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HBar
Sep 13, 2007

Judy Chiang, Nav Officer


[Helm]: West 1. I'd rather be heading south, but not by crossing the jump egress.
[Engineering]: Boost Damage Control
[Damage Control]: Cargo Bay 2
[Sensors]: Scan T03
[Weapon]: Hold your fire.

[Majkaüe]: OK, you can come back now.

[Comms]:
[to Gar'xx'tuur]: Deepest apologies for the mixed messages, this is the chaos that results from having a crew of ignorant singlebrains instead of a glorious mentity. It's agreed, we won't dare approach your carrier and its fearsome railcannons. Now let's kill some Skes.

[to Golden Spear]: They actually agreed, so long as we stay clear of the carrier. Looks like it's time to focus on the Skes.

Patrick Spens posted:

What's the range on our sensors, can we deep scan that SKES cruiser?
Our sensor range is ten subsectors, and the Skes cruiser is 16 subsectors away at the moment. So we can't yet, but that's something we want to do as soon as possible.

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sheep-dodger
Feb 21, 2013

HBar posted:

Judy Chiang, Nav Officer


[Helm]: West 1. I'd rather be heading south, but not by crossing the jump egress.
[Engineering]: Boost Damage Control
[Damage Control]: Cargo Bay 2
[Sensors]: Scan T03
[Weapon]: Hold your fire.

[Majkaüe]: OK, you can come back now.

[Comms]:
[to Gar'xx'tuur]: Deepest apologies for the mixed messages, this is the chaos that results from having a crew of ignorant singlebrains instead of a glorious mentity. It's agreed, we won't dare approach your carrier and its fearsome railcannons. Now let's kill some Skes.

[to Golden Spear]: They actually agreed, so long as we stay clear of the carrier. Looks like it's time to focus on the Skes.
Our sensor range is ten subsectors, and the Skes cruiser is 16 subsectors away at the moment. So we can't yet, but that's something we want to do as soon as possible.

I'll support this

Abyssal Squid
Jul 24, 2003

Not that I'm complaining, but since when did Athene get her shield strength upgraded to 20, from 15?

Gravedust
Nov 2, 2011

You're going to die.

Abyssal Squid posted:

Not that I'm complaining, but since when did Athene get her shield strength upgraded to 20, from 15?

(( Probably since the exact moment I transcribed her stats to the unit card and forgot she only had 15 shields. -_- I'll get that fixed. ))

Gravedust
Nov 2, 2011

You're going to die.
===========CCS========================
[Helm]
(2) East(3,1) (Avg:2)
(2) West(1)
Rolloff: East wins
[Weapon s]
(3) No Action
(1) Podship P4
[Damage Control]
(4)Cargo 2
[Sensors]
(2)T-03
[Engineering]
(2)Damage Control
(1)Sensors
(1)Weapons
[Option]
[Probe]
Majkaüe (Out of Sector)
(2) Return

-----------------------------------------------

Comms posted:


[to Garx] Dear friend, of course, of course. As long as you're willing to distance your podships away from the ship named Athene. I'd suggest you move them south at maximum speed.

[to Garx] Here's an idea for a truce: you haul rear end out to the east and pray that the Skes don't follow. We're crazy enough that we might hunt down every last podship anyway, so you'll want a head start.

Gar'xx'tuur posted:

>>>>!!!!!>>>><

[to Gar'xx'tuur] Deepest apologies for the mixed messages, this is the chaos that results from having a crew of ignorant singlebrains instead of a glorious mentity. It's agreed, we won't dare approach your carrier and its fearsome railcannons. Now let's kill some Skes.

[to Golden Spear] They actually agreed, so long as we stay clear of the carrier. Looks like it's time to focus on the Skes.

Golden Spear posted:


Undestood, Lacustine, fire will be halted and focus will be shifted.

Sarama posted:

Hey guys, we're back and HOLY poo poo!!!

…Why is it I'm always saying that when I jump in for you people? Anyway, sorry for the delay, took a while to get our friend here to agree to jump into potentially certain death.

Madcoil posted:


HASF Cruiser Madcoil here, against better judgement. Be advised this vessel is equipped with a prototype Theanterium power cell, we have orders to test it in combat at the earliest opportunity.

…My OSC is telling me you've got a TIM unit aboard? I guess you're calling the shots on this one, then.



TIM posted:

Guess that Qura'xxo has more fight left in it than I thought. Still don't think it'll last much longer though.
---------------------------------------------
• Golden Spear (Shields boosted)
- 4x Pulse Cannon (D6|R5) () () () ()
- 2x Heavy Mass Driver (D10|R6)()()
---------------------------------------------
• QXO JumpCarrier
- 4x Heavy Railcannon(D10|R5)(6)(9)(7)(2)
[24 damage to SKS Cruiser's shields]
---------------------------------------------
• QXO T142 Podships
1x Mag Cannon (D4|R3) (Boosted) (4)
2x Mag Cannon (D4|R3) (3) (1)
[8 damage to SKS DD-A'a shields]

4x Mag Cannon (D4|R3) (Boosted) (4)(4)(4)(4)
[16 damage to SKS Cruiser's shields]
---------------------------------------------
• SKS CRUISER
1x Unknown weapon (Boosted) (12)
[12 damage to gar'xx'tuur]
-Bridge hit
-------------------------------------------------------------------


Golden Spear posted:


Lacustine, presently a Skes destroyer lies within optimal range for our guns. Should we begin the attack now, or abstain?

VOTE 1
A: YES - Strike while they are out of position! :black101:
B: NO - Wait and give us more time to shield up and prepare while the Skes concentrate on Garx :ninja:
C: NEITHER! - Deep scan that Cruiser instead... :science:

=======================================================
------------------------------------------------
SHIP SCAN ARCHIVES
------------------------------------------------
=======================================================

PRIMARY MISSION OBJECTIVES=============================
Athene scan of Core Object: COMPETE!
Navigate to the Core Object: COMPLETE!
------------------------------------------------
BONUS OBJECTIVES:
Mark Safe Egress Zones(6/#)COMPLETE!
Examine wreck of the Warlock: COMPLETE!
IVANA BONUS OBJECTIVE::science:
Scan and if possible obtain sample of Gravitic Anomaly for Science!: COMPLETE!
TERTIARY OBJECTIVE:
Don't ****ing kill yourselves and the ship you goddamn lunatics!: IN PROGRESS
=======================================================

===========STARSHIP CONTROL========================
[Helm]
- Choose a direction- (North, South, East West)
- Choose a speed- (0-3) (defaults to full speed)
[Weapons]
- Choose a target-
[Damage Control]
-Choose a ship section to repair-
[Sensors]
-Chose an object to scan-
Engineering
-Choose a function to boost - (Engines, Weapons, Sensors, Damage Control, Tractor Beam)
Comms
-Say whatever to whoever-
Optional
Deploy a Probe. (Requires at least 2 votes) Up to 2 probes may be active at once.
Activate Theanterium Power Cell (Boosts all Stations, 1 use) (Requires at least 2 votes)
Recharge Theanterium Power Cell (Requires a Theanterium Slab)
Deploy a Signal Beacon -----[TONE-0:[Objective reached]------[TONE-1:[Safe egress point]------[TONE-2:[Extract required] (Requires at least 2 votes)
[i]Jettison cargo object(s) (drops an object or multiple objects from Cargo into the ship's current location) (Requires at least 2 votes)
======================================
All players welcome! :)

Abyssal Squid
Jul 24, 2003

Malda Hiyre, Redshirt


Team Human can probably win this fight, but if we bluff that we've got more cruisers heading in we might be able to win without firing a shot. Then again if we convince the Skes that they're outgunned, they'll just come right back with even more guns. Either way they're going to bring reinforcements, it's just a question of how long it takes them.

VIA, how long would it take for the Skes fleet to retreat into Skes territory and bring back reinforcements, compared to how long it would take for their command to notice and respond to us having obliterated their expedition?

I have a feeling the Athene's time here is limited either way. Not, like, in a getting blow up sense, of course! Anyway, if we're going to bluff we should probably hold back, and if we're going to strike we should do it ASAP.

my dad
Oct 17, 2012

this shall be humorous
Hell yes!

Juan Maria de Marte

[Comms:]

<Madcoil> Good to have you here. The cruiser near you, Golden Spear, is friendly, and we expect them to stay that way. The Quoraxxo was hostile, but agreed to a truce with us after our friends crippled its carrier, and should not be considered hostile for now. The other cruiser and the destroyer fleet are hostile to everyone present and are the main threat. We are going to try to deep scan the enemy cruiser, but this fight is beyond our weight category.
Also, that glowy thing over there might have something to do with the Big Bang, so please try to avoid shooting it unless you have a backup universe in your pocket or something.

<Golden Spear> As promised, the cavalry has arrived.

<Sarama> You got off easy. We're stuck in a perpetual state of sancta excremento even since this mission started. Get your jump engine going, someone is getting out of here ASAP, we just need to figure out who.

Plan: We can get a deep scan on the cruiser with a probe easily, so I suggest we launch probe 4. Other than that, stay out of range but not too far from the action and wait to see what happens next, I guess.

[Helm]: West 3
[Weapons]: Nothing yet
[Damage Control]: Phason Cannon
[Engineering]: Take a well-earned break
[Probe]:
Probe 4: Deploy and head South 6, deep scan SKS cruiser



fake edit: I agree with the attempt to intimidate our skexy foes.

e: Not going to vote on plan of attack until we get a general idea of how to approach this. I favor attacking, since every extra second Garx lives is an extra second his podships spend covering his retreat.

my dad fucked around with this message at 22:27 on Sep 30, 2016

Abyssal Squid
Jul 24, 2003

my dad posted:

Juan Maria de Marte

fake edit: I agree with the attempt to intimidate our skexy foes.

e: Not going to vote on plan of attack until we get a general idea of how to approach this. I vote for attacking, since every extra second Garx lives is an extra second his podships spend covering his retreat.

Malda Hiyre, Redshirt


I wouldn't call it a "plan" yet, I'm just laying out options so we can find the one that buys the Athene the most time. If laying into them has longer lasting results I'd rather go with that.

my dad
Oct 17, 2012

this shall be humorous
(Golden Spear asked us what to do next. The answer to this question is what I refer to as "the plan")

Gravedust
Nov 2, 2011

You're going to die.

Abyssal Squid posted:

Malda Hiyre, Redshirt
VIA, how long would it take for the Skes fleet to retreat into Skes territory and bring back reinforcements, compared to how long it would take for their command to notice and respond to us having obliterated their expedition?

VIA posted:


Well, their Destroyers do not have Jump drives, but the Cruiser they just brought in might. Oh okay, TIM is telling me it almost certainly does.

That ship would be able to jump out with the coordinates of the core as well as safe egress coordinates for reinforcements if it were allowed to escape.

Allowing that Cruiser to jump out would probably bring the swiftest retaliation, though it's hard to guess how long that would take, I suppose it would depend in the readiness of any QRF the Skes have waiting.

Otherwise, if one of the Destroyers gets away, it could presumably link up with a JumpCarrier to relay the news, or even other Skes ships in the vicinity to attempt a direct counterattack. If the Skes were serious about their attempt to blockade the Core, they almost certainly have more forces in the area than a single Cruiser and a Destroyer squadron. Fortunately, the comms interference is probably preventing them from communicating effectively.

Thanks to that same Comms interference, if we manage to defeat all the Skes ships without any of them getting away, it could be quite a long time before the local commander discovers his ships are missing.

Patrick Spens
Jul 21, 2006

"Every quarterback says they've got guts, But how many have actually seen 'em?"
Pillbug
So it sounds like we want to shoot down that cruiser (and every other SKES ship in the area) asap. I vote we move south. Madcoil should boost shields, but even if it it moves all the way south, it shouldn't get shot at by anything other than the northern destroyer (and that destroyer has lots of other poo poo to shoot at right now). The cruiser could technically get in range , but it's probably focusing on the jumpcarrier. Meanwhile if the Madcoil's shields work anything like ours, then they should be most of the way full after the two turns of boasting they will get before anyone shoots at them in Ernest.

So:

[Helm]: South 3
[Weapons]: It is technically possible for that destoyer to come in range. If it does, shoot it.
[Damage Control]: Phason Cannon
[Engineering]:
[Probe]:
Probe 4: Deploy and head South 6, deep scan SKS cruiser
[Comms]:

<To Golden Spear> A Shoot now, we need to be done with that Destroyer and on to the cruiser before it has a chance to finish off the jumpcarrier.

Patrick Spens fucked around with this message at 16:34 on Oct 1, 2016

HBar
Sep 13, 2007

Judy Chiang, Nav Officer


[Helm]: South 3
[Engineering]: Boost Sensors
[Damage Control]: Phason Cannon 1
[Sensors]: Deep Scan SKS Cruiser if it comes in range
[Weapon]: Fire on SKS-DD-A if it comes in range
[Probe]: DO NOT DEPLOY. Don't approach the carrier that closely, even with a probe. The Qura'xxo might break the ceasefire, and they also might waste a shot on the probe when we want them to concentrate everything on the Skes cruiser.

[Majkaüe]: South 6, deep scan SKS-DD-A.

Vote 1: A, the Skes are the big threat now and we need to concentrate firepower against them as fast as possible.

[Comms]:
[to Madcoil]: Welcome to the party! Here's our logs of everything that happened so far. Jiron are friendly. We have a ceasefire with the Qura'xxo so long as we don't approach their carrier. And the Skes want to kill us all and impose a total quarantine on the core. We recommend boosting your shields and concentrating fire on SKS-DD-A. Then move on the the SKS Cruiser after the carrier dies.

[to Athene]: Looks like the heat's off and you can start scanning the core again, just don't get too close to the carrier. Can you get full data on the core by scanning for a long time at range, or are there things you can learn up close that you'll never be able to discover at a longer distance?

[to Sarama]: Thanks Sarama, you and Madcoil are saving us all. Can you start charging your jump drive again while escorting the Athene? Get ready to deliver them to safety at a moment's notice. I see the Madcoil is about as big as the Athene and the Lacustrine put together. Is there any chance you could jump us both at once if we find a way to attach together?

my dad
Oct 17, 2012

this shall be humorous

HBar posted:

[Probe]: DO NOT DEPLOY. Don't approach the carrier that closely, even with a probe. The Qura'xxo might break the ceasefire, and they also might waste a shot on the probe when we want them to concentrate everything on the Skes cruiser.

Well, the original idea was to head west precisely to avoid that scenario. :v:

Abyssal Squid
Jul 24, 2003

Malda Hiyre, Redshirt


All right, I guess going in guns blazing is our best option after all. Plan Judy and A it is.

Comms: to Madcoil - Good to hear about your Theanterium Power Cell, we tested ours and it worked exactly as described. We managed to scoop up a second theanterium slab somehow, if you can somehow pick it up I'm sure you could use it a lot more effectively than us.
To Sarama - Probably wishing for a pony here, but you didn't hear any word on more reinforcements, did you?

my dad
Oct 17, 2012

this shall be humorous
Well, voting A anyway

Abyssal Squid
Jul 24, 2003

A little more Combat Math Funtimes! Average damage by die size, unboosted/boosted:

d4 - 2.5/3.5
d6 - 3.5/5
d8 - 4.5/6.5
d10 - 5.5/8
d12 - 6.5/9.5

So a full broadside from either cruiser is 25 damage, or 36 boosted. Assuming Garx doesn't turn the instant our ships get back in range, we can add 10.5 for the podships. 60 minus 30 points of fully charged shield leaves 30 damage on the first turn, and 82 minus at most 12 is another 70, taking the destroyer down to 105/205. It's not going to be doing much after taking that kind of damage.

As for the cruiser, it's got to charge its jumpdrive for 5 turns without boosting anything else. It should be a relatively soft target if it tries to escape that way. Until then, picking at destroyers from the edges seems like the way to go.

Gravedust
Nov 2, 2011

You're going to die.
===========CCS========================
[Helm]
(3)South(3,3,3)
[Weapon s]
(3)Destroyer A
[Damage Control]
(3) Phason Cannon
[Sensors]
(2)SKS-DD-A
[Engineering]
(2)Sensors
[Option]
[Probe]
(1) Deploy (-2) (threshold not met)
Majkaüe (Out of Sector)
(2)South(6,6)
[scan SKS-DD-A]

VOTE1
A:(4)

-----------------------------------------------

Comms posted:


[to Madcoil] Good to have you here. The cruiser near you, Golden Spear, is friendly, and we expect them to stay that way. The Quoraxxo was hostile, but agreed to a truce with us after our friends crippled its carrier, and should not be considered hostile for now. The other cruiser and the destroyer fleet are hostile to everyone present and are the main threat. We are going to try to deep scan the enemy cruiser, but this fight is beyond our weight category. Also, that glowy thing over there might have something to do with the Big Bang, so please try to avoid shooting it unless you have a backup universe in your pocket or something.
[to Madcoil] Welcome to the party! Here's our logs of everything that happened so far. Jiron are friendly. We have a ceasefire with the Qura'xxo so long as we don't approach their carrier. And the Skes want to kill us all and impose a total quarantine on the core. We recommend boosting your shields and concentrating fire on SKS-DD-A. Then move on the the SKS Cruiser after the carrier dies.
[to Madcoil] - Good to hear about your Theanterium Power Cell, we tested ours and it worked exactly as described. We managed to scoop up a second theanterium slab somehow, if you can somehow pick it up I'm sure you could use it a lot more effectively than us.

Madcoil posted:

So… Don't shoot the cueball, don't shoot the Jiron, Shoot the Skes and don't shoot the Qura'xxo… yet. Roger that, moving to engage.
…I don't think we can load an outside power cell, however, so just put yours to good use.

[to Sarama] You got off easy. We're stuck in a perpetual state of sancta excremento even since this mission started. Get your jump engine going, someone is getting out of here ASAP, we just need to figure out who.
[to Sarama] Probably wishing for a pony here, but you didn't hear any word on more reinforcements, did you?
[to Sarama] Thanks Sarama, you and Madcoil are saving us all. Can you start charging your jump drive again while escorting the Athene? Get ready to deliver them to safety at a moment's notice. I see the Madcoil is about as big as the Athene and the Lacustrine put together. Is there any chance you could jump us both at once if we find a way to attach together?

Sarama posted:


Ehh. Doublejumping is a great way to win the Galactic Hide and Seek Championships by disappearing in Phase Space forever. Not recommended unless there is literally no other option. But I'll start spooling up, sure. I really doubt we'll getting anything more in the way of reinforcements, though. Don't get me wrong, there'a whole battlegroup at Typhon but they can't do anything until the Council authorizes it.

[to Athene] Looks like the heat's off and you can start scanning the core again, just don't get too close to the carrier. Can you get full data on the core by scanning for a long time at range, or are there things you can learn up close that you'll never be able to discover at a longer distance?

Athene posted:

Understood, resuming scan now. …I'll admit with all the excitement I forgot all about it. As for the scan, I will greatly oversimplify matters by saying that the closer this ship can get and the longer it can stay there, the better.



Gar'xx'tuur posted:


>>HA>HA>><
>>>STUPID>>>>STUPID>>SKES>>><
>>KILL>>ME>>IF>>YOU CAN>><
>>BUT>>YOU>>AND>>>I>>WILL>>ALWAYS>>>REMEMBER>>><
>>I>>DENTED>>YOUR>>STUPID>>CRUISER>><
>>AND>>AT>>THE>>END>>I>>MADE>>>YOU>>>RUN>>>><

TIM posted:

The Qura'xxo is losing lots of ships and clades, it's probably starting to effect it's integrity. At some point there won't be enough Clades left to support the mentity. When it finally collapses the remaining Clades will go semi-comatose all at once. That's the nice thing about fighting Qura'xxo: No such thing as mop-up. I've never been allied with one, though. Having all their forces drop at the same time will probably be annoying.

=======================================================
------------------------------------------------
SHIP SCAN ARCHIVES
------------------------------------------------
=======================================================

PRIMARY MISSION OBJECTIVES=============================
Athene scan of Core Object: COMPETE!
Navigate to the Core Object: COMPLETE!
------------------------------------------------
BONUS OBJECTIVES:
Mark Safe Egress Zones(6/#)COMPLETE!
Examine wreck of the Warlock: COMPLETE!
IVANA BONUS OBJECTIVE::science:
Scan and if possible obtain sample of Gravitic Anomaly for Science!: COMPLETE!
TERTIARY OBJECTIVE:
Don't ****ing kill yourselves and the ship you goddamn lunatics!: IN PROGRESS
=======================================================

===========STARSHIP CONTROL========================
[Helm]
- Choose a direction- (North, South, East West)
- Choose a speed- (0-3) (defaults to full speed)
[Weapons]
- Choose a target-
[Damage Control]
-Choose a ship section to repair-
[Sensors]
-Chose an object to scan-
Engineering
-Choose a function to boost - (Engines, Weapons, Sensors, Damage Control, Tractor Beam)
Comms
-Say whatever to whoever-
Optional
Deploy a Probe. (Requires at least 2 votes) Up to 2 probes may be active at once.
Activate Theanterium Power Cell (Boosts all Stations, 1 use) (Requires at least 2 votes)
Recharge Theanterium Power Cell (Requires a Theanterium Slab)
Deploy a Signal Beacon -----[TONE-0:[Objective reached]------[TONE-1:[Safe egress point]------[TONE-2:[Extract required] (Requires at least 2 votes)
[i]Jettison cargo object(s) (drops an object or multiple objects from Cargo into the ship's current location) (Requires at least 2 votes)
======================================
All players welcome! :)

Abyssal Squid
Jul 24, 2003

Groooooaaaaaaan.

HBar
Sep 13, 2007

Judy Chiang, Nav Officer


[Helm]: West 3
[Engineering]: Boost Sensors
[Damage Control]: Engine 2
[Sensors]: Deep scan SKS Cruiser if it comes in range
[Weapon]: Watch the big guns at work, then take a cold shower.
[Probe]: Deploy Probe4 after moving, rename Probe4 to Ablative Armor. Or Abe for short.

[Majkaüe]: West 6, continue the scouting mission Bono started.

[Comms]: [to Gar'xx'tuur]: How close is too close? May Madcoil continue directly south in pursuit of the Skes, or should they take a detour to the west? Please let Madcoil know immediately, before they move. Hope you can pull through, it's too bad you forced the Golden Spear to defend themselves when they never wanted to hurt you in the first place we're cheering for you now in spite of everything. Whatever else happens, I bet we can kill DD-A right now with concentrated fire against it.

[to Madcoil]: Careful, this could be a feigned flight. Expect all five Skes vessels to converge against you at once if the carrier dies and the podships go dormant. Consider repositioning to the west this turn and letting the Spear take the lead for a moment. Especially since the carrier is still alive for now and going directly south would bring you too close. Although if Gar'xx'tuur doesn't mind, this is the best time to pursue directly south and shoot your phasons at DD-A while the destroyers are too far away to respond. Unless they're going north, but then you can put your lances to use too.

[to Golden Spear]: Do you want to pursue? You could cripple the destroyer or wound the cruiser, but the counterattack may be fierce if the carrier dies next turn. But if we do nothing, their shields will recharge and we'll be at a disadvantage for the rest of the fight. Neither option is great but it looks like the best choice is to pursue now and cripple DD-A to take some enemy systems out immediately, then retreat if you take too much return fire and let Madcoil take the point while you recharge.

HBar fucked around with this message at 07:28 on Oct 4, 2016

Abyssal Squid
Jul 24, 2003

Malda Hiyre, Redshirt


Looks like there's not much for us to do here other than share TIM's reports with our allies. A good situation to be in! Judy's orders are good but with one change: Drop the probe at P-08. Let's survey the sector to the east while we're twiddling our thumbs and watching the fireworks.

The Golden Spear isn't in that much better shape than the destroyer, so I'd rather they held back and repaired a bit before continuing the offensive. Here's hoping they advance a little anyway, just in case the Madcoil needs backup.

If the Madcoil pushes south 6, we might be able to disable a system or two on DD-A AND either divert fire from Garx for a round, or else let Garx eat up a hit or two and save shields on that. If things get hairy, they've got a theanterium power cell to get them out safely.

my dad
Oct 17, 2012

this shall be humorous
[Helm]: West 3
[Probe 4]: Deploy after moving the ship, go South 6, deep scan Skes cruiser, it should be just in range

Don't care about the rest

Hexenritter
May 20, 2001


ipod posting so I'll just say PlanChiang and remain eagerly and attentively watching all the big boombooms.

((also how did it take me until now to "get" Tim and his appearance? And I call myself a Monty Python fan... shameful))

Gravedust
Nov 2, 2011

You're going to die.
===========CCS========================
[Helm]
(4)West(3,3,3)
[Weapon s]
[n/a]
[Damage Control]
(3)Engine2
[Sensors]
(3)SKS Cruiser
[Engineering]
(3)Sensors
[Option]
(4) Deploy Probe (Abe)
[Probe]
Majkaüe
(3)West(6,6,6)
-----------------------------------------------

Comms posted:


[to Gar'xx'tuur]: How close is too close? May Madcoil continue directly south in pursuit of the Skes, or should they take a detour to the west? Please let Madcoil know immediately, before they move. Hope you can pull through, […] we're cheering for you now in spite of everything. Whatever else happens, I bet we can kill DD-A right now with concentrated fire against it.

Gar'xx'tuur posted:


>HE>HE>HE>><
>>YES>><
>>>WE>>><<<<
WE>>WILL>>KILL>><
>>THEM ALL>><
STARTING>WITH>>
>>><>>>>WITH<<
>>>THAT>>
ONE>THOUGH><
>>>><<

[to Golden Spear] Do you want to pursue? You could cripple the destroyer or wound the cruiser, but the counterattack may be fierce if the carrier dies next turn. But if we do nothing, their shields will recharge and we'll be at a disadvantage for the rest of the fight. Neither option is great but it looks like the best choice is to pursue now and cripple DD-A to take some enemy systems out immediately, then retreat if you take too much return fire and let Madcoil take the point while you recharge.

Golden Spear posted:


We believe that with the Qura'xxo's help we can perhaps disable the destroyer though swiftness of action. We will press this advantage.

[to Madcoil] Careful, this could be a feigned flight. Expect all five Skes vessels to converge against you at once if the carrier dies and the podships go dormant. Consider repositioning to the west this turn and letting the Spear take the lead for a moment. Especially since the carrier is still alive for now and going directly south would bring you too close. Although if Gar'xx'tuur doesn't mind, this is the best time to pursue directly south and shoot your phasons at DD-A while the destroyers are too far away to respond. Unless they're going north, but then you can put your lances to use too.

Madcoil posted:


Shields are still low and we're looking at a lot of potential counterfire. I'll push up to stay on-line with Spear and take any shots of opportunity but I don't want to stick my neck out just yet. Should be be combat-ready soon.



Gar'xx'tuur posted:


>>>>DID>><
><<<>>><<<<<<<<<
>>WE>><<<<
>><>>>>><><<<<<<<>><
>>>DID>>I>>>?>><
>>><>><<<<><<<<><<<<
>>>I>>><<<<<<<<<<<<<
<>>><<>Can't>>><<<<<
<<<<<<<<<<>><<<<<<<<
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<<<<<<<<<<<<<<<<<<<<
<<<<<<<<<<<<<<<<<<<<
<<<<<<<<<<<<<<<<<<<<

TIM posted:


Well, that's a mentity disintegrating. Funny. Normally they just swear at you.
Looks like we've got the Skes all to ourselves, now.

Sarama posted:


Our jump drive is just about hot, let us know who you want to ship and when.

VIA posted:

I'll include that as an optional vote.

Madcoil posted:

Our shields are just about stabilized. What now?

----------------------------------------------------------------------------
OPTION
Choose a ship for Sarama to jump out. (Requires at least 2 votes)
----------------------------------------------------------------------------

=======================================================
------------------------------------------------
SHIP SCAN ARCHIVES
------------------------------------------------
=======================================================

PRIMARY MISSION OBJECTIVES=============================
Athene scan of Core Object: COMPETE!
Navigate to the Core Object: COMPLETE!
------------------------------------------------
BONUS OBJECTIVES:
Mark Safe Egress Zones(6/#)COMPLETE!
Examine wreck of the Warlock: COMPLETE!
IVANA BONUS OBJECTIVE::science:
Scan and if possible obtain sample of Gravitic Anomaly for Science!: COMPLETE!
TERTIARY OBJECTIVE:
Don't ****ing kill yourselves and the ship you goddamn lunatics!: IN PROGRESS
=======================================================

===========STARSHIP CONTROL========================
[Helm]
- Choose a direction- (North, South, East West)
- Choose a speed- (0-3) (defaults to full speed)
[Weapons]
- Choose a target-
[Damage Control]
-Choose a ship section to repair-
[Sensors]
-Chose an object to scan-
Engineering
-Choose a function to boost - (Engines, Weapons, Sensors, Damage Control, Tractor Beam)
Comms
-Say whatever to whoever-
Optional
Deploy a Probe. (Requires at least 2 votes) Up to 2 probes may be active at once.
Activate Theanterium Power Cell (Boosts all Stations, 1 use) (Requires at least 2 votes)
Recharge Theanterium Power Cell (Requires a Theanterium Slab)
Deploy a Signal Beacon -----[TONE-0:[Objective reached]------[TONE-1:[Safe egress point]------[TONE-2:[Extract required] (Requires at least 2 votes)
[i]Jettison cargo object(s) (drops an object or multiple objects from Cargo into the ship's current location) (Requires at least 2 votes)
======================================
All players welcome! :)

Gravedust
Nov 2, 2011

You're going to die.
((Updated with new ships and some updated art for old ships.))

[SCAN ARCHIVE]

HUMAN ALLIANCE / HUMAN ALLIANCE SPACE FORCE - (HA / HASF)


NOOM ARAI/KARAS - (NAK)


QURA'XXO - (QXO)


SKES EMPIRE - (SKS)


KAON


========================================
RELATIVE SIZE CHART

Gravedust fucked around with this message at 17:27 on Oct 6, 2016

Abyssal Squid
Jul 24, 2003

(Plasma Lance has a range of 3 there, but 4 in TIM's readout?)

VIA, what's Command's stance on taking prisoners? I'm not counting on the Skes surrendering or being valuable if they did, but Garx might be useful. Rescuing a mentity from Skes hostility could buy the Human Alliance some gratitude from the Qura'xxo, and heighten tensions between the Qura'xxo and Skes. If it's even possible to revive a mentity after it loses a quorum of clades, or they have any interest in funerals.

And don't worry, your joke hit its mark. Humans just show their appreciation for puns by getting angry.

HBar
Sep 13, 2007

Judy Chiang, Nav Officer


[Helm]: South 3
[Engineering]: Boost Sensors
[Damage Control]: Amazing work. Get some well-deserved sleep. I'm sure the impacts will wake you up if we need you again.
[Sensors]: Deep scan SKS Cruiser after moving If Abe scans the cruiser, scan P14. Otherwise scan the cruiser.
[Weapon]: If DD-B makes a crazy charge north, shoot it.

[Majkaüe]: West 6
[Abe]: South 4, deep scan P14. Just curious if an inert podship shows anything different than an active one.South 6, Deep scan Skes cruiser.

[Comms]:
[to Madcoil and Golden Spear]: If DD-A wants to flee and take itself out of the fight, let it. They might be calling reinforcements, but by the time they arrive we should already be done here. Or they could just be recharging their shields, but either way the best move for now is to press the fight against the cruiser while its shields are still weak. We'll have full scan data for you shortly.

HBar fucked around with this message at 23:03 on Oct 6, 2016

Gravedust
Nov 2, 2011

You're going to die.

Abyssal Squid posted:

(Plasma Lance has a range of 3 there, but 4 in TIM's readout?)

(( Goddamn, I suck. -_- I don't have my files on me at the moment, but I'm preeeeetty sure range:4 is correct. ))

my dad
Oct 17, 2012

this shall be humorous

Juan Maria de Marte

Judy, are you intentionally sabotaging efforts to deep scan the Skes cruiser? That's some valuable information that our tacnet is lacking right now.

[Abe]: South 6, Deep scan Skes cruiser

Patrick Spens
Jul 21, 2006

"Every quarterback says they've got guts, But how many have actually seen 'em?"
Pillbug
You need to route power to the sensors in order to deep scan, you can't do that and move six in the same turn.

my dad
Oct 17, 2012

this shall be humorous

Patrick Spens posted:

You need to route power to the sensors in order to deep scan, you can't do that and move six in the same turn.

Probes can, though. We've done it before.

Patrick Spens
Jul 21, 2006

"Every quarterback says they've got guts, But how many have actually seen 'em?"
Pillbug
You're right, my mistake.

More importantly, with Gar'xx'tuur down we cannot win this fight. Those destroyers can send out 66 damage each turn, as compared to 77 for us, Madcoil and Golden Spear. And that cruiser probably has about the same amount of guns as our two cruisers. We are outnumbered and outgunned. We need to retreat. Samara should pull the Athene ASAP, and then return for the Golden Spear. Madcoil can jump itself out, and we should grab our probes, run north, and try to hide out in black nebulas until we can figure out another plan.

Gravedust
Nov 2, 2011

You're going to die.

Abyssal Squid posted:

VIA, what's Command's stance on taking prisoners? I'm not counting on the Skes surrendering or being valuable if they did, but Garx might be useful. Rescuing a mentity from Skes hostility could buy the Human Alliance some gratitude from the Qura'xxo, and heighten tensions between the Qura'xxo and Skes. If it's even possible to revive a mentity after it loses a quorum of clades, or they have any interest in funerals.

And don't worry, your joke hit its mark. Humans just show their appreciation for puns by getting angry.

VIA posted:


I'm afraid once a mentity collapses there's no way to restore it. There have even been experiments with cloning coma-Clades to reach high enough number to reform a quorum, but it seems that when whatever shared brainwave exists between the clades of an active mentity is gone, it's gone forever.

Official HASF policy regarding prisoners is that high-value individuals only are to be retrieved. If a ship surrenders it should be disabled by destroying it's Weapons, Shield Generator, and Jump Drive. (in high-radiation or otherwise hazardous environments, the shield may be left intact) After that point it can be either escorted to a collection point where it's crew will be disembarked and interned, or simply left to it's own devices, depending on circumstances.

Attempting to capture enemy vessels by boarding is strongly discouraged, with the help of an OSC it is very easy for even a skeleton crew to defend a starship effectively.

I'll keep that in mind about puns, though!

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer

VIA posted:

I'm afraid once a mentity collapses there's no way to restore it. There have even been experiments with cloning coma-Clades to reach high enough number to reform a quorum, but it seems that when whatever shared brainwave exists between the clades of an active mentity is gone, it's gone forever.

Ivana Sendvič - Science Officer


"Well, you obviously haven't cloned them hard enough! But not to worry, Ivana will be of help! Please prepare storage bay for science experiment! We have a mentity to restore!"



===========STARSHIP CONTROL===========
[Helm]: Fly wherever your heart desires, VIA! We are born to be free.
[Weapons]: Shoot at the badguys, yes?
[Damage Control]: Help Ivana prepare cargo-bay 1-1 for new experiment!
[Sensors]: Scan inactive/destroyed pod at M8
[Engineering]: Tractorbeam inactive/destroyed pod at M8
[Comms]: Tightbeam to Athene: "Have you got any spare cloning bays? Also, how is data doing? Have we becoming closer to figure out the strangeness of this place?"
[Probes]
-[Majkaüe]: Please be careful little probe.
-Abe]: Scan, for Science! South 4, P14

Optional
N/A
======================================

Abyssal Squid
Jul 24, 2003

Patrick Spens posted:

You're right, my mistake.

More importantly, with Gar'xx'tuur down we cannot win this fight. Those destroyers can send out 66 damage each turn, as compared to 77 for us, Madcoil and Golden Spear. And that cruiser probably has about the same amount of guns as our two cruisers. We are outnumbered and outgunned. We need to retreat. Samara should pull the Athene ASAP, and then return for the Golden Spear. Madcoil can jump itself out, and we should grab our probes, run north, and try to hide out in black nebulas until we can figure out another plan.

We saw two sectors ago that the Golden Spear is at a slight advantage even against four destroyers, and we've got several other factors working in our favor if we keep up the pressure.

Positioning: Golden Spear can get into range of the Skes cruiser by moving only 2 south, while DDs C and D would need to boost engines to get in range. Or, Golden Spear could move 1 south and stay out of range of their Ion Blasters completely, and still attack DD-B.

Shields, instantaneous: our cruisers' shields are full, while the Skes cruiser's shields were taken down last turn. It looks like they boosted shields this turn though so that's probably not an advantage worth pressing.

Shields, cumulative: our side's cruisers have 60 and 50 shields to a destroyer's 30, so substract that from the first round of damage. After that we regenerate 10 or 15 to a destroyer's 6, so that's an additional 4+ damage per turn advantage we've got.

Attrition: Destroyers can be taken out way faster than a cruiser, and it looks like DD-A's already been routed. With only three destroyers, that's 49.5 damage (boosted), not even enough to drop the Madcoil's shields. I bet we could knock out a compartment or route DD-B in just two turns.

Madcoil: Madcoil is an absolute beast defensively, and positioned to eat up most of the damage in this fight. Her Theanterium Power Cell also gives her an ace up the sleeve, to reposition or retreat unexpectedly while negating an additional 10 incoming damage AND still blasting away at full power.

Soft, juicy non-combat targets: the Skes are probably smart enough not to take the bait, but any shot on the Lacustrine, Athene, Sarama, or our probes is a shot not taken at our warships. Doubly so if they have to get out of position for it.

HBar
Sep 13, 2007

Judy

my dad posted:

Juan Maria de Marte

Judy, are you intentionally sabotaging efforts to deep scan the Skes cruiser? That's some valuable information that our tacnet is lacking right now.

[Abe]: South 6, Deep scan Skes cruiser
I was planning to get it with our own sensors. But since there are differing opinions on what to do with Engineering, you're right that we should make sure.

[Abe]: South 6, Deep scan Skes cruiser
[Sensors]: If Abe scans the cruiser, scan P14. Otherwise scan the cruiser.

Abyssal Squid
Jul 24, 2003

Malda Hiyre, Redshirt


As much as I'd love to drag the Skes into a wild goose chase, I don't think any of our frigates would last long once they got in range. Their cruiser's got a [R5|D12] weapon of some sort, and I'd count on it having Range 4 weapons too. I'd like to scan the thing, but all the same I'd rather stay at the edge of its range.

Who knows, maybe they waste a shot on Abe instead of our cruisers to deny us that scan. It'd cost them way more than us! We've got two Theanterium Power Cells in our fleet

Helm: South 1. If we stay 11 subsectors away, the Skes cruiser can't bear down on us with too many weapons, but might be tempted to try anyway?

Comms: to Athene - I don't suppose you'd want to play live bait, but if you head one subsector south you'll be skirting DD-C and D's range just enough that they might be tempted to go after you, while staying safe from most of their weapons. They won't even get a chance to drop your shields before you jump out with Sarama.

Abyssal Squid
Jul 24, 2003

(Okay so action resolution is a complicated and boring subject, but I'm seeing lots of conditional actions and I'd like to keep those simple so I want to clarify. I figure what you're doing behind the screen is something like this:
1) Shields regenerate
2) Lacustrine's actions (can be in any order that makes sense)
3) Ally actions
4) Opponent actions
5) Environmental effects (ordered as makes sense)
6) Cleanup (mostly things involving probes afaict, but maybe jumping too? If something bad happens to a probe before the start of our next turn, tough turkeys.)

So two examples involving movement and shooting:

Two ships are jousting, speed 1, range 2. 'L'acustrine moves first, 'V'illain moves after.
code:
L..V  -> -LV-
Lacustrine gets first strike, Villain strikes back this turn
code:
L...V -> -L*V-
Villain gets first strike, Lacustrine can't counterstrike this turn

Lacustrine is fleeing the villain, same speed and range.
code:
V.L.  -> -V*L
Villain spends part of her turn within range of where Lacustrine ended her turn, and may attack
code:
V..L. -> -V.-L
Lacustrine started her turn within range of where Villain ended, but Lacustrine's turn ended before Villain's began, and is therefore safe

Basically, don't worry about targeting other ships if you end your turn out of range, and don't worry about being targeted if you start your turn out of range. That about right?)

Gravedust
Nov 2, 2011

You're going to die.

Abyssal Squid posted:

...all kinds of stuff…
Basically, don't worry about targeting other ships if you end your turn out of range, and don't worry about being targeted if you start your turn out of range. That about right?)

((
Yep, that's about right. :) Although you can still 'trap card' enemy ships if you target them but they don't move into your range until after your turn is over.

You can always count on the player ship moving and acting first. (even if that 'action' doesn't occur till later, like shooting an enemy that moves into range after the player's turn is over.)

AFTER the player's turn is over, everyone else goes. (generally in the order you described: allies, then enemies.)
(Allies can usually also 'trap card' enemy ships)

For the purposes of Enemies, Lacustrine's position (the one they need to reach to shoot) is the position at the END their movement.

Sorry for obfuscating what should be a simple rule lookup, but while this looks a lot like a tactical game at this point, I'm trying to keep decision making possible on an intuitive level and not emphasize the rules too much.
But it's cool if you like to strategize too. :)

----------------------
Actually, by a show of hands, is there anyone in here interested in a hardcore-ish tactical game? I have one which has been backburnered for a long time that I've been thinking about again recently. It is a squad-scale combined arms game, PVE vs. an asymmetrical foe, with strategic and resource management between games. If there is interest I might dust it off and do enough of a writeup to try a quick test game on my forums.

))

Gravedust fucked around with this message at 19:24 on Oct 7, 2016

Patrick Spens
Jul 21, 2006

"Every quarterback says they've got guts, But how many have actually seen 'em?"
Pillbug
I'd be down.

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Abyssal Squid
Jul 24, 2003

Well I was hoping less to optimize our tactics and more head off analysis paralysis here, but I'm totally up for more tactical combat.

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