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In EG, with our 'balkanised' map where every nation is broken up for MP balance, we used to get Paradox Nationalists rebelling over every goddamn province in the game.
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# ? Jun 25, 2024 22:20 |
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Obliterati posted:In EG, with our 'balkanised' map where every nation is broken up for MP balance, we used to get Paradox Nationalists rebelling over every goddamn province in the game. You should probably swap "Particularist" for "Paradox Nationalist" in the localization for the next version of EG.
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wiz, any idea when the random new world/nation designer reworkings will be released?
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I kind of want to make a horde in the Americas with the new DLC
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Whorelord posted:wiz, any idea when the random new world/nation designer reworkings will be released? Presumably with the just announced Cossacks DLC. Which, if we're lucky, will probably be 4 to 6 weeks?
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Fintilgin posted:Presumably with the just announced Cossacks DLC. Which, if we're lucky, will probably be 4 to 6 weeks? It is extremely likely that it will be at the very most 8 - 10 weeks from now, and not a day after.
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Colonial Air Force posted:I kind of want to make a horde in the Americas with the new DLC The Plains Indians were pretty much steppe nomads, they just didn't get horses and adopt that lifestyle until the 18th century though ![]() Edit: also historically metalworking was not really a thing in North America outside of very soft native metals (like copper or silver) for jewelry and decoration. They were working with essentially stone-age technology and without horses until the Euros showed up. Pellisworth fucked around with this message at 01:57 on Oct 16, 2015 |
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Alt-history where the natives domesticated grizzly bears.
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Fister Roboto posted:Alt-history where the natives domesticated grizzly bears. Prior to the horse the Lakota used sled dogs to haul stuff. Alt-history dog chariot steppe horde Edit: or maybe the paleo-Indians didn't hunt mammoths to extinction. WOOLY MAMMOTH CAV
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![]() Kind of got the hang of it with Russia. Copied the Ottomans with their soldier dance after getting curb stomped a couple of times. Didn't get all of Manchuria, but pretty made new-USSR with north China thrown in. This game is too addictive. How good is this score for a Russia run? Don't want to go through this again.
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A score is a score. Be happy with whatever.
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BCR posted:How good is this score for a Russia run? Don't want to go through this again. Outside of maybe some multiplayer games nobody pays any attention to score at all. Personally, I'd like it replaced on the UI with a real world clock so I can see when I'm staying up to late. We are pretty judgmental about pretty borders, though.
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What could be the cause of a massively unstable income? I'm still doing my Russia run, and I was making 20 golds a month. A year passes and I have a deficit of -16/monthly, despite me just colonizing a few siberian provinces. e:A large amount of my income comes from trade, could world alliances, wars, and embargos end up hurting me?
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BCR posted:Kind of got the hang of it with Russia. Copied the Ottomans with their soldier dance after getting curb stomped a couple of times. Didn't get all of Manchuria, but pretty made new-USSR with north China thrown in. This game is too addictive. If you have an ending screenshot of your political mapmode zoomed out, and maybe ones at ~1600 and ~1700 you can probably get half a dozen opinions on how to improve your next game ![]() Edit: although for one thing you seem extremely short on ideas which probably means you're wasting a lot of monarch points somewhere. Pellisworth fucked around with this message at 04:39 on Oct 16, 2015 |
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Avocados posted:What could be the cause of a massively unstable income? I'm still doing my Russia run, and I was making 20 golds a month. A year passes and I have a deficit of -16/monthly, despite me just colonizing a few siberian provinces. Embargoes don't really hurt you that much if you're the dominant power in the node already, which you probably are in most places you depend on if you're making most of your income from trade. Alliances and wars shouldn't really make a big difference - technically trade value is lowered when production drops because of a looted province, but it's unlikely to make a big difference overall unless ALL the provinces in a node get sacked at once somehow. Did you have any temporary sources of income that were keeping you afloat before that might have expired? War reparations would be the main one. Also if you have vassals, is their liberty desire above 50%? They'll cut off any money they're giving you at that stage. I find my biggest drops in income are because West Indies are starting to get uppity and cut off tariffs.
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Avocados posted:What could be the cause of a massively unstable income? I'm still doing my Russia run, and I was making 20 golds a month. A year passes and I have a deficit of -16/monthly, despite me just colonizing a few siberian provinces. How many siberian provinces? If you're colonizing more than you have colonists your cost will increase quadratically.
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the only thing about eu4 over ck2 that makes me sad is it takes me a good 40 mins to know if i've really hosed up
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How do I break a country? I won massively a war against the Ottomans as Russia and I am occupying all their territories. After neutralizing them, should I just wait for rebels then peace out?
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Transmetropolitan posted:How do I break a country? Why not just make all the "release cores/release nations" demands?
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The Cheshire Cat posted:Why not just make all the "release cores/release nations" demands? I want to ruin them as bad as possible ![]()
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Transmetropolitan posted:How do I break a country? Any province you occupy has your revolt risk, so their rebels aren't that likely to fire. Just get them up to 20 war exhaustion (you can see it on the war overview screen) and then peace out for whatever. Then they'll have to deal with all those provinces returning to them, with all the added WE unrest, on top of having no army. If they have the points to buy it down they'll do so, but whatever, not much you can do about that.
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VerdantSquire posted:It is extremely likely that it will be at the very most 8 - 10 weeks from now, and not a day after. Now now, don't be so sure. A patch is never early or late, but arrives precisely when Johan means it to.
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So after having a pretty fun first game as Ming I tried the Itza. I formed Maya but once the Europeans showed up I couldn't really expand much even after westernising. The Brits took over the other Central American factions to my North and they and the Portuguese took much of South America too. I did manage one good expansion against the Incas and will be able to do so again after my truce expires but pretty much every other neighbour is a colony. Although I'm not too far behind technologically they all have their mother countries and a bunch of Western allies backing them, and I just can't compete with the economies of those western powers. Is this normal for playing an American faction? Is there anything else I can do other than slowly colonise with my one colonist from religious reformation and wait for the game to end while praying the Brits don't decide on a whim to crush me like a bug? I had grand dreams of launching an invasion of Europe but lol no way is that gonna happen, I can't even take the Windies from the relatively weak Dutch. I tried allying with the French since they don't like the Brits either but they're not interested in allying with my weak, primitive rear end.
Wafflecopper fucked around with this message at 06:15 on Oct 16, 2015 |
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Being an American native nation is one of the hardest and least interesting ways to play, pretty much for the reasons you're describing. Your best hope might be if some of your colonial neighbors rebel against their parent nations. Check their liberty desire, and maybe even support their independence if possible. A successful independence war would mean either a new target you could attack without drawing in the Europeans, or potentially even an ally to help you beat up other colonial nations.
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Allyn posted:Any province you occupy has your revolt risk, so their rebels aren't that likely to fire. Just get them up to 20 war exhaustion (you can see it on the war overview screen) and then peace out for whatever. Then they'll have to deal with all those provinces returning to them, with all the added WE unrest, on top of having no army. If they have the points to buy it down they'll do so, but whatever, not much you can do about that. I may be wrong on this but I believe that having war goals forced onto you reduces your WE significantly so for this strategy to work you need to have a light touch in the peace negotiations.
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Allyn posted:Any province you occupy has your revolt risk, so their rebels aren't that likely to fire. Just get them up to 20 war exhaustion (you can see it on the war overview screen) and then peace out for whatever. Then they'll have to deal with all those provinces returning to them, with all the added WE unrest, on top of having no army. If they have the points to buy it down they'll do so, but whatever, not much you can do about that. Gah... I remember doing this way back. I was building The Serbian Empire ![]() This is absolutely the most satisfying way to defeat a large nation. I hope one day to maybe do this to France, perhaps by establishing The Pentarchy... but it's been a while since I've played, so perhaps that's not as easy with all the changes from Common Sense and The Art of War ![]()
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Wait what is this?!?!
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Shayu posted:Wait what is this?!?! Something we all want. And I guess it will be in the expansion?
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Cool! If the threatened parties refusal automatically results in war though, that interface should probably show the war dec info (allies, stab hits, defender of the faith will defend, etc)
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protip Quantity + Trade = THE PRODUCTION QUOTA ACT, goods produced modifier +20% Never suffer having no money for titanic armies again
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So someone explain Production to me. Thus far I thought that it's just like taxation, but boosted by tech and different buildings. Is there something more to it?
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I wish there was an "ask nicely" version, or a "trade provinces" screen that gave big positive modifiers towards asking for provinces on your border if you give a nation the province(s) needed to connect two disconnected enclaves or fill a multi-province island or whatever. Basically, it would be nice if there was a way to do pretty border horse-trading with allies or quasi-allies without having to go through selling provinces and then threatening for other provinces.
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Tevery Best posted:So someone explain Production to me. Thus far I thought that it's just like taxation, but boosted by tech and different buildings. Is there something more to it? That's basically it - the main difference is that production affects trade value in a node (a node's value is essentially the sum of each province's production x trade goods price). So it's a bit better than tax income because it allows you to double dip on income - you get the money from the raw production value, and then more money from collecting in that trade mode.
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My boner won't go away ![]()
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Tevery Best posted:So someone explain Production to me. Thus far I thought that it's just like taxation, but boosted by tech and different buildings. Is there something more to it? The Cheshire Cat posted:That's basically it - the main difference is that production affects trade value in a node (a node's value is essentially the sum of each province's production x trade goods price). So it's a bit better than tax income because it allows you to double dip on income - you get the money from the raw production value, and then more money from collecting in that trade mode. Yep. Production is effectively tax income you get based on the value of the commodity in your province (e.g. 10 production of grain means less income than 10 production of chinaware). However, the produced value also goes into the trade system, so in an ideal system (you produce x and then capture 100% of your own trade) you get 2x the production value.
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RabidWeasel posted:My boner won't go away Paradox are geniuses. DLC after DLC, I can't stop buying them.
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Tevery Best posted:So someone explain Production to me. Thus far I thought that it's just like taxation, but boosted by tech and different buildings. Is there something more to it? As others have mentioned it's based off the price of the goods, buildings, tech. Production Income = Goods Produced * Price * Production Efficiency Trade Income = Goods Produced * Price * Trade Efficiency * whatever fraction of the trade you're capturing You'll notice Goods Produced affects both Production and Trade, so +10% Goods Produced is effectively +10% Production AND Trade Efficiency but also multiplicative with those modifiers, which is why Transmetropolitan posted:protip is a bonkers policy. I would argue that Admin ideas actually gives similar or more of an economic boost than Economic ideas. The main perks of Econ is the inflation and autonomy reduction and development cost discount. Edit: Goods Produced also boosts gold provinces which Production Efficiency does not.
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I wonder if this can be used on one-province countries to wipe them off the map at the click of a mouse. I remember playing the original Hearts of Iron as the Soviets and you would get events granting you cores on the Baltic states. You could click demand territory and they would dissolve themselves and grant you all their provinces, just because you asked! Good times.
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# ? Jun 25, 2024 22:20 |
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Tsyni posted:Paradox are geniuses. DLC after DLC, I can't stop buying them. At this point, I buy only Paradox and CDProjekt Red on day 1.
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