Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Roman
Aug 8, 2002

Just FYI I found a different clipping fix for the Ranger Combat armor Variants that actually replaces the meshes, though there is still clipping on the Advanced Riot Gear because of the big pauldrons. So use whatever calms your OCD down.
http://www.newvegasnexus.com/downloads/file.php?id=40150

Roman posted:

I made 3 files that fix the weapon clipping on the backs of the Ranger Combat Armor, the Desert Ranger Combat Armor from Honest Hearts, and all versions of Riot Gear from Lonesome Road. All I did is check the "Uses Backpack" boxes on all the armors so the rifles are reversed in position like when wearing Power Armor. Simple fix many of you could do but I put it up for convenience.

http://www.mediafire.com/?fntcc1bh8c4aa0e
or http://www.newvegasnexus.com/downloads/file.php?id=44125

Adbot
ADBOT LOVES YOU

Rush Limbo
Sep 5, 2005

its with a full house
Ugh, a word of warning if you're using Fellout and download the friend of the night perk tweak for it, do not take it, especially when you get to the strip and enter the casinos. They're actually brighter than the vanilla game due to the lights working (sort of) properly, so if you've got friend of the night then it's just a bright white blurry mess. I had to remove the perk via the console and add Math Wrath in its place.

Beeb
Jun 29, 2003
Probation
Can't post for 5 days!

Omnicarus posted:

Sooner than later. I was waiting for GRA to come out so I could see how I'd need to change the weapon walls and ammo dump. I'm shooting for sometime this week.

Would it be possible for you to add little trophies tied to quests to your hideout? That's one thing I really liked from Underground Hideout :shobon:

Rush Limbo
Sep 5, 2005

its with a full house
I have absolutely no experience with the GECK or modding of any kind. How difficult would it be to implement a withdrawal/cold turkey system for chems, where if you become addicted, the longer you go without taking the chem the lesser the effects of the withdrawal, until eventually you kick the habit?

It's rather annoying how all these drugs are apparantly super drugs that never, ever leave your system and once you get addicted you're hosed for life unless you find a doctor.

Omnicarus
Jan 16, 2006

Capn Beeb posted:

Would it be possible for you to add little trophies tied to quests to your hideout? That's one thing I really liked from Underground Hideout :shobon:

I'm actually working on that this evening :) You get a significant number of decor additions as you finish the DLCs. Expanding on that to also include vanilla quests is one thing I want to include on future releases.

Nuclear Pogostick
Apr 9, 2007

Bouncing towards victory
I'll ask this one last time, because I'm going absolutely bonkers trying to figure it out: In the GECK, This Machine uses sniper fire sounds. I want to get it to use its own sound. I have the perfect ones - either the MOHAA or COD 1 garand fire sound ripped from my own copies of those games - but I can't figure out how the hell I'd select them, as the art and sound tab on the GECK only allows me to pick the sounds from a list and won't allow me to browse by folder.

How do I get the sound into the geck without replacing the sniper rifle fire sound too?

Omnicarus
Jan 16, 2006

Nuclear Pogostick posted:

I'll ask this one last time, because I'm going absolutely bonkers trying to figure it out: In the GECK, This Machine uses sniper fire sounds. I want to get it to use its own sound. I have the perfect ones - either the MOHAA or COD 1 garand fire sound ripped from my own copies of those games - but I can't figure out how the hell I'd select them, as the art and sound tab on the GECK only allows me to pick the sounds from a list and won't allow me to browse by folder.

How do I get the sound into the geck without replacing the sniper rifle fire sound too?

Paste the file to the sound folder in your data folder, go into the GECK, go under the audio tab, then go to sounds, select add new sound, or just click edit sound if you prefer and rename it, select your audio file, it will ask you to make a new form, do so, then go to the weapon, click edit, go to art and sound, and select your newly made sound file from the list.

Deep Thoreau
Aug 16, 2008

Question: Anyone know if there's a mod that lets you use explosives or something to break into locked stuff, like a safe? I'm going unarmed, and I took points from per, cha, and agi to pump up str, end, luck and int. So I can't even open easy level locks :downs:

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Bash Ironfist posted:

Question: Anyone know if there's a mod that lets you use explosives or something to break into locked stuff, like a safe? I'm going unarmed, and I took points from per, cha, and agi to pump up str, end, luck and int. So I can't even open easy level locks :downs:

It's a feature in Project Nevada called, "Explosive Entry."

Nuclear Pogostick
Apr 9, 2007

Bouncing towards victory

Omnicarus posted:

Paste the file to the sound folder in your data folder, go into the GECK, go under the audio tab, then go to sounds, select add new sound, or just click edit sound if you prefer and rename it, select your audio file, it will ask you to make a new form, do so, then go to the weapon, click edit, go to art and sound, and select your newly made sound file from the list.

Thanks, you rule. :buddy:

I'm a goddamn moron

If anybody wants the sound folder for it and the B.A.R, just PM me and I'll toss it up on mediafire or megaupload.

Rirse
May 7, 2006

by R. Guyovich

Chinese Tony Danza posted:

Alright guys, here it is! Mojave Music Radio: Extended has finally finished uploading and is ready to be downloaded. If anyone absolutely hates the Nexus and refuses to download from there, let me know now so I can upload a mirror somewhere else.

Download: Mojave Music Radio: Extended

EDIT: Alright, nobody's complained so I'm just gonna call this good and head on home. Let me know if there are any strange glitches or oddities that I haven't caught, such as a track that's way too loud or way too quiet or what have you. Everything should be good but I want to be totally sure.

I'm really liking this mod so far. It's a nice change of pace from the extended New Vegas mod (even after using the mega version I posted before). And without Mr New Vegas, it's less likely to get stuck in a ten minute loop of old songs followed by announcements.

ShiningForceHero
Apr 19, 2006

Omnicarus posted:

I'm actually working on that this evening :) You get a significant number of decor additions as you finish the DLCs. Expanding on that to also include vanilla quests is one thing I want to include on future releases.

I'm assuming it will, but the hideout will recognize when I have finished DLC even if it's already been finished before I install the new and improved Lombard, yes?

Omnicarus
Jan 16, 2006

ShiningForceHero posted:

I'm assuming it will, but the hideout will recognize when I have finished DLC even if it's already been finished before I install the new and improved Lombard, yes?

Yup. It just runs a little player.getquestcomplete script and based on the number returned (1 or 0) it will enable the content.

Beeb
Jun 29, 2003
Probation
Can't post for 5 days!
So am I missing something somewhere with the GRA ammo that is preventing me from loading up a shotgun with the 4/0 buckshot? As far as I can tell, that ammo type is under the 12ga ammo list. I tried handloads and store bought ammo, a modded weapon as well as a hunting shotgun, and I can't use it at all.

Anime Schoolgirl
Nov 28, 2002

Capn Beeb posted:

So am I missing something somewhere with the GRA ammo that is preventing me from loading up a shotgun with the 4/0 buckshot? As far as I can tell, that ammo type is under the 12ga ammo list. I tried handloads and store bought ammo, a modded weapon as well as a hunting shotgun, and I can't use it at all.
make a merge patch with fnvedit (oh god) and hope it doesn't cause 100 formid collisions, a mod that also modifies the ammolists will conflict with GRA

Nuclear Pogostick
Apr 9, 2007

Bouncing towards victory
http://www.megaupload.com/?d=3ZJ6E05O

Here it is, gents! Soundpack for ya. COD 1 sounds for the Autorifle, This Machine, and the Bozar (I gave it the fire sounds from MP44, they seemed to fit). Obviously you need Dead Money and GRA for the B.A.R. and Bozar sounds to work.

Credit to the maker of CRL9k, I used his ESP as a base.

e: explanation

Nuclear Pogostick fucked around with this message at 08:26 on Sep 29, 2011

Omnicarus
Jan 16, 2006

If there is any interest, I was considering making a set of little mods for people who bought the Courier's Stash that will put the sets in various places around where you start up instead of just giving them to you. For instance a corpse with the caravan pack items at the burned up caravan near the prison, a dead mercenary with the mercenary pack stuff in Nipton, etc.

Rush Limbo
Sep 5, 2005

its with a full house
That would be great, particularly if you got rid of the obnoxious "Caravan Pack loaded" etc messages.

Chinese Tony Danza
Oct 30, 2007

Crappy Cat Connoisseur

Rirse posted:

I'm really liking this mod so far. It's a nice change of pace from the extended New Vegas mod (even after using the mega version I posted before). And without Mr New Vegas, it's less likely to get stuck in a ten minute loop of old songs followed by announcements.

Thanks! Glad to hear you're enjoying it so far. I like to think that I did a good job and I'm happy to see somebody else agrees.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Chinese Tony Danza posted:

Thanks! Glad to hear you're enjoying it so far. I like to think that I did a good job and I'm happy to see somebody else agrees.

This is really convenient because I could never get the radio extender to work properly, and I like what I've heard of the selection so far. Thanks.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Omnicarus posted:

If there is any interest, I was considering making a set of little mods for people who bought the Courier's Stash that will put the sets in various places around where you start up instead of just giving them to you. For instance a corpse with the caravan pack items at the burned up caravan near the prison, a dead mercenary with the mercenary pack stuff in Nipton, etc.

Fully Integrated DLC should work just fine on the Courier's Stash, unless Courier's stash uses different ESM and form IDs, etc. If not, it's a good starting point for making a new mod.

Brace
May 29, 2010

by Ozmaugh



What's causing this?

FalloutNV.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
IWR.esm
CompanionInfAmmo.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
RH_IRONSIGHTS_NV.esm
aHUD.esm
iHUD.esm
The.Armory.esm
DarNifiedUINV.esp
CASM.esp
Centered 3rd Person Camera.esp
IWR - Rebuilt.esp
The Mod Configuration Menu.esp
Better Burned Man.esp
FactionIDCards.esp
Project Nevada - Cyberware.esp
Better Tag Skills.esp
Casino Anti Anti Cheat.esp
CompanionInfAmmoOptional.esp
CompanionInfAmmoCheat.esp
FalloutNVCheatTerminal.esp
ManualReload.esp
SignatureWeapons.esp
AG Supplementary Uniques.esp
AG Supplementary Uniques-Honest Hearts.esp
ShilohDS-Color Maps and Icons.esp
Bullet Impact Increased LOD.esp
Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp
Modified Combat Values v2.esp
Project Nevada - Rebalance.esp
WeaponModsExpanded.esp
Project Nevada - WMX.esp
RH_IronSights_NV_Vanilla.esp
SimpleStreetLights (Extra Lights).esp
Nights are Darker 25%.esp
BetterGamePerformanceV3.esp
SignatureArmor.esp
The.Armory.Leveled.List.esp
alternate_armor_system_v0999.esp
AAS_HonestHearts.esp
AAS_PNxE.esp
The.Armory.Terminator.Pack.esp
merged.esp

Total active plugins: 47
Total plugins: 47


Just in case, I have arenovalis texture pack installed as well

Omnicarus
Jan 16, 2006

Brace posted:




What's causing this?

FalloutNV.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
IWR.esm
CompanionInfAmmo.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
RH_IRONSIGHTS_NV.esm
aHUD.esm
iHUD.esm
The.Armory.esm
DarNifiedUINV.esp
CASM.esp
Centered 3rd Person Camera.esp
IWR - Rebuilt.esp
The Mod Configuration Menu.esp
Better Burned Man.esp
FactionIDCards.esp
Project Nevada - Cyberware.esp
Better Tag Skills.esp
Casino Anti Anti Cheat.esp
CompanionInfAmmoOptional.esp
CompanionInfAmmoCheat.esp
FalloutNVCheatTerminal.esp
ManualReload.esp
SignatureWeapons.esp
AG Supplementary Uniques.esp
AG Supplementary Uniques-Honest Hearts.esp
ShilohDS-Color Maps and Icons.esp
Bullet Impact Increased LOD.esp
Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp
Modified Combat Values v2.esp
Project Nevada - Rebalance.esp
WeaponModsExpanded.esp
Project Nevada - WMX.esp
RH_IronSights_NV_Vanilla.esp
SimpleStreetLights (Extra Lights).esp
Nights are Darker 25%.esp
BetterGamePerformanceV3.esp
SignatureArmor.esp
The.Armory.Leveled.List.esp
alternate_armor_system_v0999.esp
AAS_HonestHearts.esp
AAS_PNxE.esp
The.Armory.Terminator.Pack.esp
merged.esp

Total active plugins: 47
Total plugins: 47


Just in case, I have arenovalis texture pack installed as well

Re-download and reinstall Arenovalis's texture pack. For whatever reason GRA being released hosed up a lot of his textures by mapping guns to a different but identical model or replacing his model or something. Not entirely sure but that fixed the same problem for me.

Rush Limbo
Sep 5, 2005

its with a full house
FNVedit doesn't work for me. I keep getting an error about it not being able to load a registry entry or something. I've heard this is due to Lonesome Road being released. Will it ever be fixed? :(

Brace
May 29, 2010

by Ozmaugh

Omnicarus posted:

Re-download and reinstall Arenovalis's texture pack. For whatever reason GRA being released hosed up a lot of his textures by mapping guns to a different but identical model or replacing his model or something. Not entirely sure but that fixed the same problem for me.

Fixed That Gun, but not the .357

Ygolonac
Nov 26, 2007

pre:
*************
CLUTCH  NIXON
*************

The Hero We Need
On a disturbingly different note, is there anything resembling a "headhunter" mod? If I'm going to all the trouble of exterminating the Wasteland, I want something more than deserted, blood-splattered locations.

Since you can get the three named Fiends' heads for the bounty, one would think that any undestroyed (ashpiled, goo'd, Bloody Mess'd or otherwise unrecognisably gibbed) head could be placed in inventory for later disposal artistic interpretation or home improvement. Something inspired by this:



I'd trawl the Nexus, I'd expect something like this there, but I'm stuck behind the Nannywall right now.

Or maybe a Home Crucifixion Kit - requires Boxing Gloves/Beanbag Rounds/Cattle Prod/Compliance Regulator (select one) and Nailgun. :black101:

Mr. Crow
May 22, 2008

Snap City mayor for life
You couldn't have unique heads or even matching heads on the spikes (except for maybe unique NPCs, but you'd still have to custom make the meshes) from who you killed but it would be pretty simple I imagine to be able to 'decapitate' people and then plant their head on a spike using the vanilla spike-head models at a location of your choosing.

Brace
May 29, 2010

by Ozmaugh
Also, is there a mod that overhauls merchants so that they have loot worth buying and also enough caps so that they can actually buy items from you that aren't broken varmint rifles? I'm also looking for an alternative to IWS but have had no luck finding one.


ALSO(this is the third and last thing)
When I open the folder for Lombard Station, am I supposed to be seeing this

Brace fucked around with this message at 19:22 on Sep 29, 2011

Smuggins
Mar 14, 2008

Blasphemy! Blasphoryou! Blasphoreveryone!
Fun Shoe

Omnicarus posted:

If there is any interest, I was considering making a set of little mods for people who bought the Courier's Stash that will put the sets in various places around where you start up instead of just giving them to you. For instance a corpse with the caravan pack items at the burned up caravan near the prison, a dead mercenary with the mercenary pack stuff in Nipton, etc.

I think it's very nice you are adding all the comforts of a strange home but as long as the trash can dumps itself regularly and my scorpian parts don't breed into the millions in storage I am happy as a very happy thing.

Really, I thought I'd hate having to deal with non-standard ammo and weapons at Lombard but it never seems to bug me.

Cause Lombard does not CTD on me, need me to feed a reactor or give me anything for free. (I don't use the chem set.)
*Hugs the hill his home is in*

Beeb
Jun 29, 2003
Probation
Can't post for 5 days!

Anime Schoolgirl posted:

make a merge patch with fnvedit (oh god) and hope it doesn't cause 100 formid collisions, a mod that also modifies the ammolists will conflict with GRA

Ah poo poo. I still haven't learned how to do that :(

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
Not sure if there is one in The Armory 2.5, but somebody released a pretty solid M1 Carbine weapon for NV. In addition to accepting mods, it's built off of "This Machine" and looks surprisingly good. And it's integrated into the game, not just in a loving box somewhere.* LINK.

*That's not a jab at the armory, which has ten million guns that would take seven years to add to leveled lists by hand and script. It's more of a jab at the authors that are too lazy to, you know, actually put their poo poo into the game without user-end goody boxes and console commands. Come on, your mod adds five items. Take 20 minutes and write a script to add them somewhere.

Brace
May 29, 2010

by Ozmaugh
I still wish the Armory had full leveled lists, the amount of guns in the world would be amazing.

Naky
May 30, 2001

Resident Crackhead

Brace posted:

I still wish the Armory had full leveled lists, the amount of guns in the world would be amazing.

AS does it by himself for official releases, but that doesn't stop others from undertaking the task themselves :)

Omnicarus
Jan 16, 2006

Smuggins posted:

I think it's very nice you are adding all the comforts of a strange home but as long as the trash can dumps itself regularly and my scorpian parts don't breed into the millions in storage I am happy as a very happy thing.

Really, I thought I'd hate having to deal with non-standard ammo and weapons at Lombard but it never seems to bug me.

Cause Lombard does not CTD on me, need me to feed a reactor or give me anything for free. (I don't use the chem set.)
*Hugs the hill his home is in*

Thank you. The scorpion thing is fixed in the next release btw. No more exponential scorpion tails or gecko hides! :)

Brace
May 29, 2010

by Ozmaugh

Naky posted:

AS does it by himself for official releases, but that doesn't stop others from undertaking the task themselves :)

Haha I wouldn't even know where to start with that, also



:smith:

Why is this happening

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Brace posted:

Haha I wouldn't even know where to start with that, also



:smith:

Why is this happening

Why is your hair clipping through the helmet? Your head's too fat. :v:

Brace
May 29, 2010

by Ozmaugh

Cream-of-Plenty posted:

Why is your hair clipping through the helmet? Your head's too fat. :v:

:smith: Seriously though, I uninstalled CR-HD(the ranger retex whatever mod) and deleted all the textures out of the data directory, I couldn't find anything relating to hair or a helmet in meshes or textures, and I have no hair mods installed or anything that modifies the ranger armor. Do I have to change the dimensions of my character's head?

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Brace posted:

:smith: Seriously though, I uninstalled CR-HD(the ranger retex whatever mod) and deleted all the textures out of the data directory, I couldn't find anything relating to hair or a helmet in meshes or textures, and I have no hair mods installed or anything that modifies the ranger armor. Do I have to change the dimensions of my character's head?

I actually thought the Ranger helmet was flagged to cover the entire head / face. It would appear that isn't the case (at least in your game.) The change wouldn't require a new mesh or texture in your data folder to do it, either. If you load up all of your mods in FNVEdit, you should be able to poke around and see what makes changes to the helmet, and if those changes involve removing flags from the item for what parts of the face it replaces.

Brace
May 29, 2010

by Ozmaugh

Cream-of-Plenty posted:

I actually thought the Ranger helmet was flagged to cover the entire head / face. It would appear that isn't the case (at least in your game.) The change wouldn't require a new mesh or texture in your data folder to do it, either. If you load up all of your mods in FNVEdit, you should be able to poke around and see what makes changes to the helmet, and if those changes involve removing flags from the item for what parts of the face it replaces.

I looked under Ranger Helmet in FNVEdit and the only thing that was touching it was AAS.

Adbot
ADBOT LOVES YOU

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Brace posted:

I looked under Ranger Helmet in FNVEdit and the only thing that was touching it was AAS.

That makes things easier. Now, either through FNVEdit or GECK, open up AAS and bring up the helmet. You should be able to see what parts of the face and head are selected to be covered while wearing it. I imagine that something has changed here. If not, you might as well tell it to cover your whole stupid face anyway.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply