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Only play half the mechs for bonus skins and paint colors? No thanks.
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# ? Jun 25, 2024 07:17 |
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But you can make the map change color.
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OptimusWang posted:Only play half the mechs for bonus skins and paint colors? No thanks. Well I'm assuming the community warfare stuff will be seperate from the random drops we have right now. So you're locked into one side for CW but you can use whatever for non-CW stuff. At least that's how I would do it, but then again ![]()
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It seems really weird that they're announcing the resistance mechs sans perks when the upcoming perk system is the new big thing for IS mechs. I'd be a lot more interested in them if they actually gave even a vague idea about perks for them.
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Amazing, they are literally slapping this together as they go. Zero design work has been done before. Zero. They are expecting people to participate in the long awaited CW for a bunch of skins and titles you can't actually use. But then again I guess they have to come up with a system they could feasibly implement before December 21st.
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ArchangeI posted:Amazing, they are literally slapping this together as they go. Zero design work has been done before. Zero. They are expecting people to participate in the long awaited CW for a bunch of skins and titles you can't actually use. But then again I guess they have to come up with a system they could feasibly implement before December 21st. It's just like UI 2.0. They claimed to have been working on it for at least a year, until they realized they couldn't delay it any longer and just slapped it together in a month.
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ArchangeI posted:Amazing, they are literally slapping this together as they go. Zero design work has been done before. Zero. They are expecting people to participate in the long awaited CW for a bunch of skins and titles you can't actually use. But then again I guess they have to come up with a system they could feasibly implement before December 21st. My favorite part might be the massive backtrack on the Phoenix loyalty items. "That random percent bonus you paid money for mucks things up because math is hard. Here's a flat payment instead" ![]()
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So clan mechs are still objectively better than IS mechs and they still are going to separate them? Lol.
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Sedisp posted:So clan mechs are still objectively better than IS mechs and they still are going to separate them? Lol. Well, it's for the invasion battles. There are going to be 3 types of battles: IS vs IS, IS vs Clan, and Clan VS Clan.
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What the hell is a dagger star?
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Finster Dexter posted:What the hell is a dagger star? That's the red star thing that's a Clan equivalent to 'generic lone wolf/merc group'.
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Just after I thought "hey, this quirk poo poo might actually unfuck a thing or two" that loving Paul post reminded me why this game will never be good.![]()
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OptimusWang posted:Only play half the mechs for bonus skins and paint colors? No thanks. The problem is what realistic rewards could you give out?
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Iron Tusk posted:The problem is what realistic rewards could you give out? I see that you are man who has never known honor and glory.
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Iron Tusk posted:The problem is what realistic rewards could you give out? Modules seem like the obvious choice.
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That CW post basically shows they don't know anything about how people actually play games. Dropping seasons is going to create problem down the road. Eventually, some house/clan/faction is going to become dominant, and without seasons to provide a time frame for correction, PGI's response will always be perceived as haphazard and nepotistic, alienating players on both sides. Loyalty Points clearly weren't thought out before being introduced as a reward, and now that nobody can think of what to do with them, they are being shuffled off to die in a corner (more rewards for temporary people than permanent people? really?). If you want an idea, try having LP work as modules for purchasable planetary defenses (eg: a 1 million cbill planetary defense item might do X damage with Y accuracy. Spending LP on it as well means will do X damage at Y+Z accuracy). The whole post reads like a terrible high school DnD idea somebody thought up because they think they are a super excellent DM, and has about as much chance of being any good.
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EoRaptor posted:they don't know anything about how people actually play games. There I fixed that for you.
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Iron Tusk posted:The problem is what realistic rewards could you give out? Since they've cribbed everything else from WoT, you'd think they're give away MC for being in the top groups. But that requires an interactive map that has functional coding involved. And a moderately well thought out plan. And a reasonable intention to deliver something fun to players as the end game content. E: wasn't there originally some talk (as if that matters with ![]() WebDO fucked around with this message at 18:15 on Oct 23, 2014 |
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I also thought I remember them spit-balling about having manufacturer weapon variants as part of CM/CM rewards, but I guess that sort got replaced by weapon modules?
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I also like how he thinks he needs an option for people to align "permanently", notices promptly that nothing is permanent (especially player choices), and immediately stops thinking about it.
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Personally, I think painting the map green and watching pubbies cry about their beloved House Davion being swallowed up by Liao will be reward enough.
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Dramicus posted:Personally, I think painting the map green and watching pubbies cry about their beloved House Davion being swallowed up by Liao will be reward enough. Except it'll be like that one zombie browser game where goons tried taking over the game as one faction and the devs actively prevented them by giving the losing faction a whole bunch of different boosts and air-drops. That game had the best pubbie tears though.
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Thor-Stryker posted:Except it'll be like that one zombie browser game where goons tried taking over the game as one faction and the devs actively prevented them by giving the losing faction a whole bunch of different boosts and air-drops. That game had the best pubbie tears though. I know you can take PGI's word with a grain of salt, but they did say every planet except for capitals would be capture-able, so who knows how it will turn out. They might just reset things if we build momentum.
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What's the tryhard Dire Wolf build du jour?
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Dramicus posted:I know you can take PGI's word with a grain of salt, but they did say every planet except for capitals would be capture-able, so who knows how it will turn out. They might just reset things if we build momentum. Part of the Goon ethos has been to expose dumb mechanics that can be exploited through teamwork and/or figuring out the holes in the systems. So, just being the loyal beta testers that we always have been. Sort of a joke, but the biggest problem they have is one of organization and numbers essentially trumping everything.
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abuse culture. posted:What's the tryhard Dire Wolf build du jour? 2gauss/2ppc seems pretty nasty. Or just slap on a ton of UAC/5s?
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Dramicus posted:Personally, I think painting the map green and watching pubbies cry about their beloved House Davion being swallowed up by Liao will be reward enough. for this to happen we need Anders, Chronojam and the rest of the OG WoL goons to come back as we can't do it on the back of Various Cheeses alone. Some of the try hard pubbie groups have gotten pretty good in our absence.
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abuse culture. posted:What's the tryhard Dire Wolf build du jour? 3 gauss 4 mediums and autohotkey.
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Thor-Stryker posted:Except it'll be like that one zombie browser game where goons tried taking over the game as one faction and the devs actively prevented them by giving the losing faction a whole bunch of different boosts and air-drops. That game had the best pubbie tears though. As long as it works more directly within the confines of the game, I have no objection to developer interference to try to prolong a 'stalemate' of conflict. The most relevant example of this is from MPBT3025. Territory could be gained by dropping against a completing lance (4 v4) and winning, or by 'patrolling' against empty area's (sitting in a challenge channel for one minute). When it became obvious that House Kurita had more effective fighters, and would win most battles, and had more people, and could win the 'idle' drops, the developers reacted by bribing the best players to switch factions, and extending the time it took to 'idle' in a channel as the faction had less and less territory. Through this, the achieved a long standing balance, where you could push and take territory, but every additional territory you took made it easier for somebody else to take your territory. They did reset the map on a few occasions, but it mostly happened when somebody found/exploited a bug, or when changing how territory was claimed. It never made it out of beta, so it was also fine that they did so. If they simply make one faction do 100% extra damage in combat or otherwise get free defenses or other monetary rewards, then I have to say that would be poorly thought out. You create a class system when you do that, and it divides a playerbase that should be united (in experience).
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Selim Sivad posted:for this to happen we need Anders, Chronojam and the rest of the OG WoL goons to come back as we can't do it on the back of Various Cheeses alone. WOL was never the best ~pro gamers~ in MWO, whether in 2012 or now.
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abuse culture. posted:What's the tryhard Dire Wolf build du jour? 2x AC10, 2x LRM20, 4x ML. It's the easiest build you can play right now.
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Gwaihir posted:WOL was never the best ~pro gamers~ in MWO, whether in 2012 or now. We were pretty darn competitive for a bit. Even still, we were a lot more competitive against our different squads than anything else.
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Kazvall posted:We were pretty darn competitive for a bit. Even still, we were a lot more competitive against our different squads than anything else. We're not bad but we play mostly for shiggles and run terribad mechs (this is a good thing)
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various cheeses posted:Or just slap on a ton of UAC/5s? Did this with six C-UAC/5s. Probably the most fun I've had since AC/2s were bugged. Definitely feels way overpowered. Are targeting computers worth it at all? It seems like like 1 ton/slot one is pretty low investment.
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The Black Mad Cat by Duncan Fisher aka George Ledoux: https://soundcloud.com/cussingeorge/the-black-mad-cat-a-halloweenbattletech-treat
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Pattonesque posted:We're not bad but we play mostly for shiggles and run terribad mechs (this is a good thing) KDR and to a lesser extent Brofist would disagree. We definitely had our tryhard groups and even the Chivers had plenty of solid players when they weren't getting stoned and listening to Osh tell pizza delivery stories (which is the best way to play this game). It's arguably more fun and way more relaxed now that we play with zero fucks given, but I miss having 50+ goons on nightly.
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Taliban Light Mech groups were the best groups. Or full up Boom Jägers being played with "here comes the BOOM".
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Pattonesque posted:We're not bad but we play mostly for shiggles and run terribad mechs (this is a good thing) I don't know if purposely playing joke builds/mechs is the best at this stage of the game, now that we're paired against coordinated teams. It probably used to work a lot better when it was eight goons on mumble vs eight solo pubbies. I mean obviously we don't need everyone in serious business dire and timber wolves 24/7, but it is nice for getting that extra wad of c-bills. e: also it's kind of annoying that pubbies squawk more than we do, and then roll us.
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Kazvall posted:We were pretty darn competitive for a bit. Even still, we were a lot more competitive against our different squads than anything else. Don't get me wrong, I'd put kdr in the top 5 or w/e of MWO groups, and we could take games off anyone out there period on a good night. But we never played enough to ascend to consistent king of poo poo mountain. I mean, we organized a ~team practice night~ once a week and that was enough to keep relevant with people pouring vastly more time in, which was more than good enough for me.
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# ? Jun 25, 2024 07:17 |
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OptimusWang posted:KDR and to a lesser extent Brofist would disagree. We definitely had our tryhard groups and even the Chivers had plenty of solid players when they weren't getting stoned and listening to Osh tell pizza delivery stories (which is the best way to play this game). We would have fifty guys available at any given moment, and while maybe not fifty guys who all knew what the hell was going on 100%, they were fifty guys who had at least a couple competent leader/cat-herder types among them and they all were backed by the build sperging and theorycrafting of top men. We had ready-to-rock loadouts with charts and graphs to compare and contrast them, and the very best how-to-play materials available. Our worst guys were easily yanked up to a good baseline competence and we had a ton of them. And very few strings attached. No real participation or skillset or cash requirements.
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