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quakster posted:I do not understand the meaning of "sensible and balanced" in this context. I don't know why people seem to think I expected the same thing when I specifically said I didn't buy it around release because of that. I expected something different, and I was open-minded enough to give it a shot because I expected to enjoy it since I've enjoyed the rest of the series immensely. But I'm simply not enjoying it. I have no idea where you guys got the idea that I expected the same Saints Row when you're fighting aliens and flying and shooting fireballs and poo poo. I have said nothing of marketing.
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# ? Jun 20, 2024 16:11 |
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Himuro posted:I don't know why people seem to think I expected the same thing when I specifically said I didn't buy it around release because of that. I expected something different, and I was open-minded enough to give it a shot because I expected to enjoy it since I've enjoyed the rest of the series immensely. But I'm simply not enjoying it. I have no idea where you guys got the idea that I expected the same Saints Row when you're fighting aliens and flying and shooting fireballs and poo poo. I have said nothing of marketing. Because you're clearly kinda exaggerating everything you dislike in a way that only someone who was grudgingly giving the game a shot would. Like you go "Well, the game is just Family Guy The Game" in comparison to the previous games having deep thematic writing when pretty much every mission in the game is either a commentary on the characters or the game industry itself. Saint's Row has always, (or at at least post SR1), been the story of a character who was self-aware enough to realize they were in a video game and could act that way, and SRIV goes all-in on that to its benefit. It's self-aware, it's referential, it's remarkably silly and it isn't remotely realistic but it has a core concept behind what it is doing that is pretty hard to miss. I mean, as I said above, I don't blame people who were upset because they liked the 'crime simulator' aspect of SR and it moved well beyond that, but the actual difference is not that extreme. It's just that things are focused in a different place. ImpAtom fucked around with this message at 08:18 on Sep 2, 2014 |
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SR4 added a lot of really obvious filler stuff for a few extra minutes of cheap gameplay. By the end it got fairly repetitive.
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circ dick soleil posted:SR4 added a lot of really obvious filler stuff for a few extra minutes of cheap gameplay. By the end it got fairly repetitive. What about Fun though?
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You are clearly not being that open minded when you complain about the superfluousness of powers in the first bullet point you make (since powers don't exist outside the simulation, and most of the story takes place outside the simulation), and then complain about how powers make the game too easy in the second bullet point. Which is it? Either they have an effect on the game, or they do not. You come off as someone looking for something to complain about. I certainly don't want to engage you on that since it's clearly a dead-end, and it seems other people aren't that keen on it either. You then asserted that 1-3 are 'grounded', which is objectively not true in SR3 but whatever, if that's what you were looking for then it's a total 'well duh' moment when you say the writing of a game that self-describes as "The American Fever Dream" isn't to your tastes. Which again doesn't mean the game sucks, it means it's not to your tastes. You then said the mission variety is awful, which is also objectively not true; the side games and mechanics they explore in the loyalty and story missions is a lot better than anything in SR3. Then you go into this thing about 'I don't use hate often but I sure hate this lovely game'. Well okay, if you don't like it that's fine, but you're not being reasonable about any of this so yeah don't be too surprised if someone calls you out on that.
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Himuro posted:What about Fun though? You are clearly not being that open minded.
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I recommend checking out some Youtubes if a game is already released, makes disappointments pretty unlikely. It all comes down to personal taste.
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circ dick soleil posted:SR4 added a lot of really obvious filler stuff for a few extra minutes of cheap gameplay. By the end it got fairly repetitive. Oh, unarguably, but it also cut out a lot of really boring filler too. I think some of the repetitiveness of the game boils down to the fact that it's much easier to get from place to place so there's less downtime between overly-similar activities. I found SR3 to feel more same-y than SR4 did, although SR4 runs into the problem of recycling a lot from SR3.
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ImpAtom posted:Oh, unarguably, but it also cut out a lot of really boring filler too. I think some of the repetitiveness of the game boils down to the fact that it's much easier to get from place to place so there's less downtime between overly-similar activities. I found SR3 to feel more same-y than SR4 did, although SR4 runs into the problem of recycling a lot from SR3. a lot of the downtime many people say that SR4 cuts on (driving for instance) are things I love in open-world games. One persons downtime is another persons fun, I guess. Coolguye posted:You are clearly not being that open minded when you complain about the superfluousness of powers in the first bullet point you make (since powers don't exist outside the simulation, and most of the story takes place outside the simulation), and then complain about how powers make the game too easy in the second bullet point. Which is it? Either they have an effect on the game, or they do not. You come off as someone looking for something to complain about. I certainly don't want to engage you on that since it's clearly a dead-end, and it seems other people aren't that keen on it either. You then asserted that 1-3 are 'grounded', which is objectively not true in SR3 but whatever, if that's what you were looking for then it's a total 'well duh' moment when you say the writing of a game that self-describes as "The American Fever Dream" isn't to your tastes. Which again doesn't mean the game sucks, it means it's not to your tastes. You then said the mission variety is awful, which is also objectively not true; the side games and mechanics they explore in the loyalty and story missions is a lot better than anything in SR3. Then you go into this thing about 'I don't use hate often but I sure hate this lovely game'. jesus christ
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Himuro posted:a lot of the downtime many people say that SR4 cuts on (driving for instance) are things I love in open-world games. One persons downtime is another persons fun, I guess. You can still drive though. If your answer is "well, I don't drive because the superpowers are faster and more effective," that kinda highlights a problem with the driving that you're choosing the fast way over the fun way.
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ImpAtom posted:You can still drive though. If your answer is "well, I don't drive because the superpowers are faster and more effective," that kinda highlights a problem with the driving that you're choosing the fast way over the fun way. But this problem only comes from the inclusion of powers. Plus, driving is gimped. There's not even cruise control. So the game clearly has a preferential mode of transport while playing.
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Himuro posted:But this problem only comes from the inclusion of powers. Plus, driving is gimped. There's not even cruise control. So the game clearly has a preferential mode of transport while playing. Well as matter of fact, driving is even easier than ever since storing and retrieving cars is so effortless and simple. You don't even have to rely on a silly AI pathing to you properly, which was actually a big problem in certain areas of Steelport in SR3! It's also worth noting that basically all the cars are objectively faster and tougher in SR4, so to say that driving is gimped is also not true. I am not sure what you would use cruise control for in the game, even, since most cars, when upgraded, go so fast that you are rarely on a straightaway for more than 20 seconds or so. You just get around so quick. The 'preferential treatment' comes from the fact that getting around on foot is so much blessedly easier than it used to be. It is not a bad thing at all that on-foot is now comparable to car performance in a lot of ways, though it would probably be more accurate to compare it to VTOL performance after you get glide. Also hey, thanks for being so reasonable when you're confronted with clear contradictions in your own posts! Coolguye fucked around with this message at 08:30 on Sep 2, 2014 |
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Himuro posted:I'm sorry so say this. I haven't read the thread yet. I neglected to buy SRIV at launch because I just had a bad feeling about it, and my gut told me I'd be disappointed. I used to have an SR gang tang. I used to post in the SR2/3 thread daily. It's my favorite series of the last generation, and posting with you guys was amazing. I've played and beaten 1-3 multiple times, and I'm currently going through IV now. Unfortunately, my gut was right; the game loving sucks. no
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quakster posted:I recommend checking out some Youtubes if a game is already released, makes disappointments pretty unlikely. It all comes down to personal taste. One man's Fun Rocket To Outer Fun Space is another man's mind numbing tedium. Also I can't find any good videos on how to collect all 1255 clusters.
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Guys tell me if circ dick soleil is just really sarcastic. I've been following his posts for one page and I still can't tell whose side he's on!
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I don't think he's being serious, you REALLY don't need a video to collect all the clusters, just way too much free time
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Himuro posted:As for your other statement, most missions still exist outside the sandbox. I'm shotgunning the story missions one after another because the side quests are awful (haven't done any loyalty quests yet, to be fair, but my expectations aren't exactly high) and the last 4 out of 5 story missions the sandbox was not used in favor of linear unique set pieces.
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Himuro posted:Guys tell me if circ dick soleil is just really sarcastic. I've been following his posts for one page and I still can't tell whose side he's on! I like GTA. Bwahahahahaha ![]()
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Himuro posted:But this problem only comes from the inclusion of powers. Plus, driving is gimped. There's not even cruise control. So the game clearly has a preferential mode of transport while playing. But that's the thing. It's a "problem" because powers are more effective, faster, and have no downsides compared to driving. The reason they are a problem is because they accentuate that open-world sandbox driving is largely an artificial construct designed to increase playtime without any serious meaningful player input. This is part of why I wouldn't want to go back to now having superpowers. None of the Saint's Row games (by and large) have really made driving a core distinct mechanic which adds to the game's value outside of a few dedication missions. It makes it a waste of time because it is always less effective and less interesting than just going right to the spot.And I mean, SR isn't alone there. How many people who played GTAIV used Taxis for everything because being able to pay a small amount of money to instantly teleport to your location is so time-saving. It'd be better if they could craft open-worlds that are worth not skipping over but I can't really think of many open world games that have done that. It just stands out more when you actually have options, which is pretty ironic for a sandbox game.
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I actually like driving in SRTT/SR4, so I did a lot of it. I usually hate driving in games, but I didn't here. (i want all game vehicles to have a powerslide button. I'm looking at you, Assassin's Creed 3 horse.)
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Tiggum posted:
I went on a John Carpenter marathon today and it reminded me just how much I liked Keith David's loyalty quest
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ImpAtom posted:But that's the thing. It's a "problem" because powers are more effective, faster, and have no downsides compared to driving. The reason they are a problem is because they accentuate that open-world sandbox driving is largely an artificial construct designed to increase playtime without any serious meaningful player input. Well, in gtav, I use driving to go everywhere because I'm always having so much fun with it exploring and finding places to gently caress around. I'll even ditch my vechile and just tail it on foot, exploring the hills. I guess I'm just that type of player. I'm the type who enjoys stopping to enjoy the sights of the game world and taking it all in, and cars allow me to do that. I will concede that I used taxi's all the time in IV but that was mostly because driving in it wasn't fun to me. I also found plenty of fun driving in past SR games: spider bikes, driving vehicles at full speed into gas stations and flying a billion feet into the air...I guess this is more of that divide. I know a lot of people who don't like exploration in open world games love SRIV because they just don't have to deal with the things they hate about the genre, but those things are things I legitimately enjoy, so it's a pretty cute conundrum.
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Coolguye posted:In the intro of the game, you literally throw Shaundi from a freefall, jump through an entire passenger jet, and catch her again. Then you dodge shipping containers and cars on your way down, Because Reasons. That's just in the first 10 minutes. There will always be people who hate Army of Darkness because it's not a horror movie, like Evil Dead. And others vice versa. Then those that like them all. It's almost a good direct comparison, really. Mostly serious horror movie / gang game -> horror comedy / gang comedy sanbox -> outright action/comedy / outright action/comedy. Zeth posted:I actually like driving in SRTT/SR4, so I did a lot of it. I usually hate driving in games, but I didn't here. I got the DLC for Saint's Row with the pirate ship when it was super cheap, and it was such an awesome vehicle. It was the only one that had a fully legitimate use on missions.
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ImpAtom posted:But that's the thing. It's a "problem" because powers are more effective, faster, and have no downsides compared to driving. The reason they are a problem is because they accentuate that open-world sandbox driving is largely an artificial construct designed to increase playtime without any serious meaningful player input. I never used the taxis in GTA IV and V because I feel it defeats the purpose of an open world sandbox. It helps if you know where all the cool jumps are along the way, too.
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circ dick soleil posted:I never used the taxis in GTA IV and V because it kind of defeats the purpose of having an open world sandbox. It helps if you know where all the cool jumps are along the way. I have played V for 100 hours and I still have not landed a successful stunt jump. Blazing Ownager posted:There will always be people who hate Army of Darkness because it's not a horror movie, like Evil Dead. And others vice versa. Then those that like them all. Perfect comparison. I love all of them. ![]()
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thanks alot you assholes now i'm re-installing SR3 i'm gonna replay the cool missions and avoid all the terrible stupid 'do activities' missions please come out SR4 SDK i want to see the magic
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Himuro posted:Well, in gtav, I use driving to go everywhere because I'm always having so much fun with it exploring and finding places to gently caress around. I'll even ditch my vechile and just tail it on foot, exploring the hills. I guess I'm just that type of player. I'm the type who enjoys stopping to enjoy the sights of the game world and taking it all in, and cars allow me to do that. I will concede that I used taxi's all the time in IV but that was mostly because driving in it wasn't fun to me. I also found plenty of fun driving in past SR games: spider bikes, driving vehicles at full speed into gas stations and flying a billion feet into the air...I guess this is more of that divide. I know a lot of people who don't like exploration in open world games love SRIV because they just don't have to deal with the things they hate about the genre, but those things are things I legitimately enjoy, so it's a pretty cute conundrum. You can still do those things in SRIV though is the thing. There's nothing stopping you and a good chunk of those things are already in the game. It does emphasize the fact that it isn't a very interesting world but at bare minimum I think it's pretty fair to say that SRIV's world isn't much different from SRIII's.
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Zeth posted:I don't think he's being serious, you REALLY don't need a video to collect all the clusters, just way too much free time Someone get a run ready for AGDQ 2014.
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Himuro posted:You're basically telling me that because I don't like the tone and direction of the series that I don't have a right to complain because, well, that's how they advertised IV. Which is bullshit. Your logic makes no sense. e: literally, this is what your opening paragraph boils down to: Himuro posted:I'm sorry so say this... Unfortunately, my gut was right; the game loving sucks. The difference between the two statements explains why people received your post so badly. Bobby Deluxe fucked around with this message at 09:47 on Sep 2, 2014 |
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Himuro posted:I've played and beaten 1-3 multiple times, and I'm currently going through IV now. Unfortunately, my gut was right; the game loving sucks. Place your lips firmly upon my throbbing phallus. You were the worst aspect of this thread when SR3 came out, and you haven't improved. gently caress. Off.
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Himuro posted:I realize it probably wasn't the best place to write it, but I just had to get it off my chest. I understand if you disagree. It's not that I disagree (I do, strongly) It's that you actually bother to spew out a giant text wall about a game you neither truly get or even gave a fair shake. "Family guy of videogames"? What the loving gently caress I hoped that nobody would care and just let it slide but apparently people are more than willing to rehash this argument for the Xth time, so whatever. In conclusion: Pyroxene Stigma posted:gently caress. Off.
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Himuro, did you enjoy Saints Row 3? Because Saints Row 2 and 4 are radically different games, but they both do what they're trying to do VERY well. Stillwater really was a much more realized place, and I understand why someone misses that side of the franchise. But I am literally confused at how someone could enjoy Saints Row 3. The sandbox stuff is pure grind it out gameplay, with most activities just returning from SR2 but somehow even more buggy. The storyline lacks even the most basic of coherence - check out Gat dying for no reason whatsoever, with zero followup. Check out the complete lack of character arcs, or any sense of structure whatsoever. Check out the combat system that is way, way too reliant on recharging health. I still found nuggets of fun in Saints Row 3, but I had to go digging.
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Wow. I'll do you guys a favor and stop posting about it. Jeez, sorry. I guess that means I'm not getting that co-op partner.Bobby Deluxe posted:You didn't come in saying "I didn't enjoy this," you came into a thread full of people who are enjoying the game saying "sorry to break it to you all but this game is poo poo." What does a thread full of people who like the game have any pertinence towards how I should feel or phrase an argument? Feels pretty circle jerk-y. Also, enjoying the game? You write that as if the game came out last week. Pyroxene Stigma posted:Place your lips firmly upon my throbbing phallus. You were the worst aspect of this thread when SR3 came out, and you haven't improved. gently caress. Off. gently caress you too then. Wait. Why is your cock throbbing? Stay mad then. I made lots of posts in the thread for 3 and I not once had a problem with you. If you have a problem with someone, perhaps you should express that. I have no clue what I did wrong in thread for 3, and I'm pretty positive you're thinking of the wrong person. Narcissus1916 posted:Himuro, did you enjoy Saints Row 3? Yes. SR3 was my game of the year that year despite a lot of problems. I still had a lot of fun with it. Also, while The Third suffers from an incoherent narrative, IV has vastly inferior gameplay to me. Also, let's not act like IV improves on a lot of what you said. The game introduces characters as if you already know who they are. Don't know them like in the case of Asha? You get a five second summary. You are the president for all of five minutes, making the entire presidential marketing materials a waste and a complete irrelevance to the plot. You have so many characters and barely any of them get to shine. SRTT had a lack of structure. True. And IV doesn't? Because it clearly follows the same structure as The Third. SRIV has its own share of narrative problems, but worse than that, they're enhanced by very deep gameplay problems like bad side quest variety, padding, and linear set piece missions. Jupiter Jazz fucked around with this message at 13:41 on Sep 2, 2014 |
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Narcissus1916 posted:Himuro, did you enjoy Saints Row 3? Despite those flaws, I still found it more enjoyable that SR4. Those flaws are still there for me in 4, which has the absolute worst 'grindy' structure to it. Hey you like side quests? You better cos SR4 throws them at you and calls them missions. 3 and 4 are much of a muchness for me, and in reality 4 is just a glorified DLC pack. I need to play 4 again maybe, but I found going from 3 straight into 4 meant that it just felt like a lot of the same, with a city that wasn't fun to be in the first time around. I like the balance in 2 of over the top and grounded (Carlos dying still works well, despite you being a psychopath) more than the relentless in your face of 3 and 4. It gets tiresome, but I recognise that it's personal preference.
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Have they confirmed that the PS4 version is going to contain all of SR4 + the new Gat expansion?
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I liked you better when you weren't posting.
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Himuro posted:You are the president for all of five minutes, making the entire presidential marketing materials a waste and a complete irrelevance to the plot. I don't think you're right here. The more solidly they could nail down the idea that you're the president, the better the whole alien invasion/abduction/destruction plays. I found it helped keep me in the mindset that this character was not supposed to be where he was. ![]()
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Oxxidation posted:I liked you better when you weren't posting. I'll go back to doing just that, don't worry.
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Coolguye posted:SR4 simply built a Fun Rocket and blasted off into Outer Fun Space.
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# ? Jun 20, 2024 16:11 |
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Himuro posted:I'll go back to doing just that, don't worry. I dunno guys, this post here was pretty drat good.
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