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The Kins posted:Ed didn't seem like he wanted to do it himself, just utterly confused how such a popular, pioneering series just vanished overnight. What's there to be confused about? It's a Sega property.
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# ? Feb 8, 2020 09:47 |
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# ? Jun 12, 2024 12:37 |
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Regarding crossover chat, I agree that a single character crossing over generates a TON of hype for anyone... outside of Capcom. They've been too tied to company-wide crossovers than they can't come back from it; if they, as an example, had Terry in SFV, your first thought wouldn't be, holy poo poo, Terry's in SFV, it would be holy poo poo, CvS3 is incoming and Terry being in SFV is just a plug for it. Capcom's bar is too high; it has to be another Marvel/SNK/Tekken/Tatsunoko to matter.
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# ? Feb 8, 2020 09:52 |
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Didn't VF5 also not sell too hot even by fighting game standards
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# ? Feb 8, 2020 09:52 |
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Shinji2015 posted:
They put all the crossovers in monster hunter because it's 100x more successful than SFV
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# ? Feb 8, 2020 09:56 |
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Blockhouse posted:Didn't VF5 also not sell too hot even by fighting game standards Refusing to implement online play probably screwed it.
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# ? Feb 8, 2020 09:56 |
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Blockhouse posted:Didn't VF5 also not sell too hot even by fighting game standards The PS3 version did okay, the X360 followup didn't do great (they thought adding online would be enough to get Japanese players to jump ship to Xbox, it didn't work), the XBLA version allegedly reached their lifetime sales target in the first week but who knows what that means.
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# ? Feb 8, 2020 10:09 |
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Virtua Fighter has always seemed to struggle in America in comparison to juggernauts like Tekken and Soul Calibur or even Dead or Alive. The series taking a less combo heavy and flashy approach but a realistic and grounded one instead, makes it difficult to pull in a casual audience. It being tied to failed consoles until 2002 didn't do it any favors either.
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# ? Feb 8, 2020 10:28 |
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Gbvs is out March 3rd internationally right? I'm sorely tempted to buy it early, but getting a code and making another PSN account is such a pain
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# ? Feb 8, 2020 15:16 |
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If you can't wait and don't want to import you can make do by downloading a bunch of horny costume modes for SF4 and slamming your head in a drawer a few times
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# ? Feb 8, 2020 15:19 |
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Shinji2015 posted:
Maybe they learned not to put fun cool characters in bad games after SvT. Terry in SFV sounds like a punishment, especially with how good Smash made him feel
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# ? Feb 8, 2020 16:29 |
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Elvis_Maximus posted:Gbvs is out March 3rd internationally right? That's just the NA version. I don't think EU has gotten official word yet but last I heard it was thought to be March 27th. Also I just found out that video games in EU have to release on fridays. That's bizarre.
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# ? Feb 8, 2020 17:50 |
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I'm probably really stupid and this will be a stupid question. I played a little VF5 in the Japanese arcades and mechanics-wise it reminded me a lot of DOA 6 (the only DOA I played for more than 5 minutes). They felt really similar in the way moves impact and how you can perform combos. How accurate is that impression?
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# ? Feb 8, 2020 17:52 |
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Archer666 posted:I'm probably really stupid and this will be a stupid question. I’m no expert in either game, but that’s how I feel about it as well. I’m pretty sure the series basically got its start from Itagaki just wanting to do his own spin on VF.
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# ? Feb 8, 2020 18:34 |
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Archer666 posted:I'm probably really stupid and this will be a stupid question. I've heard people refer to DOA before as "Virtua Fighter Lite".
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# ? Feb 8, 2020 19:11 |
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I feel like a "ten years too early" joke is in order but it's been way longer than that. https://twitter.com/FM_Synth/status/1096157722066579456?s=19
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# ? Feb 8, 2020 19:25 |
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punk rebel ecks posted:I've heard people refer to DOA before as "Virtua Fighter Lite". DoA is the closest relative of Virtua Fighter in the 3D fighter space by design. It's basically flashier VF with a lot of the core ideas simplified and homogenized among the cast instead of spread out over different moves and places. Virtua Fighter vanished the same way 90% of Sega Franchises vanished in the late aughts tho- they weren't one of their big cash cows so they got basically deleted from Sega's roster until their very recent start to attempt to tap into that once again. It fell into the same void just about every Sega franchise that wasn't Total War, Sonic, Yakuza, Phantasy Star, or Football Manager did. If Sega's current efforts to breathe some life back into old franchises isn't just a flash in the pan we might get a VF6 someday, but I'm not gonna hold my breath until stuff like the Sakura Wars reboot and the Panzer Dragoon remakes show some signs of life beyond being toes in the water.
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# ? Feb 8, 2020 21:54 |
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dbfz getting 3 assists per character
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# ? Feb 8, 2020 21:57 |
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DOA is like VF methadone. It started on the VF engine back in the day and has the same core concepts DOA5 had 4 vf characters in it as a nod to that, and Sega sent dudes to Tecmo and watched every character of code done for them, and they turned out fantastic. Seriously well modeled and fit perfectly into the game. They can do a VF6. They're terrified to gently caress it up though because in their eyes theres never been a bad one and no one at Sega wants to be responsible
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# ? Feb 8, 2020 22:10 |
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Brother Entropy posted:dbfz getting 3 assists per character this was the #1 issue I had with it, that most characters assists were pretty whatever and then a few characters had obviously amazing ones so you only picked them like an even more extreme version of mvc2. already we're seeing way more people have beam assists so the # of gokus per game will be reduced somewhat even with the overal increase of gokus in the roster over time
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# ? Feb 8, 2020 22:20 |
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Here's the tweet announcement for the new assist system https://twitter.com/BNEesports/status/1226249575796596736
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# ? Feb 8, 2020 22:20 |
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Brother Entropy posted:dbfz getting 3 assists per character Imagining a world where Krillin has a decent assist and it frightens me
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# ? Feb 8, 2020 22:21 |
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Brother Entropy posted:dbfz getting 3 assists per character Should have gone the road skull girls did but more assist options is good regardless.
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# ? Feb 8, 2020 22:21 |
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I'd love another Virtua Fighter. It's the one fighting game I really, really enjoyed but is total rubbish at despite my best efforts. Just something about it that just clicks with me. Had really fun character customization too, much like how Tekken does it. It was the only fighting game where I actively sought out to watch high-end play too because them players are sorcerers(esses).
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# ? Feb 8, 2020 22:22 |
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Watching the footage again it looks like they removed fuzzies too. Bardock tries to fuzzy Broly and just ends up kicking over his head.
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# ? Feb 8, 2020 22:33 |
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Blockhouse posted:Imagining a world where Krillin has a decent assist and it frightens me Assist A - Rock Assist B - Stone Assist C - Very Small Boulder
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# ? Feb 8, 2020 22:35 |
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Tae posted:Here's the tweet announcement for the new assist system Add push block or something to stop these 45 second long blockstrings and everything is fine Oh and BN hit gt Goku with some major nerfs
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# ? Feb 8, 2020 23:40 |
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Finally, now with the new assist system. All of my hours forcing Ginyu in my squads will bare more fruit. The galaxy brain plays are here!
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# ? Feb 8, 2020 23:51 |
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dangerdoom volvo posted:Nrs virtua fighter 6 is the most monkeys paw poo poo ive heard in my life In terms of NRS versions of Sega fighters, I'd be totally down for an Eternal Champions reboot.
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# ? Feb 9, 2020 00:13 |
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In Training posted:AND I'm still pissed that I bought dbfz and played it for 100 hours
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# ? Feb 9, 2020 00:16 |
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Gavok posted:In terms of NRS versions of Sega fighters, I'd be totally down for an Eternal Champions reboot. War Gods remake when
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# ? Feb 9, 2020 00:52 |
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Nostalgia4Butts posted:DOA is like VF methadone. It started on the VF engine back in the day and has the same core concepts I like that in DOA5 the VF people had 22khz voices or whatever, it owned
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# ? Feb 9, 2020 01:15 |
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The time is right for a new Weaponlord, brought to you by Kickstarter.
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# ? Feb 9, 2020 02:19 |
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Neal Stephenson's Power Stone.
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# ? Feb 9, 2020 02:39 |
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Reiley posted:The time is right for a new Weaponlord, brought to you by Kickstarter. Soul Calibur 6 isn't even a year and a half old!
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# ? Feb 9, 2020 02:49 |
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What's the heaviest material anyone has ever seen for a fight stick? Has anyone ever made a stick body in cast concrete? Or 2" of high grade still with holes milled out for the controls?
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# ? Feb 9, 2020 03:06 |
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Reiley posted:The time is right for a new Weaponlord, brought to you by Kickstarter. James Goddard has seriously been pushing this on Twitter for the last month or so.
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# ? Feb 9, 2020 03:26 |
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PaletteSwappedNinja posted:James Goddard has seriously been pushing this on Twitter for the last month or so. I for one would be in for a Weapon Lord Versus Heavy Metal Magazine crossover fighter. RIP Julie Strain.
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# ? Feb 9, 2020 03:37 |
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Tae posted:Here's the tweet announcement for the new assist system For the most part, Season 3 sounds great, but I am concerned about the talk about making it easier for players to stage comebacks. I think Sparking is fine as is; it can definitely give you the opportunity, but it's not so powerful that you shred a whole team in ten seconds like a Lv. 3 X-Factor character could in UMvC3.
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# ? Feb 9, 2020 04:38 |
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poo poo POST MALONE posted:What's the heaviest material anyone has ever seen for a fight stick? my friend made a k-stick out of steel, poo poo is heavy as gently caress
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# ? Feb 9, 2020 05:06 |
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# ? Jun 12, 2024 12:37 |
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Share of Dhamster's post from the GGIV thread, since this thread seems to get more discussion:dhamster posted:https://twitter.com/HiFightTH/status/1225987470283526144 And here's the stream the wall run combo was pulled from: https://www.youtube.com/watch?v=ftxm5C04mjk
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# ? Feb 9, 2020 06:12 |