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Never knew about the min/max emotion generation. Useful information! Figured out the general rule of “clash to gain emotion” though since that part is fairly intuitive. Man that’s a lot of effort you’re going to be putting into the librarians. Edit: Also from being able to see still images on screenshots, it seems like defensive dice win ties vs offensive ones. Good to know. Keldulas fucked around with this message at 18:16 on Sep 10, 2021 |
# ? Sep 10, 2021 18:10 |
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# ? Jun 8, 2024 09:42 |
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Keldulas posted:it seems like defensive dice win ties vs offensive ones. it doesn't quite work like that, mostly because while you don't take any damage, on clash win defensive die have other effects (stagger damage for block and stagger heal for evade) that don't trigger on a tie. they also don't proc "on clash win" effects because you didn't actually win a clash, like the first block die on TfaLT:
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# ? Sep 10, 2021 18:26 |
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Fair enough.
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# ? Sep 10, 2021 18:28 |
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TeeQueue posted:Honestly, I explained pretty much the entire thing. All that's left is something that won't matter until we have more Abnormality Pages to play with, and that's something that can be ignored in 99% of builds. Zones or are you thinking of something else? MetaMeme posted:Oh boy, the n-next syndicate will be super fun! I l-love them Yknow, I never really got the point of saying "ooh you'll love what's next!" Like are you just trying to show you know what happens next? It's not particularly offensive, I just can see it happening for literally every fight for the rest of the lp. Acerbatus fucked around with this message at 18:37 on Sep 10, 2021 |
# ? Sep 10, 2021 18:33 |
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Aw, come on Angela, don't be mean to the
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# ? Sep 10, 2021 18:39 |
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Acerbatus posted:Zones or are you thinking of something else? Acerbatus posted:Yknow, I never really got the point of saying "ooh you'll love what's next!" Like are you just trying to show you know what happens next?
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# ? Sep 10, 2021 18:42 |
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Ah, good ol' Commandeering, the staple 3 cost of the early game. How I love thee Also, if my suspicions on the update order are right, we should be getting the ancillary update for Yun's Office Credenza next. Good stuff there.
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# ? Sep 10, 2021 18:48 |
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MetaMeme posted:I believe its the Two Spoiler-ridden compositions that require careful setup. It's a bit obnoxious though, please don't.
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# ? Sep 10, 2021 18:53 |
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Acerbatus posted:Yknow, I never really got the point of saying "ooh you'll love what's next!" Like are you just trying to show you know what happens next? It's a silly joke that is specific to a minor detail about the upcoming guests, and not entirely an empty comment. I agree with your comment in general terms but I think the thread is necessarily going to be a bit content-light until we get further on and can talk more about mechanics and plot.
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# ? Sep 10, 2021 18:54 |
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So lemme see if this makes sense: You have positive and negative coins you get from good or bad things happening to you. They negate each other- two positives and one negative sums to one positive. If, at the start of the turn, you have (3+your emotion level) coins of either polarity, your emotion level goes up, your coins zero out, and you get the light bonus.
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# ? Sep 10, 2021 19:16 |
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Is the editing of combat barks within the game itself or do you have to edit some file?
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# ? Sep 10, 2021 19:21 |
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Ratoslov posted:So lemme see if this makes sense: You have positive and negative coins you get from good or bad things happening to you. They negate each other- two positives and one negative sums to one positive. If, at the start of the turn, you have (3+your emotion level) coins of either polarity, your emotion level goes up, your coins zero out, and you get the light bonus. Not quite. If you get one negative and two positives, then you get the full 3 coins, just one is red (negative) and two are blue (positive). It's only relevant for what anomaly cards you can then use, I believe, since anomaly cards are also red or blue. Some anomalies tend to 'punish' gaining a specific kind of emotion because their cards for that emotion type have drawbacks. I'd give examples but that's huge spoilers and I'm sure TeeQueue will explain it much better than I could when it becomes relevant. A good general rule of thumb though is that green abnormality pages are almost exclusively a positive while red cards often have self destructive effects in-built since the abnormality's help is more aggressive, lashing out in response to those negative feelings from doing badly. The 'overwriting' is more that the game tends to favor negative coins in many edge cases. -Edit- You can see, when selecting an anomaly page, the 'positive vs negative emotions' breakdown that informs the current selection of cards on offer to the right of this picture from the last update. Glalev fucked around with this message at 19:32 on Sep 10, 2021 |
# ? Sep 10, 2021 19:25 |
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Glalev posted:The 'overwriting' is more that the game tends to favor negative coins in many edge cases. Got it. That's weird, but the whole system is weird, so okay.
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# ? Sep 10, 2021 19:27 |
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A Bystander posted:Is the editing of combat barks within the game itself or do you have to edit some file? It's in the game
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# ? Sep 10, 2021 19:30 |
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A Bystander posted:Is the editing of combat barks within the game itself or do you have to edit some file? There are some limitations, though, in that you can't edit Roland's lines and Abnormality battles have unique, uneditable intro lines.
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# ? Sep 10, 2021 19:33 |
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Oh, that's pretty rad. And yeah, it makes sense for Roland and the Abnormalities.
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# ? Sep 10, 2021 19:34 |
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Yeah, the ratio of emotions you get between positive and negative influences what Abnormality Pages you pull. There's hidden mechanics there influencing what you get, which Tee might get to when we have enough Abno pages for it to become actually relevant.
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# ? Sep 10, 2021 19:40 |
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Glalev posted:-Edit- You can see, when selecting an anomaly page, the 'positive vs negative emotions' breakdown that informs the current selection of cards on offer to the right of this picture from the last update. What the heck, I literally never noticed that bar looking thing! When was that added??? A Bystander posted:Is the editing of combat barks within the game itself or do you have to edit some file? It's in-game in the librarian customization screen. The default combat barks are also pretty good though so I rarely bother changing them.
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# ? Sep 10, 2021 19:48 |
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Arcvasti posted:What the heck, I literally never noticed that bar looking thing! When was that added??? I actually never noticed that until reading the LP, myself, and I'm wondering the same damned thing, hahah. I saw that, was "Oh THAT'S how you tell" and then had a mental 'wait, how did I miss that...'. I'm chalking it up to usually being absorbed into the fight and keeping track of mechanics whenever that screen pops up so I look at the cards, pick the right one and then resume the fight itself.
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# ? Sep 10, 2021 19:51 |
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AweStriker posted:There are some limitations, though, in that you can't edit Roland's lines and Abnormality battles have unique, uneditable intro lines. It's not just the intro lines - for Abnormality battles more or less every single line is unique, and unique per librarian. We'll see that as we go on, but it's not really anything resembling a spoiler to say that custom barks get almost wholly overwritten.
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# ? Sep 10, 2021 20:05 |
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TeeQueue posted:You can freely edit all of the combat quotes of the assistant Librarians, and I am 100% doing just that. Thaaaat is very cool. I guess Project Moon realized how attached people were getting to their employees. Especially now since you can't permanently lose them anymore, letting you get deep in customizing them is a great feature.
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# ? Sep 10, 2021 21:08 |
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Picked up this game thanks to the last LP. Pretty fun, although despite the explanation about speed dice and intercepting attacks I'm still baffled. Sometimes I'll try to set up a defense against someone attacking me only for it to not clash and then eat a ton of damage. I'm just brute forcing my way through so far but after reaching level 20 it's gotten a lot tougher to manage.
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# ? Sep 10, 2021 21:22 |
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Razakai posted:Picked up this game thanks to the last LP. Pretty fun, although despite the explanation about speed dice and intercepting attacks I'm still baffled. Sometimes I'll try to set up a defense against someone attacking me only for it to not clash and then eat a ton of damage. I'm just brute forcing my way through so far but after reaching level 20 it's gotten a lot tougher to manage.
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# ? Sep 10, 2021 22:02 |
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Razakai posted:Picked up this game thanks to the last LP. Pretty fun, although despite the explanation about speed dice and intercepting attacks I'm still baffled. Sometimes I'll try to set up a defense against someone attacking me only for it to not clash and then eat a ton of damage. I'm just brute forcing my way through so far but after reaching level 20 it's gotten a lot tougher to manage. Attacks target specific dice, which might be relevant in your case? I believe, if you have dice A targeting their dice A, and they're hitting your B with their B, and you aren't fast enough to intercept their attack, it will be two one-sided attacks instead of a clash. (Caveat: this might be totally wrong).
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# ? Sep 10, 2021 22:16 |
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Crasical posted:Thaaaat is very cool. I guess Project Moon realized how attached people were getting to their employees. Especially now since you can't permanently lose them anymore, letting you get deep in customizing them is a great feature. But knowing each Abno battle will give me back one of my precious nuggets, with the opportunity to flesh their stories and personalities even more than before keeps me motivated to keep playing, to get to the next Abno battle, to reunite with another old friend.
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# ? Sep 10, 2021 22:29 |
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Winterdragon2004 posted:That's honestly the main thing keeping me from dropping this game. I'm usually not to interested in these cards style games, the preperation needed before each battle is mind numbing to me. While I enjoyed this game I do kind of wish it had difficulty settings so people could see the story and such without needing to be good at card battling. It can also be hard to tell what you're doing wrong, especially since quick battle defaults to on. And while these early fights are very simple, it scales up in complexity.
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# ? Sep 10, 2021 22:42 |
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Qrr posted:While I enjoyed this game I do kind of wish it had difficulty settings so people could see the story and such without needing to be good at card battling. Personally I like the tough difficulty, as well as the general battle system as a whole. It's the process of building and modifying your deck for each individual librarian for every single battle that saps away my motivation, especially if a specific deck layout can mean the difference between victory or defeat before even starting the battle.
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# ? Sep 10, 2021 23:30 |
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Speaking of custom barks, I had a much more negative experience with this mechanic due to biting off more than I could chew. When I was first playing Lobotomy Corporation I heard about this feature and had the terrible idea to write detailed backstories for all of my nuggets despite having never done anything even resembling that before, just to get some use out of the mechanic. Not only did it make an already stressful game even more stressful by adding writers block to the long list of difficulties you face playing this game, but it also meant I couldn't let anyone die or else I'd have to write yet another unique backstory. I ended up playing through nearly the entire game nearly deathless, with the exception for one guy who died within 5 minutes of hiring him on an already difficult day before I even wrote a backstory for him. The other exception was day 49 for obvious reasons, although I ignored that for Library of Ruina writing purposes. I also had to do a day 1 reset because of Binah's BS (You really do not want to have Meat Lantern while fighting her) but I installed the mod that lets you keep agents after a day 1 reset because there was no way I was writing 40+ unique backstories a second time. Anyway the end result was me spending about five minutes writing a few barks for my librarians whenever I got a new one and then never looking at them again because I already knew what they said and I usually had more pressing things to worry about. There were a couple of nuggets I was especially proud of though. My favorite was Destiny, captain of the records team, a young girl who originally had a beautiful singing voice and dreams of using it, but had since had her body, mind, and voice horrifically mutated by the abnormalities. I tried to give her all of the most horrific looking abnormality gift so she ended up with mountain of smiling bodies face, eyes growing out of her cheek, goat horns, a full set of nightmarish wings, tentacle hands, and more glowing yellow eyes poking out of her hair. So yeah, the moral of this story is to not mess around with writing your nuggets backstory unless you really like writing and are good enough at Lobotomy Corporation to keep them alive. Mr. Stizblee fucked around with this message at 23:42 on Sep 10, 2021 |
# ? Sep 10, 2021 23:36 |
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Winterdragon2004 posted:Personally I like the tough difficulty, as well as the general battle system as a whole. It's the process of building and modifying your deck for each individual librarian for every single battle that saps away my motivation, especially if a specific deck layout can mean the difference between victory or defeat before even starting the battle. I built a few decks using key pages, starred those pages, and took to switching those decks around as needed. You don't usually need a lot of different decks in my experience.
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# ? Sep 10, 2021 23:40 |
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Crasical posted:Thaaaat is very cool. I guess Project Moon realized how attached people were getting to their employees. Especially now since you can't permanently lose them anymore, letting you get deep in customizing them is a great feature. Given how there's achievement for customizing a library assistant to your own tastes. It's even called "Your very own Nugget!" pushing the joke name of custom Agents/Librarians farther. Good work, I love it.
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# ? Sep 11, 2021 02:19 |
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Appendix 2: Yun's Office LPer's note: Some of these pages aren't able to be gotten in the game anymore, specifically Page 2 and 3 of the Yun's Office Fixer. I'll be keeping these texts in these updates, though I'll call them out like this if they've been dummied out. Finn’s Page posted:It’s been a while, sis. Actually… I talked to you some time ago. By myself, of course. It sounds a bit lonely… But I’m fine! Today’s not gonna be the same as the days before; I have good news. I finally joined an Office run by this guy named ‘Yun’ and officially became a Fixer. You’re proud to see your precious little younger brother grow up and make it, aren’t you? Isn’t it cool? I told you there’s no need to worry about me. Eri’s Page posted:You have lots of things to prepare before you can jump into the Fixer business. Starting with choosing equipment, you’ll need clothes to protect your bodily accessories, et cetera… But, before any of that, body augmentation comes first. There’s no point having masterful skills or fancy equipment if your body can’t keep up, y’know? And training hard isn’t gonna do it. There’s a limit to training your body, and the fittest body is still no match for mechanical prosthetics or bionic organs. You gotta be able to keep your body intact to do anything, so you’re pretty much forced to spend a fortune on it. Yun’s Page posted:Finn was bungling in many ways. He had no talent, he refused to take modification procedures, all he armed himself with was a tiny weapon. I didn’t exactly dislike him, though. They say a delicate person like him is nothing short of pathetic here, but he had passion regardless, and he was going to be our colleague from now on. Besides, it’s not too common to see such a passionate fellow in this grueling mess of a City. He was an interesting one. A Yun’s Office Fixer, Page 1 posted:The society of Fixers is built entirely up on meritocracy. The greater you are, the higher you can climb. On the other hand, if you don’t have the capability, you should be thankful for any org that accepts you and stay low. Thing is, ‘capability’ can mean many things. For some, it could be physical strength, and others might have superior intellect. It seems kinda unfair to me that they make arbitrary evaluations of a concept that can be taken in so many different ways. Not that I think I have some hidden talent that deserves a better grade or anything, though. I do feel a bit upset, but I think I’m at the right place. The jobs I usually do are looking for lost cats at night… You can tell how low my spot is, yeah? A Yun’s Office Fixer, Page 2 posted:The Backstreets are alleyways densely spread across the city. They’re entangled like spiderwebs, and spread far and wide, so it is virtually impossible for one to know every single thing that occurs in the Backstreets. And they’re populated with all sorts of people. A Yun’s Office Fixer, Page 3 posted:A hotshot Fixer gets all the push they can get from their Office. And an Office housing competent Fixers can get sponsorships from Associations, Wings, or workshops. The same can be said for individual Fixers; the spicy ones are sought after by many firms. But that won’t be you guys. Most of us have to purchase equipment with our own budget. Insane things happen in the City, and even Rats could tear you a new one if you haven’t got any useful gadgets or procedures.
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# ? Sep 11, 2021 08:15 |
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I like the fixers. It makes it sound like they're all combat operatives - and the ones you meet certainly are - but it's just a shorthand term for literally any kind of contract worker. An administrative assistant for hire would be a fixer. Makes me wonder how you climb in grades if your specialty is accounting...
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# ? Sep 11, 2021 08:57 |
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Chinely posted:I like the fixers. It makes it sound like they're all combat operatives - and the ones you meet certainly are - but it's just a shorthand term for literally any kind of contract worker. An administrative assistant for hire would be a fixer. Makes me wonder how you climb in grades if your specialty is accounting... Why would you assume accountants don't need to be combat ready in the city? I think everybody just has to be ready to throw down all the time. Even the people rescuing cats need giant anime swords to do their job after all.
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# ? Sep 11, 2021 09:10 |
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WarpedLichen posted:Why would you assume accountants don't need to be combat ready in the city? I think everybody just has to be ready to throw down all the time. Even the people rescuing cats need giant anime swords to do their job after all. The City's probably best described as a lovely RPG's encounter table. In one area you might have nothing but lovely Rats, but round the corner and whoops, you have high grade Fixers who have already taken two turns before one of yours.
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# ? Sep 11, 2021 12:05 |
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quote:"There’s no point having masterful skills or fancy equipment if your body can’t keep up, y’know? And training hard isn’t gonna do it. There’s a limit to training your body, and the fittest body is still no match for mechanical prosthetics or bionic organs." The Red Mist would like a word. (Correct me if I'm wrong, but Kali didn't have any bodily enhancements, did she? Or at least none that were outright stated in LC.)
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# ? Sep 11, 2021 13:04 |
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PinkDawn posted:The Red Mist would like a word. (Correct me if I'm wrong, but Kali didn't have any bodily enhancements, did she? Or at least none that were outright stated in LC.) Depends on if Gebura's boss form is some specially made combat chassis or not. It could have been Kali's power armor or something, turned into a chassis. On the one hand, the Charles Atlas Superpower is common enough to be a Trope, and Kali seems the right PMverse character to apply that to. On the other hand, this is a world where Arbiters wield actual bullshit hax (aka Singularities), and somehow Kali still managed to take one down. To do so purely on innate human strength is absurd. Kali's not a shonen anime protagonist (not to say that Kali wasn't exceptionally skilled; just that PMverse doesn't seem like the place where pure, unenhanced skill is enough to reach the top)
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# ? Sep 11, 2021 14:40 |
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PinkDawn posted:The Red Mist would like a word. (Correct me if I'm wrong, but Kali didn't have any bodily enhancements, did she? Or at least none that were outright stated in LC.) She did have an E.G.O. weapon which is exclusive tech only found through L corp's singularity.
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# ? Sep 11, 2021 14:44 |
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Gebura being super strong through the ~power of will~ rather than injecting nanobots into herself feels like it doesn't fit the setting. More likely enhancements are commonplace enough that it doesn't even bear noticing, hence why Finn refusing them was mentioned.
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# ? Sep 11, 2021 14:54 |
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I enjoy Yun ending his log with 'gently caress it, this is all just rationalization'. At least the man was self aware. And actually guilty.
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# ? Sep 11, 2021 14:57 |
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# ? Jun 8, 2024 09:42 |
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Razakai posted:Gebura being super strong through the ~power of will~ rather than injecting nanobots into herself feels like it doesn't fit the setting. More likely enhancements are commonplace enough that it doesn't even bear noticing, hence why Finn refusing them was mentioned. Alternatively, she's also an anime protagonist like Finn, only she lasted long enough to get a mid-season upgrade or two.
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# ? Sep 11, 2021 15:01 |