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  • Locked thread
mercenarynuker
Sep 10, 2008

That's the Space British way of spelling it

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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I was just going to make that joke.


Edit: Ahh, the Society's bold strategy of running the Golems out of ammo on easy shots.

Double Edit: As I roll another 12 on the scatter table for them. They're like an SRM carrier with better range that's also significantly harder to kill.

Surprise short-range plasma cannons! :unsmigghh:

PoptartsNinja fucked around with this message at 23:55 on Mar 4, 2018

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Aeaea 12

Varsha struggled to pry her PA(L) faceplate open with one hand. She’d coughed blood all over the inner surface, rendering the hud nearly useless, and her armored gauntlet’s fingers weren’t making matters better. Lacking a soft surface, they were serving only to make long crimson streaks on the inner panes. After a few moments she gave up and left the visor open, toggling the cockpit’s back-up HUD on. It wasn’t quite as responsive as the Pilot PA(L)’s, but it functioned.

A wave of missiles smashed into the Coyote assault ‘Mech. She’d been dreading fighting that one before, but the machine collapsed in a controlled fashion—rolling straight onto its head in the process. It still struggled in place, the pilot was still alive, but they had to be hurting after a fall like that. She was beginning to regret sticking close to Captain Réka. She’d joined her CO’s brave charge without a thought expecting the rest of the Wolverines wouldn’t be far behind, but so far the only backup they’d gotten had been from the Coyotes, whom they couldn’t even speak with. Backpedaling, she buried her Nyx in a copse of trees, hiding from the primer gray newcomers and quietly praying her olive drab BattleMech would be too small a fry for the Coyote heavy lance to try to pot-shot.

“C’mon,” she murmured under her breath. There was no point even trying to transmit, but she wouldn’t have in any case. “Where is everyone?”









Movement Phase
Rampage II (Player)
- Deactivates Blue Shield PFD!



Movement Phase
Dragoon II (Player)
- Must pass a piloting test to stand (4 base + 0 = 4): rolled 5, succeeds!

Savage Wolf Prime (Player)
- Insufficient MP to reach hex 1007: Needs 11 (counting the final turn) has 8!

Gurkha #2 (Player)
- Activates MASC, must pass a 3+ test: rolled 3, succeeds!
- Insufficient MP to face hex 1627: Needs 15, has 14!

Fire Elementals (Ally)
- Initiate Swarm Attack on Cephalus Prime #1!



Shooting Phase
Dragoon II (Player)
- Fires Large Pulse Laser at Cephalus Prime #1 (3 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 6): rolled 5, miss!
- Fires Large Pulse Laser at Cephalus Prime #1 (3 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 6): rolled 8, hit Left Torso (0/10 modular armor, 4/8 armor remaining)!
- Fires Plasma Rifle at Cephalus Prime #1 (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 5, miss!
- Fires Plasma Rifle at Cephalus Prime #1 (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 11, hit Left Leg (1/12 armor remaining)! Target gains 3 heat!
- Gains a reduced (42-3=39) heat, sinks 36! Overheating!

Wolverine II (Player)
- Fires Plasma Rifle at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement + 1 partial cover = 10): rolled 7, miss!
- Fires Plasma Rifle at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement + 1 partial cover = 10): rolled 7, miss!
- Gains 22 heat, sinks 24!

Black Watch (Player)
- No Line of Sight to primary target!
- Gains 1 heat, sinks 22!

Gurkha #1 (Player)
- Torso-twists to threaten hex 0905!
- Fires Snub-Nose PPC at Septicemia Z (3 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 8): rolled 7, miss!
- Gains 12 heat, sinks 20!

Nyx #1 (Player)
- Torso-twists to threaten hex 1828!
- Fires ER Medium Laser at Septicemia Prime (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 9, hit Rear Center Torso (2/7 armor remaining)!
- Fires ER Medium Laser at Septicemia Prime (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 10, hit Rear Right Torso (2/7 armor remaining)!
- Fires SRM-6 (AX) at Septicemia Prime (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 7, 5 missiles hit Right Leg (21/24 armor remaining), Rear Left Torso (4/7 armor remaining), Rear Center Torso (0/7 armor remaining), Rear Left Torso (1/7 armor remaining), Left Arm (15/18 armor remaining)!
- Fires SRM-6 (AX) at Septicemia Prime (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 4, miss!
- Gains 20 heat, sinks 20!

Gurkha #2 (Player)
- Fires Snub-Nose PPC at Septicemia Prime (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, hit Right Arm (8/18 armor remaining)!
- Fires Micro Pulse Laser at Septicemia Prime (3 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 4): rolled 3, miss!
- Fires Micro Pulse Laser at Septicemia Prime (3 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 4): rolled 11, hit Left Arm (12/18 armor remaining)!
- Fires Micro Pulse Laser at Septicemia Prime (3 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 4): rolled 5, hit Rear Right Torso (0/7 armor, 12/13 structure remaining)! Crit!
- Fires Micro Pulse Laser at Septicemia Prime (3 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 4): rolled 9, hit Left Leg (21/24 armor remaining)!
- Gains 23 heat, sinks 20!

Nyx #2 (Player)
- Holds fire!
- Gains 11 heat, sinks 20!

Elementals 1 (Ally)
- Holds fire!

Elementals 2 (Ally)
- Holds fire!

Fire Elementals (Ally)
- Holds fire!

Golem (Ally)
- Fires ASRM-5 at Septicemia Z (3 base + 0 range + 2 enemy movement + 1 partial cover = 6): rolled 9, 25 missiles hit Right Leg (damage blocked), Left Arm (13/18 armor remaining), Left Torso (16/18 armor remaining), Center Torso (15/23 armor remaining), Head (4/9 armor remaining (Pilot hit!), Center Torso (13/23 armor remaining), Left Leg (damage blocked), Right Arm (4/18 armor remaining), Center Torso (11/23 armor remaining), Left Leg (damage blocked), Left Leg (damage blocked), Left Leg (damage blocked), Right Leg (damage blocked), Right Arm (2/18 armor remaining), Left Arm (11/18 armor remaining), Right Torso (8/18 armor remaining), Center Torso (9/23 armor remaining), Left Arm (9/18 armor remaining), Right Leg (damage blocked), Right Arm (0/18 armor remaining), Right Leg (damage blocked), Left Arm (7/18 armor remaining), Left Leg (damage blocked), Right Arm (7/9 structure remaining (Crit!)), Left Arm (5/18 armor remaining)!

Savage Wolf Prime (Player)
- Fires ER PPC at Osteon (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 6, miss!
- Fires Streak SRM-6 at Osteon (3 base + 2 range + 2 movement + 0 enemy movement + 2 heavy woods = 9): rolled 6, fails to lock-on!
- Fires Streak SRM-6 at Osteon (3 base + 2 range + 2 movement + 0 enemy movement + 2 heavy woods = 9): rolled 4, fails to lock-on!
- Gains 21 heat, sinks 34!

Savage Wolf C (Player)
- Fires ER Medium Laser at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement = 9): rolled 8, miss!
- Fires ER Medium Laser at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement = 9): rolled 5, miss!
- Fires Medium Pulse Laser at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement - 2 pulse laser = 7): rolled 5, miss!
- Fires Medium Pulse Laser at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement - 2 pulse laser = 7): rolled 8, Right Leg (10/24 armor remaining)!
- Fires LRM-15 w/Artemis V at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement - 1 Artemis V = 8): rolled 3, miss!
- Gains 38 heat, sinks 34!

Savage Coyote (Ally)
- Fires ER PPC at Osteon (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 6, miss!
- Fires LB 10-X Autocannon (Cluster) at Osteon (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods - 1 cluster = 6): rolled 6, hit! No damage sustained!
- Fires ATM-12 (ER) at Osteon (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 9, 8 missiles hit Right Torso (20/24 armor remaining), Right Arm (20/24 armor remaining)!
- Fires ATM-12 (ER) at Osteon (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 8, 8 missiles hit Left Leg (32/36 armor remaining), Right Arm (18/24 armor remaining)!
- Gains 33 heat, sinks 34!

Rabid Coyote (Ally)
- Fires Medium Pulse Laser at Septicemia B-Z (3 base + 0 range + 1 movement + 4 enemy movement + 1 partial cover - 2 pulse laser - 1 improved short range targeting = 6): rolled 6, hit Rear Center Torso (0/7 armor remaining)!
- Fires Medium Pulse Laser at Septicemia B-Z (3 base + 0 range + 1 movement + 4 enemy movement + 1 partial cover - 2 pulse laser - 1 improved short range targeting = 6): rolled 4, miss!
- Fires Medium Pulse Laser at Septicemia B-Z (3 base + 0 range + 1 movement + 4 enemy movement + 1 partial cover - 2 pulse laser - 1 improved short range targeting = 6): rolled 5, miss!
- Fires Medium Pulse Laser at Septicemia B-Z (3 base + 0 range + 1 movement + 4 enemy movement + 1 partial cover - 2 pulse laser - 1 improved short range targeting = 6): rolled 9, hit Rear Center Torso (11/18 structure remaining)! Crit!
- Fires ATM-12 (HE) at Septicemia B-Z (3 base + 0 range + 1 movement + 4 enemy movement + 1 partial cover - 1 improved short range targeting = 8): rolled 8, 8 missiles hit Left Arm (15/18 armor remaining), Rear Left Torso (4/7 armor remaining), Left Arm (12/18 armor remaining), Right Arm (15/18 armor remaining), Right Leg (damage blocked), Left Leg (damage blocked), Rear Left Torso (1/7 armor remaining), Left Arm (9/18 armor remaining)!
- Gains 32 heat, sinks 24! Overheating!

Cephalus Prime #1
- Fires Light TAG at Black Watch (5 base + 2 range + 2 movement + 0 enemy movement = 9): rolled 5, miss!
- Gains 16 heat, sinks 20!

Osteon Prime
- Fires iATM-9 (HE) at Savage Coyote (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 12, 9 missiles hit Center Torso (25/34 armor remaining), Right Arm (9/25 armor remaining), Right Arm (6/25 armor remaining), Head (6/9 armor remaining (TAC! Pilot hit!)), Right Arm (3/25 armor remaining), Center Torso (22/34 armor remaining), Left Arm (2/25 armor remaining), Left Torso (11/26 armor remaining), Right Leg (27/30 armor remaining)!
- Fires iATM-9 (HE) at Savage Coyote (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 9, 9 missiles hit Left Torso (8/26 armor remaining), Center Torso (19/34 armor remaining), Right Torso (15/26 armor remaining), Right Torso (12/26 armor remaining), Left Arm (0/25 armor, 13/14 structure remaining (Crit!)), Right Leg (24/30 armor remaining), Right Arm (0/25 armor remaining), Left Arm (10/14 structure remaining (Crit!)), Left Torso (5/26 armor remaining)!
- Fires iATM-9 (HE) at Savage Coyote (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 4, miss!
- Fires iATM-9 (HE) at Savage Coyote (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 11, 9 missiles hit Head (3/9 armor remaining (Pilot hit!)), Left Leg (0/30 armor remaining (TAC!)), Left Arm (7/14 structure remaining (Crit!)), Left Leg (15/18 structure remaining (Crit!)), Left Leg (12/18 structure remaining (Crit!)), Center Torso (16/34 armor remaining), Right Torso (9/26 armor remaining), Right Torso (6/26 armor remaining), Left Torso (2/26 armor remaining)!
- Gains 20 heat, sinks 20!

Septicemia C-Z
- Extended torso-twists to threaten hex 0607!
- Fires Plasma Cannon at Savage Wolf C (5 base + 0 range + 1 movement + 1 enemy movement = 7): rolled 6, miss!
- Fires Plasma Cannon at Savage Wolf C (5 base + 0 range + 1 movement + 1 enemy movement = 7): rolled 7, hit! Target gains 9 heat!
- Fires Plasma Cannon at Rabid Coyote (5 base + 0 range + 1 movement + 1 enemy movement + 0 MultiTrac = 7): rolled 11, hit! Target gains 6 heat!
- Gains 23 heat, sinks 24!

Septicemia Z
- Fires ER Large Laser at Savage Wolf Prime (5 base + 0 range + 2 movement + 2 enemy movement = 9): rolled 11, hit Left Torso (16/24 armor remaining)!
- Fires Medium Pulse Laser at Savage Wolf Prime (5 base + 2 range + 2 movement + 2 enemy movement - 2 pulse laser = 9): rolled 4, miss!
- Gains 18 heat, sinks 22!

Septicemia B-Z
- Fires Large Pulse Laser at Savage Wolf Prime (5 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 1 targeting computer = 7): rolled 8, hit Rear Center Torso (0/8 armor remaining)!
- Fires Large Pulse Laser at Savage Wolf Prime (5 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 1 targeting computer = 7): rolled 7, hit Left Arm (16/24 armor remaining)!
- Gains 27 heat, sinks 26!

Septicemia Prime
- Extended torso twists to face hex 1726!
- Fires HAG-40 at Gurkha (5 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range - 1 targeting computer = 11): rolled 5, miss!
- Fires ER Large Laser at Gurkha (5 base + 0 range + 2 movement + 3 enemy movement - 1 targeting computer = 9): rolled 10, hit Left Arm (2/12 armor remaining)!
- Gains 2 heat, sinks 26!



End Phase:
Septicemia Prime
- Critical chance in Right Torso: rolled 9, 1 critical hit sustained!
- - HAG-40 hit! HAG-40 explodes!
- Septicemia Prime suffers 20 damage to Right Torso (0/18 armor, 10/13 structure remaining)! Crit! Pilot hit! Pilot hit!
- Critical chance in Right Torso: rolled 3, no critical hits sustained!
- Must pass a 3+ consciousness test: rolled 4, succeeds!
- Must pass a 5+ consciousness test: rolled 8, succeeds!
- Must pass a piloting test or fall (6 base + 1 massive damage = 7): rolled 8, succeeds!

Septicemia Z
- Must pass a 3+ consciousness test: rolled 6, succeeds!
- Must pass a 5+ consciousness test: rolled 6, succeeds!
- Critical chance in Right Arm: rolled 5, no critical hits sustained!
- Must pass a piloting test or fall (6 base + 1 massive damage = 7): rolled 6, fails!
- - Attempts to avoid pilot damage (6 base + 1 massive damage + 2 avoiding damage = 9): rolled 7, fails!
- Must pass a 7+ consciousness test: rolled 4, fails!
- Suffers 5 damage in the fall to Right Arm (2/7 structure remaining)! Crit!
- Critical chance in Right Arm: rolled 7, no critical hits sustained!

Septicemia B-Z
- Critical chance in Center Torso: rolled 7, no critical hits sustained!
- Must pass a piloting test or fall (6 base + 1 massive damage = 7): rolled 10, succeeds!

Savage Coyote
- Must pass a 3+ consciousness test: rolled 10, succeeds!
- Must pass a 5+ consciousness test: rolled 10, succeeds!
- Through-armor critical chance in Head: rolled 8, 1 critical hit sustained!
- - Life Support disabled!
- Through-armor critical chance in Left Leg: rolled 5, no critical hits sustained!
- Critical chance in Left Arm: rolled 5, no critical hits sustained!
- Critical chance in Left Leg: rolled 5, no critical hits sustained!
- Critical chance in Left Leg: rolled 8, 1 critical hit sustained!
- - Lower Leg Actuator hit!
- Must pass a piloting test or fall (4 base + 1 massive damage + 1 actuator damage = 6): rolled 5, fails!
- - Attempts to avoid pilot damage (4 base + 1 massive damage + 1 actuator damage + 2 avoiding damage = 8): rolled 9, succeeds!
- Suffers 8 damage in the fall to Head (0/9 armor, 1/3 structure remaining (Crit! Pilot hit!)), Right Leg (21/30 armor remaining)!
- Must pass a 7+ consciousness test: rolled 9, succeeds!
- Critical chance in Head: rolled 8, 1 critical hits sustained!
- - Sensors hit!



Physical Combat Phase:
Savage Wolf C (Player)
- Kicks Septicemia B-Z (4 base + 2 movement + 4 enemy movement - 2 kick = 8): rolled 6, miss!

Gurkha #2 (Player)
- Attacks Septicemia Prime w/ Large Vibroblade (4 base + 2 movement + 2 enemy movement - 1 sword = 7): rolled 10, hit Rear Center Torso (4/18 structure remaining)! Crit!

Fire Elementals (Ally)
- Initate Swarm Attack on Cephalus Prime #1 (4 base + 3 enemy movement + 2 surviving troopers = 9): rolled 8, miss!

Septicemia B-Z
- Extended torso-twists to threaten hex 1811!
- Punches Savage Wolf C with both arms (6 base + 2 movement + 1 enemy movement = 9): rolled 9, hit Center Torso (31/35 armor remaining), Left Arm (20/24 armor remaining)!

Septicemia Prime
- Extended torso-twists to threaten hex 1726!
- Punches Gurkha #2 with both arms (6 base + 2 movement + 3 enemy movement = 11): rolled 7, miss!



End Phase:
Savage Wolf C (Player)
- Must pass a piloting test or fall (4 base + 0 missed kick = 4): rolled 7, succeeds!

Septicemia Prime
- Critical chance in Center Torso: rolled 4, no critical hits sustained!





Map Link



Player Status:




Ally Status:




OpForce Status:




Special Rules
Aces Some enemy ‘Mech units may become aces if certain conditions are met
BattleArmor Aces All battle armor units are aces



Primary Objectives
- Defeat or Drive Off the Society (8/14)

RWA Secondary Objectives
- Destroy the Septicemia Z to call in the Legion (0/1)

Coyote Secondary Objectives
- Secure hex 1909 or 1904 to warn the Clan (0/1)



Orders Due: Midnight Tuesday!

PoptartsNinja fucked around with this message at 02:48 on Mar 5, 2018

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

quote:

- Fires Medium Pulse Laser at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement - 2 pulse laser = 7): rolled 8, miss!

Since this has a very real chance of leaving the Septicemia B-Z dead, I think this is an important one to point out.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Strobe posted:

Since this has a very real chance of leaving the Septicemia B-Z dead, I think this is an important one to point out.

Zero chance since it's hitting side armor, but you're right I need to fix that.

Fixed.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

PoptartsNinja posted:

Zero chance since it's hitting side armor, but you're right I need to fix that.

Fixed.

Dang, I was looking at a different 'Mech's firing report when I quoted it, even though I quoted the right one. :(

Defiance Industries
Jul 22, 2010

A five-star manufacturer


The last mech to the south is pretty well neutered. We should try to regroup this turn and make a concerted push. They're bunkered down in the woods pretty well, I don't think Sair and I can dislodge them alone.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Defiance Industries posted:

The last mech to the south is pretty well neutered. We should try to regroup this turn and make a concerted push. They're bunkered down in the woods pretty well, I don't think Sair and I can dislodge them alone.
Agreed. I will attempt to transmit to our allies that our southern forces are coming north to help, not that they will care.

Nice job taking out the HAG/40 down there gents. Seems my move at least got me out of dodge and let me lay into the Cephalus pretty good. I think I will be running to 0820 to shoot the Cephalus in the back if the rest of you want to focus on the bigger hitters.

edit: Oh yeah, and I updated our google doc.

MJ12
Apr 8, 2009

You guys should probably take out the Septicemia Z quick-like. It's looking like it has pretty tatty armor on a lot of places and killing it accomplishes your second objective (and sets up Manei Domini versus Society fight which is good and cool).

LeschNyhan
Sep 2, 2006

Yeah - PTN if I jump to 0810, would I have LOS to the Septicemia Z in 0708?

Defiance Industries
Jul 22, 2010

A five-star manufacturer


MJ12 posted:

You guys should probably take out the Septicemia Z quick-like. It's looking like it has pretty tatty armor on a lot of places and killing it accomplishes your second objective (and sets up Manei Domini versus Society fight which is good and cool).

It's also immobile so a super easy shot.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

LeschNyhan posted:

Yeah - PTN if I jump to 0810, would I have LOS to the Septicemia Z in 0708?

It's prone, which means it's height 1 right now so it'd be out of LOS.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
The pilot is also unconscious. No better chance.

Gwaihir
Dec 8, 2009
Hair Elf
If Paragon and Pained pop called shots at the RT or CT they can probably get it dead.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
It took way longer to compile, but the medium list is up for early access in the usual place.

I think you'll find a few surprises as well as a few old friends.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
I sent Poptarts the wrong hex for my movement orders. :cripes: Don't send in orders when you're distracted folks.

painedforever
Sep 12, 2017

Quem Deus Vult Perdere, Prius Dementat.
God-damned dice won't let me kill that damned pop-tarting maniac!

... uh, sorry PTN, not you. That other pop-tarting maniac.

I need a dice-cleansing, stat! All we need is moon-water, salt, and a cat's shadow.

Okay, Parry, where should we head off to? There's a Ceph coming up behind you, and there's a Septic right in front of you. And the Septic Z and Osteon at your 11 o'clock. I can get a couple of large lasers (and maybe missiles) onto all of them.

LeschNyhan
Sep 2, 2006

Ok, I'm going to try this - I'm going to walk out to 1210 and aim at the Center Torso of the Septicemia Z with both plasma rifles and my AP Gauss. If even one of each of those hits - and I think I'm shooting automatic hits, subject to the location confirmation - I have a chance to damage or destroy it, maybe even if just Ground-Mobile HPG, which should let us call in the Legion. This'll also free up the lights to focus on the Osteon and its body-guard. I'll also take a lot of fire for it, but if they're shooting at me they're not shooting at everyone else. I think a limping Wolverine II for a mission objective is a good trade, and we still have the Dragoon II as a command 'mech, and it looks like AAAA is safe.

LeschNyhan fucked around with this message at 07:45 on Mar 5, 2018

RA Rx
Mar 24, 2016

Savage Coyote's damaged leg actuator didn't make it into the unit sheet.

Great round for both player sides.

Edit: If you're moving out into the open, the Turkina Z would be an easier and more crucial target, plus the Dragoon is on the last Cephali.

RA Rx fucked around with this message at 08:55 on Mar 5, 2018

Sair
May 11, 2007

That's right, run!

Maybe my Nyx can finish off that Cephalus.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

RA Rx posted:

Edit: If you're moving out into the open, the Turkina Z would be an easier and more crucial target, plus the Dragoon is on the last Cephali.

The Turkina Z hasn't been on the map for several turns now.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
Edit: I'm bad at reading turns.

Going to go around the Sept in front of me and fire a bunch of poo poo at the Osteon again. Also shooting at the B-Z with rear streaks and kicking the Osteon.

paragon1 fucked around with this message at 01:02 on Mar 7, 2018

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Orders are in. Not a lot of big impact this turn but maybe I'll get lucky with that snubbie shot and hit the Sept somewhere it's weak.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
I'm stepping in front of all the guns this turn so I will be really surprised if I don't die. For real this time.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Heavy 'Mech list is up. Hopefully no one will be disappointed to see the Sunfire and Roughneck again and there're some other (hopefully welcome) surprises. There's also a notable absence on the 75 ton list: the Shiro. I'm working on getting armor stats for it, but I had to skip it for the time being.

Runa
Feb 13, 2011

RA Rx posted:

Edit: If you're moving out into the open, the Turkina Z would be an easier and more crucial target, plus the Dragoon is on the last Cephali.

Don't worry bout the Turkina, DI took care of it a while back

LeadSled
Jan 7, 2008

Yeah, I don't get why anyone is worried about the Turkina Z, but it keeps getting mentioned as a major threat.

Unless PTN does something weird, it's not coming back.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
I'm...pretty sure they just meant the Septicimia Z and wrote Turkina by mistake.

RA Rx
Mar 24, 2016

Sorry, yeah, the Septicemia Z.

paragon1 posted:

I'm stepping in front of all the guns this turn so I will be really surprised if I don't die. For real this time.

Kudos on shielding everyone else!
(I think you could take a round of concentrated fire from them though.)

RA Rx fucked around with this message at 09:42 on Mar 7, 2018

painedforever
Sep 12, 2017

Quem Deus Vult Perdere, Prius Dementat.

paragon1 posted:

Edit: I'm bad at reading turns.

Going to go around the Sept in front of me and fire a bunch of poo poo at the Osteon again. Also shooting at the B-Z with rear streaks and kicking the Osteon.

I'll play rear-guard. I'll shoot at the Ceph coming up behind you, and drop a passel (why doesn't my dictionary have that word?) of missiles on the Septic B-Z.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

My orders are in: Running to 0821 and firing at the Cephalus. I over-fired last turn and thus overheated a bit...I am slow and get -1 to fire this round, so I will be happy if I land one shot.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I got sick of rolling a million missiles so I'm doing the OpForce ATM damage correctly. Players will still get the better crit-seeking spreads since I hosed it up at the outset.

Edit: Improved Inferno Warheads are still bastards though.

PoptartsNinja fucked around with this message at 20:26 on Mar 7, 2018

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Aeaea 13

“Enemy jamming unit is down, it’s—impossible. It’s some sort of ‘Mech-carried HPG.” The light lance leader broadcast. “Hyperspace shouldn’t interact with real space that way!”

The pressure weighing down on Serena’s temples subsided at once as suddenly the Wolverine comm. channels were filled with irritated muttering. She immediately queried the orbiting reserves. It took her several moments to realize the unusual pressure she felt on her cheeks was the involuntary grimace that data had induced. A half-dozen company-sized units that weren’t actively engaged fighting the Coyotes had gone suddenly silent, and twice the Wolverines had moved to engage the Coyotes on Circe only to discover they were already under attack by their own second line troops.

“This is bedlam,” her fingers flew over a secondary keyboard, the battle momentarily forgotten. Her ‘Mech moved almost of its own accord, obeying the whims her subconscious mind relayed to it through her cybernetics. She barely even noticed when she cut down the last of the enemy scouts with her pulse lasers.

The Wolverine command structure was riddled with holes. The battles’ casualties with the Coyotes seemed normal enough on the surface, but the majority of the real losses were company commanders or higher. They’d have to fire up the HPG to see if the other assault forces were having the same trouble, but—

“We’ve really kicked a hornet’s nest down here. Command override: deploy the Legion to grid five-four-five to secure the Primary Asset. We need to power the SHPG and send a situation report to President Amaris. The Clan Homeworlds are in a state of armed rebellion.”









Movement Phase
Gurkha #1 (Player)
- Activates MASC, must pass a 3+ test: rolled 9, succeeds!

Savage Coyote (Player)
- Must pass a piloting test to stand (4 base + 0 = 4): rolled 10, succeeds!



Shooting Phase
Dragoon II (Player)
- Fires Large Pulse Laser at Cephalus Prime #1 (3 base + 2 range + 2 movement + 3 enemy movement + 1 smoke - 2 pulse laser = 9): rolled 8, miss!
- Fires Large Pulse Laser at Cephalus Prime #1 (3 base + 2 range + 2 movement + 3 enemy movement + 1 smoke - 2 pulse laser = 9): rolled 7, miss!
- Fires Plasma Rifle at Cephalus Prime #1 (3 base + 2 range + 2 movement + 3 enemy movement + 1 smoke = 11): rolled 12, hit Right Arm (0/4 structure remaining)! Arm blown off!
- - Damage transfers to Right Torso (0/6 structure remaining)! Torso destroyed! XXL Engine hit! XXL Engine destroyed!
- - - Damage transfers to Center Torso (1/10 modular armor remaining)!
- Gains a reduced (32-3=29) heat, sinks 36!

Wolverine II (Player)
- Fires Plasma Rifle at Septicemia Z’s Center Torso (3 base + 0 range + 1 movement - 4 enemy movement = 0): automatically hit, rolled 6 to confirm, hit Center Torso (0/23 armor, 17/18 structure remaining)! Crit!
- Fires Plasma Rifle at Septicemia Z’s Center Torso (3 base + 0 range + 1 movement - 4 enemy movement = 0): automatically hit, rolled 2 to confirm, hit Left Torso (6/18 armor remaining)!
- Fires AP Gauss Rifle at Septicemia Z’s Center Torso (3 base + 2 range + 1 movement - 4 enemy movement = 2): automatically hit, rolled 5 to confirm, hit Left Arm (2/18 armor remaining)!
- Fires AP Gauss Rifle at Septicemia Z’s Center Torso (3 base + 2 range + 1 movement - 4 enemy movement = 2): automatically hit, rolled 3 to confirm, hit Right Torso (5/18 armor remaining)!
- Gains 23 heat, sinks 24!

Black Watch (Player)
- Holds fire!
- Gains 3 heat, sinks 22!

Gurkha #1 (Player)
- No Line of Sight to Primary Target!
- Gains 2 heat, sinks 20!

Nyx #1 (Player)
- Holds fire!
- Gains 2 heat, sinks 20!

Gurkha #2 (Player)
- Holds fire!
- Gains 2 heat, sinks 20!

Nyx #2 (Player)
- Fires SRM-6 (HE) at Cephalus Prime #1 (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 5, miss!
- Fires SRM-6 (HE) at Cephalus Prime #1 (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 11, 2 missiles hit Left Torso (3/8 armor remaining), Right Leg (8/12 armor remaining)!
- Gains 11 heat, sinks 20!

Elementals 1 (Ally)
- Holds fire!

Elementals 2 (Ally)
- Holds fire!

Fire Elementals (Ally)
- Holds fire!

Golem (Ally)
- No Line of Sight to Primary Target!

Savage Wolf Prime (Player)
- Fires ER PPC at Osteon (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 11, hit Right Arm (6/24 armor remaining)!
- Fires Streak SRM-6 at Osteon (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 6, fails to lock-on!
- Fires Streak SRM-6 at Osteon (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 9, 5 missiles hit Right Leg (33/36 armor remaining), Right Torso (19/24 armor remaining), Left Leg (31/36 armor remaining), Left Leg (30/36 armor remaining), Left Leg (29/36 armor remaining)!
- Fires Streak SRM-6 at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement + 2 secondary target in rear arc = 11): rolled 6, fails to lock-on!
- Fires Streak SRM-6 at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement + 2 secondary target in rear arc = 11): rolled 3, fails to lock-on!
- Gains 50 heat, sinks 34! Overheating!

Savage Wolf C (Player)
- Torso-twists to threaten hex 1611!
- Fires ER Large Laser at Cephalus Prime #1 (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 11, hit Left Torso (0/3 armor, 0/6 structure remaining)! Torso destroyed!
- Fires ER Large Laser at Cephalus Prime #1 (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 2, miss!
- Fires LRM-15 w/Artemis V at Septicemia B-Z (3 base + 0 range + 1 movement + 4 enemy movement + 1 secondary target - 1 Artemis V = 8): rolled 8, 9 missiles hit Center Torso (18/23 armor remaining), Right Arm (11/18 armor remaining)!
- Gains 33 heat, sinks 34!

Savage Coyote (Ally)
- Fires ER PPC at Septicemia Z (3 base + 0 range + 2 movement - 4 enemy movement = 1): automatically hit Center Torso (2/17 structure remaining)! Crit!
- Fires LB 10-X Autocannon (Cluster) at Septicemia Z (3 base + 0 range + 2 movement - 4 enemy movement - 1 cluster = 0): 3 submunitions automatically hit Right Leg (6/24 armor remaining), Head (3/9 armor remaining (Pilot hit!)), Left Torso (5/18 armor remaining)!
- Fires ATM-12 (HE) at Septicemia Z (3 base + 2 range + 2 movement - 4 enemy movement = 3): rolled 9, 10 missiles hit Left Torso (2/18 armor remaining), Center Torso (0/18 structure remaining (’Mech destroyed!)), Left Arm (0/18 armor, 8/9 structure remaining (Crit!)), Left Leg (13/24 armor remaining), Right Torso (2/18 armor remaining), Left Torso (0/18 armor, 12/13 structure remaining (Crit!)), Left Torso (9/13 structure remaining (Crit!)), Head (0/9 armor remaining (Pilot hit!)), Right Torso (0/18 armor, 12/13 structure remaining (Crit!)), Head (0/3 structure remaining (Pilot killed! Head destroyed!))!
- Fires ATM-12 (HE) at Septicemia Z (3 base + 2 range + 2 movement - 4 enemy movement = 3): rolled 4, 8 missiles hit Left Leg (10/24 armor remaining), Left Leg (7/24 armor remaining), Right Leg (3/24 armor remaining), Left Torso (6/13 structure remaining (Crit!)), Right Leg (0/24 armor remaining), Head, Left Torso (3/13 structure remaining (Crit!)), Right Torso (9/13 structure remaining (Crit!))!
- Gains 50 heat, sinks 34! Overheating!

Rabid Coyote (Ally)
- Holds fire!
- Gains 2 heat, sinks 24!

Cephalus Prime #1
- Holds fire!
- Gains 16 heat, sinks 20!

Osteon Prime
- Delays attack!

Septicemia C-Z
- Extended torso-twists to threaten hex 0607!
- Fires Plasma Cannon at Savage Wolf Prime (5 base + 0 range + 0 movement + 2 enemy movement = 7): rolled 7, hit! Target gains 8 heat!
- Fires Plasma Cannon at Savage Wolf Prime (5 base + 0 range + 0 movement + 2 enemy movement = 7): rolled 5, miss!
- Fires Plasma Cannon at Savage Wolf Prime (5 base + 0 range + 0 movement + 2 enemy movement = 7): rolled 7, hit! Target gains 8 heat! Heat from external sources capped at +15!
- Fires Medium Pulse Laser at Savage Wolf Prime (5 base + 0 range + 0 movement + 2 enemy movement - 2 pulse laser = 5): rolled 10, hit Right Leg (11/24 armor remaining)!
- Fires Medium Pulse Laser at Savage Wolf Prime (5 base + 0 range + 0 movement + 2 enemy movement - 2 pulse laser = 5): rolled 6, hit Left Torso (26/31 armor remaining)!
- Gains 29 heat, sinks 24! Overheating!

Septicemia Z
- Unconscious
- Gains 0 heat, sinks 22!

Septicemia B-Z
- Extended torso-twists to threaten hex 1008!
- Fires Large Pulse Laser at Savage Wolf Prime (5 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 1 targeting computer = 7): rolled 7, hit Rear Center Torso (13/23 structure remaining)! Crit!
- Fires Large Pulse Laser at Savage Wolf Prime (5 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 1 targeting computer = 7): rolled 2, miss!
- Gains 27 heat, sinks 26!

Septicemia Prime
- Holds fire!
- Gains 2 heat, sinks 26!

Osteon Prime
- Fires iATM-9 (Inferno) at Savage Coyote (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 6, hit! Target gains 16 heat! Heat from external sources capped at +15!
- Fires iATM-9 (HE) at Savage Wolf Prime (4 base + 0 range + 0 movement + 2 enemy movement + 0 MultiTrac = 6): rolled 8, hit Center Torso (31/35 armor remaining), Left Arm (12/24 armor remaining), Right Arm (20/24 armor remaining), Right Leg (22/31 armor remaining), Left Torso (7/24 armor remaining), Left Arm (8/24 armor remaining)!
- Fires iATM-9 (HE) at Savage Wolf Prime (4 base + 0 range + 0 movement + 2 enemy movement + 0 MultiTrac = 6): rolled 8, hit Head (5/9 armor remaining (Pilot hit!)), Left Leg (27/31 armor remaining), Left Torso (3/24 armor remaining), Right Torso (20/24 armor remaining), Left Leg (23/31 armor remaining), Right Torso (19/24 armor remaining)!
- Fires iATM-9 (HE) at Savage Wolf Prime (4 base + 0 range + 0 movement + 2 enemy movement + 0 MultiTrac = 6): rolled 11, hit Center Torso (27/35 armor remaining), Left Leg (19/31 armor remaining), Center Torso (23/35 armor remaining), Left Torso (0/24 armor, 15/16 structure remaining (TAC!)), Right Arm (16/24 armor remaining), Center Torso (22/35 armor remaining)!
- Gains 24 heat, sinks 20!



End Phase:
Savage Coyote
- Life Support offline! Pilot injured by excessive heat!
- Must pass a 9+ Consciousness test: rolled 5, fails!
- Must pass a 6+ test to avoid automatic shutdown: rolled 8, succeeds!
- Must pass a 4+ test to avoid ammunition explosion: rolled 2, fails!
- ATM-12 High Explosive ammo detonates in Left Torso!
- Savage Coyote suffers 144 damage to Left Torso (0/26 armor, 0/18 structure remaining)! Torso destroyed! Left arm blown off! XL Engine hit! XL Engine hit! Pilot hit! Pilot killed!
- - 124 damage vented harmlessly by CASE!

Savage Wolf Prime
- Must pass a 3+ Consciousness test: rolled 7, succeeds!
- Critical chance in Center Torso: rolled 5, no critical hits sustained!
- Through-armor critical chance in Left Torso: rolled 11, 2 critical hits sustained!
- - XXL Engine hit! +5 heat/turn!
- - XXL Engine hit! +10 heat/turn!
- Must pass a 4+ test to avoid automatic shutdown: rolled 4, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 12, succeeds!



Physical Combat Phase:
Savage Wolf Prime (Player)
- Kicks Osteon Prime (4 base + 2 movement + 0 enemy movement + 2 heavy woods + 2 heat - 2 kick = 8): rolled 4, miss!

Osteon Prime
- Kicks Savage Wolf Prime (5 base + 0 movement + 2 enemy movement - 2 kick = 5): rolled 3, miss!



End Phase:
Savage Wolf Prime (Player)
- Must pass a piloting test or fall (4 base + 1 massive damage + 0 missed kick = 5): rolled 7, succeeds!

Osteon Prime
- Must pass a piloting test or fall (5 base + 0 missed kick = 5): rolled 9, succeeds!





Map Link



Player Status:




Ally Status:




OpForce Status:




Special Rules
Aces Some enemy ‘Mech units may become aces if certain conditions are met
BattleArmor Aces All battle armor units are aces



Primary Objectives
- Defeat or Drive Off the Society (11/14)

RWA Secondary Objectives
- Destroy the Septicemia Z to call in the Legion (Complete)

Coyote Secondary Objectives
- Secure hex 1909 or 1904 to warn the Clan (0/1)



Orders Due: Midnight Saturday!

PoptartsNinja fucked around with this message at 23:36 on Mar 7, 2018

painedforever
Sep 12, 2017

Quem Deus Vult Perdere, Prius Dementat.
Uh, PTN, which of the Savage Wolves needed to make the piloting check?

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Well, with the other Sept placed where it is, those mechs are going to be shooting us at short range with ATMs and LPLs pretty much no matter what as long as we're in LOS. I say we close in to point-blank range and make a kick circle. I can get my Gurkha in behind the bodyguard Sept, maybe I can stick my knife in his open CT(r)

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Defiance Industries posted:

Well, with the other Sept placed where it is, those mechs are going to be shooting us at short range with ATMs and LPLs pretty much no matter what as long as we're in LOS. I say we close in to point-blank range and make a kick circle. I can get my Gurkha in behind the bodyguard Sept, maybe I can stick my knife in his open CT(r)
The cavalry is on its way so I dont think it would be a bad idea to dodge out of view for a turn or two while we get into position.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
How did they have a -4 movement mod?

Defiance Industries
Jul 22, 2010

A five-star manufacturer


goatface posted:

How did they have a -4 movement mod?

They were immobile.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Ah. Makes sense.

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Gwaihir
Dec 8, 2009
Hair Elf
Good turn, the end is in sight!
Coyote secondary will happen this next turn, but it's still going to be rough going taking down the remaining society mechs. They're all still relatively healthy and will probably stand up until all the lights get in range to do murderous things to their backsides.

iATM infernos and plasmas remain loving bonkers crazy, too.

Painedforever, I think you get a lot better value out of dropping those ERLL and just using all your other weapons at this point fwiw. You get pulses for -2 and Artemis V LRMs for -1 to hit so your shots are a lot better, and you can fire all 6 of your non ERLL weapons without worrying about heat.

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