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Blemmigans seem to be pretty neat. ![]()
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# ? Jun 14, 2024 22:59 |
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Onean posted:Blemmigans seem to be pretty neat. You should read Finch which features a London-like city ruled by fungi. Sentient mushrooms are terrifying and should be handled with extremely flammable discretion.
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What is the red science?
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Huh... I honestly thought some really silly shenanigans would occur if we dropped one of those shrooms off. But there were two there already. So then...
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Kinfolk910 posted:Huh... I honestly thought some really silly shenanigans would occur if we dropped one of those shrooms off. But there were two there already. So then... The Iron Republic is a strange place where strange things happen. Now continues Blemmigan Time.
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Kinfolk910 posted:Huh... I honestly thought some really silly shenanigans would occur if we dropped one of those shrooms off. But there were two there already. So then... Those were the same one we dropped off.
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Onean posted:Blemmigans seem to be pretty neat. It's worth noting that these are docile blemmigans. Wild blemmigans rove in packs, and can knock a full-grown man off his feet and strip his bones like a school of fungal piranha. Which, I mean, in the grand scheme of the 'Neath, barely qualifies as 'horrible'.
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Yeah Blemmigans have a very sharp and powerful beak that can inflict a lot of damage if they bite you. There are a few islands you really don't want to put Blemmigans on because if you do you run the risk of getting attacked when you visit the island later.
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The more you learn about Blemmigans, the more you realize that they're not just angry fungi or animals, they're more like very pointy little mushroom fairy. . . things. Some of them seem to just be feral animals that'll gladly munch on you, but some Londoners keep them as pets. And at least some of them are certainly sentient, and can even write and as we just saw in this update, even write and recite poetry. Blemmigans really are one of the best critters in Fallen London. ![]()
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They're mushroom dryads.
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Kinfolk910 posted:Huh... I honestly thought some really silly shenanigans would occur if we dropped one of those shrooms off. But there were two there already. So then... That whole rebellion to overthrow the laws of reason, logic, and causality led to odd things.
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i81icu812 posted:That whole rebellion to overthrow the laws of reason, logic, and causality led to odd things. Glorious things.
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Tehan posted:They're mushroom dryads. More like mushroom fairies, and I don't mean the modern Tinkerbell fairies I mean old style Irish Sidhe. i81icu812 posted:That whole rebellion to overthrow the laws of reason, logic, and causality led to odd things. And nature, don't forget they overthrew the laws of nature as well.
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Small Frozen Thing posted:Blemmigans are kind of like little nature spirits that can also be invasive pests, somewhere between a dryad and a youkai. Because this is the Neath, they're cantankerous and weird and fungus-critters instead of plant-critters and instead of dying when taken away from nature they go "gently caress that" and just make their new home sufficiently fungal for their liking. They can thrive basically anywhere, in any conditions.
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Long story short, Blemmigans are great and it's wonderful to see the thread coming to understand this. ![]()
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I spent the last two updates holding my breath after that run-in with the Blue Prophets ![]() About the Fathomking's questline, you're going to fight Mt. Nomad for the Legend's Heart? I mean, I know it's the easier to find of the two, but ... ![]()
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The Erik update opens up some more options for Wombat anyway. Although, not always cheap ones. Also fff BlueProphets and the other high level swarm. Seems like there's no good way to fight them.
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Man, these mushroom stories are all kinds of fun to read. At least when it's going well for them.
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Journal entry 26 – Dissolution From the Journal of Captain Petra Blackwood, August 1st, 1888 ![]() ![]() London has brought with it a welcome, if short, respite. I've had my crew load a cart with a massive pile of unusual items to bring to the Department of Marine Acquisitions. The Alarming Scholar's eyes almost popped out of her (his?) head when I put them all on display – Most of them are artifacts from Varchas, but there are other treasures buried within. In any case, I came away with quite a price for it all. ![]() On my way to go drop off my port reports, I passed a strange man asking about blemmigans. It seems he'd take them off my hands... But London is no real home for a blemmigan, to be paraded about on a leash and taught to repeat dirty limericks on command. I'll find them real homes. ![]() With the money from the Admiralty and Marine Acquisitions, I'm quite wealthy. I could buy myself a manor, if I wanted... But I don't. I have something else in mind. If I'm going to hunt down a legend, I'm going to need something bigger than a corvette. ![]() And now I have it. I set my crew on getting the ship prepared properly, and I got to spend a nice night with my family. ![]() ![]() The next morning, over breakfast, my son announced that he wanted to go to zee. The Dapper Chap thought he was joking, but he seemed quite serious about it. I took him aside and asked him some very serious questions. ![]() He seemed genuine. And I've heard a younger folks setting out... Hell, I have one aboard myself. But I wasn't about to let him go somewhere dangerous. I found a captain I knew, who runs safe trips from London to the Colonies, and signed the little whelp up. I'll miss him, in a way. I hope he isn't eaten by bats. With all that delt with, it was time to depart once more. The crew had prepared my frigate to depart. Our hold is full, both with supplies and fuel and everything the coral needs. We'll soon see this to the end. ![]() August 2nd, 1888 ![]() We've arrived at Venderbight; The crew are starting to get used to this place. Most of them leave the ship now when we dock, and enjoy a little time without the deck rocking under them. ![]() Near the docks, a man approached me, and asked to join my crew. He called himself Gugs, and seemed salty enough. The new ship has many empty berths, and so I permitted him to come aboard. ![]() As we made our preparations for departure, I released one of the blemmigans down the gangplank. There's plenty of places here for a little mushroom to live. ![]() Perhaps too many, really, but I'm sure it'll all work out in the end. Omitting an encounter with a Lifeburg August 4th, 1888 ![]() We paid a short visit to Wither today. Mostly just long enough to collect information about the port to submit to the Admiralty. ![]() While exploring, I came across a familiar stand selling familiar meats. A fantastic lunch. ![]() Upon returning to the ship, I offered my last Blemmigan a chance to make a home here; it didn't appreciate the offer, the little scamp. In any case, there was nothing more to be done there for now – but leaving would not be so simple. ![]() A lifeburg spotted us as we departed. ![]() While powerful, the weight of the frigate makes it turn and accelerate slowly. We aren't able to outpace things quite as easily as we were before, and the lifeburg simply got too close. Fortunately, we can handle a few hits from these things, now. ![]() As the Lifeburg sunk, I heard someone mutter that this was Gug's fault, somehow. He'd apperently set up a shrine to Salt in the hold. ![]() ![]() I wasn't going to buy into something like that, of course. If Salt exists, I don't think it has anything to do with lifeburgs. I set the matter clear among the crew. Hey, it looks like the most recent patch added a time delay to 'Your new crewman has a shrine to Salt'! That's pretty cool. ![]() ![]() Once we pulled apart what was left of the Lifeburg, we discovered the remains of another ship – someone who must have been leaving Mt. Palmerstone, based on the contents of the casks we discovered. The discovery of the Zzoup is fortuitous, since our cook hasn't been willing to let up for a moment about it. ![]() ![]() ![]() While he made amazing new culinary leaps with it, he seems to need something from Khan's Heart. Dangerous. But given the kinds of dinner he's provided for us in these months at zee, I don't know how I could refuse him. August 9th. 1888 ![]() I arrived at Port Cecil early in the morning. Fortunately, I don't think the person I will be calling on sleeps late. ![]() ![]() ![]() I gave the coral-mind the last two pieces it required. The secrets it tells me make little sense; I feel like I am getting only small glimpses into a much larger puzzle. Perhaps someday, it will all make sense. ![]() ![]() As we prepared for the last game, I could see the Rubbery man was terrified. He may have been made this thing's emissary, but he was not a willing participant in the grave-pact he'd entered, it seemed. Normally, I'd take a vote from the thread here. But I'm going to level with you all – The rewards for throwing this match do not, in any way, make up for winning it. In particular, you get a item that is incredibly helpful in combat, and there's no real other way to get it without getting very lucky. We're going to need it for Mt. Nomad. So we're winning the match. ![]() ![]() There was, however, no real way out – not for him or for me. I'd come this far, and wasn't going to let a squid putting on puppy-dog eyes deny me my prize. And it was worth it, so very worth it; I've returned to the ship with a cartful of Scintillack and a new decoration. ![]() ![]() August 11th, 1888 ![]() We've arrived in Khan's Heart, and before I could even finish preparations to disembark the Poissonnier was asking me for assistance. ![]() ![]() He needed a small handful of drowning-pearls to go about his business here. I let him have them, of course – I trusted him to not throw us to the White-and-Golds, and otherwise keep himself out of trouble. ![]() While he was gone, I had a chance to enjoy a little bit of the local music. ![]() When he returned, he seemed... Different. I wonder what he did out there – it certainly wasn't 'get a cookbook', but I had never really thought that was what he was here for. In any case, he claims he is prepared to create a feast unlike anything anyone has ever seen – All he needs is a fluke-core, or some kind of avian poet. Well, I know where to find one of those things, at least. Shortly after departing, we stopped in at Khan's Shadow, in order to pick up some supplies. Fuel and food, for our trip back to London. While I was there, I realized that there might just be enough dark and wet here to support a few mushrooms. ![]() ![]() Hopefully they'll find it a welcoming home. Omitting regular visits to Shepard's Wash, Gaider's Mourn, and a short stop at London. August 15th, 1888 ![]() We've returned to the tomb-colonies; my coffer is nearly empty, and I have something that I think will be of interest to the Last Curator. His generosity should be enough to propel us on another voyage. ![]() ![]() ![]() I was right. Although the Scintillack burned it, it seemed happy with the exchange. I'll be returning promptly to London, and outfitting us for another, farther expedition – We have much to do still. Much to do. Okay goons, voting time – This is probably going to be Petra's last ship, and it'll take us through to the endgame. What's its name? Black Wombat fucked around with this message at 06:27 on May 11, 2015 |
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mycelia posted:I spent the last two updates holding my breath after that run-in with the Blue Prophets I'll be honest, I seriously thought someone was going to die. That last hit dropped us below 50% HP, which means all further damage would kill Zailors each time I was hit. I managed to get all the way back without getting tagged. And that's the plan! Don't worry. I have a plan. It's not a good plan.
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Ought to name the new ship after the Principles we helped to its death.
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I missed whatever the Scintillack did to the Curator. Let's call this one Checkmate, in honor.
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Was the last image meant to show you handing something into the Curator? Because it didn't and there might be a few things you'd be handing over? There's a surprising number of ways to get Blue Scintillack according to the wiki. None are terribly convenient though.
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Glazius posted:I missed whatever the Scintillack did to the Curator. Agreed Hopefully it will be a good name for when we go against our nemesis. Also do we now have the best boat, or will there be one better?
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You motherfucker, how could you do that to that poor Rubbery Man? ![]()
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Hang on, if Blemmigans can be hostile, are we basically planting angry plant monsters as well as cool plant poets at these ports?
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Blemmigans can be whatever the gently caress they want, you can't tell them what to do.
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Tylana posted:There's a surprising number of ways to get Blue Scintillack according to the wiki. None are terribly convenient though. If you're willing to abuse SAY then it's not too hard. Or if you're willing to abuse helpless rodents.
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Artificer posted:Hang on, if Blemmigans can be hostile, are we basically planting angry plant monsters as well as cool plant poets at these ports? Yes. Some ports gain an extra 'you find a colony of Blemmigans and they viciously assault you!' event after you propagate Blemmigans there.
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Neruz posted:Yes. Some ports gain an extra 'you find a colony of Blemmigans and they viciously assault you!' event after you propagate Blemmigans there. Boooo.
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There was another casualty of the Principles' plan besides itself. In its honor, the new ship should be the Nacreous.
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So what happens if you tail the chef?
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Let's not let recent events, however tragic, carry us away altogether. This was all for a reason, all along. All of it. Bones.
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A name of weight A name of power North
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SSNeoman posted:Agreed There's a Dreadnought that costs some 30k echoes, but there's no overly compelling reason to get one except for 'because I can'. It's got more hold, more hull, more crew and, crushingly, more weight - unless you've got one of the two most difficult-to-get engine in the game, you have to choose between travelling painfully slow or sucking down obscene amounts of fuel. It's nice to have but there's not really anything you can do in it that you can't do in a Frigate if you know what you're doing.
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Let us call the boat Agreed.
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Every now and then I like to buy the Dreadnaught just so I can cruise around as the biggest baddest motherfucker in the entire unterzee. Nothing can gently caress with you and expect to get away with it in the Dreadnaught except a boss monster. You do however definitely want the best or second best engine before you get the Dreadnaught.
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Glazius posted:I missed whatever the Scintillack did to the Curator. I'll toss in my vote for Checkmate as well
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Call the ship the Cool Because it's a cool ship
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# ? Jun 14, 2024 22:59 |
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Checkmate![]()
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