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They're pretty easy to find if you swing up the west side of the map. They total something like 1000 pounds and are absolutely worthless (scrap value of 0), so don't loot it unless you are cool with whoever carries them being completely immobile.
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# ? Dec 19, 2013 18:30 |
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# ? Jun 9, 2024 20:01 |
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Lotish posted:They're pretty easy to find if you swing up the west side of the map. They total something like 1000 pounds and are absolutely worthless (scrap value of 0), so don't loot it unless you are cool with whoever carries them being completely immobile. I think I'll settle for a screenshot, then.
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# ? Dec 19, 2013 21:10 |
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I casually perused the recent RockPaperShotgun article about Wasteland 2 impressions (of this Early Access beta) and it was filled with bitchy complaints about how incomplete it was and how it certainly wasn't anywhere near the standards of what people expect a beta to be and super buggy and inexcusably buggy and how buggy it is. rofl. Videogame Drifter fucked around with this message at 21:16 on Dec 19, 2013 |
# ? Dec 19, 2013 21:13 |
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Drifter posted:I casually perused the recent RockPaperShotgun article about Wasteland 2 impressions (of this Early Access beta) and it was filled with bitchy complaints about how incomplete it was and how it certainly wasn't anywhere near the standards of what people expect a beta to be and super buggy and inexcusably buggy and how buggy it is. Edit - never mind, pointless reply Rocketeer Korolev fucked around with this message at 21:40 on Dec 19, 2013 |
# ? Dec 19, 2013 21:27 |
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That is a pretty terrible article. It's really funny about 10 years ago any time anyone encountered a bug in their game (no matter how rare or obscure) someone would rush online to say 'oh I guess we're all beta testers now!' about 5 years ago that changed to 'oh this game is clearly an ALPHA build!' and recently I've seen people call games like Diablo 3 pre-alpha. Now we have games released that are literally loving labelled as Alpha and Beta and people are still acting all shocked and offended that there's bugs!
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# ? Dec 19, 2013 21:27 |
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All the GBS threads mocking video gamers are not unwarranted.
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# ? Dec 19, 2013 21:35 |
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To be fair, when games are being marketed and sold in Alpha/Beta the coverage is going to be different. In a normal preview you can say "I ran into issues x and y but with any luck they'll be cleared up at release", but when a reader can lay down their dollars for that game right now your impressions are going to be more pragmatic and review-like.
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# ? Dec 19, 2013 21:36 |
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Rocketeer Korolev posted:Still has less bugs than Fallout 3 and New Vegas. Not to mention there are too many people with absolute poo poo reading comprehension skills. What do you mean people who have poo poo reading skills? I think he did enjoy some aspects of the game itself. Also, you're kidding yourself if you think as it is now Wasteland is in a better state than those other two games. But that's neither here nor there, as this game SHOULD have shittons of problems, especially in beta state, simply by virtue of them not having had the time to focus on sorting through and fixing them all. I was pointing out what a bad article it was, when he was focusing on the issues that a beta by definition has.
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# ? Dec 19, 2013 21:37 |
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Rocketeer Korolev posted:Not sure if this has been posted, but remember the story about the E.T. Atari 2600 cartridges buried in the New Mexico desert? Apparently you can find it in Wasteland 2 as a random encounter! I haven't found it myself, but keep a shovel in your party's inventory just in case. Yup, found that twice, thought I might be able to throw it at that one museum guy but no such luck
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# ? Dec 19, 2013 21:40 |
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Drifter posted:I casually perused the recent RockPaperShotgun article about Wasteland 2 impressions (of this Early Access beta) and it was filled with bitchy complaints about how incomplete it was and how it certainly wasn't anywhere near the standards of what people expect a beta to be and super buggy and inexcusably buggy and how buggy it is. If you value your sanity, don't look at the Steam forums for the game.
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# ? Dec 19, 2013 22:18 |
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Seat Safety Switch posted:If you value your sanity, don't look at the Steam forums for the game. Oh, Steam Forums are the new Gamefaqs. It;s always terrible. On another note, I hope InXile are able to figure out whatever was the issue with Expeditions: Conquistadors (it's a pretty darn good game) and their game making my graphics card (nvidia gtx 465) fan run on high continuously. There's literally no reason for my card to run hot on medium/low settings for the entirety of the gametime and the E:C devs were blaming Unity for the issue. Hopefully it gets resolved before release.
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# ? Dec 19, 2013 22:29 |
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Corin Tucker's Stalker posted:To be fair, when games are being marketed and sold in Alpha/Beta the coverage is going to be different. In a normal preview you can say "I ran into issues x and y but with any luck they'll be cleared up at release", but when a reader can lay down their dollars for that game right now your impressions are going to be more pragmatic and review-like. That's a fair judgement but I hope it's clear that Wasteland 2 is being handed out exactly as advertised - a bug-riddled mess with *most* things implemented but not finalized in order to get some feedback on the general flow of the game, its UI and the big picture parts of the experience. We have a few quests, some level advancements and critters to kill to try out combat. It's most definitely a beta release in the old sense, though it might stack up with many alpha releases in terms of stability and show-stopping bugs. No matter, it's not meant for anyone but the craziest/wealthiest of the fans. "Here you go weirdos, play this busted piece of crap and give us your feedback so you feel like you're part of something greater." Hopefully inXile will pay attention to the big bugs and ignore a lot of the theorycrafting and "this game didn't kick me in the balls hard enough with its difficulty, please fix that." I think we've gotten used to a very different release cycle where anything coming out as beta was feature-complete, generally bug-free and pretty much ready for market. Post release patching has become the norm. Hahaha poo poo. I'm gonna stop right now, sperging out about the different meanings of beta releases is the very definition of "poo poo no one cares about". I'm glad I got to play this bug-riddled mess because I think the full game is going to be really really good. It also makes me feel special for being one of the early backers. Thanks for yanking my yardarm, inXile!
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# ? Dec 19, 2013 23:06 |
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Drifter posted:making my graphics card (nvidia gtx 465) fan run on high continuously. There's literally no reason for my card to run hot on medium/low settings for the entirety of the gametime and the E:C devs were blaming Unity for the issue. Amusingly Starcraft 2 melted a few video cards that way because their menus were uncapped.
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# ? Dec 19, 2013 23:08 |
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Seat Safety Switch posted:If you value your sanity, don't look at the Steam forums for the game. I did. It's a genuine nightmare. To their credit, inXile seems to actually be reading them... but I have to wonder if the man hours wasted dealing with Steam user nonsense is worth the extra revenue at this point in the project.
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# ? Dec 19, 2013 23:26 |
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So I finally decided to install this (originally wanted to wait for the final release), about 2-3 hours in and I'm just wondering, does it get a lot better later on in terms of story or whatever? I really hate the combat which somehow less fun than fallout 2's, and all the characters/quests are really bland so far. I'm willing to slog through it a bit more because it wouldn't be the first RPG of this style that sucked for the first X hours so I'm just wondering what to expect.
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# ? Dec 20, 2013 01:01 |
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Drifter posted:I casually perused the recent RockPaperShotgun article about Wasteland 2 impressions (of this Early Access beta) and it was filled with bitchy complaints about how incomplete it was and how it certainly wasn't anywhere near the standards of what people expect a beta to be and super buggy and inexcusably buggy and how buggy it is. I like how it starts off pretty much saying "how dare they release this beta its buggy!!!"
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# ? Dec 20, 2013 01:12 |
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Starks posted:So I finally decided to install this (originally wanted to wait for the final release), about 2-3 hours in and I'm just wondering, does it get a lot better later on in terms of story or whatever? I really hate the combat which somehow less fun than fallout 2's, and all the characters/quests are really bland so far. I'm willing to slog through it a bit more because it wouldn't be the first RPG of this style that sucked for the first X hours so I'm just wondering what to expect. It is just possible that a guy who hasn't made a game anybody wanted to buy in 20+ years hasn't learned a great deal about his craft, and asking 'the fans' for their input is unlikely to improve it. If you want to get 15$ worth of nostalgia out of it, then wait till it is done cooking. But it is not ever going to be a "Boy I am glad I spent 60$ on this modern role playing game experience." I hear things "Explode like a blood sausage" and you can totally find ET cartridges in the desert. Are you not serviced, fan?
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# ? Dec 20, 2013 01:29 |
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Slo-Tek posted:It is just possible that a guy who hasn't made a game anybody wanted to buy in 20+ years hasn't learned a great deal about his craft, and asking 'the fans' for their input is unlikely to improve it. This is pretty much the main avenue for failure of Wasteland 2, in my opinion. And I'm discouraged when I see that some mechanics that were grognardy then are still alive today (like grinding perception? really?). But we'll see. Kickstarter is an investment and not all investments pan out.
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# ? Dec 20, 2013 01:57 |
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Slo-Tek posted:It is just possible that a guy who hasn't made a game anybody wanted to buy in 20+ years hasn't learned a great deal about his craft, and asking 'the fans' for their input is unlikely to improve it. Yeah I see what you're saying and I think you're right. I think I was very mistaken in expecting a modern fallout 1 when really this is reminding me more of something like icewind dale. I'll just wait and see if the final version's more for me.
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# ? Dec 20, 2013 02:03 |
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Dibujante posted:This is pretty much the main avenue for failure of Wasteland 2, in my opinion. And I'm discouraged when I see that some mechanics that were grognardy then are still alive today (like grinding perception? really?). But we'll see. Kickstarter is an investment and not all investments pan out. Also bear in mind that the devs seem to be listening to their fanbase for what it's worth. On that note, anyone know when the next update's coming out?
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# ? Dec 20, 2013 02:08 |
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CommissarMega posted:Also bear in mind that the devs seem to be listening to their fanbase for what it's worth. On that note, anyone know when the next update's coming out? The latest community announcement says in the next few days. It might break your save files, so if you want to keep them, disable auto-updates for the beta.
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# ? Dec 20, 2013 03:12 |
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CommissarMega posted:Also bear in mind that the devs seem to be listening to their fanbase for what it's worth. On that note, anyone know when the next update's coming out? Starks posted:Yeah I see what you're saying and I think you're right. I think I was very mistaken in expecting a modern fallout 1 when really this is reminding me more of something like icewind dale. I'll just wait and see if the final version's more for me. To me, this is the curse of Kickstarter. I don't know a lot about game development and a lot of my ideas are probably not good. And the rest of the internet (especially fans) are no better. Take the NMA crowd's heinous reaction to Bethesda's takeover of the Fallout franchise. Honestly, those games weren't bad. New Vegas was a lot better than FO3, of course. But fans have a tendency to be fundamentalists about everything and it doesn't make for good games. I just hope Brian Fargo is in actuality less fundamentalist than I've seen so far
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# ? Dec 20, 2013 03:40 |
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Been sick so I put some more time in on the beta. I don't really have any big gripes with story, controls, or mechanics so far. I've beaten some of my guys on purpose to test healing and I find it oddly refreshing healing isn't easy. What I don't understand is that like others have said, you travel long distances in map mode and you seem to heal less than just walking a few yards in regular mode (if at all). Is it a bug? or am I doing something wrong?
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# ? Dec 20, 2013 10:02 |
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Darkhold posted:That is a pretty terrible article. Bugs didn't exist back in the day. Especially on consoles. FACT *Begins glitching the hell out of old games*
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# ? Dec 20, 2013 10:16 |
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crashdome posted:Been sick so I put some more time in on the beta. I don't really have any big gripes with story, controls, or mechanics so far. I've beaten some of my guys on purpose to test healing and I find it oddly refreshing healing isn't easy. What I don't understand is that like others have said, you travel long distances in map mode and you seem to heal less than just walking a few yards in regular mode (if at all). Is it a bug? or am I doing something wrong? It might just be a way to simulate hard marches not being good for health/healing, or simply a mechanic to keep you from regenerating your way through a mushroom cloud rad area. evilmiera fucked around with this message at 10:42 on Dec 20, 2013 |
# ? Dec 20, 2013 10:24 |
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Starks posted:Yeah I see what you're saying and I think you're right. I think I was very mistaken in expecting a modern fallout 1 when really this is reminding me more of something like icewind dale. I'll just wait and see if the final version's more for me. That comparison with Icewind Dale is just bizarre. Icewind Dale wasn't as heavily skill-based as this, had dialogue trees rather than keyboard-based dialogue and was a linear dungeon crawl with almost 0 choices.. none of that seems to match with what I played of Wasteland 2.
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# ? Dec 20, 2013 10:40 |
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Fair Bear Maiden posted:That comparison with Icewind Dale is just bizarre. Icewind Dale wasn't as heavily skill-based as this, had dialogue trees rather than keyboard-based dialogue and was a linear dungeon crawl with almost 0 choices.. none of that seems to match with what I played of Wasteland 2. Really? I hope that's true, because my biggest fear with this game is that it isn't going to feel as epic and 'open' as something like Fallout 1, and that it's going to feel more on rails and constrained like Shadowrun Returns. Early impressions seem like the game is really combat heavy and there's not a lot of different things to do in a single area, which might be giving it that Icewind Dale feeling.
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# ? Dec 20, 2013 10:56 |
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the black husserl posted:Really? I hope that's true, because my biggest fear with this game is that it isn't going to feel as epic and 'open' as something like Fallout 1, and that it's going to feel more on rails and constrained like Shadowrun Returns. It's difficult to say if it'll feel as open as Fallout from this beta because a lot of locations aren't implemented yet, but the concerns it'll be as pared back as Shadowrun Returns can already be easily put to rest: the maps are far more open, and right off the bat you get a major choice that has immediate consequences. I also think the implementation of the Silent Move skill should help make the game feel less combat focused in the final build, though it'll probably still more combat focused than, say, Fallout 1*. * For the majority of Fallout 1's players the game would have still been "combat focused", in the sense that it was the major and primary gameplay mechanic
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# ? Dec 20, 2013 11:02 |
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Fair Bear Maiden posted:That comparison with Icewind Dale is just bizarre. Icewind Dale wasn't as heavily skill-based as this, had dialogue trees rather than keyboard-based dialogue and was a linear dungeon crawl with almost 0 choices.. none of that seems to match with what I played of Wasteland 2. Maybe they mean IWD2, which had a lot more skill choices, but was still linear as hell?
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# ? Dec 20, 2013 11:05 |
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the black husserl posted:Really? I hope that's true, because my biggest fear with this game is that it isn't going to feel as epic and 'open' as something like Fallout 1, and that it's going to feel more on rails and constrained like Shadowrun Returns. Brian Fargo posted:Scope
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# ? Dec 20, 2013 11:34 |
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Didn't they talk about the full game taking you all the way to California eventually? I'm not in the beta so I don't know too much about what's in the beta but it sounds like its just a slice of the full game.
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# ? Dec 20, 2013 17:19 |
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Mr. Self Destruct posted:Didn't they talk about the full game taking you all the way to California eventually? I'm not in the beta so I don't know too much about what's in the beta but it sounds like its just a slice of the full game. Yes, I believe InXile mentioned you'll be able to go as far as L.A. That could be months away in terms of development time, though. On the other hand, an update for the beta was just released. 1.5 gigabyte download. Patch notes link (contains spoilers about half-way down!): http://wastelandrpg.tumblr.com/post/70594572233/wasteland-2-early-beta-build-28904-notes
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# ? Dec 20, 2013 17:47 |
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quote:Removed XP exploit for perception. Now everybody can stop complaining about that!
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# ? Dec 20, 2013 17:58 |
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Rocketeer Korolev posted:On the other hand, an update for the beta was just released. 1.5 gigabyte download. Cool - my saves are still working.
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# ? Dec 20, 2013 18:41 |
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This patch sucks. He still has no loot.
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# ? Dec 20, 2013 18:53 |
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Would you stop killing Giebitz already!? Poor guy
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# ? Dec 20, 2013 19:08 |
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Rocketeer Korolev posted:Yes, I believe InXile mentioned you'll be able to go as far as L.A. That could be months away in terms of development time, though. Ok that makes sense. I'm in no rush for them to finish the game, I was just pretty sure that the finished game is going to have a pretty significant scope and that people complaining about the state of the game in the beta are wasting their breath.
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# ? Dec 20, 2013 19:12 |
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Great Rumbler posted:Now everybody can stop complaining about that! I wasn't On a more serious note, it doesn't seem like they added any new areas, which is a bit of a bummer.
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# ? Dec 20, 2013 19:51 |
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CommissarMega posted:I wasn't On a more serious note, it doesn't seem like they added any new areas, which is a bit of a bummer. I'd actually be a little surprised if they started dumping new areas into the beta.
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# ? Dec 20, 2013 20:11 |
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# ? Jun 9, 2024 20:01 |
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Airfoil posted:I'd actually be a little surprised if they started dumping new areas into the beta.
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# ? Dec 20, 2013 20:25 |