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There's a feat that lets you add the the escalation die to a skill check.
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# ? Apr 4, 2014 06:15 |
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# ? May 24, 2024 08:09 |
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Lord Frisk posted:Tracking bullets shot by shot is a pain in the rear end. While I haven't looked at your gun rules, it may be worth your time to look at how gamma world dealt with it. Making ammo a per encounter or recharge resource keeps the bookkeeping out of sight. That's actually what I'd like this to turn out to be. The ammo numbers are pretty low for the most part, and I think they're gonna get lower in the next revision. Basic attacks and at-wills don't track ammo usage. You're just assumed to have enough rounds for that kinda stuff. Encounter and Daily powers/spells do track Bullets, though. I have a rule for reloading in-combat, but I may do away with it in favor of just having the track reset during short rests. Also, Bullets are not inventory items that you have to keep track of. I prefer a more cinematic style where the heroes don't have to keep with buying or scavenging ammo to keep shooting. But I did have another idea where I just get rid of the Bullet resource entirely and add in a small system of elemental/magically-empowered rounds that you would track (in very low numbers) as an option to boost your attacks made with guns, sorta like the magic arrows from the book. I like the idea, but it still needs some work.
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# ? Apr 4, 2014 12:54 |
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Yet another idea, when you miss with a gun you can choose to hit instead and then run out of ammo (1/enc). Requires a standard action to reload.
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# ? Apr 4, 2014 21:43 |
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RyvenCedrylle posted:Yet another idea, when you miss with a gun you can choose to hit instead and then run out of ammo (1/enc). Requires a standard action to reload. I really like this. Call it "Bang Bang Bang" or something. Would be a neat gunslinger kind of ability.
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# ? Apr 4, 2014 23:52 |
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I think there was a stunt in FATE that did that (or LoA, at least) as well, where you could turn a miss into a hit in exchange for running out of ammo. It works really well in play, for the record.
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# ? Apr 5, 2014 01:41 |
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The entire idea of "Ammo" as an abstract thing that you have UNTIL: Is a really great idea to work into RPGs with guns.
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# ? Apr 5, 2014 02:22 |
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I wrote a paladin talent. The idea behind it is to make a paladin a little more mobile, so they don't spend the entire battle engaged to one enemy.quote:Paladin's Shadow
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# ? Apr 5, 2014 03:14 |
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3 months is basically a week, right? Introducing the newest member (at the time of the recording) Martha, played by Ketzal! As always she's joined by Bozzy played by me, Apostrophe played by Rhinoceraptor/ladyboy pankcake, Kordelia played by Goldbee, Rurik played by Jakse/Chump Farts, Jack played by Lord Frisk and PublicOpinion serving as our DM. Also, I was kinda tired editing these, so there may be some mistakes. Nothing that should make it unlistenable, but if you find one, bring it to my attention and I'll reedit it. djw175 fucked around with this message at 06:00 on Apr 5, 2014 |
# ? Apr 5, 2014 05:46 |
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Sneak Peak at the Necromancer is up at pelgrane press. I can't say I'm a fan of it.
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# ? Apr 5, 2014 10:48 |
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Covok posted:Sneak Peak at the Necromancer is up at pelgrane press. Based on one absurd, absolutely flavorful talent? It looks like a step in the right direction to me.
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# ? Apr 5, 2014 11:20 |
I am absolutely all about that talent.
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# ? Apr 5, 2014 11:33 |
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I'd prefer if it had a better than 15% chance of doing anything.
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# ? Apr 5, 2014 11:54 |
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moths posted:I'd prefer if it had a better than 15% chance of doing anything. The impression I got, at least for the Commander, was that they try to make the first wide-release playtest an underpowered draft. If that's accurate, this seems like a reasonable talent to improve.
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# ? Apr 5, 2014 12:11 |
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A 15% chance to do anything is understating it a bit - it's got the same bonus as Vance's Polysyllabic Incantations as a guarantee, and the only extra cost is a move action. I guess that's a bit of a steep cost for 15%, but do you really want to be running around as you soliloquize rather than standing your ground, reveling in your own dastardly magnificence?
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# ? Apr 5, 2014 13:58 |
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Speaking as a GM, if the necromancer in question had an interesting idea for their "slight improvement" and/or gave a good performance for their soliloquy, I would go out of my way to allow things to happen. For that reason, I think a big part of how useful that talent is, is how indulgent your GM is. And the way I'm reading this is, you get that bonus regardless of your roll.
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# ? Apr 5, 2014 14:28 |
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If you don't take this talent you are legitimately playing the game incorrectly.
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# ? Apr 5, 2014 15:42 |
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I got the impression that the recharge status persists, so it's a 15% chance per quick rest. If you use it early on in the adventuring day or more than once, you'll rack up quite a few extra dailies over time.
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# ? Apr 5, 2014 15:42 |
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Green Bean posted:I got the impression that the recharge status persists, so it's a 15% chance per quick rest. If you use it early on in the adventuring day or more than once, you'll rack up quite a few extra dailies over time. And aren't you always guaranteed to get recharge spells back after the first time you fail to recharge it? My mind might be doing tricks on me, but I recall the rules stating that if I cast a recharge spell in the first combat of the day, after a short rest I can roll to see if I can cast it in the next encounter, and should I fail that roll I will have it back after the next short rest without any need to roll.
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# ? Apr 5, 2014 15:48 |
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Ratpick posted:And aren't you always guaranteed to get recharge spells back after the first time you fail to recharge it? My mind might be doing tricks on me, but I recall the rules stating that if I cast a recharge spell in the first combat of the day, after a short rest I can roll to see if I can cast it in the next encounter, and should I fail that roll I will have it back after the next short rest without any need to roll. Looking at the glossary in the back, it says you roll for each of your used, rechargeable powers, including those used in a previous battle. So the way I've always played it is you keep rolling after each battle until you either succeed or hit a full heal up.
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# ? Apr 5, 2014 15:54 |
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Oh wow, OK yeah recharge is every quick rest - I was under the impression it was only once, and immediately after the combat they were used in. (I think that's how an early Barbarian build treated them.) That is awesome and totally redeemed.
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# ? Apr 5, 2014 15:56 |
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Actually, I found the relevant quote in the Archmage SRD: "For each recharge power that you used in the last battle, roll a d20 to see if you keep the power for your next battle or lose it until after your next battle. You have to roll the power’s recharge value or higher to use it again." The way I'm reading it is that you only roll for recharge powers you used in the last battle and automatically get them back after the next battle even if you failed the recharge roll.
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# ? Apr 5, 2014 16:00 |
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Ratpick posted:Actually, I found the relevant quote in the Archmage SRD: Oh. drat. I've been doing those entirely wrong this whole time.
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# ? Apr 5, 2014 18:29 |
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I don't know, it seems kind of ambiguously worded to me.
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# ? Apr 5, 2014 18:46 |
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Ratpick posted:Actually, I found the relevant quote in the Archmage SRD: Oh! Well, that does change everything. I've been doing it all wrong. Mr. Lobe posted:I don't know, it seems kind of ambiguously worded to me. I think he's right because it says this: quote:lose it until after your next battle. No Cum Left Behind posted:Based on one absurd, absolutely flavorful talent? It looks like a step in the right direction to me. I meant the talent, not the class.
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# ? Apr 5, 2014 19:14 |
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Goddamnit.Page 171 posted:Roll to recharge powers: For each recharge power that you So RAW you could read that as automatically getting it back after the next battle if you don't make the recharge. I think that was probably meant to read "next full heal-up" Er, unless- Page 171 (Sidebar) posted:(Rob)Jonathan and I disagree about how often you Page 313 posted:recharge: After each battle, when you get
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# ? Apr 5, 2014 19:23 |
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I think we can agree it's a pretty good talent regardless of how recharging works because it's pretty much Vance's but better.
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# ? Apr 5, 2014 19:27 |
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moths posted:Goddamnit. I was wondering how y'all got this wrong. The wording is confusing, but did everyone just not read that text box with the discussion between the two?
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# ? Apr 5, 2014 19:34 |
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The same rule is written two completely different ways, I can't see how that wouldn't cause confusion.
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# ? Apr 5, 2014 19:36 |
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Dedhed posted:I was wondering how y'all got this wrong. The wording is confusing, but did everyone just not read that text box with the discussion between the two? The correct answer should be based on how the math works out. Since Rob says in that back-and-forth that the powers were intended to get only one recharge attempt, that should be the default rule. If you allow more recharge attempts then you make the abilities more powerful than they are supposed to be.
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# ? Apr 6, 2014 00:58 |
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Speakeasy With Dead: Session 2 is streaming now if you guys wanna view. http://youtu.be/YKZnanPVnZA
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# ? Apr 6, 2014 01:38 |
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Only being able to recharge once is super dumb for one reason. The barbarian. If they use their rage first battle and they don't recharge it, then they have literally nothing to do besides just attack. That ruling makes things even shittier for that already lovely class.
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# ? Apr 6, 2014 01:58 |
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Yeah, it reads to me like they had that little "argument" in the sidebars, then the glossary was written later. And I agree with djw, recharges after each battle is pretty much the only way to make the barbarian playable.
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# ? Apr 6, 2014 02:40 |
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You guys this car chase/combat that thedandmom is running is totally bitching. We've determined the weapon damage for a Buick. Edit: Loot for this combat is two buicks and four motorcycles. I love this game. Edit2: Took out 3 guys by stealing the keys from their car while it was in motion and teleporting out. -Fish- fucked around with this message at 04:15 on Apr 6, 2014 |
# ? Apr 6, 2014 03:12 |
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It looks like some fans are getting together to write a fanzine for 13th Age. It has open submissions for those who might be interested.
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# ? Apr 6, 2014 08:51 |
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Covok posted:It looks like some fans are getting together to write a fanzine for 13th Age. It has open submissions for those who might be interested. Having just read The Infinity Gauntlet again, I would love if someone created an Icon Gem type module. I just don't have the time/proficiency to do so.
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# ? Apr 8, 2014 21:39 |
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Me and a couple friends are working on a class called the runecaster and would like some feedback from the thread. Right now it's super conceptual and the main idea is having different spells that modify a unique basic attack that they're given. Good Username Here fucked around with this message at 07:47 on Apr 10, 2014 |
# ? Apr 10, 2014 06:23 |
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If anybody is going to be at Pax East or if you know anybody who will be, I've got pregens with me. Got the sheets in plastic along with dry erase markers for tracking hp and writing in OUTs and the like without having to get a new copy of the sheets for each game!
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# ? Apr 10, 2014 11:48 |
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I decided to write up some new races for 13th Age. I plan on maybe submitting them to ICON once I'm done with them. I still view myself as not a very good designer so I'm wondering how the first few of these races look before going on with the rest. You know, see if I'm doing it "right."
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# ? Apr 12, 2014 22:44 |
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En Fuego posted:Having just read The Infinity Gauntlet again, I would love if someone created an Icon Gem type module. I just don't have the time/proficiency to do so. While the lich king gem would be self explanatory, having trouble thinking of what the Emperor would do.
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# ? Apr 12, 2014 22:57 |
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# ? May 24, 2024 08:09 |
Twibbit posted:While the lich king gem would be self explanatory, having trouble thinking of what the Emperor would do. Command the hearts of man, duh.
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# ? Apr 12, 2014 23:49 |