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MiiNiPaa posted:And we didn't kill Finn, we booked him. One is a crime and other is merely a transition into different form of existence. given how Garion's job was to slaughter entire offices full of people, on orders from the Head (closest thing we've seen to the government), I have to wonder: which is which? NullBlack fucked around with this message at 19:57 on Sep 9, 2021 |
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# ? Jun 15, 2024 13:48 |
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That Guy Bob posted:I'm surprised we haven't seen any guns, guess they're not cool enough for the city people to use. The rabbits had them back in lc.
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NullBlack posted:given how Garion's job was to slaughter entire offices full of people, on orders from the Head (closest thing we've seen to the government), I have you wonder: which is which?
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So...what I get from this is... White Ordeal Fixers may not be as farfetched as originally advertised.
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MiiNiPaa posted:No, no, that was different, that was... uh... unpersoning them. Totally different thing, yes. You have to leant to distinguish these things or you won't survive for long in the City. I think you might mean unaliving. Perfectly legal, that.
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From what we've seen so far I'm not even sure there's such things as "traditional" laws in the city. I mean the Head seems to decree some things like "thou shalt not make a machine in the likeness of a human mind", which you can ignore at your own peril, but is there even a legal code that deals with general criminal offenses and enforcing contracts and whatever else you'd expect from a legal code? It seems to be a matter of whoever holds whatever territory you're on decides how things work day-to-day, might makes right style, and if you work for a Wing then it's their rules that apply to you, and I feel like the top rule is "don't mess with the bottom line", and everything else is secondary.
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I wouldn't be surprised if it's the case that the Nest has actual laws and a legal system and the backstreets are left to fend for themselves.
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I know from the Distorian Detective that some corps make their own laws for their districts. Like, one had a "Don't record anything, no exceptions" law.
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Doobeedoo posted:I know from the Distorian Detective that some corps make their own laws for their districts. Like, one had a "Don't record anything, no exceptions" law.
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MiiNiPaa posted:
Stage 1: Denial.
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Deep Dish Fuckfest posted:the Head seems to decree God, I can only imagine the byzantine tax code in the city. ![]() MetaMeme fucked around with this message at 00:39 on Sep 10, 2021 |
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Mecha_Face posted:I think you might mean unaliving. Perfectly legal, that. Deep Dish Fuckfest posted:From what we've seen so far I'm not even sure there's such things as "traditional" laws in the city. I mean the Head seems to decree some things like "thou shalt not make a machine in the likeness of a human mind", which you can ignore at your own peril, but is there even a legal code that deals with general criminal offenses and enforcing contracts and whatever else you'd expect from a legal code? It seems to be a matter of whoever holds whatever territory you're on decides how things work day-to-day, might makes right style, and if you work for a Wing then it's their rules that apply to you, and I feel like the top rule is "don't mess with the bottom line", and everything else is secondary. I believe Terry Pratchett has the answer to both of these, "inhuming" and "the City is a democracy, one man one vote - the Head is the man, so he's got the vote" respectively.
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MiiNiPaa posted:Mechanical augmentations are a staple in the futuristic settings, so I expect them to be featured a lot. But I do wonder if we get NANOMACHINES, SON and genetically modified 'Procedure' could mean a lot of things. Cybernetics, nanomachines, bio-augmentations, awakening psychic powers, chi cultivation via meditative butt-slapping, whatever. And no, we *definitely* killed Finn. We might, eventually, be able to un-kill him, but.
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Ok look if you want to get really technical, maybe we did kill Finn a little. But practically speaking, given the setting and Finn being a naïve idiot, we very marginally accelerated the process that would lead to this same inevitable outcome. Really it's Society and the City that killed Finn.
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This is a video game and we are an AI. What did Finn expect, not to be killed?
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Rogue AI Goddess posted:This is a video game and we are an AI. What did Finn expect, not to be killed?
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Crasical posted:. We might, eventually, be able to un-kill him, but. I feel like there's an abnormality that does that and you really don't want it to.
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Rogue AI Goddess posted:This is a video game and we are an AI. What did Finn expect, not to be killed? As has been said before Finn is the Shonen protagonist, he was expecting a reasonable ramp up in enemy encounters until he confronted Demon Queen Angela.
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I like this game. I don't know how much of a % through it I am, maybe 40%? I recently fought a grade 6 fixer, so it depends on whether Grade 1 are top-tier encounter, or if I just stop getting fixers and it's gonna be specialists, Rabbits, and Arbiters or whatever else qualifies as Final Chapters-worthy. Looking forward to being able to talk about more of it without spoilers.
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Book 5: Yun's Office 3—Chapter 2 Music: GuestBattle01 ![]() When we enter Yun's Office 3, another tutorial shows up, teaching us about multi-Act fights. From now on, it's important to keep an eye on the Remaining Acts section in order to see how many fights we'll have to clear. ![]() Roland's deck gets a tweak, as I remove one Struggle for a Gut-harvesting. ![]() Here's what we're going with for Zaida's deck—it's very heavy on the defensive dice, with minimal offensive presence outside of Gut-harvesting. ![]() Our first opponents today are a pair of no-names. Neither one is particularly powerful, though they're both roughly on par with Finn. ![]() Music: KeterBattle01 ![]() ![]() Now that we have more than one Librarian, let's talk about redirecting attacks. ![]() Here, the top Yun's Fixer is targeting Zaida. However, since their speed die is a 3 and Roland's is a 4, Roland can target their die with a page of his own. ![]() This changes the attack into a clash with Roland's speed die. This is a redirect at its most fundamental. We can use it to ensure that we get advantageous clashes, or to keep opponents from targeting our weakened or Staggered librarians with powerful pages. Just remember: it only works with speed dice that are higher than the opponent's. We can't redirect a 3 with another 3, and we certainly can't redirect it with a 2. ![]() Zaida returns the favor by pulling the second attack off of Roland. ![]() ![]() ![]() ![]() ![]() Now that we've unlocked Abnormality pages, it's finally time to start talking about Emotion levels. ![]() ![]() Emotion is done entirely through gaining positive and negative Emotion Coins through combat—these are the blue and red lights which have been appearing in the screenshots from time to time, respectively. The biggest source of Emotion Coins are clashes. Whenever two dice clash, the winner of the clash gains +1 positive coin, and the loser gains +1 negative coin. Additionally, if we get the maximum possible result on our die we get +1 positive coin, while rolling the minimum result is +1 negative coin. In this instance, our opponent received 1 negative coin from losing the clash, while Zaida received 2 positive coins: one from winning the clash, and one from rolling her maximum result. ![]() The next attack does the exact same—Zaida gains +2 positive coins, and the opponent gains +1 negative coin. Staggering a foe does not provide any bonus coins. ![]() However, Zaida's bar maxes out at 3. This is because it takes a total of 3 Emotion Coins to go from Emotion Level 0 to 1, and any excess coins are wasted. I've heard that negative coins can overwrite positive coins when the gauge is full like this, but I haven't confirmed it myself yet—we'll probably find out as we go, there's a lot of game ahead of us. ![]() ![]() On Roland's end, his first attack gives him +1 positive coin for a clash win while his opponent gets +1 negative for a clash loss and +1 positive for a maximum roll. ![]() The second attack is a draw. In the case of a draw, both sides get +1 positive coin if both are using offensive dice. In all other cases, no coins are created. Because this is two defensive dice, Roland gets +1 positive coin for a maximum roll, and our opponent gets +1 negative coin for a minimum roll. This maximum/minimum rule means that cards with dice numbers like 1-2 or 4-5 get special consideration—each die they have like that ensures either a minimum or maximum roll, and thus 1 extra Emotion Coin. They're very useful for strategies that want to rush to high Emotion Levels. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() When a librarian's Emotion Level increases, their Light completely refills and their maximum Light goes up by 1. ![]() This also applies to the guests who come into the Library. The Emotion Coins required to go up in levels increases as the levels get higher, but for both 0>1 and 1>2 only 3 coins are required. Our maximum Emotion Level is based on the total level of the floor—since we've defeated Bloodbath, our Librarians can currently go up to Emotion Level 2. ![]() Finally (for now), there's the overall Emotion Level of our floor and the enemies. The gauge along the top of the screen tells us at a glance how high our overall floor's average Emotion Level is. A floor's Emotion Level is determined by the average of all the active librarian's Emotion Levels. For instance, three librarians at Emotion Levels 2, 1, and 0 respectively would have a total floor Emotion Level of 1. ![]() Anyways, Roland staggers the remaining Fixer and brings them to the cusp of defeat. ![]() While Zaida fails a 50-50 chance to book her target. ![]() ![]() ![]() This brings Roland's Emotion Level to 1, kicking us over the threshold for the floor's Emotion Level to rise. ![]() Every time our floor's Emotion Level increases, we get to pick an Abnormality Page. These pages apply special benefits to our librarians, and come in three levels: I, II, and III. At floor Emotion Levels 1 and 2, we select one of our level I Abnormality Pages to apply. ![]() I opt to go with Scars for its damage mitigation ability. Next, we select one librarian to apply it to. ![]() ![]() ![]() ![]() Once we select a librarian to power up, a related quote appears over their head. Abnormality Pages last for the rest of the reception, barring certain cards which state they only last for a certain number of scenes or acts. Zaida can now take Slash hits like a champ. ![]() ![]() ![]() The last main source of Emotion Coins is guests/librarians being defeated. Whenever a character is defeated, the one that defeated them gains 3 positive coins. Additionally, the defeated character's entire side gains 3 negative coins each. ![]() That means both Zaida and Roland gain 3 coins each upon booking their targets. Since going from Emotion Level 1 to 2 costs 3 coins… ![]() Our floor hits Emotion Level 2 as the act comes to an end—but since we've already won the Act we don't pick a new Abnormality Page. Music: GuestBattle01 ![]() ![]() ![]() Between each Act, we get the opportunity to size up our opponents. We could even select a new floor to face them with, if we had any. ![]() Our new opponents are another cut above the mooks we took out in act 1. ![]() Yun is particularly worrying, because unlike everyone else we've faced he's playing a real page. Commandeering is an incredibly strong 3-cost page which will knock us flat on our asses if we're not ready for it. ![]() Music: KeterBattle02 ![]() Now that our floor is at Emotion Level 2, the music changes to the next phase in its battle music. This change is great for keeping up the hype in longer fights. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Our guests are stuck at 1 starting Light, meaning that they can't play anything too powerful on the first turn. In hopes of cutting them off, I spam Gut-harvesting on the both of them ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() After our first scene, we get the Abnormality Page we're owed. With only one option left, we're going with Pale Hands. Our third page, being a Level II Abnormality Page, can't show up until at least Emotion Level 3—something we can't get right now. ![]() ![]() ![]() ![]() ![]() Both Eri and Yun reached Emotion Level 1 after their last turn. This means they get a full Light refill, and a maximum of 3 Light. ![]() ![]() ![]() Zaida is in for a bad turn, since those three spent light pips over Yun's head mean he's going for Commandeering. With our current deck, there's not a lot we can do to block it outright… ![]() So I go for defense. That blunt die will be rolling into a Fatal weakness, so any point of power Zaida's block die takes off of it is worth 2 HP/Stagger, and if we get extremely lucky we might even block the attack completely. ![]() We do not get lucky. Zaida gets a 2. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Unlike our team, Yun and Eri can't go above Emotion Level 1. Because of this, their Light refill on turn 2 is the only one they can get in this fight. Unless something goes incredibly wrong, that Commandeering is the only one we'll see today. ![]() ![]() ![]() ![]() Since our guests both have 1 Protection this turn, let's talk about what Protection does. Protection causes any attacks that would damage a character's HP do 1 less damage per stack of Protection. It does nothing to prevent Stagger damage, however, so we're able to stun Yun here. ![]() Here, it lowers the damage from 8 to 6—effectively, the Protection stacks work just like a Block die would in terms of determining HP damage. ![]() ![]() ![]() ![]() Altogether, with the two librarians and two Light refills that come with defeating Bloodbath this fight is very manageable. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Music: Result ![]() A Book of Yun's Office was added to our prize pool for the fight—this is because battles are guaranteed to drop at least 1 copy of the book required for the next reception. In older builds, we would have had to do the entire fight all over again because we were unlucky enough to miss a drop. Additionally, Eri's high emotion level gave her a chance of dropping 1 extra book. Because we successfully got it, it shows up underneath the Emotion Level bonus section. In general, we want our guests to get booked at high Emotion Levels so we can get as many of those extra books as possible. More books = more pages = better decks. ![]() ![]() VIDEO Music: Lobby ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Next time, on Library of Ruina ![]() Videos Yun's Office 5 New Key Pages ![]() ![]() New Combat Pages ![]() ![]() ![]() ![]() TeeQueue fucked around with this message at 10:41 on Sep 28, 2021 |
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If you haven't already done so, I thoroughly recommend listening to the battle music that TQ links. Project Moon really know how to do good music and you're doing yourself a disservice if you don't listen to them. This is also the simplest the emotion system is going to get. If you think this is complex, it only gets worse.
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Honestly, I explained pretty much the entire thing. All that's left is something that won't matter until we have more Abnormality Pages to play with, and that's something that can be ignored in 99% of builds.
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...are you writing these? Or at least Zaida's quotes. That's very on-point. Now that we're starting to see the full splendour of the battle system I'm getting really tempted to play this game for myself. Not sure I want to spoil myself on what's coming up in the LP so soon though.
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Tenebrais posted:...are you writing these? Or at least Zaida's quotes. That's very on-point. You can freely edit all of the combat quotes of the assistant Librarians, and I am 100% doing just that. Zaida's full quote list is: Combat start: "Work... the worst part of the job." Victory: "Yeah... I'm going on break." Death: "Shoulda' tried a little harder, I guess..." Ally death: "Next time... Dodge." On Kill: "One step closer to clocking out."
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drat, exceptionally impressed by all the detail you're adding with battle conversations. I was worried that the gameplay wouldn't be particularly interesting to me, but nope! This may've been my favorite update so far. Still though, kinda scared of how much work later battles are gonna be for you. In terms of cards, as TeeQueue said, Commanding is the real prize. That first 4-8 is great, and I used it for a long time. Plus, learning about the emotion system, it's even more valuable than I thought because the second two dice are 3-4s, so they'll always give a min or max emotion coin if rolled. That kinda thing gets a Librarian to level 2 quick. Yun's page is pretty good too though, especially for now. It may only activate half the time, but +3 to max value's real notable at this stage of the game. Also, as it's never mentioned, Yun is also a Grade 8, like Eri. Even if they're not visibly obvious, he's probably got augments of his own. After all, you see him fighting with his bare hands, but he's on the same general level as Eri with her chainsword. Doobeedoo fucked around with this message at 12:14 on Sep 10, 2021 |
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That's amazing, and one more point in the "gotta buy this game" column
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TeeQueue posted:You can freely edit all of the combat quotes of the assistant Librarians, and I am 100% doing just that. If I were truly made of time, and as well-read as I'd like to be, I'd make my librarians' battle quotes references to their namesakes' works. Unfortunately that's not the case.
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From my experience its real weird if negative coins overwrite positive ones or not (though I'm sure fans of certain playstyles would prefer they always did), it seems like if you only need 1 coin but you generate 1 of each (by winning a clash with a min roll or losing it with a max roll) you keep the red coin only though.
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My thoughts on the Abnormality pages: Pale Hands: looks good, a quicker stagger = less damage received and more damage to the opponent. Right now it does not seems that useful, because most enemies are usually staggered in 3 hits anyway, but when we get training wheels off, it would pull its weight. Its downside is that it basically locks you into attacking and clashing only with one target at once, which would become more annoing when we get more enemies at the same time. And with slow Scars: 5/5 if your enemies prefer slash dice. It immensevily increases your survivability. When enemies would start doing more damage per hit, it would gradually become less useful, but I expect it to carry well into endgame. I am not a fan of random effects with chances less than 1/3, because it is hard to plan around them, and with my luck I will completely block 1 damage attack and will get hit next 6 times in a row by 10-20 damage ones. I would prefer something like "every fifth atack". Come on, you did it for Pale Hands! Still, ability to block any amount of damage is really good. Fun fact: it does not reduce damage to 0, as it claims. It reduces damage by 9999. If you would somehow receive more damage, you would not block it all. Blood: didn't really test it. 1-2 defensive power looks good, but +3-5 stagger damage can get you staggered and killed quickly. It is probably would work with evade-focused deck to offset additional stagger with stagger restoration, but it is not something you can slap on a librarian on a whim. Oh, and another thing: when Abnormality card selection appears, you must select a card, even if all avaliable card are something you want to run away from. You want to know what cards could appear on which level and make sure you are ready for them. MiiNiPaa fucked around with this message at 12:27 on Sep 10, 2021 |
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We can't get Blood yet anyways, since it's a II we can't get our emotion high enough to physically pick it.
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I shouldn't be surprised you're putting in fully custom quotes for the librarians! I mostly stuck with presets except for a few... special librarians I added. Also, looking at the dialogue you added between Roland and Angela at the very end, we're already at that point? I knew it was soon but I anticipated at least another update, then again it's been a while since I played the earlygame.
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In any other setting I would say that Roland adapted unusually quickly to 'my life is now luring people into a fancy library to bushwack them and turn them into books for a whimsical wizard' but that does seem pretty normal for this city.
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I don't think you mentioned this, but [spoiler removed]. At least it's much easier to understand than the early beta system where guests could use your abnormality pages and you'd have to track those effects too.
Somebody fucked around with this message at 13:21 on Sep 21, 2021 |
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I didn’t mention it because it doesn’t happen yet.
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Really? I though they get it from the very beginning. Well, that taught me yet another thing about this game.
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Oh boy, the n-next syndicate will be super fun! I l-love them ![]()
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It took me an embarrassingly long time to realise that I was being light starved because all I did was one side attack, and even longer to realise that this was something I could do to the enemy as well. I did, in fact, not have to clash with the weak card aimed at someone endured to that combat style. Fun game! And I'm interested to see how you handle the games challenges.
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golden bubble posted:At least it's much easier to understand than the early beta system where guests could use your abnormality pages and you'd have to track those effects too. That sounds cool, though.
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The dynamic music is what sold me on this game (Even if it was more watching my fiancee play it) though the card battle mechanics got me close. I'm a sucker for musical hype generation in the middle of a battle.
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# ? Jun 15, 2024 13:48 |
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TeeQueue posted:Honestly, I explained pretty much the entire thing. All that's left is something that won't matter until we have more Abnormality Pages to play with, and that's something that can be ignored in 99% of builds. The emotion system has a ton of edge cases but it turns out that unless you specifically want red abnormality pages you really don't have to think about it too hard. Clashing gets you emotions and also you generally want to clash anyway so you don't take damage, so it all aligns. I do think something is weird with "gain emotion coins when an ally is killed" because I've tried to do that to raise enemy emotions and sometimes when they're staggered it doesn't seem to work. The music is excellent and if you look at the titles of the tracks it'll give you some idea of just how much of it there is in the game.
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