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  • Locked thread
Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
now that there's a pile of :spergin: points to spend on things I"m regretting not apping. ah well.

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MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
My thoughts:

Location and fitout:
Estate - 5 RP, 20 Space (Civ, Cri, Int, Par)
Brig - 2 RP, 2 Space (Cri, Int, Law, Mil)
Communications Links - 2 RP, 1 Space (Any)
Firing Range - 2 RP, 4 Space (Civ, Cri, Int, Law, Mil)
Workstation - 1 RP, 1 Space (Any)

Weapons:
Handgun (5) - 1 RP (Civ, Cri, Int, Law, Mil)
Stunner, Ranged (5) - 1 RP (Civ, Cri, Law, Mil, Sci)
Silencer (10) - 1 RP (Cri, Int, Mil)

Misc. Gear:
B&E Kit (4) - 1 RP (Civ, Cri, Int, Law)
Electronic Lockpick (2) - 1 RP (Civ, Cri, Int, Law)
Lockpick (5) - 1 RP (Civ, Cri, Int, Law)
Cell Phone (6) - 1 RP (Any)
Doctor's Bag (5) - 1 RP (Civ, Cri, Law, Mil, Sci)
Handcuffs (12) - 1 RP (Any)
Uniform (24) - 1 RP (Any)

Vehicles:
Surveillance Van - 7 RP (Civ, Cri, Int, Law)
SWAT Van - 7 RP (Int, Law, Mil)
Coupe (2) - 4 RP (Any)

Total: 40/45 RP

That leaves us with five RP to spend on Workspaces or additional gear.

Possible alterations:
Field Hospital - 3 RP, 2 Space The other medical facilities are nice but too expensive. Alternatively, we can get an Ambulance for 5 RP and use that, although only one "bed".
Drop the two coupes and get a single Van - 3 RP. This saves us one RP but would make us a bit less flexible. If we do get the ambulance, though, we will need to drop at least one coupe.

MaliciousOnion fucked around with this message at 15:10 on Aug 17, 2014

crowtribe
Apr 2, 2013

I'm noice, therefore I am.
Grimey Drawer
I concur with MaliciousOnion, with the extras of more surveillance gear, including counter-intel.

Also, drop a coupe and spend actual cash on the other to save 4 RP, steal the occasional set of number-plates because I have no qualms doing so.

crowtribe fucked around with this message at 13:38 on Aug 17, 2014

Werix
Sep 13, 2012

#acolyte GM of 2013
I am concerned with the lack of science facilities. If there isn't some basement lab built into/next to the wine cellar for my character to do her things, we're doing this wrong.

Epicurius
Apr 10, 2010
College Slice
I updated my wishlist with costs. One thing I noticed though, we all agree we need handguns, and 1 RP will buy us 5, but there are 6 of us. So, we either spend an extra RP, or somebody doesn't get a pistol.

John Dyne
Jul 3, 2005

Well, fuck. Really?
Also, note WHICH RP you use where. This WILL matter later; knowing you have 5 RP left over doesn't tell me if it's 5 S&R or one of each, or what.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

Epicurius posted:

I updated my wishlist with costs. One thing I noticed though, we all agree we need handguns, and 1 RP will buy us 5, but there are 6 of us. So, we either spend an extra RP, or somebody doesn't get a pistol.

Werix's character doesn't have any guns skills, as far as I can tell.

Viva Miriya
Jan 9, 2007

First posting up the new sheet.
pre:
Character Name: Jack Gates
Character Type: Pre-Heroic
Profession: US Army Ranger

Sphere of Influence: Military

PRIMARY ATTRIBUTES 15
Strength      	 3
Dexterity     	 3
Constitution 	 3
Intelligence  	 2
Perception    	 2
Willpower     	 2


SECONDARY ATTRIBUTES
Life Points		34
Endurance		29
Speed			12
Essence			15


CHARACTER TRAITS
Race/Species: 		Human
Gender: 		Male
Age: 			34
Handedness: 		Right  
Height: 		5’8”
Weight: 		180
Hair Colour: 		Black  
Eye Colour: 		Brown
Skin Tone: 		White

QUALITIES 				Cost - 6
Influence (Military) 2			2
Resources (Middle Class)		2
Military Rank 2				2

DRAWBACKS				Cost  - 10
Obligation (Total)			3
Minority				1
Dependent				2
Flashbacks				2
Disgraced

PULLING STRINGS				Cost – 9
Base Clearance				2
Cheaper Vehicles (Military)		1
Military Training Facilities		2
Mobility				1
Satellite Surveillance (Intelligence)	3

SKILLS (30/30 points)
Demolitions				3
Guns (Assault Rifle)			3
Throwing (Sphere)			3
Guns (Handguns)				3
Stealth					3
Bureaucracy				3
Brawling				3
Dodge					3
First Aid				2
Intimidation				2
Notice                                  2

Viva Miriya fucked around with this message at 02:20 on Aug 18, 2014

Werix
Sep 13, 2012

#acolyte GM of 2013

MaliciousOnion posted:

Werix's character doesn't have any guns skills, as far as I can tell.

No she doesn't. Plus if the van had sub machine guns I will be just as skilless with them as I am pistols, right?

Viva Miriya
Jan 9, 2007

This is my Military RP contribution wishlist
1 RP for 5 assault rifles and 5k bullets
1 RP for 40 grenades. (Mainly frag and flash with some smoke and thermite)
1 RP for 250lb of C4
1 RP for 6 kevlar vests
1 RP for 50 detonators


Ditch the full body armor, IMO its not needed. Keep the handguns.
Assault rifles/grenades/explosives are for special occasions.
Don't think we need the swat van, that said the free gear is worth it for the price.

Viva Miriya fucked around with this message at 02:14 on Aug 18, 2014

John Dyne
Jul 3, 2005

Well, fuck. Really?

simsense cumshots posted:

This is my Military RP contribution wishlist
1 RP for 5 assault rifles and 5k bullets
1 RP for 40 grenades. (Mainly frag and flash with some smoke and thermite)
1 RP for 250lb of C4
1 RP for 6 kevlar vests
1 RP for 50 detonators


Ditch the full body armor, IMO its not needed. Keep the handguns.
Assault rifles/grenades/explosives are for special occasions.
Don't think we need the swat van, that said the free gear is worth it for the price.

I'll let you guys buy an assortment of guns for the 1 RP, with scaling ammo. So you can get 1 assault rifle with 1k bullets, 3 handguns with 3k bullets, and 1 shotgun with however many shells that is.

Viva Miriya
Jan 9, 2007

John Dyne posted:

I'll let you guys buy an assortment of guns for the 1 RP, with scaling ammo. So you can get 1 assault rifle with 1k bullets, 3 handguns with 3k bullets, and 1 shotgun with however many shells that is.

Ok so 2 rp for guns 1 for just handguns the other for the 6th handgun, an assault rifle for me, smg for mrs dyne, and another 2 assault rifles? Maybe Anyway.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
We don't particularly need a sixth handgun but spares would be handy.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
(Drop guns)

crowtribe
Apr 2, 2013

I'm noice, therefore I am.
Grimey Drawer
Do Submachine Guns default to Handguns -2?

Viva Miriya
Jan 9, 2007

crowtribe posted:

Do Submachine Guns default to Handguns -2?

C and so do rifles. Also we got a surveillance van i dunno if we can get mileage out of the swatvan. Surveillance van 2 car for moving about, mobile surveillance. I think we are good.

Viva Miriya
Jan 9, 2007

Oh yeah my pulling string reduces any military vehicle by 2RP just fyi.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Also I have a SWAT pulling strings so there's that.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
After perusing the gear again, I'd like to suggest the Lab Van (not the RV). It would cover workspace for anything Werix wants to do and additionally comes with some sweet loot.

crowtribe
Apr 2, 2013

I'm noice, therefore I am.
Grimey Drawer
Agreed.

I also believe a Crown Victoria/roller registered to a federal department for regular transport - we can't always rock up in a Lab Van or stolen vehicle from a chop shop.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
(as per Dyne's permission, posting a belated app)

quote:

[Thumping sounds]
A.D.: Is that on, can we start?
E.F.: Yes, can you restate your name and backgro-
A.D.: HOLY-
[Groaning followed by crashing object]
A.D.: OW, WHAT THE [Expletive]. Even by dingy dungeon interrogation room standards, CEILING FANS AREN'T JUST SUPPOSED TO FALL OFF THE WALL.
E.F.: Sir, I apologize, we could only get-
A.D.: I know I know, you couldn't do this at the consulate so we're in some...[Expletive], old soviet base built with rebar and [Expletive] sweat and used by the locals as government office-slash-heroin storage warehouse. Whatever, lets start over.
E.F.: Can you restate your name and background, for the record:
A.D.: Sure. Aiden Donahue, P.o.B. Dallas, TX, D.o.B. 8/17/85. Contractor with Meconium Unlimited. '05-'10. Small businessman '10-till, well, last week.
E.F.: Can you elaborate on your association and duties with Meconium.
A.D.: Stuck at home after graduation. Almost ended up in the army dodged that bullet, literally. Got a hookup from a friend. At first I thought it was going to be some offer from his ice-head uncle-
E.F.: Excuse me, "Ice-head"?
A.D.: Crystal-meth. It was that part of Texas.
E.F.: Understood, carry on
A.D.: But no, its a security company. Not a mallcop thing either. I just needed to play mailman and drive an SUV around this [Expletive] hellhole in Africa since the locals sure as heck weren't going to handle the postage in a secure manner.
E.F.: And how long did this delivery job last?
A.D.: In one form or another, the entire 5 years. The nature of the items delivered started to vary once I proved I had at least a few more braincells than the Peruvians and Ugandans that made up the rest of that cowboy unit, as did the risk inherent. Money was good.
E.F.: And you left because?
A.D.: Despite the money, playing tag with the locals got kinda old.
E.F.: Tag?
A.D.: Their RPGs, my bumper.
E.F.: Right. And after that?
A.D.: Associate knew some guys that needed other stuff moved. I signed on. Got to start using air and water craft. That went okay for awhile until the Armenians moved in on our turf and what was left of the boss exited the south end of a north bound river crocodile.
E.F.: ...I see. And this is where you turned to burning down third world depositories
A.D.: Oh for [Expletive]'s sake. I just took the deposit boxes while the French were setting fire to downtown while trying to rub one last stiffy out of their withered Imperial [Expletive]. That was salvage at best.
E.F.: Lets cut forward to you acquiring the item.
A.D.: Okay, coup is about to go down. I'm sure you have the file. We begin casing the place since the guards are gonna bail the second shooting starts and the winners come to loot the place. We plan on beating them. We get in, I crack the vault. Some specie, jewels, and that metal case. I thought it was, some, I dunno. It had glowy beepy buttons, I thought it might be valuable, especially after finding and disabling a tracking device. I get back to the safehouse and-
E.F.: That's when you found the fetus
A.D.: Yeah, I open it up and there's just this tube thing with this little grey piece of [Expletive] inside, and it turns and STARES at me. I figure this is going to bring down way more heat than its worth, but at the same time I figure I'm white and got an SSN, so I'm marginally less likely to end up in a hole in Egypt with a pair of jumpers on my [Expletive]. So I send out a feeler to find someone to dump this off, and here I am, talking to you.
E.F.: And you think you can help us?
A.D.: Well I'm not dead yet so you're at least willing to hear me out first. Lets face it hoss, how many lily white Dartmouth or Harvard recruits are going to bring my skillset to the table?
E.F.: I'll have to clear this with higher up, but yes. Just one last thing, before we can proceed from here, we're going to need you to turn in your entire haul to check for possibilities of contamination.
A.D.: [Sound of head slamming into desk][Unbelievably gross and offensive Expletive]

Summary: His...personality not withstanding, A. Donahue brings a wealth of potential skills to the program. His aptitude in organizing operations in the field, experience in defeating assorted security measures, piloting a variety of vehicles, and ability to remain calm and collected in situations of extreme stress would prove highly valuable to our work. He doesn't come from the usual sources but ideally his non-traditional background can be an asset in dealing with unique situations.

Conclusion: Forwarded to Tier III for approval.

Further Notes: Jesus CHRIST...


pre:
Character Name: Aiden Donahue
Character Type: Pre-Heroic
Profession: Violent Criminal
Description/Concept: Merc wheelman/B&E Expert

Sphere of Influence: Criminal

PRIMARY ATTRIBUTES 15
Strength      	 2
Dexterity     	 4
Constitution 	 2
Intelligence  	 2
Perception    	 2
Willpower     	 3


SECONDARY ATTRIBUTES
Life Points		26
Endurance		24
Speed			12
Essence			15


CHARACTER TRAITS
Race/Species: 		Human
Gender: 		Male
Age: 			29
Handedness: 		Left  
Height: 		6'0”
Weight: 		175
Hair Colour: 		Brown  
Eye Colour: 		Brown
Skin Tone: 		White

QUALITIES 			
Influence (Criminal) 1, 
Resources(Middle Class)
Status 1
Nerves of Steel 3

DRAWBACKS		
Adversary (Law Enforcement) 2
Secret (Criminal) 1
Covetous 1 (Greed)
Habit Drinking 1
Recklessness 1
Charisma -2

PULLING STRINGS
Chop Shops
Criminal Resources 
Funding 1
Safe House
accomplices 1
Mobility 1


SKILLS (30/30 points)
Bureaucracy 3
Brawling (+1)
Dodge 1(+1)
Drive (SUV) 5
Guns (Assault Rifle) +2
Guns (Handgun) (+1)
Intim 2
Language (Spanish) 2
Lockpicking (Elec) 2
Lockpicking (Mechanical) 2
Mechanic 1
Notice 1
Pilot
-Passenger Helicopter 1
-Prop Plane 1
-Speedboat 1
Streetwise 1 (+1)
Swim 1

Ronwayne fucked around with this message at 11:23 on Aug 18, 2014

Werix
Sep 13, 2012

#acolyte GM of 2013
Okay, finally getting to this stuff. I would say assuming the last five RP are the science and research, we do this:

1 for a workspace geared towards science (biochemistry) So I can go all science on alien bodies or whatever.
2 RP for a biohazzard suits (25 count)
1 for a quarantine tent

That's really it. I'll leave the bullets and surveillance gear four you folks doing that stuff; just met me dress up in a silly suit and reenact 12 Monkeys

John Dyne
Jul 3, 2005

Well, fuck. Really?
Here's the one my wife came up with.

0 RP left over

+Estate (5 Criminal RP)
-Pool
-Gym
-Six Dorms
-Four Car Garage
-One 4-Space Facility
7/20 Space
*Communications Links (2 LEO RP, 1 Space)
*Firing Range (2 LEO RP, 4 Space)
*Mainframe (5 Military RP, 1 Space)
+Global Mapping Software (1 Intel RP)
+Image Processing (1 Intel RP)
+Science Expert System (1 Intel RP)
*Storage Vault (2 LEO RP, 1 space)
*2 Workspaces (Pick the skills, 2 LEO RP, 2 Space)
*Briefing Room (Soundproof, Bugproof, TEMPEST Resistant, 2 LEO RP, 1 space)
*Workstation (1 LEO RP, 1 Space)
*Biohazard Suite (5 S&R RP, 2 Space)


+Guns (2 Assault Rifle, 2 SMG, 6 Handguns, 10,000 bullets, 2 Mil RP)
+Tracer Bullets (5,000 1 Mil RP)
+Grenades (10 Frag, 10 Stun, 10 Incind, 10 Tear Gas, 1 Mil RP)
+Flashlight/Lasersights (5 Sights, 10 Mounts, 1 Mil RP)
*NSA Magic Van (10 Intel RP)
-TEMPEST Attack (Undectable viewing of all data to and from a target PC, including printer data)
-vehicle comm link connected with satellite uplink and scrambler
-four headset microphones
-four electrical and electronic tool kits
-6 wire taps
-12 audio bugs
-6 AV bugs
-digital storage
-three remote monitors attached to one workstation
-laser eavesdropper
-shotgun microphone
-starlight telescope
+B&E Kit (4 kits, 1 intel RP)
+Electronic Lockpick (2 kits, 1 Intel RP)
+Cell Phone (6 phones, 1 Intel RP)
+Kevlar Vest (6 vests, 1 Intel RP)
+Lockpicks (5, 1 intel RP)

John Dyne fucked around with this message at 03:44 on Aug 19, 2014

John Dyne
Jul 3, 2005

Well, fuck. Really?
Also wanna say this: if you guys pick stuff, I will make sure you have the opportunity to use it. I'll try not to throw poo poo at you that you can't handle because you don't have something, like really SPECIFIC poo poo like alien viruses that must be reverse engineered or whatever.

e: Also, that's how I want things notated; yes, you can buy stuff with any number of different kinds of points, but I want to know what points went where.

John Dyne fucked around with this message at 03:24 on Aug 19, 2014

Werix
Sep 13, 2012

#acolyte GM of 2013
I actually like Mrs. Dyne's list, mainly because of biohazard suite.

Epicurius
Apr 10, 2010
College Slice
So, right now, combining Mrs. Dyne and MO's base wishlists, here we are with the estate:

5 Criminal 9 LEO, 7 Mil, 5 Intel, 5 S&R

+Estate (5 Criminal RP)
-Pool
-Gym
-Six Dorms
-Four Car Garage
-One 4-Space Facility
5/20 Space
*Communications Links (2 Intel RP, 1 Space)
*Firing Range (2 LEO RP, 4 Space)
*Mainframe (5 Military RP, 1 Space)
+Global Mapping Software (1 Intel RP)
+Image Processing (1 Intel RP)
+Science Expert System (1 Intel RP)
*Storage Vault (2 LEO RP, 1 space)
*2 Workspaces (Pick the skills, 2 LEO RP, 2 Space)
*Briefing Room (Soundproof, Bugproof, TEMPEST Resistant, 2 LEO RP, 1 space)
*Workstation (1 LEO RP, 1 Space)
*Biohazard Suite (5 S&R RP, 2 Space)
* Brig (2 Mil, 2 Space)

So, if we go with that, assuming we don't change around RP spending (and I had to change it a little as it was. I think we were spending more LEO than we had), we're left with

10 Intel RP
3 Military RP
1 LEO RP
0 S&R RP
0 Criminal RP

for equipment, weapons, vehicles, etc. If we want that NSA Magic Van (which maybe we should get, because it's all the surveillance we can want, that takes up the 10 intel, leaving us with 3 Military and 1 LEO for weapons and such).

Epicurius fucked around with this message at 03:29 on Aug 19, 2014

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
I think more gear would be a better purchase than the brig, after consideration.

I'm happy with Synoria's list, and I suggest we spend the last RP on doctor's bags.


edit:

+Estate (5 Criminal RP)
-Pool
-Gym
-Six Dorms
-Four Car Garage
-One 4-Space Facility
7/20 Space
*Communications Links (2 LEO RP, 1 Space)
*Firing Range (2 LEO RP, 4 Space)
*Mainframe (5 Military RP, 1 Space)
+Global Mapping Software (1 Intel RP)
+Image Processing (1 Intel RP)
+Science Expert System (1 Intel RP)
*Storage Vault (2 LEO RP, 1 space)
*2 Workspaces (Pick the skills, 2 LEO RP, 2 Space)
*Briefing Room (Soundproof, Bugproof, TEMPEST Resistant, 2 LEO RP, 1 space)
*Workstation (1 LEO RP, 1 Space)
*Biohazard Suite (5 S&R RP, 2 Space)


+Guns (2 Assault Rifle, 2 SMG, 6 Handguns, 10,000 bullets, 2 Mil RP)
+Tracer Bullets (5,000 1 Mil RP)
+Grenades (10 Frag, 10 Stun, 10 Incind, 10 Tear Gas, 1 Int RP)
+Flashlight/Lasersights (5 Sights, 10 Mounts, 1 Mil RP)
*NSA Magic Van (10 Intel RP)
-TEMPEST Attack (Undectable viewing of all data to and from a target PC, including printer data)
-vehicle comm link connected with satellite uplink and scrambler
-four headset microphones
-four electrical and electronic tool kits
-6 wire taps
-12 audio bugs
-6 AV bugs
-digital storage
-three remote monitors attached to one workstation
-laser eavesdropper
-shotgun microphone
-starlight telescope
+B&E Kit (4 kits, 1 intel RP)
+Electronic Lockpick (2 kits, 1 Intel RP)
+Cell Phone (6 phones, 1 Intel RP)
+Kevlar Vest (6 vests, 1 Intel RP)
+Doctor's Bags (5 bags, 1 Mil RP)

MaliciousOnion fucked around with this message at 03:43 on Aug 19, 2014

crowtribe
Apr 2, 2013

I'm noice, therefore I am.
Grimey Drawer
Agreed.
Vote for MaliciousOnion's list.

Viva Miriya
Jan 9, 2007

crowtribe posted:

Agreed.
Vote for MaliciousOnion's list.

John Dyne
Jul 3, 2005

Well, fuck. Really?
http://forums.somethingawful.com/showthread.php?threadid=3658832

Thread is up! Meet and greet time!

Also, decide what you want the two workspaces to benefit. You can pick two skills that will net a +2 when used within these workspaces; it must be a Craft, Medical, Electronics, Engineering, Humanities, or Science skill.

e: possible plot idea: http://i.imgur.com/Xjgk4tG.jpg

John Dyne fucked around with this message at 05:38 on Aug 19, 2014

Viva Miriya
Jan 9, 2007

crowtribe posted:

Agreed.
Vote for MaliciousOnion's list.

goodness
Jan 3, 2012

just keep swimming
I'm not in this game, but I love nerdy lore so please upload as much HERMES, alien, etc. stuff that you write. This is better than a book for me right now.

If I get some time once I get work scheduled out, maybe I can join you guys one day in the future.

John Dyne
Jul 3, 2005

Well, fuck. Really?
Bumping this because one of our cell members just bought the farm, and we'll need to bring the cell back up to full strength. Currently, three members are out on assignment to NYPD to learn more about a murder victim, while the other three (now down to two) went to check out the crime scene and ran into the murderer, who has turned out to be a paranormal monstrosity that killed the army ranger. The other two are now fleeing the scene in a Lincoln Continental.

Since the group has not gained any XP yet or hit any down time, there's no extra points to consider on creation. Someone who can replace Gates as either a weapons expert or a paranormal expert would be great, but I'll take anyone into consideration. You'll come in during the group's downtime and I can explain downtime in the game thread from there.

Recruitment will be open until NYPD team is done, or Friday the 19th, whichever comes first.

If you already posted a submission and want to be considered as a replacement, please either link to the post after this one, or just repost it. Thanks!

SevenSocks
Apr 25, 2012

It doesn't need to be funny, because it will probably just piss them off
I had a quick few questions. I read over the last incident in the game thread, and the one thing I noticed was that you were using the invisible castle roller. Was there a specific reason for this over Orokos? Just out of curiosity.

Also, on a probability scale of 1 to Men in Black 3 (10), how likely is it that first responders might be called because of the rampaging monster man from that incident, and how Kosher would it be to play one of them?

SevenSocks fucked around with this message at 20:23 on Sep 15, 2014

John Dyne
Jul 3, 2005

Well, fuck. Really?
I find IC quicker to use than Orokos, and IC tends to give better rolls for players.

Also, first responders would probably be called, but it all depends on what you wanna play. You could be an AEGIS sleeper that's getting this as their 'hey get to work' call, but it likely wouldn't be your first time dealing with poo poo like this.

Quornes
Jun 23, 2011
Peter Valruki

Resubmitting my guy.

SevenSocks
Apr 25, 2012

It doesn't need to be funny, because it will probably just piss them off
I was thinking I'd cut out the middle man with the Pulling Strings: SWAT and just play an actual SWAT officer, likely taken out of the field officially on investigative suspension for shooting a suspect in the field, unofficially because the suspect in question was paranormal. That could give the team the firearms support they need along with a few more connections. I'd also probably want to scrap together an outline of a Profession: SWAT Officer if I did so.

I figured it could be tied into the story by relating it to the incident covered in game, but that's subject to your approval.

goodness
Jan 3, 2012

just keep swimming
Why did you go and kill the civilian who was just a random dude "paid" or whatever to act like a cop?

SevenSocks
Apr 25, 2012

It doesn't need to be funny, because it will probably just piss them off
ASSET FILE:
Type: Personnel
ID: 03-10278-4736
Status: Inactive

Exposure: Five [5] recorded cases of limited compromising paranormal contact dating from ██/██/████ to present. Three [3] recorded cases of contact with AEGIS operations, non compromising.
Intake: Direct contact made ██/██/████ through FBI channels. Subject placed on psychological suspension for duration of AEGIS evaluation. Transcript of pre intake interview
Disclosure: Minimal. Basic briefing and indoctrination before release. Contact and observation maintained through handler.

Handler: ███████████████
Handler Notes: Extensive combat training with multiple weapon platforms. Specialized in urban and small team engagements. Displays reckless temper and emotional detachment, not recommended for sensitive operations. Silence currently held with standard indoctrination and evidence of multiple unlawful shootings as leverage.

/*Activation pending supervisor approval*/



pre:
Name: Alexander Ramos
Character Type: Pre-Heroic
Profession: FBI Special Weapons and Tactics
Description/Concept: Pointman/Breacher

Attributes: 15
Strength       3
Dexterity      4
Constitution   2
Intelligence   1
Perception     2
Willpower      3

Life Points:      39
Endurance Points: 29
Speed:            12 mph
Essence:          15

Encumbrance:		150
Consciousness:		D10+(2+3)
Survival:		D10+(2+3+3)
Fear:			D10+6+1

Qualities: 12
Fast Reaction Time	-2
Hard to Kill 3		-3
Influence: Law 2	-2
Resources: Middle Class	-2
Status 3		-3

Pulling Strings: 3
Search and Seizure	-1
Arrest Powers		-2

Drawbacks: 10
Emotional Problems: Fear of Commitment				+1
Obligation: Extreme						+2
Psychic Void							+3
Psychological Problems: Recklessness: Serious			+2
Secret: Serious: History of unlawful shootings in the field	+2

Skills:
Guns(Shotgun)			5
Guns(Assault Rifle)		4
Hand Weapon(Club)		2
Driving(Trucks)			3
Bureaucracy			4
Dodge				4
Intimidation			1
Notice				2
M&L(Urban Folklore)		3
Humanities(Law)			2

Language(English)		5

Resources:
+5000/mo
E: Several description updates. Pre uptake interview transcript added. Influence recalculation

SevenSocks fucked around with this message at 17:19 on Oct 7, 2014

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John Dyne
Jul 3, 2005

Well, fuck. Really?
Looks good, Socks, but the Infused wouldn't be on site anymore. The guy Jack Gates wounded and the monster that killed him are one and the same, and it only came back for the witness that saw it (or at least that's how it seems right now.)

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