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Awesome!
Oct 17, 2008

Ready for adventure!


finally get to PISS OFF BABA nice

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StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Awesome! posted:

finally get to PISS OFF BABA nice

BABA IS HAPPY
LOVES
PUZZLES

Snow Job
May 24, 2006

that game so fookin hard

Givin
Jan 24, 2008
Givin of the Internet Hates You
Glad we're getting more Castlevania. Don't give a poo poo about Simon. Good call going to SOTN while they're still hot and popular.

We're all here for shirtless Alucard anyway.

Also, that Death's Door game should have been called Just Caws.

Play
Apr 25, 2006

Strong stroll for a mangy stray

The 7th Guest posted:

The Palestine Bundle got updated with all the games that got submitted after launch. Just to recap, the notable additions:

Hell yeah and I was just whinging about this this morning. Nice. From this list I especially am excited about Celeste (which I've played before but never to completion or even close to it), Towerfall, Catlateral Damage, and Tonight We Riot.

Givin posted:

We're all here for shirtless Alucard anyway.

Also, that Death's Door game should have been called Just Caws.

That game is weird because everything from the name to the art style to the genre is really quite plain and generic. But somehow it seems like it could be more than the sum of its parts if it's really put together well. And it doesn't really look it but the art is all handmade according to the promotional material.

Blattdorf
Aug 10, 2012

"This will be the best for both of us, Bradley."
"Meow."

StrixNebulosa posted:

Horror game rec, drat thing made me jump without jumpscares:

https://modus-interactive.itch.io/ard-demo

This is pretty neat. I wonder what the full game will be like.

bees x1000
Jun 11, 2020

grabbed Baba Is You from the bundle, already stuck on level 7. neat

Threep
Apr 1, 2006

It's kind of a long story.

Imagined posted:

It's weird how the Netflix Castlevania is an Amarican production written first in English by a famous British sex pest (Warren Ellis)
Here's to hoping he's not writing the new one.

Orv
May 4, 2011

Threep posted:

Here's to hoping he's not writing the new one.

He was kicked off IIRC.

Geomancing
Jan 8, 2004

I am not an egghead. I am well-read.
Note that Death's Door, despite saying Xbox Exclusive, is coming to PC as well, as was mentioned. However that also does not mean Gamepass exclusive either; it's being published by Devolver and there's a Steam page up for it.

https://store.steampowered.com/app/894020/Deaths_Door/

FirstAidKite
Nov 8, 2009
https://store.steampowered.com/app/1346390/ASTRO_AQUA_KITTY/

Astro Aqua Kitty is out, the sequel to Aqua Kitty Milk Mine Defender, but it's more of a shmup with some rpg elements than a cat version of Defender.




I'm not good at shmups and I also don't have a controller to play with (though idk how necessary a controller really is), but if anyone here ends up dropping the $15 to pick it up, please post your thoughts on it. It looks good and Aqua Kitty was fun (and so was the dev's other game Rock Boshers) but I can't really judge whether a shmup is good or not since I'm just terrible all around at every shmup ever.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Veib posted:

Are you sure about that



e: wait poo poo I completely forgot that the vampire in this isn't even called Dracula, it's Orlock as in Nosferatu, what the gently caress

Kinda fitting that the Reception area of the Wikipedia article has a quote from SA's front page.

Blattdorf
Aug 10, 2012

"This will be the best for both of us, Bradley."
"Meow."
The most cheerful visual novel on the block is back with more. June 30th.

SirSamVimes
Jul 21, 2008

~* Challenge *~


Any word on how Edge of Eternity is? I'm always in the market for a meaty RPG but Steam reviews are saying it's kinda unfinished and jankt.

Cartoon Man
Jan 31, 2004



The Switch thread is melting down over this.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


StrixNebulosa posted:

Horror game rec, drat thing made me jump without jumpscares:

https://modus-interactive.itch.io/ard-demo
Thanks, this was entertaining - most of it was unintentionally hilarious until the video sequence which ended up being a pretty good little Resident Evil 7 - like scene. I wish the author kept it Lynch-like for everything else too though, you really don't need to mix other dimensions and a deer with 10 eyes with your more grounded themes, it only cheapens the experience.

EDIT: I'm coming up with many different ways in which this could have been done better - some e-mails between co-workers making fun of those over-the-top images, tone down the weird poo poo in the video sequence, it's dumb, never show the monster you obviously don't have resources for it, there should be some red herrings sprinkled in like some images in the gallery could be completely normal where you as a player create the paranormal content in your own head etc. Basically the game needs a harsh editor but the concept itself is very memorable.

Palpek fucked around with this message at 14:48 on Jun 12, 2021

The 7th Guest
Dec 17, 2003

Cartoon Man posted:

The Switch thread is melting down over this.
people always have to be the first to boast about how they haven't been tainted by the anime virus

even though DDLC is just reheated higurashi but with clumsy handling of depression and mental illness

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock
how would even DDLC work on the switch with the meta-narrative stuff? gotta jailbreak the console to free Monika?

Bofast
Feb 21, 2011

Grimey Drawer

queeb posted:

im like 5 mins into yakuza like a dragon and ive been called a cumstain and beat up some dude selling animal gently caress videos.

wtf is this game its great, ive never played a yakuza before

Yakuza 0 is also really great if you want to try that later, though without the RPG combat.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

StrixNebulosa posted:

BABA IS HAPPY
LOVES
PUZZLES

Strix! I spotted that the first Red Embrace visual novel is now in the Palestine bundle, wasn't sure if you'd seen it.

err
Apr 11, 2005

I carry my own weight no matter how heavy this shit gets...
cant believe i missed the Palestine bundle. i intended to buy it but didnt know it was going to expire soon

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

HopperUK posted:

Strix! I spotted that the first Red Embrace visual novel is now in the Palestine bundle, wasn't sure if you'd seen it.

I have! And it's off the steam wishlist! Here I come, tragic gay vampires!

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

1978 - Pirate Adventure is an article in a series about the history of text games, and holy poo poo. Holy poo poo.

quote:

From the second half of 1979 through the early 1980s, Adventure International became the game industry’s first success story, and Alexis was integral to its growth. She “handles most of the business” as the corporate vice president and general manager, Scott noted at the time, and “has been intimately involved in all aspects... from the very beginning”; she “is as active in the company as I am” and had “a tremendous say in the direction of the company” [sources: 1 2 3 4]. Sales grew at a steady and then an explosive rate, as the couple expanded their catalog to include dozens of games by other authors, eventually employing a staff of more than forty people. At one point nearly half of them were women. Scott’s simple engine was easy to port to new platforms, so as the early home computer marketplace fragmented into over a dozen different systems, Adventure International’s games could run on them all.

The Adamses worked hard to build an audience and a network of distributors: in one year alone they traveled to thirty-eight different trade shows and computer expos. The couple gained a reputation as good souls in a sometimes cutthroat industry. At one trade show, Roberta Williams had to track down Adventure International’s booth to ask why the then-larger company kept sending customers over to buy Sierra’s games: “Aren’t we supposed to be competitors?” she asked.

“They make an odd couple as they stand together” in their booth, Doug Carlston remembered: “Scott is a tall, goateed, curly-haired fellow... His wife, Alexis, is distinctly shorter and more heavy-set.” Many men in the industry no doubt noticed Alexis not only for her gender, but her size. Compared to Roberta Williams, whose long golden hair and slim figure came straight out of a storybook, she didn't look like the popular conception of a princess, or a game designer. She wrote in later years that her weight had been a frequent source of stress and anxiety during her career in games, and became a proponent of "size acceptance," founding a group called Bigger and Better working against the erasure of people like her from media and public consciousness. It's still important today to remember that when you picture a game executive, a designer, or an interactive fiction pioneer, you can picture someone like Alexis, too.

[...]
While her husband’s name was the only one on the box—the company crafted a mystique around Scott as a solo adventure-making genius—Alexis contributed to a number of the titles Adventure International produced. Some games credit her as a co-creator on their title screens, if nowhere else, and one gives her sole billing there: 1979’s Voodoo Castle. A few other women designers had published games by that year—Carol Shaw at Atari was one—but almost none had been given a visible credit: Alexis was among the first. In a contemporary interview Scott noted that she built the game “95% on her own” after learning how to use his database system herself: this also probably makes her the first non-programmer in history to use a domain-specific tool to create a digital game. She dedicated Voodoo Castle “to all moms!” and it featured multiple female characters, including “Medium Maegen,” a hint-dispensing spiritualist named after her daughter. Medium Maegen may be the first woman with dialogue in a video game, appearing years before most other contenders.

As a feminist and a woman of size, this means a lot to me. I wish I'd known about her earlier. A pioneer in video games - it wasn't all pasty nerds, and I knew this, but also - gosh. Gosh.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


queeb posted:

im like 5 mins into yakuza like a dragon and ive been called a cumstain and beat up some dude selling animal gently caress videos.

wtf is this game its great, ive never played a yakuza before

:yeah: Yakuza's great, 0 is loving baller

LAD is neat too but I wish the RPG combat didn't bore the hell out of me within an hour, I'm probably not even 15% into the game

Kennel
May 1, 2008

BAWWW-UNH!

StrixNebulosa posted:

1978 - Pirate Adventure is an article in a series about the history of text games, and holy poo poo. Holy poo poo.

As a feminist and a woman of size, this means a lot to me. I wish I'd known about her earlier. A pioneer in video games - it wasn't all pasty nerds, and I knew this, but also - gosh. Gosh.

Don't casually google Alexis Adams with safe search off.

there's a porn star with that name

Megasabin
Sep 9, 2003

I get half!!
I played the prologue of Lost Ark since they are giving away alpha keys for free and the game isn't really in alpha as it's been out for 3 years already in Korea.

The presentation is really really nice, but it's hard for me to get a grasp on what the game will eventually be like. There's 1 million subsystems, the menus are crazy, and it looks like it's gonna be very grindy to interact with those subsystems.

There's definitely a lot of opaqueness to the mechanics. I leveled up 10 times by the end of the prologue and they seem meaningless. No stat or skill choices to make. I can't tell if it's more of a Dibalo-like where you actually have a lot of customization over how you build your characters skill/moveset or more of a standard MMO where each person playing the same class will basically have the same skills and the only differences are based off equipment.

Edmond Dantes
Sep 12, 2007

Reactor: Online
Sensors: Online
Weapons: Online

ALL SYSTEMS NOMINAL
I'm trying to remember the name of a game; it was released on Epic a while back and it was... action-adventur-y? Stylised art style? I think the main character has a Falcon pet/companion?

repiv
Aug 13, 2009

Falcon Age? That launched as an Epic exclusive but it's on Steam now

lordfrikk
Mar 11, 2010

Oh, say it ain't fuckin' so,
you stupid fuck!
Falconeer?

lih
May 15, 2013

Just a friendly reminder of what it looks like.

We'll do punctuation later.
the pathless?

OgNar
Oct 26, 2002

They tapdance not, neither do they fart
All I can think of is Kassandra and her bird.

Edmond Dantes
Sep 12, 2007

Reactor: Online
Sensors: Online
Weapons: Online

ALL SYSTEMS NOMINAL
/edit: quote, edit. What's the difference.

Edmond Dantes fucked around with this message at 18:27 on Jun 12, 2021

Edmond Dantes
Sep 12, 2007

Reactor: Online
Sensors: Online
Weapons: Online

ALL SYSTEMS NOMINAL

Edmond Dantes posted:

Aha! There we go! It was The Pathless

My brain kept bringing up That Game Company when I thought of it because of the artstyle, but I knew it wasn't from them and now I understand why; it's from the folks that made Abzû

lih posted:

the pathless?
Yeah, ended up finding it by just looking up 'game with bird companion', putting Falcon in there was throwing my search off :v:

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

A Forgetful Loop Dev Blog: One Year Later

quote:

Anyway, this post was a result of a real bundle of emotions since putting AFL into the Queer/Palestine bundles, then seeing the numbers go up, up 'n even more up.

I'm not quite sure what I was expecting, but I guess I expected what I've been seeing the entire year since I finished the project: no-one buying it, nor reviewing it, just clicking on a store page that doesn't even really sell the game that well then moving on.


a game I put so much effort into, fading away.

(except not really because that's not how the internet works, and because of digital storefronts, the one exe can keep making income forever with some maintenance here & there, but you get what I mean)

I'm not writing this post to garner sympathy or pity. I'm lucky in that I wasn't depending on this project to sell, and to be honest even selling the 30-some copies in the first few weeks of release was pretty drat euphoric. I almost don't quite know what the point of this post is - I guess it's to put these moods into a box & finally pack them away for good.

At the end of the day, I think the biggest lesson I've learnt (amongst the other 1000) is one that so many people have already said about making a weird little niche creative project - you gotta make it for yourself above anyone else. So long as you enjoy it, are proud of what you made, & put some sweat 'n tears into it, that's enough. (But y'know, don't break yourself into pieces trying to achieve it)

Sininu
Jan 8, 2014

Titan Souls is free to keep
https://store.steampowered.com/app/297130/Titan_Souls/

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock

I guess one issue is that the screenshots make it seem like a mobile game at a glance

edit: also the dev is probably not good at marketing/networking. There is a single reddit post about the game from the dev, nothing more.

ymgve fucked around with this message at 18:53 on Jun 12, 2021

SirSamVimes
Jul 21, 2008

~* Challenge *~



Titan Souls is a real good little game, everyone should grab it.

The 7th Guest
Dec 17, 2003

A few indie games shadowdropped during the Wholesome Direct:

Alekon ($15)
Beasts of Maravilla Island ($10)
Fossil Corner ($10)
Hot Pot for One ($3)
Clawfish ($3)

Of note is that both Alekon and Beasts of Maravilla Island are inspired by Pokemon Snap. The main difference is that Alekon has additional side quests and minigames that you unlock by adding creatures you photograph to the local town. It's also less janky than Beasts by far, based on the demos of both that I played in prior Steam Festivals.

I know nothing about the other games but hey. e3 shadowdrops are fun, even if they're tiny indie games

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock
I played a bit of A Forgetful Loop, but bounced hard off it when it introduced more than two scientists, and the order they are placed on screen is completely orthogonal to their keyboard shortcuts, like this is how the hotkeys are on screen:

1 Q
2 W

edit: from the screenshots, it becomes EVEN WORSE, this is the full layout of 10 people's hotkeys

code:
      1    Q
5 4 3 2    W E R T

ymgve fucked around with this message at 19:37 on Jun 12, 2021

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Mr.Acula
May 10, 2009

Billions and billions of fat clouds

I'm crossing my fingers for Command and Conquer Tiberium Sun or Red Alert 2 remasters being announced

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