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Space Kablooey
May 6, 2009


A no reason not to

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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

A: Listen to Petrus

He seems solid.

Viola the Mad
Feb 13, 2010
Oddleif is a Horse Girl. :3:

A

aegof
Mar 2, 2011

Petrus is a great unit. But I'm glad there's an achievement for using him, or I'd probably have skipped him for more familiar characters.

Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3
Oddleif is a horse girl...:reject:

megane
Jun 20, 2008



I think Oddleif is my favorite character. She's just some random archer who was married to Nameless Small-town Chief, but she's been kicking rear end for three whole games now. She socks grown men in the gut when they act dumb, she charges into battles alone and walks out victorious with no support, she's never tried to backstab anyone or take power, she walks around with not one but two giant quivers full of arrows, and she's basically team mom and keeps the whole loving caravan running while Alette plays hero. And apparently she's totally cool with the world ending because she got to see an awesome horse-person.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

aegof posted:

Petrus is a great unit. But I'm glad there's an achievement for using him, or I'd probably have skipped him for more familiar characters.

He looks like he's a Godsend for Rook (and Eirik/Eirik's bear), as Rook get's more powerful the more potential actions that can be taken in a row.

Less useful for Allete, but still a solid unit from the looks of it.

Also A - he's not wearing a helmet and he's not blue/yellow, so I'm going to assume he's a stand up guy who has our best intentions at heart (because they likely align with ours - ie keeping people from killing each other) and he's hopefully not prone to massive miscommunications.

Also, is the Fasolt deal a bug? I'm REALLY confused as to why he hates Allete/Rook even if they didn't blow up the bridge till Iver told the King to shut the hell up and deal with it.

mauman fucked around with this message at 04:46 on Oct 9, 2018

FairGame
Jul 24, 2001

Der Kommander

mauman posted:

He looks like he's a Godsend for Rook (and Eirik/Eirik's bear), as Rook get's more powerful the more potential actions that can be taken in a row.

Less useful for Allete, but still a solid unit from the looks of it.

Also A he's not wearing a helmet and he's not blue/yellow, so I'm going to assume he's a stand up guy who has our best intentions at heart (because they likely align with ours - ie keeping people from killing each other) and he's hopefully not prone to massive miscommunications.

Also, is the Fasolt deal a bug? I'm REALLY confused as to why he hates Allete/Rook even if they didn't blow up the bridge till Iver told the King to shut the hell up and deal with it.

Fasolt was bugged in TBS2: the flag is set correctly, but his dialogue reads the flag backwards.

I’m not sure about TBS3. I’ll play around with it later. In general I haven’t cared what Fasolt thinks because Egil makes for a better tank.

He’s also completely loyal to the varl and hates humans. That was evident even before Einartoft fell, and he might just be lashing out now that he correctly recognizes the varl are doomed.

Fasolt is REALLY good in survival mode though, I’ll give him that.

aegof
Mar 2, 2011

I think Fasolt's just looking for someone to blame and, and it can't be his dead king so it has to be Rook, or Alette. He was "dead" by the time we left, so he probably doesn't have all the details of the battle.

My Rook left without touching the bridge, and Fasolt was still pissed off here, because I left.

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


A

wedgekree
Feb 20, 2013
A

He knows local politics, he obeys the orders of the king, and he's putting things wtih 'please' in front of them.

TheGreatEvilKing
Mar 28, 2016





A: From what we've seen of Petrus he's a pretty stand up guy, as well as competent. Listen to the man!

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
He does look like somebody honest, and Alette really has no experience to deal with big city politics. The king also seems to have a change of heart, so I'm inclined to trust Petrus. Besides, Alette in this playthrough tends to give people a chance to prove themselves, and is not too proud to take advice (from Oddleif for example, but also Rugga in not splitting our forces, or Tryggvi for sticking to the mud, etc.). It usually worked out, so I'm for A.

ArcadePark
Feb 4, 2011

Damn it, It's all your fault!
I don't blame Petrus for playing Bad Cop on Rugga. Everyone would Bad Cop Rugga.

Dong Quixote
Oct 3, 2015

Fun Shoe
A seems like the clear answer.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



FairGame posted:

in the center ring and great hall of Arberrant.

Now i"m afraid

What does he even want? THe throne?

THe dredge could easily tear through that flimsy outer wall

FairGame
Jul 24, 2001

Der Kommander

UPDATE 31: INTO DARKNESS


Alette's about as safe as she's going to get for the time being in Arberrang. Arberrang has to hold out until the darkness breaks, and that's Iver's job. So let's check in on our one-armed badass.


The darkness is animated now. And...it's right on our doorstep. Even if we wanted to run south at this point, we couldn't. The ocean is poisoned with Serpent blood which apparently eats ships.


Oh hey, looks like Zefr survived the collapse of Manaharr.


: The darkness hasn't responded to anything that I've tried so far.
She shoots something at the darkness with her Valka spear.
: drat you, Juno! How did you do this?

Whatever Juno did to get inside the darkness, Zefr can't repeat. But she'll keep trying, apparently.


Iver, on the other hand, is well inside the darkness. We've heard about it for the first 2 legs of the Saga. Now we get to see it firsthand. Just how bad is it?


Do you remember Strand? The city from way back in the prologue of the first game?

We're approaching Strand again. Only now it looks a lot worse than it did before.
: I left my friends in Arberrang and joined the spellweavers Juno and Eyvind on their journey to undo the darkness, and put an end to a world-eating serpent. Juno fashioned a dome of light around us, and we pushed into the darkness. I expected desolation. Instead, we've passed villages that look as though melted, and forests curled like fish hooks. I have a bad feeling that these things will never again return to the way they once were, even if we succeed. With us came a band of mercenaries, the Ravens, tricked into believing the orders came from their leader. This, too, feels like disaster waiting to happen.



You catch one of the Ravens staring at you for the third time. The whispering between them has become worrisome.
: Not yet. Soon.
: The longer you control Folka's mind, the worse it'll be when you drop the tricks. The Ravens you brought with us are hardened mercenaries. They won't take lightly to being kidnapped.

: What's happened "out here," exactly?
: The darkness doesn't kill. It warps. There are things hiding out here we don't want to meet.
: Perfect. I have a feeling they might notice this giant dome of light.
: I'm afraid it's necessary. It's the only thing keeping the darkness from warping us, as well.

: How do you expect this to play out?
: They will be furious. Help me keep things from spiraling out of control. What I've done...I know how it looks. It isn't the way I wanted things to be.
: Please, Iver. Put your trust in us a little longer.
: Just fix this.

So...the Ravens aren't even here of their own free will. And Iver is here to keep them from murdering the Valka when they finally realize they've been kidnapped. And this is the band responsible for saving the world.


We continue pushing into the darkness. Hrm. That guy at the back looks unfamiliar...
: The old city on the human-varl border looms ahead, twisted into a claw, but still Strand.


: An unexpected light from Strand's great hall calls to us from atop the hill. We'll stop briefly to investigate.



The doors of Strand's great hall just continually take a beating, I guess.


Last time, it was Ubin forcing open the doors, flanked by a shieldbanger and Gunnulf. Now...our adversaries are a lot stronger than skalfings. Who will face down this threat?


Because, uh...this isn't going to be a tutorial battle.


Huh. I guess we did get the Gem of Vez'nan off of Bolverk's corpse. And as with the Skogr caravan, anyone that wasn't level 8 in the Raven caravan gets promoted to 8. But wait a sec...some new faces here and OH MY GOD is that...?



Remember the stonesinger y'all decided to befriend last time? Well...he's finally healed up and is ready to join the party. Meet Apostate. He's AWESOME.

He has all the abilities of a stonesinger enemy unit. Including Umbrage. And we will be using the poo poo out of that skill.


Eyvind looks like hell, and it turns out he's been full Valka all along. Maybe not Juno's apprentice. No longer hiding with his regular training staff, now he has that monster crazy thing with the giant black orb on top.

He gets a new skill (technically he had it before but I never bothered with it): troll stones. He can create a roadblock that does moderate damage. I'll still never bother with it.


Juno's playable now.



She's not very good, but she is unique. She can't die. When defeated, she roams the battlefield as a ghost, recharging until you reanimate her corpse. If she's last one to fall in a fight, it counts as a loss. But otherwise, you can do some stupid poo poo like "stealth Dytch, leave him in a corner, and SLOWLY have Juno 'Dormammu, I have come to bargain' her way to victory."



Remember Valgard, from way back in the first update? Incredibly strong raidmaster that helped us clear out the last of the skalfings? Well, he's back now, and level 9. Except...he kind of sucks now. His stats looked good for level 1 in that first fight of BS1, but he's not remotely impressive anymore. He's gonna stay on the bench.



Then there's Alfrun, who was not in Strand like Valgard was. She's new and we don't know anything about her other than the bio.
She has 2 unique skills: "Will of Strength," which works like Mend, only it heals strength back and has to be cast from close range. And "Ride the Lightning" which is kind of like Goku's instant transmission--she blinks across the battlefield to whack the hell out of someone, then returns to her original position.

Her willpower caps at 6, which means Will of Strength only heals 3 strength. Others have said she's really good but I didn't see it when I played before.


Folka is still wearing the +2 armor/turn item. Can't fight worth a drat, but can take a beating.


Good old Krumr is still with us, and got a few free ranks. I'm gonna try and get him to 10 so he can use one of the Clasps of Kyn that we have.


BGM: RAISING HIGH THEIR SHINING LIGHT


: Just in time.
: Survivors! Let's clear these things out.
The Great Hall of Strand has seen better days. Alfrun, Valgard, and...a dredge stoneguard are on one side of the map. Our team starts on the other.

Team Strand is going to take a beating.

By the way, if we'd gotten the opportunity to send Eirik back to Strand, he'd be in the survivor party here too. EVERYONE you've ever met in the Saga gets a role to play at the end of the world.


Meet Kivi, a friendly dredge stoneguard. With 20 armor and 17 strength, he's incredibly strong. Oh, and his passive, "Custom Armor," gives him an innate 1 strength and 1 armor resist. Meaning he can't be poisoned or bled.

And he has both active abilities that make stoneguards a nightmare to fight.

He was a bonus for pre-ordering the game. I, uh...hacked him into the game. I didn't pre-order. I did pre-order on console but they hosed up and didn't enable the bonuses at launch. It might be fixed now; I dunno. Either way, given that I've bought the game on two platforms now, and pre-ordered on one of them, I feel like it's entirely reasonable to have access to Kivi at least once.


Remember how I hated human spearmen? Well, warped spearmen are worse: you can't maim them off the bat because they take willpower damage instead of strength damage until you knock out their willpower.


Warped shieldbangers aren't really a threat. Willpower drain is an issue, but it's an issue EVERYWHERE in the darkness, because every single unit explodes in a willpower draining cloud on death.


Human or Warped, thashers suck.


Oh, and the darkness party doesn't get the willpower horn. Instead, you get the Valka Spear and can cast a weak form of chain lightning with it. Up to 3 charges can be held at a time, and kills made with it are credited to the character whose active turn it is.


So...let's explore the magic of Umbrage, shall we?
At rank 3, Umbrage will do 4 armor damage to all units, but also give them +5 strength.
It takes 2 turns to cast. That's a handicap easily overcome: Krumr just casts "forge ahead" immediately on Apostate.
The armor damage itself? Easily healed by Eyvind for your frontliners, and (though it's likely an oversight), anyone who has the ability to dodge armor damage--like Iver, or resist armor damage (like Kivi) can have the -4 reduced or nullified. So it's essentially a free +5 strength over the cap. And you can do it over and over.


Of course, it's not such a great tactic here, where I have poor Alfrun sitting on the front lines because it's a rescue. She's gonna fall before I can get to her. Thankfully this isn't Tactics Ogre and it's just an injury.


Kivi, despite being surrounded, isn't remotely in trouble, and immediately gets to smashing.



Krumr's Namejs Ring (from way back in BS1) nullifies this dumb axeman's bloody flail, and then Krumr retaliates with a mighty blow.


Warped leave hazards. They suck. Willpower is a real problem in the Darkness and I wish we had Eirik here. Oh well, at least we have Dytch.


Iver runs forward, ignores the drumfire that Kivi laid down, and twirls a couple dudes to death.


Other than Alfrun, the fight goes off pretty easily. I let Apostate collect a couple of kills because I want her eligible for level 11 and a heroic title as soon as possible.



The charred remains of the warped creatures bubble and fizz in the light, and smell horrible. You take the conversation outside the ruined hall, as you descend toward the foot of Strand.
: An unexpected place to find visitors.

: I wasn't sure we'd ever be unstuck from this abyss, even with our friend's light.
: Good that you stayed put. You won't outpace the darkness on foot. We travel into the wind, not away. To undo it.
: Undo the darkness? How?

: But you are not. How did you learn how to weave the light?
: I've picked up a thing or two on my own.

: What do you mean by that?
: My name is Alfrun. Do you know who you're traveling with, I wonder? Despite our history, I came this way to seek the council in Manaharr. I wonder if the remains of it found me, instead. My companion has words for you as well.

You can tell Juno is uncomfortable with this, but she remains composed as ever. Eyvind, less so.
: We need to move on. Time is our enemy.
: Time itself? Then you'll need capable allies. I can see it on your face. Can I trust the witch? Will that stoneguard kill us in our sleep?

Oh...crap.

Welp; that's extremely bad timing.
You hear Juno clearly in your head: "Be ready."


: Trapped in the dark with this treacherous witch. I knew it, Folka. Her words have been coming out of your mouth since we left Bolverk, at the Old Ford.

You bull-rush Folka, knocking her to the ground, and take Oli in the chin with the butt of your axe. He staggers backward, mouth bloodied. The rest hesitate, but they're trained warriors. They're not quick to back down from a fight.
A velveteen dizziness washes over the group.
: If this world is going to survive, everyone is needed.

: Everyone shut up! You hear that?


BGM: SHADOWS UNDER SHADOWS

I guess I screwed up, or maybe this fight is inevitable. Or maybe you can select your roster if you don't charge in with Iver. Either way, we get surrounded and with some really suboptimal heroes who don't have items or full stat allocation.
: These things came outta nowhere!
: We must stand together to survive!
: Fine. But this conversation isn't over!


The Banner Saga 3 introduces Waves Combat. You have X number of turns to defeat all enemies on the map. If you finish them in that many turns, you can fight or flee. If you choose to fight, you can swap out heroes for fresh units and reposition. If you choose to flee, nothing happens--it's like doing a war battle but not doing the second wave of it.

The real danger is if you don't kill the enemies before the timer runs down. When that happens, the enemy gets reinforcements and you don't get a chance to swap out your fatigued and wounded heroes. Meaning that you'll not only forfeit a chance at an item, but you will also probably just lose outright and have your entire team injured. And then you'll need to rest.

And rest in the Darkness is, uh...not a great idea with Arberrang on the cusp of failure. But more on that later.


This positioning, bluntly, SUCKS.


Folka will have to tank a bit for us.


But she can't tank both sides of the battlefield, and Eyvind goes down before he even gets a turn.


Iver's doing pretty much all the work here.


Folka gets wrecked by a full-strength spearman.


Not only does Juno fall, but an enemy stands on her corpse. She can't reanimate now.


I eventually get lucky and they keep paying Whack-a-Mole with Juno, giving Iver enough turns to take care of the rest, with a decent amount of time to spare.


Enemies will come from both sides of the map--wherever the red triangles are.


Let's try this again, shall we? Valgard sucks but nobody else is capable of tanking right now. Kivi can tank but he's there for DPS at present.


I immediately get lucky. Had this warrior connected with Iver, the rest of the fight likely goes very differently. Instead, Iver rolls successfully on his 30% dodge chance and the warped varl is overexposed.


Especially now that everyone has a nice umbrage-aided strength boost.


Juno uses her mind control ability to get the warped to turn on one another. One of the fallen drops the Waywright's Amulet.


And Iver finishes off the last of the warped.


It's not very good. We'll put it to use just because this caravan is a bit item-starved.


"This is a poor place to loiter," Valgard remarks, cleaning ash from his weapon. You look to Juno for some guidance.


: Maybe all your shouting had something to do with it.
: No, this was organized. Strategic. A little too familiar...
: No...Yngvar saw to that possibility.
: Listen, head-witch. If you're expecting us to play along you better start explaining.
: We go to Ridgehorn. There we'll find a secret path, a shortcut to our destination.
: Which is?
: The place where the darkness began.
: How about a little more...
: Hold up. Are you guys expecting anyone?

Ah, hell.

: I killed him at Manaharr.
: You what?!
: Death is...less certain than it used to be.
: How did things get this bad? Where are the other Valka?
: Eyvind and I went to Manaharr. Bolverk came for us there with vengeance, destroying any chance we had of cooperating with the other Valka.
: From where I stood, it looked more like Eyvind completely lost his mind.
Juno looks away, and returns to her point.
: Every day, the darkness draws closer to Arberrang. I fear they have no defense against it.
: Then what are we doing standing here? Ridgehorn's several days away.
: In good conditions, maybe. I can safely say these are not.
: If that really is Bolverk...
: If it is, let him chase us. It'll keep him away from Arberrang. They've got enough problems as it is.


Well-said, Iver. Time to go see about those problems!

FairGame fucked around with this message at 00:29 on Oct 10, 2018

FairGame
Jul 24, 2001

Der Kommander

I'd also point out that the first couple updates had images sizes that were too wide to go on LPArchive (discovered this as I was pulling the non-warped Strand images to show off). I'm eventually going to have to fix that, but if anyone has clever ideas for how to do so quickly, I'm all ears.

Tenebrais
Sep 2, 2011

Speaking of image sizes, your Eyvind portrait is double the size of the others.


Anyway, wave battles! These were my favourite addition in TBS3. If I could make any change to the last two games I'd change the war battles to use that mechanic. They do so much good for the combat system.
By giving you chances to swap out your characters you have real benefits to a large roster and pretty much everyone can get a solid chance at contributing to combat, without them all just being backup for when your 6 strongest fighters get injured or just die/leave. The reinforcements also let you take on extra waves without having to have necessarily had a blowout victory against the first one, making them a much more viable option . And on top of that, the turn timer acts as a balancing counter to the dominant strategy of leaving weak enemies alive to clog up their initiative queue - if you're committed to doing that you're going to be spending a quarter of your available time just mopping up and risk missing the boat on reinforcements.

They also help you get items - this is Bolverk's caravan from the second game that only had a couple of opportunities to pick any up, and there's obviously no markets in the darkness. Luckily we're not bringing a whole warband or any civilians, so there's no need to barter supplies. But lots of chances to loot trinkets are required.

Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3
Apostate and Kivi are both AWESOME. Apostate is easily the best character in the game who isn't named Alette, for reasons you've already outlined. Kivi is a tank almost as invincible as Egil, but with far more strength to throw around. People I've seen elsewhere claim they used him as a breaker tank, but I think that's a waste of his enormous strength stat, and I always used him as a bruiser. Like I said before, put The Mountain on him and laugh your cares away. Him and Iver make one hell of a team.

Don't discount Troll Stones, btw. Used correctly you can pretty much negate a few enemy turns as well as protect yourself. At rank 2 and 3 you get +1 additional stone to cast on the battlefield, btw, which I'm only pointing out because I myself did not know that until the very end of the entire Saga.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



FairGame posted:

can have the -4 reduced or nullfied.

Krumr's Namejs Ring (from way back in BS1) nullfies

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender

FairGame posted:

I'd also point out that the first couple updates had images sizes that were too wide to go on LPArchive (discovered this as I was pulling the non-warped Strand images to show off). I'm eventually going to have to fix that, but if anyone has clever ideas for how to do so quickly, I'm all ears.
You can use Irfanview to batch resize them. It's under the advanced options in Batch Conversion/Rename.

FairGame
Jul 24, 2001

Der Kommander

Haifisch posted:

You can use Irfanview to batch resize them. It's under the advanced options in Batch Conversion/Rename.

That's what I've been doing since update 3. But I take far more screenshots than I use in updates and was hoping there was a way I could like...scrape the post, resize, reupload, then magically have the links repopulate.

aegof
Mar 2, 2011

If you don't put your best +Move title on Petrus, Apostate is another decent choice. 15+ strength and disease on melee attacks can do some work.

Astroclassicist
Aug 21, 2015

So Bolverk got revived by the Serpent, which is somewhat miffed about the whole "Darkness taking over the world thing" because that was its job, but nevertheless Bolverk is now leading an army of the Darkness-warped?

King Doom
Dec 1, 2004
I am on the Internet.
Is this turning into an 'as before, so again' situation? Originally human and varl fought, so the dredge were made to unite them, now the varl are gone and human and dredge are starting to get chummy with the new bad guys starting to pop up wanting to fight both. They even have their own super dude in the form of Bolverk.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Astroclassicist posted:

So Bolverk got revived by the Serpent, which is somewhat miffed about the whole "Darkness taking over the world thing" because that was its job, but nevertheless Bolverk is now leading an army of the Darkness-warped?

Considering his stomach has now been exploded I suspect that maybe the Serpent is not making very rational decisions.

some plague rats
Jun 5, 2012

by Fluffdaddy

Night10194 posted:

Considering his stomach has now been exploded I suspect that maybe the Serpent is not making very rational decisions.

The serpent has found through repeated attempts that it can't kill Juno, so it brought back the one person whose mind she can't can't affect to do the job instead. As for Bolverk's warped army, I'm going to guess gameplay conceit?

FairGame
Jul 24, 2001

Der Kommander

Typos and giant Eyvind portraits fixed; thanks!

TheGreatEvilKing
Mar 28, 2016





So, Juno and the Valka spear.

I am convinced you are supposed to continually suicide Juno and have her regain willpower from the dark energy to hand out to friendly team members. Her confusion is surprisingly garbage because it gives the enemy an extra turn to hit people instead of just stunning a dude.

Apostate indeed owns and is probably my favorite guy in the series.

some plague rats
Jun 5, 2012

by Fluffdaddy

TheGreatEvilKing posted:

Apostate indeed owns and is probably my favorite guy in the series.

All of the dredge friends are so insanely good, it's a wonder anyone actually survived the previous games

FairGame
Jul 24, 2001

Der Kommander

UPDATE 32: RUIN BEYOND THE WALL


Even in the time it took for Iver to reach Strand, the darkness has expanded. Manaharr is gone now. I hope Zefr managed to figure out how to cast the light shield.


BGM: INTO THE HURRICANE

Death is on our very doorstep now. Alette and company don't know what the darkness does, but they know full well it's extremely bad.


And the men manning the walls of Arberrang...they also know they're in deep trouble.


Because drat near every living dredge is laying siege to the city. The dredge want the safety of Arberrang's walls, too.


: Are we much better off?
Petrus shakes his head.
: Not really. There's still bad blood about the refugees situation, and it's more than it seems. Speaking of which, Rugga's talking. I think it's time you took a crack at him.
: Not without me. Even chained to a wall, that man is a threat.
: And our best hope for maintaining order is the king's safety. We need that antidote. Go with luck.


Arberrang is almost out of supplies now. And with as many mouths as we have to feed, 27 units of supplies wouldn't do us any good anyway.


: You look pleased with yourself, considering you failed.
: Why shouldn't I be? What was it the king said? I'd never set foot in Arberrang?

: Chained to a wall? I wouldn't call this a win.
: But that's exactly what it is. Look, it's obvious why they trotted you in here: save the king from Rugga's nasty poison trick. Curious that the menders can't do it.

: Is this going to turn into some trite metaphor?
: Probably. Not the one you're thinking of, though. The secret to Skaktafl is that pawns and kings are just details. It's about being able to see further ahead than your opponent. You know that sinking feeling, when you're looking at the table, and the game's not over yet...but you know it's over. You've just got to sit there and keep playing?

: Tough words from someone rotting in a prison cell.
: Think harder. While I wait safely in this cell, my loyalists gather strength and numbers. They're preparing. Meinolf's life is mine to save. If I let him die, his support crumbles, his control of Arberrang is over. And if he martyrs me, my men snarling through the streets, wolves amongst your sheep. Who will prevail?
: I think you'll find us far from sheep.
: The truth is that not everyone wants to be swaddled and told everything will be fine. My people are not willing to put their lives in the hands of a weak king trying to make sure we all die, equally, fairly. See, to them you're not just wrong, you're the enemy of freedom. The freedom to make their own decisions. Believe this: anything you throw at me will come back to you, twice as hard.
: Is that a threat?
: Looking at things backward as usual, Oddleif. It can work for you, if you'll just be reasonable.

: What do you want?
: Just the throne. Tell Meinolf if he steps down, he lives. It's that simp...

: Alette! We need to go! Now! At the walls, it's...


Whatever it is, it's worthy of a cutscene.


The walls of Arberrang are breached by a giant harpoon.


Wielded by an enormous dredge.


Who looks like the Pringles man.


Welp, time to defend the walls of Arberrang against every living dredge.


I'm bringing Gunnulf on this one. Hopefully he can dodge a strike or two and get some good tempests in. Ludin, Yrsa, and Petrus are here to represent Arberrang. Alette and Egil give the battle some Skogr flavor.


C'mon, kid. You can do this.


He's not wrong, though. There are too many. The stonesinger in the corner is going to be a pest if it casts umbrage--he'll take forever to get to and remove the buff. And the dredge scourge destroyer with 24 strength? That's a tall order even for Egil to tank.


To make matters worse, we have 28 turns to wipe them out, and the stonesinger has already started casting umbrage.


Couldn't do anything about it. He's too far away.


Gunnulf, at least, laughs at dredge who just had their armor reduced in exchange for a strength buff.


But he's quickly maimed into uselessness by a 17 strength grunt. 50% dodge chance is great when it procs, but when it doesn't against a blow this heavy...now I have a pretty useless varl in the field.


Ludin impales the destroyer, and Alette notices that impale moves him back: she fires overwatch on him, knocking him back further and doing impale bleed damage. It's a rather impressive combo.


By the time it gets back in range of Ludin, it's a shell of its former self.


We're down to just the stonesinger, but we can't kill it before it'll get a turn.


Which means Egil, Yrsa, and Petrus' summoned ally all get diseased.


Not a great finish, and I wish we'd been able to keep Gunnulf healthy. You can't swap items when you swap characters.


Gunnulf tags out for his king. Ro'Ech swaps with Yrsa. Less armor break potential, but we can mule kick things into lots of turns being skipped.


This is not the final wave, either!


This wave is a lot less dangerous--more time to handle it, and other than the slingers there's not really a huge threat.


2 games later, slingers still get absolutely destroyed by impale.


Sadly, I couldn't do anything about the other slinger. If Egil survives this wave he's gonna have to go to the bench.


A fresh Hakon lays down the pain.


Which in turn clears the way for Ro'Ech. Everyone's pretty exhausted now, though. I should have had Aleo in the field so I could get willpower back.


Strategy for this wave: use Eirik to rally willpower over to Alette. Try and kill EVERYTHING with Alette while Aleo's in range to give his +willpower buff to the team.


This wave has both a stonesinger and a direguard. And I don't have Egil available to tank for me. I do still have Petrus' little buddy, but he's about dead.


Again: deal with the slinger and the stonesinger and you're golden.


Aleo buffs Ludin with Tale Worth Telling. That'll let him walk up and maim the direguard.


Or maybe Hakon will get an opportunity to do it beforehand.


Ludin is a surprisingly capable unit. I guess that means Tryggvi is too. And Bak.


Honestly, other than some bad luck with Gunnulf, that went great. Alette and Ludin combined to manage the biggest threats, and the rest of the team whittled down the annoying small fry.


All waves down, we're awarded this item that nobody on the team can actually use.


Along with a hefty enough chunk of renown that we could get someone capable of using it pretty quickly.


Sweat rolls down your face. You knew the dredge would eventually become a problem, but the reality of it is worse. You need a plan.


: Hero, I just imagined you'd come this way, then you did! I could tell by your face it was you.
: Tryggvi, what is it? This is a poor time to chat.
: Oh, don't worry. I got nothing to say.
: OK, then help me find...

: Quickly! What's your question?
: Have you seen the moon?
: The moon? Tryggvi, there are dredge destroying the walls right now!

: I am definitely going to need my luck. Have you seen it?
: Are you talking about your moon necklace, Tryggvi? Just speak clearly.
: What's clear is that the sun never brought anyone luck.

: I could certainly use one right now.
: Now you're making sense. Mead solves all sorts of problems! Big ol' burly barrels of mead, solving delicious problems. Then only problem it can't solve is that once you've drank it, it's gone.
: Profound. Come on, help us fight and we'll share a round.

: You've asked three or four already, why stop now?
: Are we already dead?
You sigh, defeated by his line of questioning.
: If so, I am going to rest my feet. They say "walk in another man's shoes," but what if they don't fit? These sure don't, and they're my shoes.
: It's just an expression.
: Oh, like "Do the right thing, especially if it gets you killed."
: That's definitely not right.
: It definitely is. I've been told that one a few times.
: I'm not sure you understand what's happening here.
: I do, actually.

Tryggvi, had we met him back in The Banner Saga 1 posted:

: Have you always been this way, Tryggvi?
: Have I always been Tryggvi? Dumb question, Rook. Look, I hear what they say behind my back. "Tryggvi's handsome, Tryggvi's brave." But you're the right man for this job. Don't let anyone tell you otherwise.

: Those are the words I say to myself...someone should say them.

: I just...can't see through the dark and the fog sometimes, in my head. That's why I carried around a moon. Do you know what I mean?
: I think so.
: Hah, liar! I don't even know what I mean...but I'm happy you finally answered my question. Oh, look at that. My necklace was right here the whole time. Huh. Looks different than I remember. Must be my imagination. Now let's go stab some dogs to death.
: Dredge, Tryggvi. Dredge.

This is perhaps my favorite conversation in a series full of great character interactions. There's no mental health support at the end of the world. Or even before that. Tryggvi's just another guy doing his best, and he knows full well he's not "normal." It's never stopped him from being a hero, though.
Oh, and his necklace?

It's powered up to hell now. Anyone can use it, but I'd really feel badly taking it off of Tryggvi. Plus since spearmen rely on crits, it's pretty much the perfect item for him.


: Grim tidings. I've heard stories of a Sundr called Ruin who could do such things. It tore down the fortresses of old varl kings.
: It pulls that anchor thing back? Toward itself? Come with me!
She takes off at a full sprint toward where the varl are gathered.


: For this to work, we need to cooperate!
: Slow down. Stop shouting at me, woman.
: You've been around them too long, Hakon. Why are we even listening to this?
: Gods, you're all starting to sound like Rugga. Don't you get it?

: Hear her out, she's earned that much.
: She expects the varl to be her beasts of burden.
: I'm not asking anyone to lower themselves, just to work to our strengths. Look, Ruin's shredding the walls with some kind of thrown anchor. We can't reach him from here. It made me think of something Rugga said: "Everything you throw at me comes back twice as hard." If the varl gathered every oil barrel we can find in Arberrang and bring them here, we can wrap them up in netting. The next time Ruin hurls the anchor into the wall, horseborn race along the top and drop the netting around it.

: Her-self?
: Ruin is Raze's sister. Ask Yngvar about it if we survive all this.
: Yrsa and the other archers can organize a volley of flaming arrows down on...her, and BOOM.
: Will that be enough?
: I don't know, but it beats standing here measuring our loyalties.

: The varl are not great lovers of fire, if you've forgotten. Why haul barrels when we could meet the Sundr on the field of battle? Would Jorundr have lowered himself like this in the great wars?
: I won't lie, the battlefield calls to me.
: Why are you varl so obsessed with rushing off to battle? Ever since Fasolt showed up you've been acting like you have a death wish, Hakon.
: Bah, this one! You think we are just large men with simple minds. I have been alive for hundreds of years! You rush around fearing for your short lives, like babies calling for their mothers! How we live is more important than how long! You destroy our faen bridge, then act like it's nothing?! Like you did us a favor! You short sighted, arrogant...

: Einartoft was the last evidence of our existence. That bridge should have outlived the varl who made it. I do not want to eke out a few weeks, a few more days, cowering behind a wall. I do not want to carry barrels, when I could die with a blade in my hand. We are the last of our kind!

:siren:VOTE TIME!
Hakon and Fasolt have given up. And justifiably so: even if Iver succeeds and we don't all die in Arberrang, there's no future for the varl. They're doomed. All they have left now is a glorious death. But the rest of the caravan--the rest of all living things--shouldn't have to go along with that plan.

On some level, this is no longer about "the right decision" and "the wrong decision." There are no good decisions left for Hakon. What should Alette say here?

A.) : Just do us this favor and you'll have your fight, I promise!
B.) : Idiot! Use your head, don't throw your life away!
C.) : Help us and you'll have half our remaining supplies, for your varl. We'll manage with less.

Whatever the outcome, we're gonna have to deal with Ruin. It's just a question of who's available to fight her, and how we handle the approach.

FairGame fucked around with this message at 02:35 on Oct 10, 2018

The Sandman
Jun 23, 2013

Okay!

So, I've, like, designed a really sweet attack plan that I'm calling Attack Plan Ded Moroz, like "Deadmau5!"

WUB!
A. The darkness is still coming regardless of how we handle the dredge, and what greater doom could there be than facing the end of all things axe-in-hand?

Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3
Hey, how about not calling our friend and big boy an idiot? Don't insult our man Hakon. I can't say what will happen with any of these choices (because I don't remember) but I vote Not B. I don't know if that counts...probably not.

Space Kablooey
May 6, 2009


A I feel that we are going to fight her at some point anyway

I brought my Drake
Jul 10, 2014

These high-G injections have some serious side effects after pulling so many jumps.

A. it's time for Hakon to decide if he really believes Alette is as good as her word.

Dong Quixote
Oct 3, 2015

Fun Shoe
A.

They're really mad about this bridge thing.

lightrook
Nov 7, 2016

Pin 188

queserasera posted:

A. it's time for Hakon to decide if he really believes Alette is as good as her word.

It'd be nice to bring down an immortal Sundr before biting it, yeah? And they might as well give themselves the best possible odds for it.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
I feel like of everything we can offer, fights are the best. A.

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Heir03
Oct 16, 2012

Pillbug
A .

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