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I'd say Grab for Skunt, so nobody leaves prehensile tail ever, dodge for Goddars so he can go for break tackle + dodge and choose who he mighty blows, and Leader for Mothra because like any good mothra she inspires those around her.
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# ? Jun 16, 2024 07:18 |
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Grab for everyone. With three levelups at the same time, we can transform this into a gimmick team in one blow.
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Question: If mighty blow has to be used to break armor and you get a stun, if you choose to use piling on does mighty blow then add to the piling on injury roll, or is it gone once it's used to break armor?
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So what kind of skills would make the LP go on? I dont know nearly enough about lizards to judge this properly, I honestly look at the team and thinks its prety awesome, so what are you looking for here to make the team good?
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SweetSassyMolassy posted:Question: Piling on rerolls the roll you made, if you didnt break armor it rerolls that and if you broke armor it rerolls the injury roll. This is why you usually only piling on if you broke armor already since you have a bigger chance to cause injury then(unless youre studman then you always piling awn). Weather MB affects piling on depends on if you needed to use MB to break armor in the first place since MB can be used to either break armor or add to injury. If MB wasnt used to break armor then it will affect the piling on reroll too.
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Iretep posted:Piling on rerolls the roll you made, if you didnt break armor it rerolls that and if you broke armor it rerolls the injury roll. This is why you usually only piling on if you broke armor already since you have a bigger chance to cause injury then(unless youre studman then you always piling awn). Weather MB affects piling on depends on if you needed to use MB to break armor in the first place since MB can be used to either break armor or add to injury. If MB wasnt used to break armor then it will affect the piling on reroll too. Ok... So you can only use MB one time, either to break armor or add to the injury roll regardless of piling on. Would re-rolling an injury roll without the help of MB be super useful, or would it only be good to do if MB is adding to the roll?
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gonadic io posted:As much as I'd like to vote for blodge at all times, tackle is just too good on the MB Saur. At this TV most of the people we'd want to MB punch have dodge. quote:Guard for Skunt
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SweetSassyMolassy posted:Ok... So you can only use MB one time, either to break armor or add to the injury roll regardless of piling on. Would re-rolling an injury roll without the help of MB be super useful, or would it only be good to do if MB is adding to the roll? The general rule is you piling on if armor has been broken but you only got a stun. So i guess its worth it to piling on even if mb was used to break armor. edit: NGDBSS posted:I'll second this. What was Iretep's name gimmick, anyway? At least half seem to be historical people who seized power by force, but the other half is coming up blank and so I dunno if I'm missing something. Order of the flaming rose is a racist knight order from witcher 1 who hate elves. Felt like a fitting team name for them. They are all named after random knights from that order you meet from all the games. The peasants are just peastants that become emperors. No idea why i didnt just use random witcher peasant names for them. Iretep fucked around with this message at 19:31 on Dec 2, 2017 |
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Skunt Grab Skuntpunch => Skuntgrab it fits the theme Goddars Dodge Mothra-in-Law Leader because Mothra started the injury streak. Thus leading by example.
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quote:Guard for Skunt +1 votes It's a shame you can't compete against in a league full of democracy-bowl forged teams Cassa fucked around with this message at 03:02 on Dec 3, 2017 |
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Skunt Grab Goddars Tackle Mothra Dodge
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guard guard guard?
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namad posted:Skunt Guard Voting for this
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Cassa posted:+1 votes Random Skill Leagues are a thing
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namad posted:Skunt Guard Second. Agent need a little Studman in his life.
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Guard PILING AWN!!! Dodge
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Guard for Skunt Tackle for Goddars Dodge for Mothra
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PotatoManJack posted:Guard This.
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Results: Skunt: Guard - 13 Grab - 4 Goddars: Piling On - 8 Tackle - 6 Dodge - 2 Grab - 1 Mothra-in-law: Dodge - 19 Leader - 2 Grab - 1 I'll try to play a game today or tomorrow and have an update friday but this is a busy time of year for me with college so no 100% promises, there may be enough missed week. If I do miss one we'll be back on schedule soon enough.
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Remember your ABCs Agent: Always Be cStudmaning
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Putting your Saurs on the ground seems like a great way to remove their cool speed advantage.
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Cassa posted:Putting your Saurs on the ground seems like a great way to remove their cool speed advantage. semper murderball
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Cassa posted:Putting your Saurs on the ground seems like a great way to remove their cool speed advantage. Nah because if you drop a saur with piling on, its likely on an important piece that at absolute worse case is also down on the ground when all is said and done. What is more likely is you trading 3 of that stairs movement and its tackle zones for ALL of the opposing pieces movement and tackle zones for anywhere from a few turns to the rest of the game. Unless you studman it like a real man anyway. But at that point you abandon dumb thoughts like "is it optimal?"
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FoolyCharged posted:Nah because if you drop a saur with piling on, its likely on an important piece that at absolute worse case is also down on the ground when all is said and done. Also there is an outside chance of wrecking something really precious to someone which is worth more than any amount of movement.
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Cassa posted:Putting your Saurs on the ground seems like a great way to remove their cool speed advantage. Clearly you are not a Studman
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Haystack posted:Skunt Grab e - nevermind Agent already took the votes.
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I want to vote for human cheerleaders. If anyone cares about it, I've never liked the orc cheerleaders but I've gone along with it because it upset the broadcasters so much.
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im still voting for orc cheerleaders
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Always orc. We need to have those fungi cheering us.
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I really wish there was an option for Khemri cheerleaders. I would use it on every team I made.
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![]() Game 17 - Chaos Hey look at that an update, long overdue. Shaking off the bloodbowl blues with the end of the current goonbowl and trying to get back into some more LPing, so here yah go. I honestly don't remember how this game ended since I recorded a month ago.
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That was me that wanted to punch Fleetfoot I think, Agent. Although Butler did have his e - half 2, good Skunt you did a Thing. Mercedes Colomar fucked around with this message at 03:41 on Jan 30, 2018 |
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Yay it's back!
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It's alive! It's alive! ![]() ![]()
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You are such a liar. You used Sprint on turn 13 to supplement the lightning bolt. ![]()
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Great to see another game posted. I hope you do keep going until your team is fully-developed. ("Fully-developed" means that Fleetfoot gets Sure Feet.)
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I case you keep goin with the LP, here's the mandatory vote for orc cheerleaders.
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# ? Jun 16, 2024 07:18 |
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I think Agent said he was super done with bloodbowl because of dice issues or something.
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