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I like that Norsca feels beatable for the local order factions once they've united and destroyed their local problems like Vlad or the Skaven, feels like the first stage of turning back the tide of chaos and setup before you have to drive north into the chaos wastes themselves.ninjahedgehog posted:gently caress Vlad, goddamn. I enjoyed watching a video of a streamer making a dedicated Elspeth anti-sylvania army that was all fast pistoliers, plus master engineer, engineer, and gunnery school buffs that made then impossible to catch. Then it was just a matter of kiting Vlad around for ages whittling him and his army down.
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# ? May 12, 2024 01:09 |
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# ? May 26, 2024 03:48 |
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Vlad should be your priority the moment your initial enemy is dead. Once he gets rolling with items and ward save and everything else, you're gonna have a bad time, at least until the gunnary school/amythest armory gets stupid. Try to kill his army first or trap him in a settlement, and whatever you do, don't let him get into combat or he will out regen whatever you throw at him, and you will have to run him to his healing cap. Enigma fucked around with this message at 03:31 on May 12, 2024 |
# ? May 12, 2024 03:14 |
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Amethyst Outriders are so so so good vs Vlad. Not because they melt him but because you can deploy them within shooting distance and then kite him very effectively for large chunks of his health.
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# ? May 12, 2024 05:37 |
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the trick to beating Vlad as Elspeth is to hit that auto resolve button as hard as you can
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# ? May 12, 2024 05:54 |
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Jamwad Hilder posted:the trick to beating Vlad as Elspeth is to hit that auto resolve button as hard as you can Tbh thats most anyone vs Vlad
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# ? May 12, 2024 06:04 |
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Jamwad Hilder posted:the trick to beating Vlad as Elspeth is to hit that auto resolve button as hard as you can at least she's got the lvl 12 skill or whatever where she reduces the healing cap by half, and regeneration of her own not long after.
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# ? May 12, 2024 06:05 |
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ninjahedgehog posted:gently caress Vlad, goddamn. Others noted this, but generally speaking really powerful legendary lords such as Vlad or Grimgor tend to be too much of a hassle to kill, and so your best bet to defeat them is to ignore/divert them so you can kill their army instead. Vampire Counts armies tend to be mostly trash units, and so you want to focus on killing their heroes and higher-tier infantry/monster units such as Grave Guard and Vargheists using your ranged units and artilery. If you do this without taking much damage/expending all your ammo yourself, it'll inflict the Army Losses and the rest of the army including Vlad will just disintegrate without you having to fight them. Elspeth's magic is best for clearing out the low value/expendable units such as zombies or skeletons, since for the sake of triggering Army Losses, you want to minimize wasting bullets/arrows/artillery on those. Pistolier cavalry are so-so, but against Vampire Counts they're very helpful not only for dealing with their fast-moving units such as Dire Wolves and Fell Bats, but for kiting Vlad around since he's too slow to ever catch them (you can maybe use them to kite VC's heavy cavalry such as Black/Blood Knights, though this is risky). I tend to put them in skirmish mode, but there are times those idiots will just kite the enemy directly into my army anyway so you may want to micro-manage that by setting a control group. In my campaign I had to fight Vlad twice, The first time was harder since it was out in the open and Elspeth didn't have her dragon mount/reduced magic costs/free Burning Head casts, but I got through it mostly unscathed aside from one unfortunate friendly fire incident involving my Helstorms doing a number on my spearmen. The artillery does all the work: Vlad's wound recovery time is basically zero, so he quickly respawned but by then I had Elspeth on the Carmine Dragon and Vlad held up in Templehof so it was just a one-sided slaughter on my end (destroy towers, break open the gates, maybe a wall breach or two, and just stand outside since the AI never thinks to move out). 5 losses, probably all because I didn't notice an arrow tower or so: Daryl Surat fucked around with this message at 06:31 on May 12, 2024 |
# ? May 12, 2024 06:29 |
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campaigns I want to play but have not yet Grimgor frees the orks Norsca against the world Norsca against chaos Kislev the wall Some tzeentch guy that isn't the changeling
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# ? May 12, 2024 07:39 |
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go after vlad earlier. Turn 40 is way late. If you get bogged down and can't take him out early- to eliminate the threat, get that territory and also gold mine, it makes things way harder
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# ? May 12, 2024 19:13 |
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Vlad's easy as elspeth, you literally have all the guns, blow the chaff to smithereens and hammer him with cannons and ironsides. Ironsides in particular have exceptional accuracy so they're very good at shooting down lords. And with engineers you can get your cannons to very good accuracy too.
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# ? May 12, 2024 19:17 |
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I’m just cracking up how many friendly fire casualties these rockets generate. You Empire people are monsters to your state troops.
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# ? May 12, 2024 19:27 |
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The rockets are so bad for that Also been noticing that the land ship can't shoot at some gates in cities very well and will always shoot at the top of the gate instead of the door.
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# ? May 12, 2024 19:29 |
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Like everyone else I'm playing elspeth and amethyst rockets deploying mini purple suns is beyond wild. It would be thematic if elspeth could upgrade units, she currently has 4 rank 9 outrider units in her army and if anyone deserves purple magic bullets it's them. Also, Tretch is a fuckwit.
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# ? May 12, 2024 19:36 |
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Turn 40 and fighting Vlad means you might have access to Gotrek, Felix, Ulrika, and Theodore. They don't all need to be in an army together but if you're in a situation where you can't shoot Vlad dead before he gets to your lines then some combination of those should be able to finish him off. Also, the RoR Hochland Rifles come with shieldbreaker. Between them and the extra accuracy of ironsides shooting him should be doable. Ravenfood fucked around with this message at 19:42 on May 12, 2024 |
# ? May 12, 2024 19:40 |
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I have a question that somehow didn't come up last time I played CDwarves. You can use allied recruitment to exceed your unit cap, which is quite useful for high-tier units, especially like Dreadquake Mortars and such. What happens to these units if you confederate the faction you recruited them from though? Do they turn into regular units and cause you to exceed your cap and prevent you from getting more until you make up the difference, or do they stay separate?
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# ? May 12, 2024 19:40 |
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Insurrectionist posted:I have a question that somehow didn't come up last time I played CDwarves. You can use allied recruitment to exceed your unit cap, which is quite useful for high-tier units, especially like Dreadquake Mortars and such. What happens to these units if you confederate the faction you recruited them from though? Do they turn into regular units and cause you to exceed your cap and prevent you from getting more until you make up the difference, or do they stay separate?
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# ? May 12, 2024 19:43 |
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it does seem like friendly fire got turned up/is considered okay and it seems like this is because it was one of the things preventing units from firing even when they had good line of sight
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# ? May 12, 2024 19:46 |
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Ravenfood posted:I think they vanish the same way they would if the allied faction died. drat RIP
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# ? May 12, 2024 19:47 |
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I am pretty sure they only vanish if break your alliance with them. If the faction gets destroyed or confederated you still keep them.
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# ? May 12, 2024 19:50 |
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Twigand Berries posted:I’m just cracking up how many friendly fire casualties these rockets generate. You Empire people are monsters to your state troops. Thats why you get tanks as your front line late game.
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# ? May 12, 2024 19:54 |
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Ravenfood posted:I think they vanish the same way they would if the allied faction died. I thought if the faction dies it doesn't delete units, only if you or they break the alliance?
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# ? May 12, 2024 20:02 |
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Hunt11 posted:I am pretty sure they only vanish if break your alliance with them. If the faction gets destroyed or confederated you still keep them. would be good if an army that contained those troops could resurrect that faction anywhere they wanted. had to lose an ally. you can take it over and raid it so the faction comes back but that's a hassle.
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# ? May 12, 2024 20:09 |
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Think they changed something fucky with bankruptcy attrition in 5.0. Previously, you only started attriting at the beginning of the turn you hit 0 gold, but now you start attriting if you're *going* to hit zero gold at the end of the turn. So if you have 900 gold and a 800 gold deficit, for example, and hit end turn, you don't get any replenishment at the end of your turn because the game is going to warn you *next* turn that you're gonna go in the red. Effectively, you need two turns' worth of gold in the bank at all times or you don't get any replenishment. Kinda sucks.
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# ? May 12, 2024 23:50 |
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Twigand Berries posted:I’m just cracking up how many friendly fire casualties these rockets generate. You Empire people are monsters to your state troops. i don’t get why you’re having friendly fire, i don’t have troops deployed outside of the minimum range of rockets and mortars.
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# ? May 13, 2024 08:07 |
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Cythereal posted:I think I do not like the grudge system in its current incarnation. I'm still working through my Malakai campaign, just focusing on doing his adventures, and the grudge system really discourages playing a proactive game where you focus on actual threats. Yeah that’s Warhammer Dwarves. They’re insane reactionary self defeating morons. That’s also the fun of dwarves, for better or worse depending on preferences.
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# ? May 13, 2024 08:17 |
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HerpicleOmnicron5 posted:i don’t get why you’re having friendly fire, i don’t have troops
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# ? May 13, 2024 08:49 |
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I love the grudge system telling me I need to fight some home brand minor faction idiot miles away for reasons I don't fully understand, and that I go and do it because you have to settle the grudges.
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# ? May 13, 2024 08:57 |
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HerpicleOmnicron5 posted:i don’t get why you’re having friendly fire, i don’t have troops deployed outside of the minimum range of rockets and mortars. If you put the rockets close enough to the infantry to keep them inside the minimum range they also occasionally shoot your infantry in the back of the head. Honestly rockets would be improved by giving them like, twice as much minimum range.
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# ? May 13, 2024 11:15 |
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HerpicleOmnicron5 posted:i don’t get why you’re having friendly fire, i don’t have troops deployed outside of the minimum range of rockets and mortars. I think it’s because after countless campaigns slaughtering state troops by the thousands the game has decided to be helpful and let me do it during an empire campaign as well.
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# ? May 13, 2024 13:17 |
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grimgor is lots of fun with new daddy maggot to beat up over and over again
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# ? May 13, 2024 13:19 |
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What kind of poo poo tier empire generals are you not hitting hold fire on the hellstorms when the line connects then firing them at fleeing units. Terrible.
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# ? May 13, 2024 13:47 |
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With creative positioning you can only lose some of your line to friendly fire and kill the enemy even faster. It's humane really, better to get vaporised by a black hole rocket than stabbed by a skaven.
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# ? May 13, 2024 13:49 |
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Finally started up the new dwarf campaign. Grapeshot is a hell of a drug.
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# ? May 13, 2024 13:57 |
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OwlFancier posted:If you put the rockets close enough to the infantry to keep them inside the minimum range they also occasionally shoot your infantry in the back of the head. Peasants are cheaper than rockets.
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# ? May 13, 2024 14:04 |
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Empire artillery makes me want to experiment with dividing my army into specialized battalions, with artillery taking advantage of terrain with a unit or two of spears to protect it, relying on cavalry to bail it out. In practice, the AI usually just makes one giant line and smashes it into your main force, so it can actually work out. Looks scary for your battle line when they're closing though!
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# ? May 13, 2024 14:06 |
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Yes but if you shoot the rocket into the peasant then you are wasting both the peasant and the rocket.
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# ? May 13, 2024 14:06 |
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Cythereal posted:Peasants are cheaper than rockets. Empire state troops are highly trained, elite warriors that can stand up to anything the enemy can throw at them. The only men tougher might be those plucky local lads in the free companies. If they were Bretonnians then sure hit em with the good stuff, who cares.
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# ? May 13, 2024 14:11 |
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So how are people playing Elspeth in the early game? I've restarted a few times but basically by the time I've wrapped up the initial Vampire minor faction and the Orcs to the south, Vlad is is already snowballing. At one point I counted him having 7 full stacks when I could support 2, of which one was chaff. Ironsides are fun and all but a bit useless when outnumbered 3-4 to 1. Do you just ignore the Orcs and beeline straight for Sylvania?
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# ? May 13, 2024 14:11 |
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JBP posted:Empire state troops are highly trained, elite warriors that can stand up to anything the enemy can throw at them. The only men tougher might be those plucky local lads in the free companies. look at this guy over here that believed the recruiting poster
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# ? May 13, 2024 14:15 |
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# ? May 26, 2024 03:48 |
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JBP posted:Empire state troops are highly trained, elite warriors that can stand up to anything the enemy can throw at them. The only men tougher might be those plucky local lads in the free companies. My point stands.
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# ? May 13, 2024 14:21 |