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Phelddagrif posted:When you say "open and shut the doors", do you mean you're moving onto pressure plate D, then stepping off? I'm moving before the Mindthief.
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# ? Feb 1, 2020 07:16 |
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# ? Jun 10, 2024 13:20 |
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Some Numbers posted:I'm moving before the Mindthief. I know; Splinter is currently holding the door open for the bear. If the Mindthief steps off the pressure plate, and you're not standing on D... That's why I just wanted to clarify the movement plan, that's all!
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# ? Feb 1, 2020 07:28 |
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But if I stay on D, everything beyond the other three doors gets to attack us. Also, if we're finishing in two rounds, we might not need the bear. Splinter, what's your plan?
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# ? Feb 1, 2020 07:56 |
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Move off the button, outside of that I can't really do much because door will be closed
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# ? Feb 1, 2020 14:12 |
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Okay, so do we need me to stay on the button and probably die? Or can we sacrifice Ash for the greater good?
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# ? Feb 1, 2020 16:31 |
Waiting for clarification on Lina's Round before proceeding
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# ? Feb 3, 2020 10:08 |
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Sorry I was waiting for clarification about the bear.
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# ? Feb 3, 2020 15:53 |
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Well I think at least 2 oozes die to the bear this turn. 3 if we're lucky. Ash is only getting hot once unless someone tanks. Even if he gets hit he probably won't die.
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# ? Feb 3, 2020 15:58 |
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Elephant Ambush posted:Well I think at least 2 oozes die to the bear this turn. 3 if we're lucky. Ash is only getting hot once unless someone tanks. Even if he gets hit he probably won't die. If both Splinter and I move off the plates this turn, he gets shut in the door at Initiative 8. If I stay on the plate, I will get hit by everything in the next room. Which is more important? The Bear or my HP?
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# ? Feb 3, 2020 16:00 |
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Well we both have cards to lose. I can save Ash from lethal door damage with a card. If we're winning next turn or the turn after we don't have to be conservative.
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# ? Feb 3, 2020 16:16 |
Clockwork Cove 11B - intermission. Hey everyone, sorry to delay again, but it looks like there were some comms issues regarding how pressure plate works (and it's to be expected, as the phrasing on the Special Rules in this scenario is a bit inconsistent). This is directly affecting Some Numbers's order (step on and off plate (d) in the same turn) and may affect everyone else's as well. Here's the standard Pressure Plate rules: Here's the special rules: A) Door (1) is locked and opens when any character occupies pressure plate (a) at the end of their turn. B) Doors (1), (f), (g) and (h) are locked and will only remain open as long as any character occupies the corresponding pressure plate. If any character moves off a pressure plate, the corresponding doors close unless another pressure plate corresponding to the same door is also occupied[...] C) [...]Doors (i) and (j) are also locked and open permanently when any character occupies pressure plate at the end of their turn. So, for some reason Isaac decided not to remind players that plates have to be occupied at the end of their turn for them to work during step B. It could sound like a case where a specific rule trumps a generic one, but the inclusion of door (1) in the list - that was behaving normally on step A - and the fact that it doesn't outright say that you don't need to stay on the plate till the end of your turn either (it just specifies that if you move away after, they will close) makes me think this is a crime of omission. I would say that pressure plate (d) has to be occupied at the end of a character turn for the corresponding doors to open (and (i) and (j) are then perma opened), but I am open to discussion, especially if all the active players agree that it should be the other way around That Italian Guy fucked around with this message at 10:32 on Feb 4, 2020 |
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# ? Feb 4, 2020 10:24 |
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I don't even understand the conflict here? What's the other interpretation? I could see there being an argument if someone played a top action move and a bottom action move. However you can't ever activate a pressure plate in the middle of a single move action. In between a top action move and a bottom action move, I could see some room for debate? That rule does seem a bit unclear.
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# ? Feb 4, 2020 11:04 |
namad posted:I don't even understand the conflict here? Well the general rule is "if the plate is occupied by a character at the end of a Turn", so even if it was 2 movements it would be the same (the Turn doesn't end until a player has finished all their activations). The confusion, stems, I think, by the fact that the Special Rule says [doors] will open and will only remain open as long as any character occupies the corresponding pressure plate without specifying at the end of a Turn...so RAW it should work with a charcter stepping on it even mid movement - thus revealing the content of the other rooms, but preventing anything that can't open doors from acting. As I said, it doesn't really make sense by taking into account the rest of the Special Rules (and it's also weird considering GH mechanics at large), but I can see how one could assume otherwise, especially if they are focusing on a specific plan that doesn't require LOS to work. That Italian Guy fucked around with this message at 11:39 on Feb 4, 2020 |
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# ? Feb 4, 2020 11:35 |
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It's weird that there's so many rules surrounding pressure plates when they are so rare in scenarios.
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# ? Feb 4, 2020 14:55 |
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Annoying, but acceptable. Just leave me on the plate.
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# ? Feb 4, 2020 15:37 |
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That Italian Guy posted:Clockwork Cove 11B - intermission. I have read this like 7 times and I don't understand what you are saying. Are you saying that just stepping on the pressure plate and then moving off to like continue a movement doesn't constitute as stepping on it to open doors I and J?
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# ? Feb 4, 2020 17:02 |
SalTheBard posted:I have read this like 7 times and I don't understand what you are saying. Are you saying that just stepping on the pressure plate and then moving off to like continue a movement doesn't constitute as stepping on it to open doors I and J? Yeah to make any door open up a character has to end their turn on the corresponding pressure plate, while Some Numbers's plan was to step on the plate and then move off of it before the end of their turn because of inconsistent wording in the Special Rules section for this Scenario. EDIT: (i) and (j) were not really an issue, as their rule is better worded: The issue in this case was mostly with doors (g) and (h). EDIT2: to avoid any further confusion, as per Some Numbers's intent clarification, Lina is going to be sitting on top of Pressure Plate (d) at the end of her turn, so doors (g), (h), (i) and (j) will all open up then, revealing and activating their content. That Italian Guy fucked around with this message at 17:43 on Feb 4, 2020 |
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# ? Feb 4, 2020 17:40 |
Clockwork Cove 11BPending actions from last Round posted:- None! 7. Lina Megumin Inverse the Orchid Spellweaver (Some Numbers) posted:- Lina Megumin Inverse uses Ride the Wind (bot)! Jumps7 to pressure plate (d). 8. Master Splinter the Vermling Mindthief (SalTheBard) posted:- Master Splinter uses Scurry (top)! Moves4 to A2. 29. Pikachu the Vermling Beast Tyrant (Elephant Ambush) posted:- Ash the Bear focuses Ooze 9(s)! Moves1 to E2. Attacks Ooze 9(s) for 2 (2base, +1mod, SHIELD1) damage! *61. Living Spirits posted:- Living Spirit 1 focuses Master Splinter! Loses STUNNED token. 71. Ancient Artillery posted:- Ancient Artillery 3(E) focuses Lina Megumin Inverse! Attacks Lina Megumin Inverse for 0 (3base, NULLmod) damage. 94. Oozes posted:- Ooze 2(s) suffers 2 damage! Summons Ooze 5(s) in hex D3! END OF ROUND ACTIONS posted:- Master Splinter's deck is shuffled. Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Feb 5, 2020 12:08 |
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Okay so teleport shenanigans this turn?
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# ? Feb 5, 2020 14:03 |
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I totally misunderstood what we were doing
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# ? Feb 5, 2020 14:30 |
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Seeing as how Pikachu can win the scenario at any time by swapping with the elite cannon and using the cloak of invisibility to stay safe until moving to the pressure plate on the subsequent turn, wouldn't it be wise to try and go get the other treasures/kill some things? Unless one of you has some sort of scenario goal card that precludes it. Spellweaver can probably nuke down all the slimes, Mindthief can insta-kill one of the living spirits, etc.
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# ? Feb 5, 2020 16:20 |
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Definitely shooting some Oozes and not moving. Hopefully I don't die.
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# ? Feb 5, 2020 16:32 |
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FairGame posted:Seeing as how Pikachu can win the scenario at any time by swapping with the elite cannon and using the cloak of invisibility to stay safe until moving to the pressure plate on the subsequent turn, wouldn't it be wise to try and go get the other treasures/kill some things? Unless one of you has some sort of scenario goal card that precludes it. Okay so I guess I'm teleporting this round and going invisible.
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# ? Feb 6, 2020 05:21 |
Missing orders from one player
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# ? Feb 6, 2020 11:45 |
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Sorry.
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# ? Feb 6, 2020 12:55 |
Clockwork Cove 12APending actions from last Round posted:"Scenario Special Rules: ROUND REVEAL posted:"PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand5, Discarded2, Active1, Lost2) is acting at initiative 5 with Cranium Overload and Empathetic Assault. 5. Master Splinter the Vermling Mindthief (SalTheBard) posted:
14. Pikachu the Vermling Beast Tyrant (Elephant Ambush) posted:
(Hand4, Discarded1, Active0, Lost3) 67. Lina Megumin Inverse the Orchid Spellweaver (Some Numbers) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Feb 7, 2020 10:52 |
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I'm going to kill a spirit then lot the chest
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# ? Feb 7, 2020 12:45 |
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I'll swap Pikachu with elite cannon 3 then go invisible. Hopefully Ash kills a couple oozes.
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# ? Feb 7, 2020 14:58 |
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Elephant Ambush posted:I'll swap Pikachu with elite cannon 3 then go invisible. Ash is only killing one Ooze, I'm afraid - no move Command. This isn't the worst situation in the world. Meg is taking Attacks 1 from one Ooze, one Artillery, and one Spirit (two Spirits if Pikachu goes invisible). Ash is taking Attacks 1 (2, due to poison) from two Oozes and one Artillery.
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# ? Feb 7, 2020 15:42 |
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Ash could kill 2 oozes if Splinter kills the top ooze instead of the living spirit. I don't think that's a particularly smart play, mind you, since then poor Splinter would have to trudge back to deal with the spirits and get the chest. It WOULD keep those 2 spirits from being able to target, though. This WOULD be a good time to use fire orbs and the bow of piercing, though; should be able to kill off a spirit or two if Pikachu goes invisible and causes the spirits to come out of the room. FairGame fucked around with this message at 17:53 on Feb 7, 2020 |
# ? Feb 7, 2020 17:51 |
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I am probably pretty dead, but I'll go down swinging.
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# ? Feb 7, 2020 18:22 |
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Also, this is a situation where I can't really plan ahead. I kind of need to see the board at my initiative to make a plan.
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# ? Feb 7, 2020 18:25 |
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Some Numbers posted:Also, this is a situation where I can't really plan ahead. I kind of need to see the board at my initiative to make a plan. TIG let me get away with pretty loose instructions when I was playing the cragheart. I imagine something like "Move to whatever hex is available that lets me target as many units with fire orbs as possible, giving preference to living spirits over oozes" would be accepted. (assuming you want to kill living spirits instead of oozes. Figure that's probably smarter since they drop gold and the summoned oozes won't, plus there's a chance the oozes suicide on their next turn anyway.)
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# ? Feb 7, 2020 19:34 |
FairGame posted:TIG let me get away with pretty loose instructions when I was playing the cragheart. I imagine something like "Move to whatever hex is available that lets me target as many units with fire orbs as possible, giving preference to living spirits over oozes" would be accepted. Yeah that's fine. As long as your intent and priorities are defined I'll accept loose orders in cases like these.
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# ? Feb 7, 2020 19:47 |
Hey everyone, apologies but today I'm going to be out of my place for most of the day, so the update is postponed till tomorrow!
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# ? Feb 8, 2020 12:54 |
Clockwork Cove 12BPending actions from last Round posted:- Ash should be STRENGTHENED. 5. Master Splinter the Vermling Mindthief (SalTheBard) posted:- Master Splinter uses Cranium Overload (top)! KILLs Living Spirit 1! LOSS card! 14. Pikachu the Vermling Beast Tyrant (Elephant Ambush) posted:- Ash the Bear focuses Ooze 5(s)! Attacks Ooze 5(s) with ADVANTAGE for 3 (2base, +2/NULLmod, SHIELD1) damage! Ash loses STRENGTHENED token. 33. Living Spirits posted:- Living Spirit 2 focuses Ash! Flies2 to F6. 36. Oozes posted:- Ooze 2(s) focuses Lina Megumin Inverse! Moves1 to D5. Attacks Lina Megumin Inverse for 1 (1base, +0mod) damage. 37. Ancient Artillery posted:- Ancient Artillery 6 focuses Lina Megumin Inverse! Attacks Lina Megumin Inverse for 0 (1base, -1mod) damage. Attacks Ash for 3 (1base, +1mod, POISON) damage. 67. Lina Megumin Inverse the Orchid Spellweaver (Some Numbers) posted:- Lina Megumin Inverse uses Fire Orbs (top)! Activates Piercing Bow. Attacks Living Spirit 5 for 4 (3base, +1mod ,SHIELD2, PIERCE2) damage! Attacks Living Spirit 3 for 4 (3base, +1mod ,SHIELD2, PIERCE2) damage! Attacks Ooze 2(s) for 2 (3base, -1mod ,SHIELD1, PIERCE1) damage! Gains 3XP. LOSS card! END OF ROUND ACTIONS posted:- Pikachu's deck is shuffled! Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 11:02 on Feb 9, 2020 |
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# ? Feb 9, 2020 10:59 |
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I'll lose Howling Bolt to save Ash. We're winning next turn.
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# ? Feb 9, 2020 16:44 |
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We better, because I'm literally out of cards.
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# ? Feb 9, 2020 17:07 |
Clockwork Cove 13APending actions from last Round posted:"Scenario Special Rules: ROUND REVEAL posted:All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Pikachu (Hand3, Discarded3, Active1, Lost3) is acting at initiative 20 with Patch Fur and Disappearing Wounds. 20. Pikachu the Vermling Beast Tyrant (Elephant Ambush) posted:
27. Master Splinter the Vermling Mindthief (SalTheBard) posted:
(Hand2, Discarded1, Active0, Lost5) 70. Lina Megumin Inverse the Orchid Spellweaver (Some Numbers) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Feb 10, 2020 09:52 |
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# ? Jun 10, 2024 13:20 |
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I'm going to step on the plate and win.
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# ? Feb 10, 2020 13:45 |