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Black Pants posted:AE2 crafting terminal + NEI + shift-clicking on the show-recipe-in-grid (?) button, etc. I honestly just had the show-recipe-in-grid function pointed out to me after using NEI for years a couple days ago. I didn't think I could just shift click too..cool stuff, thanks guys.
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# ? Mar 17, 2016 23:53 |
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# ? Jun 8, 2024 07:08 |
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mensrea posted:A lot of the really complicated tech mods wouldn't be so bad if crafting didn't necessarily involve dragging and dropping things onto a 3x3 grid. It was a long time ago, but I remember a mod that added a crafting bench that didn't require that tedium. Basically, the mod's bench looked at what you had in your inventory and showed on a GUI all the things you could make with it. Then, all you did was click on the thing and get it, no dragging and dropping. Well... these days there's Avaritia, though obviously it's a rather silly implementation. It comes with built-in MineTweaker support. CoreDuo fucked around with this message at 00:10 on Mar 18, 2016 |
# ? Mar 18, 2016 00:06 |
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Hahaha what, the solid fuel firebox can run on buckets of creosote oil, which are worth 4 charcoal apiece. This changes a lot. I wish I hadn't been dumping that poo poo into the trash until now.CoreDuo posted:Well... these days there's Avaritia, though obviously it's a rather silly implementation. It comes with built-in MineTweaker support. Vib Rib fucked around with this message at 00:13 on Mar 18, 2016 |
# ? Mar 18, 2016 00:08 |
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gently caress yes, I know how I'm going to be running my steam generation MK III now. Before this I was using creosote to cook cobblestone and coal ore and still regularly disassembled my coke ovens because I couldn't use it quickly enough.
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# ? Mar 18, 2016 00:13 |
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Oh man I'm pretty excited for the next major version of BFSR, seems like lots of neat stuff being added.
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# ? Mar 18, 2016 00:14 |
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Vib Rib posted:What part of that video is related to what he said? It's definitely silly looking but I don't see anything in there that reduces tedium. The mod's own items, no. But it does add a 9x9 crafting grid that can be used for anything in place of a hundred cascading 3x3 recipes. FTB uses it in their expert modes for some stuff. CoreDuo fucked around with this message at 00:23 on Mar 18, 2016 |
# ? Mar 18, 2016 00:19 |
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CoreDuo posted:The mod's own items, no. But it does add a 9x9 crafting grid that can be used for anything in place of a hundred cascading 3x3 recipes. FTB uses it in their expert modes for some stuff. Terraria's method of crafting is better anyway.
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# ? Mar 18, 2016 00:34 |
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Pi In The Sky posted:The Tokamak isn't the only thing in Reactorcraft. There's a couple different designs for fission reactors in there too (haven't really messed with the mod, so further knowledge on my end is limited). I was just being a dork Reactorcraft looks too granular for me anyway. A middle ground between it and Big Reactors is where I'd want things (and it sounds like NuclearCraft might do it)
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# ? Mar 18, 2016 00:40 |
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StealthArcher posted:Terraria's method of crafting is better anyway. Many many games have since improved on Minecraft's crafting, but it's what we've got to work with aside from the ridiculously abstract stuff like Botania. Factorio's crafting is pretty nice too.
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# ? Mar 18, 2016 01:25 |
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CoreDuo posted:Many many games have since improved on Minecraft's crafting, but it's what we've got to work with aside from the ridiculously abstract stuff like Botania. Factorio's crafting is pretty nice too. Factorio is pretty much what I want in a minecraft mod .
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# ? Mar 18, 2016 01:27 |
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Taffer posted:I use it for more than barrels. holy gently caress. why does nobody mention this >< Ive been dragging and dropping all my life............
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# ? Mar 18, 2016 02:17 |
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Vib Rib posted:Hahaha what, the solid fuel firebox can run on buckets of creosote oil, which are worth 4 charcoal apiece. This changes a lot. I wish I hadn't been dumping that poo poo into the trash until now. I'd just make a liquid fueled boiler and pump the creosote directly in. On my regrowth map, I used 10 coke ovens to fuel a 2x2x2 HP boiler full time. I am not sure what mod pack you're playing, but if you have Botania, you can run it resource neutral using the duplication catalyst and a field of endoflames fed by the outputted coal coke to dupe coal.
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# ? Mar 18, 2016 02:46 |
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I had no idea there were still people that were unfamiliar with NEI.
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# ? Mar 18, 2016 03:35 |
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to be fair 1.7 NEI is hot garbage because it cannot handle anything with metadata, which makes the gregtech pack a uniquely horrifying experience
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# ? Mar 18, 2016 04:03 |
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Hay Taffer, I have the solution to your power generation needs! Make everybody use TNT generators: I'm making it an end-level quest in BFSR, so lolmer, someday you are probably going to want to kill your kids if they play with speakers. Just about everything in that picture makes noise!
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# ? Mar 18, 2016 07:05 |
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Give three forms of power generation: TNT Generators, Nether Star Generators, and the Endergenic generator thing from RFTools.
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# ? Mar 18, 2016 07:50 |
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Black Pants posted:Give three forms of power generation: TNT Generators, Nether Star Generators, and the Endergenic generator thing from RFTools. If we're back to the joke generators discussion from late 2013, I humbly re-propose the Jump Generator, more RF with leaping pots.
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# ? Mar 18, 2016 09:13 |
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Playstation 4 posted:If we're back to the joke generators discussion from late 2013, I humbly re-propose the Jump Generator, more RF with leaping pots. Only takes leaping pots, randomly sends entities within 8 blocks flying skyward while powered.
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# ? Mar 18, 2016 09:45 |
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Sage Grimm posted:gently caress yes, I know how I'm going to be running my steam generation MK III now. Before this I was using creosote to cook cobblestone and coal ore and still regularly disassembled my coke ovens because I couldn't use it quickly enough. I really don't want to go from my current 4 coke ovens to like 10 or so because it's hard enough dealing with all that poo poo already. I'm really hoping better power generation comes up soon. StealthArcher posted:Terraria's method of crafting is better anyway. Honestly, removing shaped crafting means bypassing one of the biggest mod problems there is: relying on every recipe to be unique. This means you could totally remove intermediary processed items and just say "okay, this costs 24 iron, 6 gold, 2 pearls, 40 stone, one blaze rod, and a feather". No crafting an iron matrix, pearlified gold, and condensed stone furnaces first. Just take all the components you'd need and change the recipe to a single step. Minecraft's shaped crafting is obviously never going away because it's so iconic at this point but it's not something you can really learn by experimenting. Explaining how it works to a totally new player usually leaves them a little confused, and while basic tools and a handful of things like buckets and boats might elicit a response of "oh that's cool", there are plenty of recipes that are nowhere near as intuitive (TNT, for instance), or combos that you'd never guess (fermented spider eye, eye of ender, etc), and there's a huge portion of the game you'd never even see if you didn't have the wiki open at all times.
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# ? Mar 18, 2016 10:31 |
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Glory of Arioch posted:to be fair 1.7 NEI is hot garbage because it cannot handle anything with metadata, which makes the gregtech pack a uniquely horrifying experience You know that it's gregtech that hides all that stuff from nei right? All the tools and stuff. If you want to see it all in nei there is a config for it in one of the 8 gregtech config files. It might lag you out because it's like 500 pages of stuff. Nei can absolutely handle metadata.
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# ? Mar 18, 2016 10:32 |
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bigperm posted:You know that it's gregtech that hides all that stuff from nei right? All the tools and stuff. If you want to see it all in nei there is a config for it in one of the 8 gregtech config files. It might lag you out because it's like 500 pages of stuff. that is not what I meant the 1.7 version of NEI eats poo poo when you try to shift-click a recipe into a crafting table that has an item with metadata, like filled buckets this also includes any recipe with a tool in it, which is every single new horizons recipe practically JEI in 1.8 fixes this and it owns
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# ? Mar 18, 2016 11:40 |
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So McJty, the guy who makes RFTools (a Good Mod) apparently has a son who is also now making minecraft mods, and he made this: http://minecraft.curseforge.com/projects/not-enough-wands That's the cutest poo poo ever, and this mod actually sounds useful enough that I really want it.
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# ? Mar 18, 2016 16:49 |
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Taffer posted:So McJty, the guy who makes RFTools (a Good Mod) apparently has a son who is also now making minecraft mods, and he made this: Yeap that scratches a few of my itches so that is in the BFSR todo now.
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# ? Mar 18, 2016 17:48 |
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Two questions: 1. Is there an optimization pack that works in tandem with forge-essentials? Apparently in 1.7.10, it will die with FastCraft. Will CoFHTweaks work? 2. Does blutonium turn 1:1 into cyanite when spent? I am trying to understand how far fuel reprocessing goes. I personally never bothered since I had laser drills going on faster than I could feed my reactors. However, I'd log on to my server game and find my buddy slapped one in. I don't know the details of reprocessing--just that cyanite processes 1:1, so it will eventually decay to nothing.
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# ? Mar 18, 2016 19:23 |
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Rocko Bonaparte posted:Two questions: it takes 2 cyanite to make 1 blutonium
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# ? Mar 18, 2016 19:27 |
Rocko Bonaparte posted:2. Does blutonium turn 1:1 into cyanite when spent? I am trying to understand how far fuel reprocessing goes. I personally never bothered since I had laser drills going on faster than I could feed my reactors. However, I'd log on to my server game and find my buddy slapped one in. I don't know the details of reprocessing--just that cyanite processes 1:1, so it will eventually decay to nothing. E: Which means you get infinitely close to 2 bars worth of fuel out of every bar of yellorite you put in, since blutonium also turns into cyanite 1:1. ImpactVector fucked around with this message at 19:38 on Mar 18, 2016 |
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# ? Mar 18, 2016 19:33 |
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Another way to look at it is that a stack of yellorite ore put through a pulveriser gives you 128 crafting ingots, but 255 ingots when used as fuel (128 + 64 + 32 + 16 + 8 + 4 + 2 + 1), meaning big reactors are even more efficient than they first seem. e: curse you
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# ? Mar 18, 2016 19:40 |
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4 postery Yes i know it looks funky, we're working on it
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# ? Mar 18, 2016 19:54 |
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Rocko Bonaparte posted:Two questions: What do you use FE for? Could be an alternative. The other alternative is using the newest fastcraft: http://minecraft.curseforge.com/projects/forge-essentials-74735
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# ? Mar 18, 2016 20:14 |
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Rocko Bonaparte posted:Hay Taffer, I have the solution to your power generation needs! Make everybody use TNT generators: You're making my peaceful life hurt. :'( Though the Nether is still an enjoyable memory; my children still like going there and exploring, even after that scary first run.
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# ? Mar 18, 2016 21:04 |
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Vib Rib posted:Yeah, I always hated the manual placement. Just let me click on a thing and be done with it. That's ultimately what I try to accomplish with my horrifying looking Word documents. Getting to the bottom of resource requirements. It's by no means perfect because sometimes I end up miscounting somewhere. CoreDuo fucked around with this message at 21:33 on Mar 18, 2016 |
# ? Mar 18, 2016 21:30 |
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Rocko Bonaparte posted:Two questions: I'm not sure about you but I had so many people have CTD errors with fastcraft in http://www.technicpack.net/modpack/wh40k-blood-iron-pack.558927 that I actually had to remove it. This was without forge essentials, and the reports were from people with a diverse mix of computers (some crappy, some good). The game just locked up a few minutes into play and crashed without even generating a crash report. It doesn't happen to everyone, but it makes the game unplayable for the people it does happen to. I only figured out that it was related to fastcraft because it happened on my laptop (but not once on my desktop), and I narrowed it down to fastcraft through process of elimination. A crafting system that only requires basic inputs would be great. Have a block that you click on to bring up a GUI with a list of all the things you can make. Select The Thing and a list of all the raw materials you need to make The Thing pops up, as well as countdown timers, energy requirements, and so on if The Thing calls for it. Bonus points if the block can check for the presence of other specific blocks in it's vicinity. Say, a 7x7x5 area. If The Thing needs a plate bending machine or whatever to be built, and a plate bending machine isn't in the area, you can't make The Thing. It's do-able, but a mod like that would take a lot of work.
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# ? Mar 18, 2016 23:35 |
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Taffer posted:So McJty, the guy who makes RFTools (a Good Mod) apparently has a son who is also now making minecraft mods, and he made this: Put it in Progress.
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# ? Mar 18, 2016 23:58 |
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mensrea posted:I'm not sure about you but I had so many people have CTD errors with fastcraft in http://www.technicpack.net/modpack/wh40k-blood-iron-pack.558927 that I actually had to remove it. This was without forge essentials, and the reports were from people with a diverse mix of computers (some crappy, some good). The game just locked up a few minutes into play and crashed without even generating a crash report. It doesn't happen to everyone, but it makes the game unplayable for the people it does happen to. I only figured out that it was related to fastcraft because it happened on my laptop (but not once on my desktop), and I narrowed it down to fastcraft through process of elimination. Sounds like it might have been a mod interaction in your case. Fastcraft is in a lot of very high-profile packs with probably hundreds of thousands of users without systemic problems. At this point probably the only mod used more than fastcraft is invtweaks or ironchests.
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# ? Mar 19, 2016 00:15 |
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Humans Among Us posted:4 postery >< those look good. I wish i had the creativity to do something like that.
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# ? Mar 19, 2016 02:00 |
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Second post. Im trying to build a reactor, but i think ive stuffed up already. I was going for a 5x5x5, but then i looked online and that seemed to be the internals, making the case 7x7. ATM my reactor (unbuilt) is 7x7 and 5 tall. Do i need to make the case 2 blocks taller? so that the case is 7x7x7 and the internal is 5x5x5? (i have my digital miner up and running and it sucked my entire capacitator storage banks dry, so i have the stuff to build it (well maybe not the ender, but the website is telling my gelled cry something will be better anyhow) And to automate it to best efficiency, 2 rednet ports or what?
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# ? Mar 19, 2016 02:51 |
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Meskhenet posted:Second post. you can make the interior anything you want, 1x1x1, 7x7x7, 5x6x7, 12x2x29, whatever. And yeah, rednet ports set to export internal battery % and export control rod %.
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# ? Mar 19, 2016 02:53 |
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Meskhenet posted:Second post. The height isn't really important; a tall reactor just consumes more fuel and outputs more energy. I actually like 1 block reactors (3 including casing.) The "optimal" design for a reactor is like so: http://br.sidoh.org/#reactor-design...C8O3C8O3C8O3E4O . The trick is mostly in how the coolant works -- you want 3 layers of gelid cryotheum in every cardinal direction, then a single outer layer of resonant ender. The center block can be more cryotheum or even a graphite block; it makes almost no difference. You could also build this more than 1 tall if you wanted. As far as automation goes, if you have computercraft, use https://github.com/sandalle/minecraft_bigreactor_control . If not, 2 redstone ports work great -- have one output when the reactor is full, and run a lead from that into another redstone port which shuts off the reactor if the signal is high. This is super crude and will waste fuel on reactor warmup/core irradiation, but it's easy.
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# ? Mar 19, 2016 02:58 |
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Taffer posted:So McJty, the guy who makes RFTools (a Good Mod) apparently has a son who is also now making minecraft mods, and he made this: Reminds me a bit of HelperTools, which was also a cool mod. Being able to copy/paste structural stuff as long as you had the components was nice.
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# ? Mar 19, 2016 03:03 |
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# ? Jun 8, 2024 07:08 |
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Glory of Arioch posted:The height isn't really important; a tall reactor just consumes more fuel and outputs more energy. I actually like 1 block reactors (3 including casing.) wow, ok so 11x11x1 is better than 7x7x5. hmm look. Ok redesign 3 on the way
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# ? Mar 19, 2016 03:11 |