|
Orv posted:Dear Todd, He ain't gonna fire himself.
|
# ? Mar 3, 2015 14:44 |
|
|
# ? Jun 13, 2024 00:31 |
|
Sky Shadowing posted:The joke about the Talos thing is that before Ulfric started agitating about it everyone still was worshipping Talos. They just, instead of down at the temple, had a little shrine in their basement instead, and whenever the Empire came around they looked at it and said 'oh, hey, that's a pretty cool thing that is definitely not a shrine to Talos there, we see no issues'.
|
# ? Mar 3, 2015 14:49 |
|
I mean yeah, but he was the project lead of Morrowind too, so clearly we just need a time machine and to find where it all went wrong.
|
# ? Mar 3, 2015 14:50 |
|
Yeah, they should've done the same thing they did when you attacked Sheogorath. https://www.youtube.com/watch?v=V-2LFI7qtbM Orv posted:I mean yeah, but he was the project lead of Morrowind too, so clearly we just need a time machine and to find where it all went wrong. Actually, Morrowind is the first game that introduced the essential flag Bholder fucked around with this message at 14:54 on Mar 3, 2015 |
# ? Mar 3, 2015 14:51 |
|
Spoiler warning: What happens when you attack Sheogorath?
|
# ? Mar 3, 2015 14:53 |
|
Bholder posted:Actually, Morrowind is the first game that introduced the essential flag It wasn't in the current FO3+NV/TES4+5 form where everyone is a narcoleptic fist fighter though, which is my main issue with it. "Hey buddy, you really hosed up here, good going, sure you don't want to reload?" Sorry, busy stealing literally everything in Balmora.
|
# ? Mar 3, 2015 14:55 |
|
Bholder posted:Actually, Morrowind is the first game that introduced the essential flag That would be the best way to handle it again in future games by the way, if you can't be bothered to make alternative resolutions for premature deaths. At least you have the freedom to ruin quests then, but still get a warning if you'd rather not.
|
# ? Mar 3, 2015 15:30 |
|
Back To 99 posted:Why do i remember messages popping up with something about messing up the fate of time, whenever i killed someone important in Morrowind then? That was the Morrowind essential tag. "Hey you actually can't finish the game now. Reload maybe, or don't, it's cool." You could still take the back door of killing Vivec and complete the Main Quest even if you killed most of the people on that list, it'd just be an immense pain and essentially impossible if you didn't have encyclopedic knowledge of the game.
|
# ? Mar 3, 2015 15:33 |
|
Orv posted:It wasn't in the current FO3+NV/TES4+5 form where everyone is a narcoleptic fist fighter though, which is my main issue with it. I always took the essential flag as being less about protecting NPCs from the player and more about protecting them from each other. Oblivion's Radiant AI can act in very extreme ways sometimes and it's not unheard of for NPCs to up and decide to try and kill someone else (usually over food or something) and it'd be kind of bullshit if the town blacksmith decided to kill Martin or Jauffre over the apple in his pocket and there was fuckall you could do about it. Skyrim has Dragon attacks, and with the DLC, Vampire attacks. Not sure what FO3's excuse is.
|
# ? Mar 3, 2015 15:34 |
|
Surely it would not be a terrible imposition to make NPCs immune to other NPCs and not players? Of course then they'd have to figure out engaging/fun branching paths around who you killed and that'll never happen, so.
|
# ? Mar 3, 2015 15:36 |
|
I think the real solution is to get rid of radiant AI to begin with because it literally adds nothing to the game whatsoever that regular routines don't cover, except occasionally you'll wander into town and someone will be dead because they got hungry offscreen and did something no one would ever do. In theory I'd love to have NPCs that act semi-spontaneously, but given Bethesda's aversion to adding any non-named peaceful NPCs, and all NPCs related to quests having a regular schedule anyway, all radiant AI does is make it so that sometimes a townsperson will decide that they'd rather try to pickpocket a guard instead of walk inside for a piece of bread because the guard is closer.
|
# ? Mar 3, 2015 15:43 |
|
Back To 99 posted:The problem with everyone being assholes in Skyrim is that there's no "gently caress everyone" option like in New Vegas. Untrue, first you join the Empire, kill Ulfric, then get 1/2 way through the main story and murder everyone at the embassy, and then Join the dark brother hood and complete that. EVERYONE gets boned!
|
# ? Mar 3, 2015 15:49 |
|
axolotl farmer posted:Have you met Saadia yet? Yeah, and I sold her out. Last I saw her she was getting arrested at the stables. Was that a bad move? I wanted to play the game as a good guy and not break into homes or gently caress up anyone who doesn't deserve it but that's hard to do since I never really know who to trust.
|
# ? Mar 3, 2015 16:37 |
|
Head Hit Keyboard posted:I always took the essential flag as being less about protecting NPCs from the player and more about protecting them from each other. Nah, it's to protect the devs from working too much.
|
# ? Mar 3, 2015 16:49 |
|
Orv posted:Surely it would not be a terrible imposition to make NPCs immune to other NPCs and not players? Offcourse the real problem is that Bethesda appears to have become scared shitless that a player might miss content and loose interest. I think that's the reason behind all quest-NPCs being immortal, why a lot of content is front loaded through the main quest (especially noticeable in FO3), guilds no longer have any requirements and you can be something silly like a archmage who only knows 2 novice spells, etc.
|
# ? Mar 3, 2015 16:56 |
|
Orv posted:Dear Todd, It does make quests where you are forced to escort some npc with idiot AI somewhere a whole lot less annoying
|
# ? Mar 3, 2015 16:57 |
|
Never forget the Defense of Bruma. Put your loving armor on Martin.
|
# ? Mar 3, 2015 16:59 |
|
In their defense, back in the PSone days I knew multiple people who played Castlevania: Symphony of the Night, never found any of the clues to the second more-than-half of the game and sold it after "beating" it in 2 hours and thinking it was a lovely game. People are dumb.
|
# ? Mar 3, 2015 17:01 |
|
Agents are GO! posted:In their defense, back in the PSone days I knew multiple people who played Castlevania: Symphony of the Night, never found any of the clues to the second more-than-half of the game and sold it after "beating" it in 2 hours and thinking it was a lovely game. Yeah but everyone would know the guilds exist and if they don't it would be trivial to have guards say "Hear the Thieves' Guild is making trouble again" or some poo poo as one of their lines, keying the player in that oh hey there's a Thieves' Guild somewhere out there.
|
# ? Mar 3, 2015 17:07 |
|
Mister Adequate posted:Yeah but everyone would know the guilds exist and if they don't it would be trivial to have guards say "Hear the Thieves' Guild is making trouble again" or some poo poo as one of their lines, keying the player in that oh hey there's a Thieves' Guild somewhere out there. But this is exactly what happens
|
# ? Mar 3, 2015 17:09 |
|
Having mortal characters would solve so many drat things. Like the stupid Thieves Guild. Wish I could gently caress off with the Key after murdering Brynjolf, Karliah, AND Mercer. Just tell the guild they died in battle and then secretly fund the guild coffer myself.
|
# ? Mar 3, 2015 17:30 |
|
A.o.D. posted:But this is exactly what happens Showing just how trivial it would be (I forget all lines that are not "Got to thinking; maybe I'm the Dragonborn, just don't know it yet")
|
# ? Mar 3, 2015 17:31 |
|
A.o.D. posted:But this is exactly what happens Skyrim forces you to start the thieves guild instead of letting you find it. Regardless of if you are a regal warrior of good and have never crouched in 40 hours of gameplay. I honestly miss the mages guild of cyrodil. Sure it was a pain, but it makes sense that you wouldn't want any idiot to have access to the powerful magic. And then you have skyrim where like 10 people are affiliated with the college, you have political mages at each hold. And because there's no requirements, half of skyrim apparently knows magic.
|
# ? Mar 3, 2015 17:32 |
|
To be honest I last played maybe a week ago when I got to the frozen magic place and the girl was like "let me give you a tour" then "lesson 1 do this thing you will never use because you don't really care about magic even if that's probably a bad way to play because it's just not all that fun for you." Then my asian New Years vacation ended and I haven't picked it up again since I get maybe an hour at most a day to play games and I don't wanna fill it with stupid magic lessons.
|
# ? Mar 3, 2015 17:46 |
|
Nasgate posted:Skyrim forces you to start the thieves guild instead of letting you find it. Regardless of if you are a regal warrior of good and have never crouched in 40 hours of gameplay. I agree that guilds in Skyrim are a joke, but it's kinda consistent when you look at it. You get to be Archmage by doing a few fetchquests and killing a dude, but it doesn't really mean anything, because the Mage Guild is hilariously inept. They have no power over anything, because every idiot bandit and forsworn can set people on fire or raise the dead with no consequence. Nobody really does anything during the questline, all this time you're basically working for a different 'real' Mage Guild. Sure, you can be Archmage, no one gives a poo poo except your dumb student buddies. Same with the Thieves Guild. They must be really desperate and approach anyone looking dumb enough to join, because every once in a while you'll see a super obvious thief getting clobbered to death by guards in broad daylight in the middle of Riften.
|
# ? Mar 3, 2015 18:06 |
|
The guilds in Skyrim are probably the worst thing about the game and only an idiot would defend them. Even Oblivion's guilds blow them out of the water and that's the game that most people consider the low point of the series.
|
# ? Mar 3, 2015 18:53 |
|
Dark Brotherhood forever!
|
# ? Mar 3, 2015 19:03 |
|
BrainDance posted:Yeah, and I sold her out. Last I saw her she was getting arrested at the stables. Well, there the whole thing of there is no way of finding out if Saadia is a traitor or not.
|
# ? Mar 3, 2015 19:09 |
|
I always assumed she is, the dude's story sounds better to me.
|
# ? Mar 3, 2015 19:17 |
|
Lycus posted:I always assumed she is, the dude's story sounds better to me. That and they go through the trouble of paralyzing her rather than just running her through when they finally get their hands on her. Also in some of the random roadside encounters where they accost random redguard women, they come across as dumb, but otherwise sincere and reasonable. A.o.D. fucked around with this message at 19:22 on Mar 3, 2015 |
# ? Mar 3, 2015 19:19 |
|
And if she was telling the truth, I would expect Thalmor looking for her instead of some Redguard mercs.
|
# ? Mar 3, 2015 19:34 |
|
Nasgate posted:Skyrim forces you to start the thieves guild instead of letting you find it. Regardless of if you are a regal warrior of good and have never crouched in 40 hours of gameplay. Actually, it doesn't force you, but you really have to try to not join. Anyhow, the dark brotherhood is the best guild, I just wish there was a mod that let you save most of them. Also, does anyone else find it hilarious that freakin Tigger voices Festus Krex?
|
# ? Mar 3, 2015 19:54 |
|
The Dark Brotherhood is indeed the best guild because you can take the quest option to wipe out the whole enclave and they aren't loving essential.
|
# ? Mar 3, 2015 19:59 |
|
You can actually corroborate the Alik'r story if you poke around some of the books. The Redguards didn't want anything to do with the Thalmor evidenced by kicking them out of Hammerfell during the Great War. Her selling the city out to the Thalmor is far more reasonable than speaking out against the Thalmor because she would have been protected. Also what kind of loving moron draws a knife on you and then asks for help.
|
# ? Mar 3, 2015 20:43 |
|
Alternative paths for each guild would be a huge improvement.
|
# ? Mar 3, 2015 20:55 |
|
You can probably do it with mods, but destroying the Skyrim thieves guild would be pretty sweet.
|
# ? Mar 3, 2015 21:08 |
|
Chomp8645 posted:The Dark Brotherhood is indeed the best guild because you can take the quest option to wipe out the whole enclave and they aren't loving essential. Except Babette, who isn't there.
|
# ? Mar 3, 2015 21:27 |
|
Scyantific posted:You can actually corroborate the Alik'r story if you poke around some of the books. The Redguards didn't want anything to do with the Thalmor evidenced by kicking them out of Hammerfell during the Great War. Her selling the city out to the Thalmor is far more reasonable than speaking out against the Thalmor because she would have been protected.
|
# ? Mar 3, 2015 21:47 |
|
Chomp8645 posted:The guilds in Skyrim are probably the worst thing about the game and only an idiot would defend them. Even Oblivion's guilds blow them out of the water and that's the game that most people consider the low point of the series. I liked the story arc of the Companions (Kodlak's funeral* and the aftermath especially) but it's way too goddamn short and there's no real option to turn down becoming a werewolf.** Maybe if they made you do X number of radiant quests in between each plot mission or put in skill requirements or something it would be better. *ok seriously at this point if you're reading this thread and care about spoilers I don't even know **for real guys
|
# ? Mar 3, 2015 22:41 |
|
|
# ? Jun 13, 2024 00:31 |
|
Head Hit Keyboard posted:Except Babette, who isn't there. This mod just got released yesterday, fixing that very problem! Destroy the Entire Dark Brotherhood (Kill Cicero and Babette) http://www.nexusmods.com/skyrim/mod...review%3D&pUp=1
|
# ? Mar 3, 2015 23:31 |