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So the devs have given me a bunch of B-Roll footage of X-rebirth and asked me to make a short video. Time to break out the editing tools.
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# ? Aug 27, 2013 00:48 |
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# ? Jun 10, 2024 10:32 |
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For those of you jonesing for realistic physics, I recommend playing Kerbal. Download a popular weapons mod, then spend the next nine or ten hours adjusting your orbit and desperately trying to get a clear shot at a huge immobile target, then repeatedly smash your head against your keyboard until truly realistic space combat no longer sounds like such an awesome idea.illectro posted:So the devs have given me a bunch of B-Roll footage of X-rebirth and asked me to make a short video. Time to break out the editing tools. You lucky bastard, I hate you.
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# ? Aug 27, 2013 02:03 |
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Alchenar posted:Elite. You spent a week boosting at 20g's to intercept a ship and then combat consisted of zooming passes at each other while you painted lasers on each other's hulls. Frontier, and you could get around it by loading up an imperial courier with shield generators and ramming things. The correct way was to match relative velocities and use boosters to maneuver. The orbital modelling was dreamy, but there was not much actual game. Warhead was another one. Very simple Amiga game that had vector graphics and a branching storyline, also had a realistic flight model that required autopilots.
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# ? Aug 27, 2013 04:04 |
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So somehow MARS was actually causing the total lockup. No idea wtf. Maybe too many enemies? Gotta do some testing around with that. But once I disabled it, I got through the rest of the mission no problem. Got my money, and a few seconds later, Complex cleaner just decided out of the blue to recrunch my sector for no drat reason, taking 1 away from my Ore and Silicon FACTs. Irritating.
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# ? Aug 27, 2013 06:50 |
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Slickdrac posted:So somehow MARS was actually causing the total lockup. No idea wtf. Maybe too many enemies? Gotta do some testing around with that. MARS has a log writing capability. Open up the MARS config menu in game and turn on debug mode at the bottom of the menu. It should write to a specific file in your X3 folder.
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# ? Aug 27, 2013 07:03 |
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Yep, I was able to load one of the previous saves, jump out, and turn on the log file. Jumped back, got locked up after about 5 minutes. Goblin: YJX XM1OB-07: Drone CTRL started. Target: Xenon J, Mothership: M6 Skiron, OpRange: 17456 Drone CTRL: Attack order. Dist to target: 5364, Min range: null, Max range: null Drone CTRL: Attack order. Dist to target: 4827, Min range: null, Max range: null Drone YDRMM-42 targeted - fleeing. Targets Target: Goblin: YKX XM2XS-24, T.MT: 7, null, null Drone CTRL: Attack order. Dist to target: 5207, Min range: null, Max range: null Drone CTRL: Attack order. Dist to target: 4189, Min range: null, Max range: null Drone YDRMM-42 targeted - fleeing. Targets Target: Goblin: RKX XM2XS-24, T.MT: 7, null, null Drone CTRL: Attack order. Dist to target: 4790, Min range: null, Max range: null Drone CTRL: Attack order. Dist to target: 3504, Min range: null, Max range: null Drone YDRMM-42 targeted - fleeing. Targets Target: Goblin: RKX XM2XS-24, T.MT: 7, null, null Drone CTRL: Attack order. Dist to target: 4191, Min range: null, Max range: null Drone CTRL: Attack order. Dist to target: 2956, Min range: null, Max range: null Drone YDRMM-42 targeted - fleeing. Targets Target: Goblin: RKX XM2XS-24, T.MT: 7, null, null Drone YDRMM-42 targeted - fleeing. Targets Target: Goblin: RKX XM2XS-24, T.MT: 7, null, null Drone YDRMM-42 targeted - fleeing. Targets Target: Goblin: RKX XM2XS-24, T.MT: 7, null, null Drone YDRMM-42 targeted - fleeing. Targets Target: Goblin: RKX XM2XS-24, T.MT: 7, null, null ^This line repeats 16,000 times for some reason. Edit: Ejecting all Fighter drones so no Goblins could be made worked perfectly. Slickdrac fucked around with this message at 08:02 on Aug 27, 2013 |
# ? Aug 27, 2013 07:15 |
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Is X 3 enjoyable with just mouse/keyboard or should I look into joysticks?
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# ? Aug 27, 2013 11:47 |
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Tarquinn posted:Is X 3 enjoyable with just mouse/keyboard or should I look into joysticks? It's very mouse/keyboard friendly. It comes down to personal preference in this case, not necessity.
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# ? Aug 27, 2013 11:54 |
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Alright, thanks!
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# ? Aug 27, 2013 12:10 |
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Definitely personal preference. You could play the game almost entirely with just mouse, just keyboard, or just a gamepad. I prefer using a 360 controller for combat, but I use the keyboard for everything else. I barely ever use the mouse. The controls are 100% manipulable. So you can set everything up however you want.
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# ? Aug 27, 2013 14:58 |
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Nektu posted:Again: I-War did it right. You could enable autopilot-support which would fire the thrusters automatically to achieve that effect. You could also disable that and do it all manually. Only game I know where you could fly in a corkscrew path The Babylon 5 fan made game 'I've Found Her' did a great job at providing a full newtonian flight model, but then if you remember starfuries had maneuvering thrusters all over them. (http://ifhgame.ru/) But back in 16 bit days there was a game called Warhead that also did a great job of combat with newtonian physics, it also adjusted its weapons to account for the mechanics, no laser beams that are impossible to dodge, the main weapons are missiles and mines, which you can shoot down with your railgun, but the railgun doesn't do enough damage to anything else to make it useful outside of defensive roles. I believe the developer Glyn Williams went on to make I-war.
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# ? Aug 27, 2013 21:18 |
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Trustworthy posted:For those of you jonesing for realistic physics, I recommend playing Kerbal. Download a popular weapons mod, then spend the next nine or ten hours adjusting your orbit and desperately trying to get a clear shot at a huge immobile target, then repeatedly smash your head against your keyboard until truly realistic space combat no longer sounds like such an awesome idea. I'm not even sure where all this talk of 'realistic flight models' came from. All anyone ever said was to have a not-poo poo flight model (or any flight model, to be honest). If I wanted to play a space FPS I'd play a space FPS. These arguments are loving retarded. You're basically saying, "Oh you want to play a jet game? Well then gently caress you, you either have to play DCS: A-10C Warthog or you're not playing at all!". It's almost like I want to play Ace Combat or something as opposed to playing "Call of Duty: Jet(pack) Warfare".
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# ? Aug 27, 2013 21:32 |
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Mr. Crow posted:These arguments are loving retarded. Well, given the flight model seems to be (as far as I can tell) the same as the one used in X3, perhaps you could go into more detail as to why it looks terrible to you? So far all we've had from you is a single line of text complaining about the flight model and then you abusing everyone for not understanding your Vision.
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# ? Aug 28, 2013 00:18 |
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illectro posted:So the devs have given me a bunch of B-Roll footage of X-rebirth and asked me to make a short video. Time to break out the editing tools. Well, you've had 24 hours already. (Just kidding, I'm trying to be patient, but it isn't my strong suit).
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# ? Aug 28, 2013 00:36 |
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I don't get what's so horrible about 'point in direction you want to go and set the rate you want to travel at' since that's pretty much how it works everywhere with, uh, everything (Seriously, Newtonian, non-Newtonian that's all it is plus some amount of compensation for overcoming inertia, gravity and/or time dilation). I mean, 'not poo poo' or 'any at all' seem like pretty extreme points of view that the person holding them should be able to articulate a little clearer than, "RAGE! ARGGGH!" Adding gravity would be silly as mostly you're playing in deep space, would you like the ships to slowly drift toward the planetary body off in the distance? Time dilation would also be silly because you aren't travelling fast enough to experience it. So, that leave inertia as your gripe? Well, there is some inertia, you do have to decelerate to stop, in X3 but no it's not a core feature and it would really only make the game more tedious than it needs to be to have to compute resulting vectors when you want to make a turn.
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# ? Aug 28, 2013 00:52 |
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At least graphics wise, in X3 you look pretty close to planets and other orbital bodies, definitely close enough to be well within their gravitational sphere of influence.
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# ? Aug 28, 2013 01:19 |
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Unimpressed posted:At least graphics wise, in X3 you look pretty close to planets and other orbital bodies, definitely close enough to be well within their gravitational sphere of influence. I've tried to crash into them before you look so close that yeah you really should be in their gravity well.
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# ? Aug 28, 2013 01:22 |
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Yeah that looked rough as poo poo, like the devs turned on noclip in Quake
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# ? Aug 28, 2013 01:49 |
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Unimpressed posted:look pretty close to planets and other orbital bodies pixaal posted:you really should be in their gravity well. true but the whole sector is probably orbiting fast enough to cancel gravity or maybe they are in a Lagrangian point or maybe it's just a videogame. I'm not sure but maybe the amount speed like going counter-orbit inside the sector is still not enough for the gravity to be significative.
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# ? Aug 28, 2013 02:18 |
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program666 posted:true but the whole sector is probably orbiting fast enough to cancel gravity or maybe they are in a Lagrangian point or maybe it's just a videogame. I'm not sure but maybe the amount speed like going counter-orbit inside the sector is still not enough for the gravity to be significative. I'm going to go with option 3
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# ? Aug 28, 2013 02:38 |
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I think option 4 : https://www.youtube.com/watch?v=0jHsq36_NTU Or, as we are talking about basically artificial wormholes, what's not to say they create a flat gravity field a radius around the gates? resulting in the odd "flying characteristics" of craft used in such a phenomena. (Its option 3).
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# ? Aug 28, 2013 03:13 |
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staberind posted:I think option 4 : Ok that's a nice way to picture the solar system going around the galaxy in a spiral but what difference does it m- quote:because life spirals I don't do drugs. edit: And just in case there is anyone curious if there is any truth to that I found a article debunking it http://www.slate.com/blogs/bad_astronomy/2013/03/04/vortex_motion_viral_video_showing_sun_s_motion_through_galaxy_is_wrong.html edit2: also one of the top comments on the video is a response to a downvoted comment by the creator of the video himself and it's hilarious. program666 fucked around with this message at 04:30 on Aug 28, 2013 |
# ? Aug 28, 2013 03:59 |
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Yeah, got to the part where the broccoli, solar system and toilet flush are all *life spirals* and welp I'm out.
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# ? Aug 28, 2013 04:09 |
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The more I see of the Albion pride ship, the more it looks like it's a supership that has no drawbacks at all. It's got the armor of an M6, the agility of an M5, the strafe drive of a spacesuit, and the weapons from a capship. :/
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# ? Aug 28, 2013 10:45 |
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The game is balanced around that ship unlike TC which when given a similar ship (springblossom) made it even less of a challenge than the hyperion.
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# ? Aug 28, 2013 10:58 |
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Mr. Crow posted:These arguments are loving retarded. You're basically saying, "Oh you want to play a jet game? Well then gently caress you, you either have to play DCS: A-10C Warthog or you're not playing at all!". It's almost like I want to play Ace Combat or something as opposed to playing "Call of Duty: Jet(pack) Warfare". You need a hug or something?
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# ? Aug 28, 2013 15:48 |
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I just noticed that IR has an Economy Booster option. Can always use more stations for my traders. I'm sure it won't go too crazy. Mars really likes stations, I guess?
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# ? Aug 29, 2013 15:16 |
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if you install it and the game still runs above 10 fps without stutter tell me what is your graphic cards and processor number of cores and speed per core please.
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# ? Aug 29, 2013 15:24 |
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I got an i7-2700K which has 8 cores, 16 Gig RAM, and dual GTX 560 Ti's, altogether cost about 1k. I've not gotten any lag even with about 50 ships fighting in system, including an M1 and M2, 4 or 5 M7s, and 6 M6s Edit: I also run the game spread out across three monitors in 3000x1000 ish resolution. Slickdrac fucked around with this message at 16:30 on Aug 29, 2013 |
# ? Aug 29, 2013 15:58 |
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Thanks, I still have to test my rig, but I remember that even with a GTX 460, that is usually pretty ok, and only a few mods, the bigger being ADS, I got a lot of stutter after opening the war sectors and I was wondering if it was because of processor number of cores or speed per core since. I asked because it's good to have a idea of what kind of hardware runs these kind of pushing mods well.
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# ? Aug 29, 2013 16:19 |
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I can't decide if the economy option is the best or worst thing.
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# ? Aug 29, 2013 20:58 |
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What is your FPS when looking at it?
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# ? Aug 29, 2013 21:04 |
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Slickdrac posted:
My God. That's a navigation nightmare.
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# ? Aug 29, 2013 21:14 |
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Slickdrac posted:
Do ships just crash into stations all the time while you're in sector?
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# ? Aug 29, 2013 21:18 |
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Thom12255 posted:What is your FPS when looking at it? Maybe drops 4 or 5 FPS. Is there any hotkey for that? Shalebridge Cradle posted:Do ships just crash into stations all the time while you're in sector? I haven't noticed that, but I have to bulldoze my way to get to the station I'm going to. I did get MARS to crash again. Totally different sector. Check logs and wouldn't you know it: "Drone YDRMM-42 targeted - fleeing. Targets Target: Goblin: RKX XM2XS-24, T.MT: 7, null, null" Letter and number a carbon copy of the last one. That is the only drone that does that. I don't understand why and the script thread has been useless for it.
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# ? Aug 29, 2013 21:52 |
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Egosoft are doing an AMA about Rebirth on Reddit right now: http://www.reddit.com/r/IAmA/comments/1leye5/we_are_space_sim_developer_egosoft_soon_releasing/ Some of the answers are pretty worrying to be honest...
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# ? Aug 30, 2013 23:33 |
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GuardianOfAsgaard posted:Egosoft are doing an AMA about Rebirth on Reddit right now: http://www.reddit.com/r/IAmA/comments/1leye5/we_are_space_sim_developer_egosoft_soon_releasing/ What's worrying you in particular?
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# ? Aug 30, 2013 23:39 |
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LP97S posted:What's worrying you in particular? Dumbed down station building, less race variety, only one gamestart, no TrackIR support, no player jumpdrive, much smaller universe, and in general a lot of features not being included in the release build, making it sound more like an alpha release at this point.
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# ? Aug 30, 2013 23:47 |
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GuardianOfAsgaard posted:Dumbed down station building, less race variety, only one gamestart, no TrackIR support, no player jumpdrive, much smaller universe, and in general a lot of features not being included in the release build, making it sound more like an alpha release at this point. Probably better then getting a X3 Reunion where the game wasn't even playable at launch. But still, X Rebirth is suppose to be an improvement not a step backwards.
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# ? Aug 31, 2013 00:20 |
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# ? Jun 10, 2024 10:32 |
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Is there any way to make the sector map not show civilian ships? It's annoying having to scroll past them to see gates.
NatasDog fucked around with this message at 15:51 on Sep 2, 2013 |
# ? Aug 31, 2013 00:21 |