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cthulhoo
Jun 18, 2012

Orv posted:

Dear Todd,

Please fire whoever coded/first thought of set_essential

Thanks

He ain't gonna fire himself.

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Kilroy
Oct 1, 2000

Sky Shadowing posted:

The joke about the Talos thing is that before Ulfric started agitating about it everyone still was worshipping Talos. They just, instead of down at the temple, had a little shrine in their basement instead, and whenever the Empire came around they looked at it and said 'oh, hey, that's a pretty cool thing that is definitely not a shrine to Talos there, we see no issues'.

Then in Markarth when Ulfric re-took the Hold from the Reachmen he said 'hey I'll give it back but only if we're allowed to worship Talos again', and the Empire had no choice but to say 'welp, okay, but let's just hope the Thalmor don't find out because we're totally in violation of the White-Gold Concordat here'.

Of course, since the Thalmor had their hands in it from the beginning they easily found out and they said to the Empire 'hey, fuckers, that treaty, remember?' and the Empire was forced to imprison Ulfric and say 'okay, look, we fixed it.' The Thalmor replied 'well you still hosed it up, we don't trust you anymore so we're sending our own guys to enforce the ban on Talos worship, so deal with it.' Those guys, the Justicars, weren't as willing as the Empire to glaze their eyes over whenever they saw signs of Talos worship, which basically hosed things up for everyone and made people really start hating the Empire.
Maybe, just maybe, forcing people to exercise their rights in secret, is itself a violation of their rights?

Orv
May 4, 2011
I mean yeah, but he was the project lead of Morrowind too, so clearly we just need a time machine and to find where it all went wrong.

Bholder
Feb 26, 2013

Yeah, they should've done the same thing they did when you attacked Sheogorath.

https://www.youtube.com/watch?v=V-2LFI7qtbM

Orv posted:

I mean yeah, but he was the project lead of Morrowind too, so clearly we just need a time machine and to find where it all went wrong.

Actually, Morrowind is the first game that introduced the essential flag

Bholder fucked around with this message at 14:54 on Mar 3, 2015

Philippe
Aug 9, 2013

(she/her)
Spoiler warning: What happens when you attack Sheogorath?

Orv
May 4, 2011

Bholder posted:

Actually, Morrowind is the first game that introduced the essential flag

It wasn't in the current FO3+NV/TES4+5 form where everyone is a narcoleptic fist fighter though, which is my main issue with it.

"Hey buddy, you really hosed up here, good going, sure you don't want to reload?" Sorry, busy stealing literally everything in Balmora.

Party In My Diapee
Jan 24, 2014

Bholder posted:

Actually, Morrowind is the first game that introduced the essential flag
Why do i remember messages popping up with something about messing up the fate of time, whenever i killed someone important in Morrowind then?
That would be the best way to handle it again in future games by the way, if you can't be bothered to make alternative resolutions for premature deaths. At least you have the freedom to ruin quests then, but still get a warning if you'd rather not.

Orv
May 4, 2011

Back To 99 posted:

Why do i remember messages popping up with something about messing up the fate of time, whenever i killed someone important in Morrowind then?
That would be the best way to handle it again in future games by the way, if you can't be bothered to make alternative resolutions for premature deaths. At least you have the freedom to ruin quests then, but still get a warning if you'd rather not.

That was the Morrowind essential tag. "Hey you actually can't finish the game now. Reload maybe, or don't, it's cool." You could still take the back door of killing Vivec and complete the Main Quest even if you killed most of the people on that list, it'd just be an immense pain and essentially impossible if you didn't have encyclopedic knowledge of the game.

Head Hit Keyboard
Oct 9, 2012

It must be fate that has brought us together after all these years.

Orv posted:

It wasn't in the current FO3+NV/TES4+5 form where everyone is a narcoleptic fist fighter though, which is my main issue with it.

"Hey buddy, you really hosed up here, good going, sure you don't want to reload?" Sorry, busy stealing literally everything in Balmora.

I always took the essential flag as being less about protecting NPCs from the player and more about protecting them from each other. Oblivion's Radiant AI can act in very extreme ways sometimes and it's not unheard of for NPCs to up and decide to try and kill someone else (usually over food or something) and it'd be kind of bullshit if the town blacksmith decided to kill Martin or Jauffre over the apple in his pocket and there was fuckall you could do about it. Skyrim has Dragon attacks, and with the DLC, Vampire attacks. Not sure what FO3's excuse is.

Orv
May 4, 2011
Surely it would not be a terrible imposition to make NPCs immune to other NPCs and not players? :shrug:

Of course then they'd have to figure out engaging/fun branching paths around who you killed and that'll never happen, so.

Heavy Lobster
Oct 24, 2010

:gowron::m10:
I think the real solution is to get rid of radiant AI to begin with because it literally adds nothing to the game whatsoever that regular routines don't cover, except occasionally you'll wander into town and someone will be dead because they got hungry offscreen and did something no one would ever do. In theory I'd love to have NPCs that act semi-spontaneously, but given Bethesda's aversion to adding any non-named peaceful NPCs, and all NPCs related to quests having a regular schedule anyway, all radiant AI does is make it so that sometimes a townsperson will decide that they'd rather try to pickpocket a guard instead of walk inside for a piece of bread because the guard is closer.

A.o.D.
Jan 15, 2006

Back To 99 posted:

The problem with everyone being assholes in Skyrim is that there's no "gently caress everyone" option like in New Vegas.

Untrue, first you join the Empire, kill Ulfric, then get 1/2 way through the main story and murder everyone at the embassy, and then Join the dark brother hood and complete that. EVERYONE gets boned!

BrainDance
May 8, 2007

Disco all night long!

axolotl farmer posted:

Have you met Saadia yet?

Yeah, and I sold her out. Last I saw her she was getting arrested at the stables.

Was that a bad move? I wanted to play the game as a good guy and not break into homes or gently caress up anyone who doesn't deserve it but that's hard to do since I never really know who to trust.

grate deceiver
Jul 10, 2009

Just a funny av. Not a redtext or an own ok.

Head Hit Keyboard posted:

I always took the essential flag as being less about protecting NPCs from the player and more about protecting them from each other.

Nah, it's to protect the devs from working too much.

Raygereio
Nov 12, 2012

Orv posted:

Surely it would not be a terrible imposition to make NPCs immune to other NPCs and not players? :shrug:
Bethesda actually implemented something like that in Skyrim with the "Protected" flag. Instead of making the NPC immune to damage when it goes into bleedout mode, Protected makes it so that NPC is no longer actively targeted by the enemy AI.

Offcourse the real problem is that Bethesda appears to have become scared shitless that a player might miss content and loose interest. I think that's the reason behind all quest-NPCs being immortal, why a lot of content is front loaded through the main quest (especially noticeable in FO3), guilds no longer have any requirements and you can be something silly like a archmage who only knows 2 novice spells, etc.

hangedman1984
Jul 25, 2012

Orv posted:

Dear Todd,

Please fire whoever coded/first thought of set_essential

Thanks

It does make quests where you are forced to escort some npc with idiot AI somewhere a whole lot less annoying

csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug
Never forget the Defense of Bruma. Put your loving armor on Martin.

Agents are GO!
Dec 29, 2004

In their defense, back in the PSone days I knew multiple people who played Castlevania: Symphony of the Night, never found any of the clues to the second more-than-half of the game and sold it after "beating" it in 2 hours and thinking it was a lovely game.

People are dumb.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Agents are GO! posted:

In their defense, back in the PSone days I knew multiple people who played Castlevania: Symphony of the Night, never found any of the clues to the second more-than-half of the game and sold it after "beating" it in 2 hours and thinking it was a lovely game.

People are dumb.

Yeah but everyone would know the guilds exist and if they don't it would be trivial to have guards say "Hear the Thieves' Guild is making trouble again" or some poo poo as one of their lines, keying the player in that oh hey there's a Thieves' Guild somewhere out there.

A.o.D.
Jan 15, 2006

Mister Adequate posted:

Yeah but everyone would know the guilds exist and if they don't it would be trivial to have guards say "Hear the Thieves' Guild is making trouble again" or some poo poo as one of their lines, keying the player in that oh hey there's a Thieves' Guild somewhere out there.

But this is exactly what happens :confused:

Synthwave Crusader
Feb 13, 2011

Having mortal characters would solve so many drat things. Like the stupid Thieves Guild.

Wish I could gently caress off with the Key after murdering Brynjolf, Karliah, AND Mercer. Just tell the guild they died in battle and then secretly fund the guild coffer myself.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



A.o.D. posted:

But this is exactly what happens :confused:

Showing just how trivial it would be :v: (I forget all lines that are not "Got to thinking; maybe I'm the Dragonborn, just don't know it yet")

Nasgate
Jun 7, 2011

A.o.D. posted:

But this is exactly what happens :confused:

Skyrim forces you to start the thieves guild instead of letting you find it. Regardless of if you are a regal warrior of good and have never crouched in 40 hours of gameplay.

I honestly miss the mages guild of cyrodil. Sure it was a pain, but it makes sense that you wouldn't want any idiot to have access to the powerful magic.

And then you have skyrim where like 10 people are affiliated with the college, you have political mages at each hold. And because there's no requirements, half of skyrim apparently knows magic.

BrainDance
May 8, 2007

Disco all night long!

To be honest I last played maybe a week ago when I got to the frozen magic place and the girl was like "let me give you a tour" then "lesson 1 do this thing you will never use because you don't really care about magic even if that's probably a bad way to play because it's just not all that fun for you."

Then my asian New Years vacation ended and I haven't picked it up again since I get maybe an hour at most a day to play games and I don't wanna fill it with stupid magic lessons.

grate deceiver
Jul 10, 2009

Just a funny av. Not a redtext or an own ok.

Nasgate posted:

Skyrim forces you to start the thieves guild instead of letting you find it. Regardless of if you are a regal warrior of good and have never crouched in 40 hours of gameplay.

I honestly miss the mages guild of cyrodil. Sure it was a pain, but it makes sense that you wouldn't want any idiot to have access to the powerful magic.

And then you have skyrim where like 10 people are affiliated with the college, you have political mages at each hold. And because there's no requirements, half of skyrim apparently knows magic.

I agree that guilds in Skyrim are a joke, but it's kinda consistent when you look at it. You get to be Archmage by doing a few fetchquests and killing a dude, but it doesn't really mean anything, because the Mage Guild is hilariously inept. They have no power over anything, because every idiot bandit and forsworn can set people on fire or raise the dead with no consequence. Nobody really does anything during the questline, all this time you're basically working for a different 'real' Mage Guild. Sure, you can be Archmage, no one gives a poo poo except your dumb student buddies.

Same with the Thieves Guild. They must be really desperate and approach anyone looking dumb enough to join, because every once in a while you'll see a super obvious thief getting clobbered to death by guards in broad daylight in the middle of Riften.

Meme Poker Party
Sep 1, 2006

by Azathoth
The guilds in Skyrim are probably the worst thing about the game and only an idiot would defend them. Even Oblivion's guilds blow them out of the water and that's the game that most people consider the low point of the series.

A.o.D.
Jan 15, 2006
Dark Brotherhood forever!

axolotl farmer
May 17, 2007

Now I'm going to sing the Perry Mason theme

BrainDance posted:

Yeah, and I sold her out. Last I saw her she was getting arrested at the stables.

Was that a bad move? I wanted to play the game as a good guy and not break into homes or gently caress up anyone who doesn't deserve it but that's hard to do since I never really know who to trust.

Well, there the whole thing of there is no way of finding out if Saadia is a traitor or not.

Lycus
Aug 5, 2008

Half the posters in this forum have been made up. This website is a goddamn ghost town.
I always assumed she is, the dude's story sounds better to me.

A.o.D.
Jan 15, 2006

Lycus posted:

I always assumed she is, the dude's story sounds better to me.

That and they go through the trouble of paralyzing her rather than just running her through when they finally get their hands on her. Also in some of the random roadside encounters where they accost random redguard women, they come across as dumb, but otherwise sincere and reasonable.

A.o.D. fucked around with this message at 19:22 on Mar 3, 2015

Lycus
Aug 5, 2008

Half the posters in this forum have been made up. This website is a goddamn ghost town.
And if she was telling the truth, I would expect Thalmor looking for her instead of some Redguard mercs.

Agents are GO!
Dec 29, 2004

Nasgate posted:

Skyrim forces you to start the thieves guild instead of letting you find it. Regardless of if you are a regal warrior of good and have never crouched in 40 hours of gameplay.

I honestly miss the mages guild of cyrodil. Sure it was a pain, but it makes sense that you wouldn't want any idiot to have access to the powerful magic.

And then you have skyrim where like 10 people are affiliated with the college, you have political mages at each hold. And because there's no requirements, half of skyrim apparently knows magic.

Actually, it doesn't force you, but you really have to try to not join.

Anyhow, the dark brotherhood is the best guild, I just wish there was a mod that let you save most of them.

Also, does anyone else find it hilarious that freakin Tigger voices Festus Krex?

Meme Poker Party
Sep 1, 2006

by Azathoth
The Dark Brotherhood is indeed the best guild because you can take the quest option to wipe out the whole enclave and they aren't loving essential.

Synthwave Crusader
Feb 13, 2011

You can actually corroborate the Alik'r story if you poke around some of the books. The Redguards didn't want anything to do with the Thalmor evidenced by kicking them out of Hammerfell during the Great War. Her selling the city out to the Thalmor is far more reasonable than speaking out against the Thalmor because she would have been protected.

Also what kind of loving moron draws a knife on you and then asks for help.

Lycus
Aug 5, 2008

Half the posters in this forum have been made up. This website is a goddamn ghost town.
Alternative paths for each guild would be a huge improvement.

axolotl farmer
May 17, 2007

Now I'm going to sing the Perry Mason theme

You can probably do it with mods, but destroying the Skyrim thieves guild would be pretty sweet.

Head Hit Keyboard
Oct 9, 2012

It must be fate that has brought us together after all these years.

Chomp8645 posted:

The Dark Brotherhood is indeed the best guild because you can take the quest option to wipe out the whole enclave and they aren't loving essential.

Except Babette, who isn't there.

Positronic Spleen
May 5, 2010

Scyantific posted:

You can actually corroborate the Alik'r story if you poke around some of the books. The Redguards didn't want anything to do with the Thalmor evidenced by kicking them out of Hammerfell during the Great War. Her selling the city out to the Thalmor is far more reasonable than speaking out against the Thalmor because she would have been protected.

Also what kind of loving moron draws a knife on you and then asks for help.
Also, she doesn't know they're in Whiterun until you tell her, then she suddenly knows one is in prison. Is it a hint for the attentive, or bad writing? why not both

ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


Chomp8645 posted:

The guilds in Skyrim are probably the worst thing about the game and only an idiot would defend them. Even Oblivion's guilds blow them out of the water and that's the game that most people consider the low point of the series.

I liked the story arc of the Companions (Kodlak's funeral* and the aftermath especially) but it's way too goddamn short and there's no real option to turn down becoming a werewolf.**

Maybe if they made you do X number of radiant quests in between each plot mission or put in skill requirements or something it would be better.

*ok seriously at this point if you're reading this thread and care about spoilers I don't even know
**for real guys

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Mr. Carrier Pigeon
Aug 22, 2013

Those birds certainly know what they're doin'!

Head Hit Keyboard posted:

Except Babette, who isn't there.

This mod just got released yesterday, fixing that very problem!

Destroy the Entire Dark Brotherhood (Kill Cicero and Babette)
http://www.nexusmods.com/skyrim/mod...review%3D&pUp=1

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