly does 14 damage on a kick and would potentially headcap me regardless, and at a 3 pilot skill, even a crit on his hip wouldn't likely do much to kill him immediately. Even if he missed my head, it would almost be like giving him a free Gauss Rifle shot at my arms or torso. I think this turn I'll be moving into the trees a few spaces south and putting some plasma on the Grizzly in hopes of overheating him and avoiding some return fire. I'd help engage the Orion but the range and trees make it awkward.

apostateCourier
Oct 9, 2012


The Gate posted:

Taking the odds of getting hit in the head to 1-in-6 from 1-in-36 is a terrible idea for me, even if my head were untouched. The Grizzly does 14 damage on a kick and would potentially headcap me regardless, and at a 3 pilot skill, even a crit on his hip wouldn't likely do much to kill him immediately. Even if he missed my head, it would almost be like giving him a free Gauss Rifle shot at my arms or torso. I think this turn I'll be moving into the trees a few spaces south and putting some plasma on the Grizzly in hopes of overheating him and avoiding some return fire. I'd help engage the Orion but the range and trees make it awkward.

Well, it's the only way to get a penalty on the Gauss Rifle. You're probably going to bite it from his no-min-range LRMs in the shooting phase anyway.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
I'd never noticed how awful the Mountain Lion's rear armour & structure were.

Raised by Hamsters
Sep 16, 2007

and hopped up on bagels

goatface posted:

The modifier should be pretty good. The Anvil could run into 1424, unload everything into him at point blank and punch him. His rear armour is currently less bad than his head, so facing that way could actually be a positive.

This is what I've been thinking of doing, with luck maybe I can punch out another weapons system. Does having my back to the enemy actually prevent shots to my head though?

Slab Squatthrust
Jun 3, 2008

This is mutiny!

apostateCourier posted:

Well, it's the only way to get a penalty on the Gauss Rifle. You're probably going to bite it from his no-min-range LRMs in the shooting phase anyway.

He'll be hitting on 8's with them and the Gauss, so odds are in my favor. It jumped this turn. And the odds of him kicking my head is still higher than the odds of the LRM's headcapping me, even if they hit and get the max number of 5-point clusters.

Edit: if I get adjacent to him, he hits on 9's with Gauss and 7's with LRM's, plus the SPL would be short not medium range, so the odds of me dying to headcap go up even more.

Slab Squatthrust fucked around with this message at 19:14 on Feb 10, 2014

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


I've got 500 Spacebux on the Goon Knights losing two mechs to head hits next turn.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer

Raised by Hamsters posted:

This is what I've been thinking of doing, with luck maybe I can punch out another weapons system. Does having my back to the enemy actually prevent shots to my head though?

What do you know, it doesn't!

Endomorphic
Jul 25, 2010

goatface posted:

What do you know, it doesn't!
I reckon it should for quads or particularly big assaults though? You don't have to put the cockpit right at the top because cameras. Actually, wait, excuse me, I was trying to apply Physics to Battletech.

(Derail)

Back on topic, I personally fail to see how "shiv him in the knee!" isn't just exactly the same as "see if he wants to Justice Foot! on you" - does melee have something to do with facing that I'm not considering?

Sparq
Feb 10, 2014

If you're using an AC/20, you only need to hit the target once. If the target's still standing, you oughta be somewhere else anyway.
Another :10bux: donated on the noble cause of Battletech and amazing Let's Plays.

Runa
Feb 13, 2011

Endomorphic posted:

Back on topic, I personally fail to see how "shiv him in the knee!" isn't just exactly the same as "see if he wants to Justice Foot! on you" - does melee have something to do with facing that I'm not considering?

Yeah, as much as it'd be funny to see a guy punch-stab the Grizzly in the shin, it's basically just begging to get his head kicked right off. Kicks can only be delivered to targets in the front arc but that's exactly where he'll be if he tries it.

dis astranagant
Dec 14, 2006

Endomorphic posted:

I reckon it should for quads or particularly big assaults though? You don't have to put the cockpit right at the top because cameras. Actually, wait, excuse me, I was trying to apply Physics to Battletech.

(Derail)

Back on topic, I personally fail to see how "shiv him in the knee!" isn't just exactly the same as "see if he wants to Justice Foot! on you" - does melee have something to do with facing that I'm not considering?

Can he get into shivving range anywhere besides right in front? Kicks only happen in the front arc.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
I think he'd have to be in 0521.

edit - Could turn one right, walk backward three and dump everything into the Clanvil.

edit 2 - It might not be optimal, but it might also remove another set of guns from the field.

goatface fucked around with this message at 00:35 on Feb 11, 2014

Slab Squatthrust
Jun 3, 2008

This is mutiny!

goatface posted:

I think he'd have to be in 0521.

edit - Could turn one right, walk backward three and dump everything into the Clanvil.

edit 2 - It might not be optimal, but it might also remove another set of guns from the field.

0521 is still front arc. And as lucky as I was with the Albatross, the Anvil still has max armor on it's rear, no XL engine, and no ammo to blow up, so my odds of doing anything significant are almost nil there. I think my best bet is 0821 to get extra defense in the trees this turn and see what happens/hope no more headshots hit me. From there I can shoot Anvil (in the front/side armor) or Grizzly as needed.

Our Anvil can either run to 1325 and try to put fire on the Orion, or run up to 0920 and shoot the Grizzly/Anvil's back, or to 0923 and shoot the Grizzly. The 1325 and 0923 moves keep it from being focused by the Orions' LBX, and the 1325 keeps it further from the Grizzly.

Our Wraith can walk up behind the enemy Wraith and backstab/kick it while being mostly blocked by trees from the Orion. It could also jump back to where it was last turn and shoot the Orion along with our Anvil and the Orion potentially.

The Orion is kinda in an awkward spot. It can back up and shoot the Wraith on bad odds while still being sorta easy to hit back with thinnish armor, or walk up and gun for the enemy Orion and try and kick it. If it goes to 1624 and turns to face 1524, it can't get backstabbed by the Wraith either, which is actually not bad. Then again, it's back armor is pretty good and the Wraith would need 2 hits to the same location to break it.

The Albatross can just tromp forwards 3 spaces and loving unload on the Anvil. Sets it up to push on the Grizzly or Orion afterwards hopefully as well.

If it were all me, I'd probably focus myself and the Albatross on the enemy Anvil, and have the other three move to fire on the Orion and hope to cripple it or at least strip a bunch of armor.

GenericServices
Apr 28, 2010

The Gate posted:

0521 is still front arc. And as lucky as I was with the Albatross, the Anvil still has max armor on it's rear, no XL engine, and no ammo to blow up, so my odds of doing anything significant are almost nil there. I think my best bet is 0821 to get extra defense in the trees this turn and see what happens/hope no more headshots hit me. From there I can shoot Anvil (in the front/side armor) or Grizzly as needed.

A drawn-out match, with all those open cockpits, risks one of your team pulling the same spontaneous-existence-failure routine their Albatross did. I won't be wholly shocked if the Clan Orion fires on your Anvil just for the golden BB chances.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer

The Gate posted:

0521 is still front arc. And as lucky as I was with the Albatross, the Anvil still has max armor on it's rear, no XL engine, and no ammo to blow up, so my odds of doing anything significant are almost nil there.

I was saying 0521 is the only place you can shank the Grizzly. Shooting the Anvil would be turning to face 0818 and then walking backwards into 1220 and unloading into its left hand side.

Iymarra
Oct 4, 2010




Survived AGDQ 2018 Awful Games block!
Grimey Drawer
So, as Albatross I have the following choices : Advance towards the Clanvil and unleash upon it in the hope of taking him out, or stay still and turn to face the Orion and unload upon him. I'm really not sure which is the better option at the minute. Taking the Clanvil completely out would be nice, but that Orion worries me.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

goatface posted:

I was saying 0521 is the only place you can shank the Grizzly. Shooting the Anvil would be turning to face 0818 and then walking backwards into 1220 and unloading into its left hand side.

I know? And I was saying trying to shank was a really bad move this turn, and backing up like that just sets me closer to a whole bunch of guns, including the Anvil which can't hit me if I'm in 0821.

Innerguard posted:

So, as Albatross I have the following choices : Advance towards the Clanvil and unleash upon it in the hope of taking him out, or stay still and turn to face the Orion and unload upon him. I'm really not sure which is the better option at the minute. Taking the Clanvil completely out would be nice, but that Orion worries me.

The Orion is a decent target, but getting the Anvil down will be much easier for you to manage from where you are. It's stationary and closer, and already badly damaged. I'm going to be gunning for the Anvil myself this turn in hopes of finishing it off.

Raised by Hamsters
Sep 16, 2007

and hopped up on bagels

T.G. Xarbala posted:

As an aside, the Anvil could potentially get to both alpha strike and double-punch the Orion if he doesn't die trying, at least!

I'm trying to balance my heat vs how many more turns I'm going to live here... Should have held one of those mediums last round. How bad is 6 residual heat? Also if I do go to punchy range, 1224 isn't actually going to give me partial cover from the Grizzly like I thought it would.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Raised by Hamsters posted:

I'm trying to balance my heat vs how many more turns I'm going to live here... Should have held one of those mediums last round. How bad is 6 residual heat? Also if I do go to punchy range, 1224 isn't actually going to give me partial cover from the Grizzly like I thought it would.

You have no ammo, so aside from slowing you down it's pretty insignificant. Eventually you'll start hitting penalties to targeting but movement's NBD.

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Iymarra
Oct 4, 2010




Survived AGDQ 2018 Awful Games block!
Grimey Drawer
Right, heading to work. I'll be sending orders in to advance forward 3 spaces to 1220 and fire on the Clanvil along with The Gate - hopefully we can bring it down and then work on the next target, assuming no major objection to this plan is raised.

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