|
15/5, not 10/10 The Republic's trying for a 20 damage PPC, but their plasma focusing issues are persistent. Unlike the rER PPC, the rHeavy's secondary hit can't hit the same location as the primary beam.
|
![]() |
|
![]()
|
# ? Jun 20, 2024 14:08 |
|
PoptartsNinja posted:15/5, not 10/10 Good thing we're on the shooting side of that thing.
|
![]() |
|
It also has no minimum range, which seems significant.
|
![]() |
|
Do want!
|
![]() |
|
Kinda reminds me of the Osteon. Direct fire support on a too big too tough chassis to draw gloryhounds into bad positions.
|
![]() |
|
No minimum range on anything, actually. That's probably a typo.
|
![]() |
|
Republic weapons are clan level in lots of ways, it's probably a safe bet that the best of the best was packed on to this one way trip.
|
![]() |
|
raverrn posted:No minimum range on anything, actually. That's probably a typo. The Republic has Clan LRMs and is trying to one-up Clan PPCs. Their HPPC isnt a scaled up regular one, it's a shorter ranged ERPPC. In both cases the lack of min range is the norm.
|
![]() |
|
raverrn posted:That's probably a typo. It is not. ![]()
|
![]() |
|
PoptartsNinja posted:It is not. Nice suicide bomber. Definitely need to live up to the name to drive something like that to fight the Clans. dis astranagant fucked around with this message at 04:36 on Jan 14, 2018 |
![]() |
|
I'm surprised there's no jump on such an infighty mech.
|
![]() |
|
SIGSEGV posted:I guess it does eat babies. ![]() Foolish dingo, you must find and devour the seven crystal babies, or spend eternity trapped in deep didgeridoo!
|
![]() |
PoptartsNinja posted:It is not. That's gonna hurt some folks.
|
|
![]() |
|
What do the micro pulse lasers do?
|
![]() |
|
Night10194 posted:What do the micro pulse lasers do? kill infantry, mostly. They're battle armor sized pulse lasers but mechs can use them too.
|
![]() |
|
Night10194 posted:What do the micro pulse lasers do? They kill infantry. They're identical to IS Small Pulse Lasers, but they only weigh a quarter of a ton.
|
![]() |
|
PoptartsNinja posted:They kill infantry. Half a ton. The ER Micro Laser is the quarter-ton one (it's also very mediocre)
|
![]() |
|
Lot of valuable technology here, but I guess they'll destroy any rides that have to be left behind, plus the Clans won't be able to the proper care of these planets, much less go on salvage expeditions (unless very specific). I see the Republic shares my love of hardened armor dominating all but the most high-speed unidirectional missions (can still guard the middle like with the Grasshopper during Airfield) and career pilots not getting killed after either an average of 36 headcapper hits or combinations of smaller weapons and physicals. (So very roughly about the time for 18 headcapper hits.) RA Rx fucked around with this message at 06:06 on Jan 14, 2018 |
![]() |
|
Probably don't want to be holding down all the triggers when piloting that Black Watch. Unless the sink count is a temporary.
|
![]() |
|
goatface posted:Unless the sink count is a temporary. Nice catch, that's probably a typo (my spreadsheet has 10/20 as the default). I'll double-check that when I get home. MJ12 posted:Half a ton. The ER Micro Laser is the quarter-ton one (it's also very mediocre) Micro-pulse are good for shooting infantry, and obsolete 40% of the Elemental's original loadouts. Of course, the AP Gauss Rifle Elemental obsoletes everything except the Micro Pulse Laser and Light TAG Elementals. For being the prototype upon which all other BattleArmor is based, it really is nearly impossible to make a better generalist medium suit. PoptartsNinja fucked around with this message at 20:40 on Jan 14, 2018 |
![]() |
|
I've finished about half of the sprites I need to finish ![]() ![]()
|
![]() |
|
Is this the same Marduk who slew Tiamat, or is it a different dude?
|
![]() |
|
Defiance Industries posted:Is this the same Marduk who slew Tiamat, or is it a different dude? You can force the Clan out of the homeworlds, but you'll still have to pry their stupid naming conventions from their cold, dead fingers. ![]()
|
![]() |
|
I just saw that the TG thread for BattleTech is locked pending archives. Now where do I post irrelevant updates about my convention event planning? ![]()
|
![]() |
|
Make a new thread?
|
![]() |
|
Strobe posted:I just saw that the TG thread for BattleTech is locked pending archives. Now where do I post irrelevant updates about my convention event planning? TBH this is probably the center for BT discussion on the forum. It's nice to have a reason to post besides the one sourcebook they release every 18 months
|
![]() |
|
I'm very happy with the Gurkha sprite, and since I won't give a player a light 'Mech without giving them a second one to also control, I might as well show off the Gurkha's elemental-hunting escort, the Nyx.![]()
|
![]() |
|
That's a lot of ammo in that beer can.
|
![]() |
|
We managed to get the acid bees into a non-gauss round? Very nice, NRWR scientists. [EDIT] All the pilots we've seen are 3/4 so far. I guess the Wolverines haven't dropped their Clan naming system, but they dropped their Clan piloting skills. ![]()
|
![]() |
|
Zaodai posted:We managed to get the acid bees into a non-gauss round? Very nice, NRWR scientists. 3/4 is standard for Clan pilots. The standard ratings are 4/5 for is, 3/4 for Clan, 2/3 for Manei Domini (because the Manei Domini pilots are required to have a VDNI).
|
![]() |
|
Who's been the best overall pilot in this thread? I know the G/P numbers are fudged a bit to reflect relative skill levels
|
![]() |
|
Pattonesque posted:Who's been the best overall pilot in this thread? I know the G/P numbers are fudged a bit to reflect relative skill levels Yorinaga Kurita made an appearance and he's one of the canonical best pilots to ever live. He was a 0/0, and the great Khan of Khans was but a 1/2 in the same mission. Terrence Williams in the Death Commandos campaign was 0/1 dis astranagant fucked around with this message at 06:16 on Jan 15, 2018 |
![]() |
|
MJ12 posted:3/4 is standard for Clan pilots. Yeah, and with the relative scaling it suggests the best the Wolverines have is a "replacement level" pilot compared to the Clans. Didn't hurt the Demon Hawks much fighting the Clans, so it's shouldn't be a problem, I just found it funny. I mean, Duncan himself was what, a 3/3? And Jason a 2/3 (because he used jumpy mechs)? [EDIT]I mean a conscripted office worker is a 3/5 compared to a Khan. I would hope the Wolverines had someone slightly better than that.
|
![]() |
|
Piloting skills are relative. A 3/4 on a real battlefield might be a 1/2 when facing down some dirt farmers with agrimechs, and Natasha Kerensky is a 0/0 everywhere. e:Also jesus two Gauss rifles with improved targeting (medium.) wiegieman fucked around with this message at 18:17 on Jan 15, 2018 |
![]() |
|
Zaodai posted:I mean, Duncan himself was what, a 3/3? And Jason a 2/3 (because he used jumpy mechs)? 2/3 by the time finished derusting and 2/2 except when in the Screamer, respectively
|
![]() |
|
Slight detour here, if y'all don't mind, since we're talking about tech and piloting, but I keep getting gameplay videos from the upcoming MechWarrior 5 Mercenaries, probably because I keep watching it. While I was watching, I remembered that the game is supposed to start in 3015, and is supposed to chart your career up to 3049 (i.e. just before the Clan Invasion). Now, in the videos, the guy is consistently targetting enemies beyond visual range, and hitting things at 600 meters, and missiles are locking on, so my question is this: did they have all of that before the Clan invasion? I mean, sure, they find the Helm Core in between there somewhere, and they make great strides, but fighting beyond a certain range was unlikely in that era, wasn't it?
|
![]() |
|
painedforever posted:Slight detour here, if y'all don't mind, since we're talking about tech and piloting, but I keep getting gameplay videos from the upcoming MechWarrior 5 Mercenaries, probably because I keep watching it. While I was watching, I remembered that the game is supposed to start in 3015, and is supposed to chart your career up to 3049 (i.e. just before the Clan Invasion). That's how LRMs work, yes. In their case the cluster table mostly represents how lovely their guidance packages are/the baseline amount of ewar going on to keep them from hitting. 600 meters is inside the max range of an LRM or AC/2. Mechwarrior games usually fudge the ranges a bit for the sake of playability anyway.
|
![]() |
|
PoptartsNinja posted:I've finished about half of the sprites I need to finish Haha, nice. I like how you even have the 'mech a second sprite for when it turns on its blue glowy energy shield.
|
![]() |
|
Zaodai posted:We managed to get the acid bees into a non-gauss round? Very nice, NRWR scientists. hell yeah acid bees ![]()
|
![]() |
|
![]()
|
# ? Jun 20, 2024 14:08 |
|
Acid SRMs do bonus damage to pretty much all special armor types and basic infantry (not Elementals), but that damage doesn't carry over to internal structure (by which I mean if you hit a section with two armor, the bonus +1 acid damage doesn't carry over, they do normal SRM damage to internal structure). They also tend to spread more for reasons. Ferro-fibrous armor is one of the things Acid SRMs do bonus damage to, so they're pretty good against most Clan units. PoptartsNinja fucked around with this message at 22:09 on Jan 15, 2018 |
![]() |