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dis astranagant posted:Could you add a timestamp to the load screen? I very seldom know who a randomly generated name is. Yeah I'm gonna redo the saved game info files so I can have names, times and versions for them.
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# ? Jun 22, 2024 00:35 |
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Congratulations on the ongoing success with Qud, Unormal. Is there any chance that the Steam sales are good enough that you might consider full-time dev, or maybe switch to part-time work? I'm always amazed at how much you can get done while also holding down a job and having a family. Family is already my limit, there; full-time dev is the only way I can finish anything anymore :/Awesome! posted:45 minutes to find the bug, squash it and get an update posted. that's pretty impressive Happylisk posted:Quick note to people who've already purchased cogmind: we're doing weekly seed runs over at the cogmind forums. This week's seed just dropped, so if you have the game why not compete!
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Kyzrati posted:Congratulations on the ongoing success with Qud, Unormal. Is there any chance that the Steam sales are good enough that you might consider full-time dev, or maybe switch to part-time work? Mm, if the long tail behaves like Sproggiwood, it won't make enough on an ongoing basis to pay for luke and I, though it + Sproggiwood across mobile+PC mighttttt start making enough to sort of support one person; hard to say till the tail really flatlines, which will be a few weeks still. Really both have been pretty financially not-good in any kind of rational business analysis; neither of them even hit the top slot in roguelikes on Steam during launch, for example whereas even modest successes peg up there on releases for weeks. For example, as a modest success Guild of Dungeoneering has sold something like $300k gross worth in just a couple weeks, which is more than Qud+Sproggiwood might make in a couple years. Real outliers like Darkest Dungeon do 10x what Guild does, and we've done maybe 10-15% of Guild with Qud, launching just a day later, and Qud is doing a *lot* better than Sproggiwood did. So in the ecosystem of commercial products, both Sproggi and Qud are essentially just a single step up from "sold no copies at all". ![]() We'll have to make Roguelike Simulator or something next, to actually make some money. ![]() Unormal fucked around with this message at 14:45 on Jul 29, 2015 |
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Unormal posted:We'll have to make Roguelike Simulator or something next, to actually make some money. This'd be like Goat Simulator, I'm guessing? That actually sounds kind of fantastic, if only because you can probably find an excuse to make literally anything explode.
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Wow, Guild of Dungeoneering did that well in such a short period? Amazing. Once you get to content releases that stegosaurus tail could materialize for you, where it'll have more of an impact with help from Steam. Almost wish I had that now, but there's still so much to do and Steam EA is a scary place full of distractions I don't need. In any case, no one makes a traditional roguelike for the money, that's for sure. It's ![]()
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Kyzrati posted:Once you get to content releases that stegosaurus tail could materialize for you, where it'll have more of an impact with help from Steam. Almost wish I had that now, but there's still so much to do and Steam EA is a scary place full of distractions I don't need. Managing a steam release is really super easy in the world of releases, their platform is awesome. When you get that far, I'd be happy to help, I've done a couple of them! As long as you don't mind taking advice from a commercial failure. ![]()
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Unormal posted:We'll have to make Roguelike Simulator or something next, to actually make some money. Would this be an IVAN-like? I'd buy it.
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Unormal posted:Managing a steam release is really super easy in the world of releases, their platform is awesome. When you get that far, I'd be happy to help, I've done a couple of them! As long as you don't mind taking advice from a commercial failure. ![]() I have seen the Qud Supporters Team in action, and it is a beautiful thing.
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So I went ahead and started to read some Tales of the Dying Earth, because that seemed like a cool thing to do. Holy poo poo, this is some badly written, misogynistic, rapey, trite, wish-fulfillment. It's no wonder Gary Gygax liked it.
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Did they ever post this here? Full size Qud 'box' art:![]()
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Has anyone played Coin Crypt? It's in the latest Humble Bundle, and having just spent like 4 hours straight into it, I must say that it's an extraordinary roguelike. It has very innovative gameplay mechanics, and the abilities and weapons you use are also your money reserve, and intertwine with the game world in many ways. Basically you use some coins with various abilities during combat, and various coins have various cooldowns. Enemies use the same mechanics as the player, though they use coins at a slightly slower rate, I think. The combat gets very hectic, since it's real time, and thinking time is time you don't get to use on cooldowns. Highly recommended!
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Unormal posted:Mm, if the long tail behaves like Sproggiwood, it won't make enough on an ongoing basis to pay for luke and I, though it + Sproggiwood across mobile+PC mighttttt start making enough to sort of support one person; hard to say till the tail really flatlines, which will be a few weeks still. This is so loving depressing considering the quality of both games. I wonder if a more extensive marketing/social media push wouldn't have made a huge difference. Ever consider making more of an effort on that front?
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Monopthalmus posted:This is so loving depressing considering the quality of both games. I wonder if a more extensive marketing/social media push wouldn't have made a huge difference. Ever consider making more of an effort on that front? Sproggiwood was too cute for PC, too not-free for mobile and Caves of Qud is too keyboardy and low-fi for the modern era. The market (at large) just doesn't want them.
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Unormal posted:Sproggiwood was too cute for PC, too not-free for mobile and Caves of Qud is too keyboardy and low-fi for the modern era. The market (at large) just doesn't want them. The aesthetics of Sproggiwood suit it well to a freemium mobile game, but I have no idea what you'd actually sell. Maybe make gold significantly harder to get and add a freemium option to buy items for real money to speed it up?
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Slime posted:The aesthetics of Sproggiwood suit it well to a freemium mobile game, but I have no idea what you'd actually sell. Maybe make gold significantly harder to get and add a freemium option to buy items for real money to speed it up? A really bad piece of psychological engineering. We actually had it partly designed, but it was just a horrifying piece of work and we just decided to make a good game and be poor (success!). I kind of want to just make it for real and make a lot of money for real games, handofluke doesn't want too though ![]() ![]() Unormal fucked around with this message at 20:59 on Jul 29, 2015 |
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You only get one launch, I wonder if Qud's EA status is the real detriment? If you wanna define niche, indie EA roguelike centered around a lo-fi aesthetic and post apocalypse might be the perfect example. Which is a shame, they're cool things.
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Unormal posted:A really bad piece of psychological engineering. We actually had it partly designed, but it was just a horrifying piece of work and we just decided to make a good game and be poor (success!). I kind of want to just make it for real and make a lot of money for real games, handofluke doesn't want too though 4/5 **** crashed on boot up
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Selling out is ok if it gets you mad stacks, imo.
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make a freemium roguelike / dungeon manager kairosoft ripoff.
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A self-parodying freemium addon would be funny. "$100 for the win cube, use it on any character to display a "you win" screen".
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Go free to play mobile and use it to fuel full-time gamesmaking. Make sure you burn all bridges at your current place of employment when you quit for the true indie dev experience.
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^ Twitter meltdown. Gotta have a twitter meltdown.
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andrew smash posted:make a freemium roguelike / dungeon manager kairosoft ripoff. wait, even better, make a freemium grimcute permadeath episodic fantascifiypocalypse team manager/base builder. Oh no, kimmy was bitten by a zombwolf while crafting cyber armor and your scavengers aren't home yet... buy a regenero-pack for $0.99?
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More armor skins, new nanospells, and interpersonal drama on the way in episode 2, only $5.99!
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Pladdicus posted:You only get one launch, I wonder if Qud's EA status is the real detriment? If you wanna define niche, indie EA roguelike centered around a lo-fi aesthetic and post apocalypse might be the perfect example. Nah, like half the top roguelikes are or were EA. Darkest Dungeon is EA and has made about 6-8 million bucks. Unormal fucked around with this message at 21:38 on Jul 29, 2015 |
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We're getting a little off topic, but a small part of me wants someone to remake Decker as a free-mium game, where you also have to build your own network populated by all sorts of ICE, and the networks that you do ShadowRuns on are other user-designed networks.
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yea i dont think ea really matters to sales. ark is an ea survival thing (but with dinosaurs this time!) and it was the top seller all throughout the summer sale with just a token discount
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Does Sproggiwood play well on an iphone? I've been eyeing it for a while but I wasn't sure how the UI works on such a small screen.
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Arcturas posted:Does Sproggiwood play well on an iphone? I've been eyeing it for a while but I wasn't sure how the UI works on such a small screen. It's got a fully responsive UI with a small-screen mode, it plays really nicely imo.
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RickVoid posted:We're getting a little off topic, but a small part of me wants someone to remake Decker as a free-mium game, where you also have to build your own network populated by all sorts of ICE, and the networks that you do ShadowRuns on are other user-designed networks. Do it do it do it.
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Qud isn't post apocalyptic because you don't fight crazy survivalists who carry precious metals and canned beans
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amuayse posted:Qud isn't post apocalyptic because you don't fight crazy survivalists who carry precious metals and canned beans Scrap-clad hermits who try to club you to death with a silver nugget and raw bear meat beg to differ.
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![]() That better?
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Add location?
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Unormal posted:
Put wall time on there.
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How do you cook raw meat in Qud? I know I've seen jerky being sold but I haven't found a way to turn raw into anything.
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Internet Friend posted:How do you cook raw meat in Qud? I know I've seen jerky being sold but I haven't found a way to turn raw into anything. Just eat the raw meat! Food poisoning is AFAICT not a thing, and meat does not go bad.
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Not time spent playing, an actual time/date stamp. Honestly, you can boot the guid for it.
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# ? Jun 22, 2024 00:35 |
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Benly posted:Scrap-clad hermits who try to club you to death with a silver nugget and raw bear meat beg to differ. Well Qud doesn't have Bitcoin so it can't be in the future Internet Friend posted:How do you cook raw meat in Qud? I know I've seen jerky being sold but I haven't found a way to turn raw into anything. You get jerky with master butchery
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