|
The Dark Id posted:
quote:Spoiler alert: Whatever they takes fails and all costs fail to stop Zero.
|
# ? May 3, 2015 20:47 |
|
|
# ? Jun 2, 2024 05:55 |
|
Putting them all together: Drakengard 1 posted:Level 1 Drakengard 2 posted:Level 1 Nier posted:We give the cry of life. Drakengard 3 posted:Level 1
|
# ? May 3, 2015 20:48 |
|
Now that we've got Hymir's Finger back, I see no reason to ever change swords again in this game.
|
# ? May 3, 2015 20:52 |
|
That Drakengard 2 story cracks me up every time. It's like one of the writers got pulled aside and told they had to shoehorn in some dead babies to meet quota before the game shipped or something.
|
# ? May 3, 2015 20:53 |
|
Augus posted:Now that we've got Hymir's Finger back, I see no reason to ever change swords again in this game. Hymir's Finger has the most interesting character development throughout the series of games.
|
# ? May 3, 2015 20:56 |
|
I'd like to think "every time" includes eating.
|
# ? May 3, 2015 20:58 |
|
Edward_Tohr posted:That Drakengard 2 story cracks me up every time. It's like one of the writers got pulled aside and told they had to shoehorn in some dead babies to meet quota before the game shipped or something. It's so completely ridiculous too, even by Drakengard standard. "You know what would make this gigantic bloody piece of iron even more fearsome? Babies!"
|
# ? May 3, 2015 20:59 |
|
Mokinokaro posted:Why do I get the feeling this is going to be played completely straight (well as straight as Drakenguard 3 does things) until either right before or right after the battle with One where SOMETHING will happen that'll be relevant to the other routes/endings.... Well Nier was pretty similar in that.
|
# ? May 3, 2015 21:02 |
|
YeOldeButchere posted:It's so completely ridiculous too, even by Drakengard standard. "How many babies?" "Yes."
|
# ? May 3, 2015 21:02 |
|
Annointed posted:"How many babies?" "Just start writing dead babies. I'll tell you when to stop."
|
# ? May 3, 2015 21:05 |
|
The story of these "Crimson Impalers" has to be the stupidest so far.
|
# ? May 3, 2015 21:11 |
|
The Dark Id posted:Oh right. I suppose I ought to do that. Me too.
|
# ? May 3, 2015 21:14 |
|
Annointed posted:"How many babies?" A Drakengard(!) story about child murder is like an expensive store. If you have to ask, you can't possibly come close to even comprehending the number.
|
# ? May 3, 2015 21:16 |
|
ArclightBorealis posted:Broken Iron has bar none the best Weapon Story ever written. It's honestly probably the best weapon in the game outright once fully upgraded. A pretty good moveset plus huge range and the highest damage of all the swords. Plus Zero, unlike any of the fuckers that came before, can actually swing it with something resembling speed.
|
# ? May 3, 2015 21:25 |
|
Broken Iron was made to be Caim's sword. It was destiny. As he breathed his last when being shot down by the Japanese Air Force, I imagine he tried to reach for Angelus with one arm and that sword with the other.
|
# ? May 3, 2015 21:27 |
|
That staff weapon story, though. It's like the game was actually being nice to a child! (Minus the whole deadly incurable disease thing)
|
# ? May 3, 2015 21:32 |
|
The Dark Id posted:Oh right. I suppose I ought to do that. Between this and his trivia bits, I now cannot help but picture him being voiced by John Ratzenberger.
|
# ? May 3, 2015 21:36 |
|
I can't tell if I'm reading Cent's model wrong or if he just really, really needs to hike up his pants. That is a serious plumber's crack he's got going there.
|
# ? May 3, 2015 21:36 |
|
Picayune posted:I can't tell if I'm reading Cent's model wrong or if he just really, really needs to hike up his pants. That is a serious plumber's crack he's got going there. That's one of his tattoos. His pants are... fine...
|
# ? May 3, 2015 21:37 |
|
So that's who Manah got her body tattoo idea from
|
# ? May 3, 2015 21:47 |
|
GeneralYeti posted:That staff weapon story, though. It's like the game was actually being nice to a child! (Minus the whole deadly incurable disease thing) That one was actually sad, not just ridiculous.
|
# ? May 3, 2015 21:59 |
|
GeneralYeti posted:That staff weapon story, though. It's like the game was actually being nice to a child! (Minus the whole deadly incurable disease thing) I always read it as the conjurer's magic was draining the girl's life away without him realizing it until after she died and he confessed when he tried to return the staff.
|
# ? May 3, 2015 22:24 |
|
W.T. Fits posted:I always read it as the conjurer's magic was draining the girl's life away without him realizing it until after she died and he confessed when he tried to return the staff. No, for once, it seems like there was no ill intent or horrible, unintended consequences at all by anyone involved. The conjurer met girl with an incurable illness, tried every trick he knew to heal her and failed. He then kept her company and entertained her to keep her spirits up until she finally died thanking him for being her friend. Even his master seemed to understand his motivations and let him keep the staff. It's about as close to a heartwarming tale as any of these weapons get. Geostomp fucked around with this message at 01:06 on May 4, 2015 |
# ? May 4, 2015 01:03 |
|
Geostomp posted:No, for once, it seems like there was no ill intent or horrible, unintended consequences at all by anyone involved. The conjurer met girl with an incurable illness, tried every trick he knew to heal her and failed. He then kept her company and entertained her to keep her spirits up until she finally died thanking him for being her friend. Even his master seemed to understand his motivations and let him keep the staff. Other than the one with the bard getting two sisters to share him in the first game.
|
# ? May 4, 2015 01:26 |
|
I don't know why Decadus or Octa have been named worst disciples when Cent is clearly the biggest wanker (figuratively) of the bunch, I can't quite make it out from his portrait but does he have flesh tunnels?
|
# ? May 4, 2015 01:36 |
|
Epee Em posted:Really, I have to admire how much Drakengard 3 revels in what it is. It really makes me curious what would come of Taro Yoko being given a decent budget and staff determined to undermine his work and make sure the game actually played like it was made in this decade. Who knows? We might have more people arguing who is the most 'Japanese word' out of all the Drakengard cast and see a bunch of 'which Intoner are you most like?' quizzes on Facebook.
|
# ? May 4, 2015 01:43 |
|
I still think my favourite weapon story ever is likely to stay that one about the guy who liked hunting, unless something amazing is waiting in this game. I laugh every time I remember it.
|
# ? May 4, 2015 02:00 |
|
The Dark Id posted:
One of the few times Zero doesn't respond with "gently caress off, I'll tell you when it's sexin' time." Seriously, these two have great chemistry together. It's a beautiful thing.
|
# ? May 4, 2015 02:03 |
|
Is the staff basically a not-sword or a not-lance? I can't imagine it being a bracer or a chakram.
|
# ? May 4, 2015 02:10 |
|
Chokes McGee posted:One of the few times Zero doesn't respond with "gently caress off, I'll tell you when it's sexin' time."
|
# ? May 4, 2015 03:01 |
|
GeneralYeti posted:That staff weapon story, though. It's like the game was actually being nice to a child! (Minus the whole deadly incurable disease thing) Any kindness is merely a vehicle for further cruelty.
|
# ? May 4, 2015 05:57 |
|
Episode XXX: In Which We All Return Music: Descendus - Instrumental I tried to get as much weapon business out of the way earlier. But Accord is having a fire sale at the tail end of the game and thus two new weapons have been thrown on the marketplace just prior to the penultimate mission. Both are being sold for a cool 38,700 Gold again. My wallet aches. Bloodletter posted:A ruthless sword that helps your Blood Gauge fill more quickly. Duchess's Dance posted:A large, ornately decorated chakram. Right then. Those were both lively, upbeat tales. Let's shuffle on back to the main event, shall we? Verse 3: One's Abode Music: Antipurity - Battleground Despite the title of this mission, we still have a few blocks to transverse before we actually reach One's lovely abode/the only well maintained structure in Cathedral City. Between us and the city center is every soldier man in the book. Guys with swords, saps with spears, archers out the rear end, cannoneer commandos... the works. Well then, let's not disappoint the bastards! Zero's actually here? But how...? Take positions! Contact's lost with second unit! Stand strong and protect the gates! Fight! Once we clear these soldiers out, the Cathedral should be close. Hmm? Are you asking for help from little old me? We-ee-ell, it does make sense to use the best arrow in your quiver. I knew you'd come crawling to dear old Cent eventually! Octa? Can I ask you a favor? Oh... Ignoring me, eh? Such bashfulness really is unbecoming... Gah I'm hit! Someone! Avenge me! No! Wait... Stay with me. Hey! We need a medic over here! Is he dead? Hey, hey, is he dead? Whooooa, look at all the blood! Ah ha ha! Do me a favor and skip the medics, would ya? Many, many dead soldiers later... A bit further up the cliffside path which serves as our path for this mission we come upon the final new enemy type we shall encounter on our journey. I want to say quite possibly in the entire game. I mean sure there's some upgraded versions of old enemies to come and I'm not counting bosses. But as far as trash mob fodder and mid-boss arena annoyances this might be the last entry. Meet the Imp. Great. Another freak of nature. Flying beasts. Imps, I would imagine. They say they feast on the livers of humans. That's quite the habit they've got there. This is such a drag! Can we just kill everyone and get the hell outta here already? I might just have really rotten luck with these guys, but I despise imps. These bastards are one of the only aerial creatures in a game that sort of has next to nothing in aerial combat. You can land two or three swipes with a sword. Maybe pull off a flying kick with combat bracers. Or throw the wet fart that is the chakram to hit these jerks when they're air bound. Now normally these guys will fly down to attack occasionally and can be knocked out of the air with enough concentrated damage. I have personally had these fuckers' AI just utterly poo poo the bed a handful of time. I'll elaborate in a minute. First let's go over their attacks. The primary and rather aggravating attack of imps is to fire off a Zero seeking energy ball. Instead of every other projectile in the game, this fireball is content with just lazily floating down to Zero's position to strike her. This is a pain in the rear end since it homes in on Zero, you need to just drop everything in the middle of a fight and wait for the drat thing to mosey on down and be blocked/evaded or risk taking a healthy hit of damage. While it's not a problem against solitary imps, when multiple are on the field or paired up with friends, it's just a really annoying thing to deal with when Zero just wants to get her murder on. The second attack imps possess is a dash maneuver low to the ground. This is the point you're supposed to deal some heavy damage on an imp and hopefully knock it to the floor for a follow up punishment. Preferably with the pointy end of a spear dropped down their arse or having Zero get her Chun-Li on kicking the bastard's cranium. However, if an imp completes its divebomb, it will use its speed to... ...soar back up just barely in range of Zero's ability to attack again. Imps usually alternate between a couple of rounds of fireball lobbing before performing a dive bomb dash and then repeating. The trouble is more than a handful of times I've had these pricks just bug out on me. Usually due to dive-bombing into a weird part of the wall before ascending and kind of just getting stuck. By "stuck" I mean they just decide to hang out and do nothing but shoot fireballs forever high up in the air. Or in other cases I've just had them decide flapping in a stationary position was enough effort for the battle. So you've got this bastard high enough up where you can only slash it once with a sword, forget the spear, if you angle it just right maaaaaybe kick it, or poke it to death with a chakram for several minutes straight. Most of my ire for that godawful open sun damage gimmick map is a future revisit of that area which had an imp get bugged in a mandatory arena about 25 minutes into the mission. And this was a top tier revision upgrade of the imp using weapons not really up to snuff. It took a solid ten plus minutes of poking the thing to death to progress to the end. gently caress imps. Imps are my wyvern in this game. Three dead imps later... Well, it has been a long battle. Are you starting to slow down? Heavens NO! Don't mistake this laid-back eaaaase of mine for laziness, mmm? We must keep Lady Zero safe! I'm pretty sure "Lady Zero" can watch her own rear end just fine. Hell, if anything, she should be protecting US! Don't say such thing! We must give all for our Intoner! The undead decide to join One's defense force as Zero and her band press ever closer to One's stronghold. Seems an odd time skeleton warriors to start picking sides in the conflict. It might seem a bit odd there are so many previously murdered folks hanging on a hillside path Zero never even murdered her way down previous. There's a reason for that. Just not one we will find the answer to this day. A score of undead double-murdered later... Oh ho ho! It's all for Lady Zero, of course. The simple truth is, we're all completely helpless against her charms... I detect the putrid breath of soldiers quaking in fear. Trivia time! Did you know sixteen percent of human breath consists of harmful chemicals? I... No, I've never heard that. I wouldn't think so. This is my first time hearing it too. Rip and tear! RIP AND TEAR! Zero, are you okay? The flower's force is getting stronger! Keep... going... But... Shut up and keep going... no matter what! You hear me!? Chin up, people! ...Chin up? We're gonna die! Then face your death with a stout heart STAB, SLASH, SLICE, BLUDGEON, CRUSH, SMASH, EVISCERATE! Almost there! Almost there! Just a bit more murder to go until... Well, it's taken a year and however many months to make it back to where it all began. Perhaps this time around things won't go as poorly. But first... ...We should probably do something about One's guard dog. I don't believe it is going to greet us as kindly as the Intoner sisters did last year. You rotten dog... I'll kill ya! And then I'll kill ya again! Despite all your anti-social bluster, Dito, I see you're still fighting hard. Eh, I figure I might as well help Z out as long as I'm here. You see, Dito? The power of genuine friendship conquers all! Yeah, yeah. Don't get your panties in a bunch about it. You're creepin' me out. Our final challenge for this chapter is to take out a Gray Cerberus. While certainly it is sporting a more fearsome look over its pastel blue predecessor. There is not much in the way of differences between Cerberus MkII and last season's model. It's mostly just had its stats beefed up behind the scenes to give it twice as much HP and pack a suitable for end game punch. Also it breathes purple fire now. That's a neat trick. As with previous cerberus encounters, it's a safe bet to go with a high damage output weapon like spears or combat bracers. For one of the final encounters prior to the first ending the big bad cerberus upgrade is fairly easy to topple over, much to its own embarrassment. The Gray Cerberus taken down to 33% health... Yet... the bitter truth does not escape me. I know in my heart that I was born for combat. I am a disciple, created only to serve an Intoner. I agree completely. Then how about you both shut up and make with the KILLIN'! You stole the words riiight from my beautiful mouth! The undead decide to crash the party around the time the guard dog has a foot half way in the grave. The arena is large enough that they can be safely ignored in order to concentrate on the mad dog stomping about. Failing to do so can be well... ...hazardous to one's health. Nobody likes being charred alive by purple fire. Nobody. The only real new upgraded attack gray cerberus possesses is a series of tail thrusts 180 degrees in front of its position. Sure the old cerberus had a tail stabbing attack. But it didn't have a cute little puppy cerberus head biting for double damage on the tip of its tail, now did it? I'm not even going to begin to attempt figuring out the logistics of that creature's digestive system. I shall follow Lady Zero to the ends of the earth. What if you die? Then I shall ascend to heaven without regrets! Oh ho ho! No rush in jumping off this mortal coil just yet. We've still got others to send ahead of us, young man. Defeating the gray cerberus brings this mission to a close. There is a final scene before the curtains draw just yet but... I'm just going to post a video of the final cutscene. I have nothing to add. Go watch for yourself and meet me at the other side, eh? Video: Verse 3 Conclusion (You are required to watch this.) Video: Chapter 5 Verse 3 Highlight Reel Imp Concept Art - That looks NOTHING like Peter Dinklage. What gives? The Dark Id fucked around with this message at 01:48 on May 6, 2015 |
# ? May 4, 2015 06:57 |
|
Huh, can't say I saw that coming. Am I blind or did they not hint at that at all?
|
# ? May 4, 2015 07:03 |
|
Well. At times like this, there's only one thing to say. Drakengard!
|
# ? May 4, 2015 07:03 |
|
What
|
# ? May 4, 2015 07:05 |
|
Danaru posted:What Pigeongard! 3!
|
# ? May 4, 2015 07:06 |
|
Uhh... Come again...?
|
# ? May 4, 2015 07:07 |
|
That reveal was spoiled earlier in the thread by some rear end in a top hat who decided to ignore the no spoilers policy, so it's not quite as weird as it would be otherwise. But still the intoners have been sleeping with birds? Jeez. EDIT: wait, that's not a spoiler now.
|
# ? May 4, 2015 07:11 |
|
Hatoful Boyfriend, Drakengard! Edition.
|
# ? May 4, 2015 07:11 |
|
|
# ? Jun 2, 2024 05:55 |
|
Uh... So, how does this tie in with Hatoful Boyfriend continuity?
|
# ? May 4, 2015 07:11 |