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Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Mt. Gazanet was a relatively easy grind if you just fight mechs and abuse Rikku/Kimarhi's Steal.

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Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic

bewilderment posted:

In fact this was also how I completed the final dungeon. Well, that and aeon abuse.

8 being my first Final Fantasy kinda screwed me up for all the others. I'm still conditioned to never use Summons ever because of that drat guardian force system.

judgementbringer
Oct 9, 2012
This guy was also a roadblock for a younger me. But not because of the difficulty, but because I was an idiot and didn't buy any Holy Waters. :doh:
So after one long trek back down the mountain to get 99 Holy Waters, and one long trip back, grinding up Overdrives along the way, I steamrolled him the second time. Plus all those Holy Waters came in real handy later. :v:


Malachite_Dragon posted:

8 being my first Final Fantasy kinda screwed me up for all the others. I'm still conditioned to never use Summons ever because of that drat guardian force system.

Also, this is weird to me. 8 was the second one I played, and I abused Summons like freaking crazy in that game. :shrug: Partially because of the systems involved in fact. The more you summon them, the higher the compatibility gets and the faster the summoning. At max compatibility, summoning is almost as fast as casting spells.

RareAcumen
Dec 28, 2012




judgementbringer posted:

Also, this is weird to me. 8 was the second one I played, and I abused Summons like freaking crazy in that game. :shrug: Partially because of the systems involved in fact. The more you summon them, the higher the compatibility gets and the faster the summoning. At max compatibility, summoning is almost as fast as casting spells.

People remember 8 being bad because no one understood how to play it [drawing every single magic for example] and it had to follow 7 gaming's greatest game ever.

Turns out it's not that bad, looking at the LP for it.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
No, 8 is definitely a bad game.


dis astranagant posted:

Seymour Flux seems to be THAT BOSS more for people who noticed that Tidus gets Flee really early and wouldn't quit using it. And to a lesser extent for people who skipped most of the Calm Lands crap.

Yeah, I learned this strategy was bad at a young age when one of my friends was talking about Jenova LIFE and other bosses in FF7 kicking his rear end because he just ran from most random encounters, which was a baffling idea to me and a few of my other nerd pals.

Qrr
Aug 14, 2015


RareAcumen posted:

People remember 8 being bad because no one understood how to play it [drawing every single magic for example] and it had to follow 7 gaming's greatest game ever.

Turns out it's not that bad, looking at the LP for it.

8s Magic system interacts really badly with the common player tendency to say "no, I can't use a potion, what if I need all 99 of these later?" When every spell is an item, you never really want to use spells.

Shitenshi
Mar 12, 2013
VIII was the game where you spent an hour fighting a boss drawing some rare/new spell from him, and half the time the drawing doesn't work while the other half you're only drawing 3 spells at a time. And people saying GF spam isn't the way to play it are full of poo poo. You can win the game through GF spam while ignoring most of the other mechanics, that's the problem. I'm not even getting into how if you weren't careful, you could level up too fast just through normal random encounters and the enemies accordingly would suddenly have a poo poo ton of new abilities to make your life a living hell.

Who What Now
Sep 10, 2006

by Azathoth

Prison Warden posted:

No, 8 is definitely a bad game.

I will fight you IRL, fucker

ZiegeDame
Aug 21, 2005

YUKIMURAAAA!

Qrr posted:

8s Magic system interacts really badly with the common player tendency to say "no, I can't use a potion, what if I need all 99 of these later?" When every spell is an item, you never really want to use spells.

More like "I can't use a potion, that would actively lower my stats." The Junction system was terrible.

Vil
Sep 10, 2011

GFs are really easy damage out of the gate, but they don't scale with your stats (they do scale with their own levels though), and you have to sit through the animation Over And Over And Over. (Mitigated slightly by an ability that lets you button-mash during the animation for a damage multiplier bonus. Unless you gently caress it up, in which case it's a damage multiplier penalty. :v:) Characters can be far more efficient about killing things in a reasonable amount of real-time, but you have to work some other systems to get those results.

Beyond that, the first boss on disc 4 has a low-HP target you don't want to kill, and almost every GF hits all enemies. And even if you bumble past that somehow without learning to use your characters effectively, you then get abilities - including summoning - temporarily sealed in the final dungeon, and the last boss has a GF counter that frequently instagibs any GF you're trying to summon that hasn't arrived yet.

In other words, they're a newbie crutch but something you're intended to outgrow, and disc 4 throws several curveballs at you if you've been relying on them the whole game.

Getting magic boils down to three options: draw points (almost universally terribly slow, apparent even to a newbie), drawing from enemies (often not worth the time, occasionally worthwhile), and refining from items (often what you want to do). Drawing is what you'll be doing at first, but a player who explores what other abilities a GF can learn (by default they'll start with useless summoning abilities) can pretty quickly stumble on the refinement option. Some spells are a pain to get items to refine into them though, and not too bad to find an enemy which has it to draw, and for those you're still better off drawing. Players who don't explore the systems may never come across refinement and whine about having to draw for the whole game. :v:

Draw quantity (and success rate, since quantity < 1 gives the draw failed message) is based very heavily on the Mag stat. Again, this will be low at first but one of your starter GFs lets you junction to Mag from the get-go, so cause-and-effect are generally not too bad for most players. Of course, as you get magic by whatever sources, you can pump your stats higher with junctions, so it doesn't take long for this process to feed itself to the point where you're reliably drawing 7-9 (or just straight guaranteed 9) with all three characters.

Using magic, however, is a more valid criticism. Not only does it conflict with hoarding tendencies, but using magic you have junctioned will lower the junction effect (granted, it's linear by 1% of the spell's max effect per cast, so it's not like you're gonna go from swole to wimp in a single spell or even several casts). And to top it all off, magic damage scales linearly with Mag while physical damage scales quadratically with Str. Add in that most of the multi-hitting attacks are physical, and overall the game seems to really really want you to not cast your magic. Which is unfortunate, since it cuts down on the variety of options you'd be inclined to use when fighting.

Who What Now
Sep 10, 2006

by Azathoth
VIII's junction system was no less confusing than the sphere grid. I can understand being confused as a literal child but if you're an adult who can't figure out how to win at VIII then you're probably someone who can't be left unsupervised around shallow puddles for fear that you'll drown yourself.

Vil
Sep 10, 2011

I'd summarize FF8's systems as having some newbie traps (GF summoning, default GF learning order), being somewhat unintuitive even otherwise (levels mean gently caress-all except making enemies stronger, stats mean everything for effectiveness; magic is really more like equipment than the game's actual equipment is, and furthermore the quantity matters a lot), and being really loving breakable if you do know the mechanics (refinement on its own, card mod compounding that, tap-tap-tap limit spam, multi-hit attacks, Degenerator being a reliably accessible guaranteed KO on nearly any non-boss, keeping levels low but raising stats high, etc.).

That's setting aside any plot concerns, of course.

I like the system, but I'll admit that there are some things it could make more clear to a player, and other things that are just a case of "why did you ever think this would be good for balance".

RareAcumen
Dec 28, 2012




Qrr posted:

8s Magic system interacts really badly with the common player tendency to say "no, I can't use a potion, what if I need all 99 of these later?" When every spell is an item, you never really want to use spells.

And when you can junction the spell to your stats and do 9,999 damage by the third mission why would you need/want to use spells anymore?

It's like, you can go to the beach, kill some fish and get items that refine into Tornado and have like 60 strength before- or after, not perfectly sure- you even fight Ifrit.

idonotlikepeas
May 29, 2010

This reasoning is possible for forums user idonotlikepeas!
FF8 is a nightmare of poor game design choices where the behaviors encouraged by the game yield poor results, the most powerful options are boring and tedious, the in-game tutorials actively mislead you about optimal play, and mechanics work in the opposite way from what is generally expected (cf. levelling makes you weaker). Fun card game, though.

GrizzlyCow
May 30, 2011

MechanicalTomPetty posted:

Can I just say, aprops of nothing, that Seymour is a really stupid name for a major antagonist.

If your name is actually Seymour then please disregard this post. :v:

Yeah, Audrey II would have been a much better name.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Who What Now posted:

VIII's junction system was no less confusing than the sphere grid. I can understand being confused as a literal child but if you're an adult who can't figure out how to win at VIII then you're probably someone who can't be left unsupervised around shallow puddles for fear that you'll drown yourself.

There's nothing confusing about it, it's just dumb and poorly thought out. Just like everything else in that game that isn't the soundtrack, Triple Triad, Doomtrain and Laguna/Kiros/Ward.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!

GrizzlyCow posted:

Yeah, Audrey II would have been a much better name.

Hey, at least Audrey II succeeds. Depending on which version you see.

Double May Care
Mar 28, 2012

We need Dragon-type Pokemon to help us prepare our food before we cook it. We're not sure why!

Could someone draw the inevitable "Audrey II as Sin" picture so I can sleep happy tonight?

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Kanfy posted:

There's nothing confusing about it, it's just dumb and poorly thought out. Just like everything else in that game that isn't the soundtrack, Triple Triad, Doomtrain and Laguna/Kiros/Ward.

Never forget the reason why FF8 owns so hard

https://www.youtube.com/watch?v=8zgoUP4Ch5E

Variant_Eris
Nov 2, 2014

Exhibition C: Colgate white smile

Rather Watch Them posted:

Could someone draw the inevitable "Audrey II as Sin" picture so I can sleep happy tonight?
Goddammit, you were asking for it.



RareAcumen posted:

And when you can junction the spell to your stats and do 9,999 damage by the third mission why would you need/want to use spells anymore?

It's like, you can go to the beach, kill some fish and get items that refine into Tornado and have like 60 strength before- or after, not perfectly sure- you even fight Ifrit.
You win at FF8 if you know what you're doing. You lose at FF8 if you don't know what you're doing.

Variant_Eris fucked around with this message at 00:02 on Jan 3, 2016

NikkolasKing
Apr 3, 2010



FFVIII is a mess but the one thing I legitimately can't understand about it is why they thought it was a good idea to introduce level scaling in the one FF game where levels don't matter at all. You gain real stat growth through junctions, not levels, which means level scaling is outright opposed to the core mechanic of the game.

Variant_Eris
Nov 2, 2014

Exhibition C: Colgate white smile

NikkolasKing posted:

FFVIII is a mess but the one thing I legitimately can't understand about it is why they thought it was a good idea to introduce level scaling in the one FF game where levels don't matter at all. You gain real stat growth through junctions, not levels, which means level scaling is outright opposed to the core mechanic of the game.

It's better to not power-level throughout the game.

In FFVIII, monsters get better stats the higher your level is, so unless you want to give yourself a hard time, it's advised to keep a low level. Monsters in the game do have a level/stat cap though, if you're into that kind of stuff.

notoriousman
Nov 18, 2007

I'M AWARE I'M
AN IDIOT
As bad a rep (an in many cases, deserved) as FF8 gets, I can appreciate a game that makes some very experimental changes even when they don't work. And as much as everyone raves over FF7, would the praise be there if the gameplay weren't just improving on FF6's systems?

NikkolasKing
Apr 3, 2010



Variant_Eris posted:

It's better to not power-level throughout the game.

In FFVIII, monsters get better stats the higher your level is, so unless you want to give yourself a hard time, it's advised to keep a low level. Monsters in the game do have a level/stat cap though, if you're into that kind of stuff.

I know, that's what I'm saying.

It's like, a LLG game is a challenge in most FF games. Here, it's how you make the game easier because junctioning and level scaling are fiercely opposed to one another.

Say I never level Squall up so he starts at Level 7 I think it was. However I put 100 Curagas on his HP, 100 Ultimas on his Str, and so-on for all his other stats. Foor good measure I have HP+80% and Str+80% abilities on him.

Now, I have a Level 7 Squall who is probably stronger than he would be at Level 100 assuming Level 100 Squall had no junctions.

Only, since enemy stats and abilities are determined by level, they are only equipped to fight Level 7 Squall, when in reality yur Squall is Level 100.The result is an enemy or boss who is made to fight a vastly weaker set of characters and has maybe enough HP to survive one melee attack and can maybe take off 1/100th of your HP with their best move.

It's ridiculously stupid. Don't put level scaling in a game where levels don't matter.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

NikkolasKing posted:

FFVIII is a mess but the one thing I legitimately can't understand about it is why they thought it was a good idea to introduce level scaling in the one FF game where levels don't matter at all. You gain real stat growth through junctions, not levels, which means level scaling is outright opposed to the core mechanic of the game.

The only real purpose to levels is to make sure that enemies stay at a consistent level of challenge no matter where you are in the game. They wanted players to figure out the Junction system and use that, rather than level grinding and blowing through everything. You know, the same way they'll blow through everything by abusing the Junction system. So it's not a perfect system.

EDIT:

NikkolasKing posted:

It's ridiculously stupid. Don't put level scaling in a game where levels don't matter.

I'm guessing the assumption was that players wouldn't go out of their way to avoid levels, and thus enemies would continue to level with them.

But then, expecting JRPG players to NOT find the most efficient way to blow the game's difficulty wide open and then proceed to break it over their knee is just about the most shortsighted plan I've ever seen.

Bufuman fucked around with this message at 00:15 on Jan 3, 2016

NikkolasKing
Apr 3, 2010



I dunno, I think they just wanted to make the easiest video game ever. I still can't get over the fact that, within about 5-10 minutes, you can completely stock up on 100 total invincibility items for your whole party.

I didn't even need a guide for that. I just refined my Gilgamesh Card into 10 Holy Wars then I realized the chick I was playing Triple Triad with on the Ragnarok continually had another Gilgamesh card to win right after I refined the last one. And you can just keep doing this forever.

This was lucky for me since I was playing a hard mod where Holy Wars didn't make you invincible but instead gave you instant Protect/Shell/Haste but for vanilla, that's absurd.

RareAcumen
Dec 28, 2012




Variant_Eris posted:

You win at FF8 if you know what you're doing. You lose at FF8 if you don't know what you're doing.

Sounds like Dark Souls.

NikkolasKing posted:

I know, that's what I'm saying.

It's like, a LLG game is a challenge in most FF games. Here, it's how you make the game easier because junctioning and level scaling are fiercely opposed to one another.

Say I never level Squall up so he starts at Level 7 I think it was. However I put 100 Curagas on his HP, 100 Ultimas on his Str, and so-on for all his other stats. Foor good measure I have HP+80% and Str+80% abilities on him.

Now, I have a Level 7 Squall who is probably stronger than he would be at Level 100 assuming Level 100 Squall had no junctions.

Only, since enemy stats and abilities are determined by level, they are only equipped to fight Level 7 Squall, when in reality yur Squall is Level 100.The result is an enemy or boss who is made to fight a vastly weaker set of characters and has maybe enough HP to survive one melee attack and can maybe take off 1/100th of your HP with their best move.

It's ridiculously stupid. Don't put level scaling in a game where levels don't matter.

Seems okay if you enjoy getting overpowered and effortlessly crushing all of your foes afterwards.

Anyway, FF8 is an okay game that's not as bad as you remembered it because you were playing it in the most tedious way possible. It's easily a Remember Me out of God Hand on quality. Okay, but not exceptional. Almost great if a few things had been polished a bit more.

DeafNote
Jun 4, 2014

Only Happy When It Rains
levels are good for stats ups at least
but unlike FFX, you dont even require max stats for the superbosses

The Dark Id
Aug 13, 2005

Why
you
know
I
LOVE
THIS SHIT !!!!
[citation needed]
Episode XCI: Live My Dreams



Seymour is starting to feel an obnoxious reoccurring mid-boss who somehow got promoted to main villain status due to nobody else showing up to the story being told. Anyway, that's the last we're going to see of him for a while. So let's carry on toward Zanarkand.



It's just a very short jog around the corner, past a few ruins, that we get to... Well...





Urgh... What am I looking at here, game? No, not the glowing spectral backside everyone is focusing on. I mean that untextured grey lump behind Tidus' head that's supposed to be the bottom of Lulu's dress. You're lucky Nomura isn't around to witness this laziness. Mostly because it would mean Nomura would be around and gently caress that guy.





So nobody mentioned the massive wall of statue people sweating out Mako Energy towards the top of Mt. Gagazet. You'd think that would come up more when talking about the pilgrimage. No summoners ever got to this point and went “naw dawg, this is getting weird. I'm out”?



“...Oh.”
”You guys seeing this mess? G-Guys?”



Yeah. This FMV was definitely banged out on a Friday afternoon. The rest of the party is on a smoke break. :effort:



Oh Christ, someone clogged up the Lifestream again and it's gone all wonky. Anyone got a flower girl to skewer and toss into the drain? Sorts it right out.



"Wh-What are those?"
*gasp* "Those are fayth. A summoning! Someone is using these fayth! Someone is drawing energy from all of them!"
"This many?"
“I don't suppose there's a whole bunch of fayth, like this, in all the Yevon temples.”
“There is just the one fayth at each.”
“Hey, not It if there's a Cloister of Trials thingie to activate these guys or whatever. I'm tapped out after Bevelle mess.”

"Who wields power on this scale, and what could they be calling?"
*runs to Auron* "Hey, you know something, don't you? Spill the beans!"

Auron begins walking off...



"Yunie might die, you know?"
"No... Auron's right.”
“Huh?”
“This is our... Hmph. This is my story."
”'Story'? The heck are you talking about? And 'your' story? Who made you the main character of Spira? It's Yunie's pilgrimage. She's kinda been the driving force of everything we've been through.”
“You're at best an outsider point of view character.”
*grunts* “Son of Jecht more C-3PO.”
“What?! C—Kimahri, I thought you were cool! C-3PO?! I am at the *very* least a R2-D2. Man... C-3... How could you even say that?! HOW?! I have gotten a LOT done during this journey! Threepio did DICK! I'm not even gonna ask how you know a Star Wars reference. I'm too upset! Argh!”




“Whoa!”








Music: Twilight










Welcome back to Zanarkand. I thought that extended dream sequence would never end! Spira? A place full of spheres and circling a spiral of death? Get a more imaginative subconscious, Tidus. Sheesh.



Anyway, after a long night of partying and debauchery after the Abes won the Jecht Cup against those Duggles pricks, it's back yet again to Tidus' house boat home.



Welcome to Tidus' bachelor pad. It's about as much of a garbage heap as you'd expect. Ugh. I don't even want to know how long that Chinese take-out and old coffee cups have been sitting around on that table. Also, it's good to know Tidus' wardrobe is entirely made of the same exact outfit, like he's a cartoon character.



”Sup, Ghost Kid. How's it hangin'?”
“Can't complain.”
“I know I told ya you could crash on the couch any time. But couldn't you clean up the place a little bit?”
“I'm incorporeal.”
“Bummer.”
“...”
“...Wait.”




"Remember me? We met in Bevelle."
"Yeah."
”You flew into Yuna's boobs. I mean, we weren't official back then, so I'll let it slide. But me and her are a thing now. So... keep your hands to yourself, eh?”
“Sorry. You don't get a lot of options when you're on another plane of existence.”
“Alright... I guess.”
“If we are airing grievances, she did rename the mighty Bahamut aeon I granted her... Trogdor. What was up with that?”
“I dunno, man. Yuna just kind of spaces out for a while and stares off shaking her head and whispering to herself something about voting. Then she blurts out some weird name. I thought that was just a thing summoners did...”
“I assure you it is not.”
*shrug*

"But that wasn't the first time we met. I've known about you for a long time. A long, long time."
"I... I feel like I know you, too. Where are we?"
"Hehe. Silly, don't recognize your own home?"
“...”



”Kimahri says he's sorry about the Seepeon thing, ya?”



”Do we like hit him? That usually works in battles.”
“Wait... this is a dream.”
“Precisely.”
“A dream?”



“Are you crazy?! I don't have time to be dreaming now!"
"You're wrong. It's not that you're dreaming. You are a dream."
"Huh? Wait a sec."



Ghost Kid runs off. Yes, the game has now given him the Proper Noun name of Fayth. But I'm still going to call him Ghost Kid. Just like I'm going to keep referring to this fictional blitzball player shaped construct of the subconscious imagination as Tidus.



Err... wait. Wanna elaborate on what the hell “Tidus is a dream” is all about, Ghost Kid...?



Ghost Kid has relocated to the bow of Tidus' boat. What do you think is the name of Tidus' boat? Well... I mean I suppose it was Jecht and Tidus' unnamed mom's boat originally. Adjust your name guesses accordingly. So... Ghost Kid... About the dream thing...



"Yeah, with machina, right?"
"Yes. A war between Zanarkand and Bevelle. Bevelle's machina assured their victory from the start. Spira had never seen such power.”
”They built this immense locust... dragon... organ thing machina that could, no joke, blow up all of Spira.”
“Organ? Like your guts or...”
“No, I mean it was controlled by a pipe organ.”
“...Wha?”

“The summoners of Zanarkand didn't stand a chance. Zanarkand was doomed to oblivion. That's why we tried to save it -- if only in a memory."
"What did you do?"
"The remaining summoners and the townspeople that survived the war... They all became fayth -- fayth for the summoning."
”Wait anyone can just... do that?”
“Yes. It's surprisingly simple. It's not unlike becoming an unsent. You just sort of will it and pop! You're a fayth like me.”
“Huh... So...”

"The summoning... You mean Sin?"
"No. I mean this place.”



"What?"
"The dreams of the fayth summoned the memories of the city. They summoned all the buildings, all the people who lived there."
”Before you ask, yes fayth can do that. They're not just limited to summoning a monster for fighting like the aeons. During the war, a summoner from Zanarkand was captured by Bevelle and while imprisoned he became a fayth. A fayth that could only summon a slightly overpriced hot dog stand. Everything it sold was just pricey enough so the usual carry around money wouldn't cover the cost of anything more than a soft drink and you'd have to use your credit card.”
“...Why?!”
“Look, it's rude to question other fayth's summonings. We cannot all call forth sick dragon aeons.”

"The people... What, they're all dreams?”
”...”
”Me, too?"



“You, your father, your mother, everyone. All dreams.”
“...Even the fangirls?”
“Especially the fangirls.”
“No!”

“And if the fayth stop dreaming..."









“No!”



“So what if I'm a dream! I... I like being here."
”I like being with Yuna. Wait... Yuna's not a dream, right?”
“No. Just you and everyone from the Zanarkand you knew.”
“Wait. So was I... technically a virgin up until Yuna if every girl I'd been with was a dream...?”
“Honestly, I am really not the one to ask such metaphysical questions. If we wanted to get technical, we could say that your Yuna has never been with a real man.”
“Hey! That's a low blow dude!”
“You started it.”
“Why are you telling me all this out of nowhere. I was already kinda dealing with a lot. We just fought this Seymour guy. Again. You know him?”
“The unsent waif fool with the absurd hair and the delusions of grandeur?”
“That's the one.”

"We've been dreaming so long... we're tired.”

Ghost Kid teleports away as Tidus attempts to approach him...



“Both you and your father have been touched by Sin. Sin, the one whom all Spira -- the spiral -- revolves."
"What are you saying?"

Ghost Kid gives another teleportation monologue hop...





”Esuna is not working. I am out of ideas. Auron is just glaring daggers at everyone. Please, wake up.”
"Just a little more, and maybe...”







”Kimahri not carry.”
“We can't just leave him here!”
“Kimahri NOT carry.”
“I don't think we should stay here. What if one of us just passes o—“
“AAAAAAHHOHGODWHATNOIMAREALBOYWAAAAAAAAA!”




Tidus springs to his feet, browning Wakka's pants in the process. He looks around to confirm he's returned to the real world before plopping on the ground to process what in the actual gently caress just happened.



"You okay?"
"I... I'm okay."
"What happened?"
"Nothing... I blacked out.”
“And I was a dream... I MEAN!”
“I was dreaming. You called me... and I woke up.”
”And Wakka... you were there... And Rikku. Nothing out of Lulu, though. What's up with that? Kimahri is the silent type and Auron is Auron. You're on no—err... Forget it!”

Tidus gets up and stretches...



Welp. That all happened. Tidus is actually the physical manifestation of a half-remembered construct of a civilization dead for a millennium conjured forth into the physical realm by a bunch of spirits glued to a wall on a mountain top. Likewise, I need to process that it's been nine years today since I started my first LP. :psyduck:

Drakengard! Final Fantasy X!






Video: Episode 91 Highlight Reel






Mt. Gagazet Concept Art



Fayth Scar Concept Art

The Dark Id fucked around with this message at 01:24 on Jan 3, 2016

DeafNote
Jun 4, 2014

Only Happy When It Rains
this was probably better than time travel
right?

GrizzlyCow
May 30, 2011

notoriousman posted:

As bad a rep (an in many cases, deserved) as FF8 gets, I can appreciate a game that makes some very experimental changes even when they don't work. And as much as everyone raves over FF7, would the praise be there if the gameplay weren't just improving on FF6's systems?

That's what I said about FF2 and the SaGa series.

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!
So Fayth are what "create" aeons. So Tidus is an Aeon created by one of the fayth stuck in the wall. And so is Jecht. And Jecht became Sin. So some jerk in the wall is maintaining Jecht-Sin... why? Can't they just... ya know, stop making Jecht exist?

Yeah, the answer (if there is one) probably gets into spoiler territory.

FeyerbrandX
Oct 9, 2012

I can't wait for the Ice Cream Truck Summon that plays the Hymn on a continuous loop through the calm lands.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Tidus is technically the water Aeon of the game.

Incidentally, the main villain of X-2 is literally Tidus' evil twin (original counterpart?) from 1000 years ago, up to being from Zanarkand, having the same VA, and using the same Overdrives to fight. He also used to date a ghost haunting Yuna's clothes that looks very similar to her and was also a Summoner from Bevelle.

Spira really is not big on subtlety.

Edit: Going to spoil this just in case, even though it doesn't deal with anything from this game.

Blueberry Pancakes fucked around with this message at 02:15 on Jan 3, 2016

GrizzlyCow
May 30, 2011
Welp, at least Tidus knows what Yuna must feel like. If he does his job properly and succeeds, he dies. Hell, worse, he ceases to be.

BravestOfTheLamps
Oct 12, 2012

by FactsAreUseless
Lipstick Apathy
This metaphysical shocker is even more token than Zidane's backstory.

MelvinBison
Nov 17, 2012

"Is this the ideal world that you envisioned?"
"I guess you could say that."

Pillbug

The Dark Id posted:

Welp. That all happened. Tidus is actually the physical manifestation of a half-remembered construct of a civilization dead for a millennium conjured forth into the physical realm by a bunch of spirits glued to a wall on a mountain top. Likewise, I need to process that it's been nine years today since I started my first LP. :psyduck:

Drakengard! Final Fantasy X!


Happy anniversary.

gently caress this game.

NikkolasKing
Apr 3, 2010



Okay just to talk a bit about this, I blame the terminology about why this confused me and so many others. The whole "dream" and "real" thing, specifically.

It's been talked about in here before, probably in spoilers, but an official guide by Square called the Ultimania says that "Dream Zanarkand' exists out to sea on a little island. So it is in effect a real, physical place.

Only Tidus and Jecht weren't "real" before coming in contact with Sin. But Tidus' Mother is on the Farplane just like "real" Spirans. Why? I dunno. And....
-insert head explosion gif-

Also take note, Tidus is a child. Dream Zanarkand is not in some sort of idealized stasis. These dreams seem to be perfectly alive and functional and think just like anyone else.

Is it better than time travel? I guess. It just could have been explained better. The lack of in-game explanation about Dream Zanarkand coupled with the words used really muddles any type of closer examination of what the hell is going on.

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


From the original thread:

The Dark Id posted:

Spoilers in tags are cool. It's an 11 year old game. Though it can't hurt to put up a courtesy (END GAME SPOILERS) denouement for big stuff like Tidus isn't a real blonde!

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Cartoon Man
Jan 31, 2004


gently caress this scene, it took me at least a playthrough or three to understand what the gently caress it all meant.

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