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bad metaphors posted:You mofos couldn't name a better combo video series than kysg's third strike collection. Don't even try. It's impossible https://www.youtube.com/watch?v=bUDJUzDTr_w
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# ? Oct 25, 2016 01:35 |
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# ? Jun 18, 2024 05:07 |
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https://www.youtube.com/watch?v=H2w9pTCOgqc
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# ? Oct 25, 2016 01:36 |
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bad metaphors posted:You mofos couldn't name a better combo video series than kysg's third strike collection. Don't even try. It's impossible https://www.youtube.com/watch?v=6V99_dodzak shonen tho
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# ? Oct 25, 2016 01:37 |
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oh right I forgot: https://www.youtube.com/watch?v=0L5yOI1QVwc https://www.youtube.com/watch?v=0LeiwjJx994
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# ? Oct 25, 2016 01:39 |
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puyo puyo for fighting game players Puyo Puyo is one of the most celebrated puzzle franchises in videogaming, and is in fact celebrating its 25th anniversary today. With fast-paced gameplay and a brutal skill curve, the series has enjoyed a long-running competitive scene all these years - in fact it could be considered one of the oldest continuously active "esports" out there: https://www.youtube.com/watch?v=Bbf-Z2IgnVY While I don't have illusions about whether or not Puyo is a fighting game, I find it striking that many of the fundamental techniques in fighters have equivalents in Puyo, and that core philosophies of competition - that putting in work directly correlates to a better chance of winning, and that CPUs are no substitute for real human players - are expressed better in Puyo than any other VS Puzzle game out there. Why is this so? The first reason is pretty simple: making puzzle chains directly hinders the opponent's ability to play. Unlike Tetris, in which garbage gets placed below the opponent's playing field, or Puzzle League, where garbage can be cleared to give the opponent even more opportunities to match, "nuisance" puyo represents a real and effective form of attack in puzzle gaming. The second reason is a bit more complex, but can be explained through a short history lesson. Most English-speaking players are only familiar with the original Puyo Puyo game (commonly abbreviated as OPP), since it was rebranded outside of Japan as both Mean Bean Machine and Kirby's Avalanche. In Puyo, making higher chains sends an exponentially higher amount of garbage, meaning you are incentivized to build as large a chain as possible. However, in OPP, after about a 5 chain, enough garbage is sent to fill up the opponent's screen completely. So while you could make a higher chain to deal more damage, there is virtually no point to doing so, and likewise trying to set off a smaller chain to prevent the opponent from reaching the magic number is seldom worth it. In effect, the winning strategy in OPP was to race to make a 5 chain as quickly as possible then stall like your life depended on it: https://www.youtube.com/watch?v=kHBueW9BdL8 In the sequel, Puyo Puyo Tsuu (abbreviated Tsuu), a new system was added: garbage that was about to fall on your field could be offset with a chain of your own, and with a large enough counterattack you could send garbage right back to the opponent. This, in effect, finally allowed players to play defense in Puyo, and completely revolutionized the way the game was played. OPP is generally considered a historical footnote today - Puyo Puyo Tetris uses the Tsuu ruleset under the hood, and the Puyo minigame in the upcoming Yakuza 6 game, despite being simply titled "Puyo Puyo" also actually runs Tsuu. you can watch this on the side while reading the rest and see if you can recognize any of the situations I am about to describe I guess https://www.youtube.com/watch?v=yFHwGzzQagk In fighting games, a core concept of the genre revolves around the notion of "footsies", the idea of trying to gain ground in the neutral game to put yourself in an advantageous situation over your opponent while trying to prevent yourself from falling victim to the same. A similar push-and-pull system exists in Puyo through the use of the systems I mentioned previously. Essentially, trying to attack first with a big chain is often a death sentence in Puyo, since with a symmetrical playing field the opponent can easily build a larger chain and counterattack in the time it takes for your chain to finish popping. Instead, what you can try to do is pressure your opponent with a smaller chain, a technique known as "harassment". In this situation your opponent is forced to make a series of unenviable decisions: 1) Take the damage from the harassment, cutting off access to their chain and giving you the go-ahead to rain hellfire upon them 2) Counter with the primary chain they've been building, giving you time to build a bigger chain of your own 3) Try to offset just the harassment without setting off their entire main chain, potentially ruining their build Of course, a good opponent is well aware of the negative consequences of a "poke" in Puyo, and they will build their own harassments and counter-harassments while searching for the perfect opportunity to strike... not to mention simultaneously hardening their base chain from attacks by you while trying to outspeed your pace of play. It's a lot to keep track of, and managing it all is what has led to such a deep metagame. Take a look at the chain setups here to get a taste of what players have developed over the course of 25 years, and realize that new tech gets developed even now. If there exists a skill ceiling in Puyo, nobody has been able to reach it yet.
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# ? Oct 25, 2016 02:18 |
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lol just play puzzle fighter
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# ? Oct 25, 2016 02:22 |
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https://www.youtube.com/watch?v=nXPD2GNSYZI
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# ? Oct 25, 2016 02:24 |
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Booyah- posted:lol just play puzzle fighter puyos is better
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# ? Oct 25, 2016 02:24 |
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Booyah- posted:lol just play puzzle fighter gently caress a puzzle fighter
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# ? Oct 25, 2016 02:35 |
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dragon enthusiast posted:gently caress a puzzle fighter
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# ? Oct 25, 2016 02:38 |
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Real hurthling! posted:imagine guilty gear but with random tripping danger time is literally the tripping of xrd.
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# ? Oct 25, 2016 02:41 |
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attackmole posted:danger time is literally the tripping of xrd. danger time is actually more egregious since it wasn't created with the intent of making every match its featured in a loving joke but still does it. at least tripping does it on purpose
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# ? Oct 25, 2016 02:54 |
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attackmole posted:danger time is literally the tripping of xrd. poo poo. You're right. edit: Zand posted:danger time is actually more egregious since it wasn't created with the intent of making every match its featured in a loving joke but still does it. at least tripping does it on purpose https://twitter.com/AkumaDanny/status/755077874756059136 mycot fucked around with this message at 03:19 on Oct 25, 2016 |
# ? Oct 25, 2016 03:04 |
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Danger time is badass.
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# ? Oct 25, 2016 03:09 |
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nm checked and was wrong about a thing Real hurthling! fucked around with this message at 03:29 on Oct 25, 2016 |
# ? Oct 25, 2016 03:25 |
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All of the CMVs have been good but this one really does it for me.
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# ? Oct 25, 2016 03:33 |
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mycot posted:poo poo. You're right. as a wise man once said, "FAB GOD gently caress"
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# ? Oct 25, 2016 03:41 |
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https://www.youtube.com/watch?v=Zfdq6rp_64M https://www.youtube.com/watch?v=d-krX1_Ubbc
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# ? Oct 25, 2016 03:48 |
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holy....
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# ? Oct 25, 2016 03:54 |
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# ? Oct 25, 2016 04:00 |
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Mechafunkzilla posted:I like Xrd because my favorite character, Slayer, is incredibly strong in it When did they add Slayer to the game?
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# ? Oct 25, 2016 10:16 |
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Spuckuk posted:When did they add Slayer to the game? 2nd location test of Sign. Wait, was that a joke question?
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# ? Oct 25, 2016 12:19 |
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# ? Oct 25, 2016 13:29 |
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Spuckuk posted:When did they add Slayer to the game? He's so powerful that he's banned from tournaments, that's why you never see him played
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# ? Oct 25, 2016 13:55 |
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# ? Oct 25, 2016 14:26 |
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https://www.youtube.com/watch?v=i1drgda2EGE https://www.youtube.com/watch?v=rWkQZ4pS6Gk
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# ? Oct 25, 2016 17:18 |
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Good set w/ cool characters https://www.youtube.com/watch?v=ypSW8bYTyEo
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# ? Oct 27, 2016 00:31 |
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In Tekken, is there a strength difference between left/right punch/kick buttons or does the leftness or rightness of an attack affect how they catch sidesteps?
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# ? Oct 27, 2016 00:50 |
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Skullgirls won this week's Punch the Ballot. Tournament starts in two hours (9PM Central Time). Sign up here! Watch here. Also I will be doing something a little different with this stream that I do in my Skullgirls tourney stream. The music in the game will be off so people can request what songs they want to be played.
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# ? Oct 27, 2016 01:04 |
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Check out the editing on this bad boy https://www.youtube.com/watch?v=Jun9CdQ4Lm8
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# ? Oct 27, 2016 02:44 |
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Reiley posted:In Tekken, is there a strength difference between left/right punch/kick buttons or does the leftness or rightness of an attack affect how they catch sidesteps? There's no implication of strength per se, but it generally follows reasonable IRL logic: a normal left punch is almost every character's fastest attack because it's a jab. Standing right punch is also fast but it's a cross so it's slightly slower, and so forth. Hwoarang can stand with his right foot forward as one of his stances, so in that stance a standing right punch becomes his fastest (bc that becomes his lead hand). Exceptions may apply if you are a bear or robot wizard or whatever. Regarding sidesteps, yes it matters. If someone does like, a standard front kick with their right leg, you'd want to sidestep to your right to avoid it (i.e. moving you around their left side); sidestepping left would be stepping you into the kick, essentially, because it would move you into his right side. Moves that are big flaring kicks or whatever will generally track sidesteppers, as you'd expect. Some other moves are given some tracking as well, more for balance reasons but they at least have to plausibly look like they would track. (Except EWGF in some games but gently caress that poo poo)
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# ? Oct 27, 2016 06:03 |
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So is anyone just southpaw?
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# ? Oct 27, 2016 06:32 |
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Some chars have equally fast left and right punches but I don't think anyone just starts out as a lefty. Kuma's 2 is faster than his 1 though.
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# ? Oct 27, 2016 06:49 |
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I mean, it makes sense that crouching would be faster than crouch-blocking, in a hosed up way. edit: whoops, i forgot we weren't talking about a game with actually useful numerical notation
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# ? Oct 27, 2016 12:27 |
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Booyah- posted:lol just play puzzle fighter it goes Puyo > Magical Drop 3 > Puzzle Fighter > who cares
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# ? Oct 27, 2016 12:40 |
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PaletteSwappedNinja posted:it goes Puyo > Magical Drop 3 > Puzzle Fighter > who cares forgot idol money exchanger above magical drop 3 and panel de pon below "who cares"
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# ? Oct 27, 2016 15:03 |
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high level panepon players have somehow deluded themselves into thinking 15 min slogfests of RNG-based attrition are instead a fun demonstration of "proper resource management"
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# ? Oct 27, 2016 15:12 |
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puzzle pirates swordfighting is truly the perfect competitive video game
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# ? Oct 27, 2016 15:24 |
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finally, someone starts making some loving sense
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# ? Oct 27, 2016 16:20 |
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# ? Jun 18, 2024 05:07 |
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where does yoshi cookie fall into all this
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# ? Oct 27, 2016 17:08 |