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Poopy Palpy posted:I can't believe they doubled the size of the bomb cards and still couldn't find the room to tell you what the bomb does. This. So loving this.
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# ? Jun 22, 2024 10:19 |
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bunnyofdoom posted:new Article We've known about both since the first demo games. Poopy Palpy posted:I can't believe they doubled the size of the bomb cards and still couldn't find the room to tell you what the bomb does. This bugged me a lot until I realised that they needed to also include the actual picture of the bomb token to show which one to use. But I'm sure they could have done it somehow, even so. And nonetheless, it's a step not-forwards, rather than a step back, so I shrug and say welp and move on. Rhjamiz posted:Played my first game of X-wing via TTS yesterday, which was I assume 1.0. Had a lot of fun fielding 7 Black Squadron TIE Fighters. Almost won, too. Next time I want to try Phantoms or Interceptors. Interceptors are the coolest TIE.
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Rhjamiz posted:Played my first game of X-wing via TTS yesterday, which was I assume 1.0. Had a lot of fun fielding 7 Black Squadron TIE Fighters. Almost won, too. Next time I want to try Phantoms or Interceptors. Interceptors are the coolest TIE. Well you're in luck! There are probably already a bunch of people dumping their collections on ebay or facebook marketplace or whatever, and you can probably get some plastic real cheap, then just augment with the upgrade kit of your choice. ezpz
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The core set comes with two TIEs, the conversion kit has cardboard for four ebay ones plus a fuckton of other stuff. Maybe six six fighters and a phantom works? fake edit: TIE/e-b4y
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Full Rebel conversion kit on facebook https://www.facebook.com/ProTechModels/photos/?tab=album&album_id=1428450600589583
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thespaceinvader posted:Full Rebel conversion kit on facebook https://www.facebook.com/ProTechModels/photos/?tab=album&album_id=1428450600589583 Some notable pilots are not there, Tycho, Wes...
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Threepio can't guess zero any more, but he has a straight up buff to the calculate action(which he provides) Leebo's ability is neat. Lando always gives you something now. Kanan's abiliy is definitely.. different. I suspect if you're not considered to be in your firing arc, it means he can only protect others now. Kanan crew does the same thing as before now, basically. Hera crew is now limited- I think the idea is basically that abilities that let you stack stress tend to have a limit. Lone Wolf is 1/turn now.
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Ten Numb: spend a stress token (NOT 'gain') to convert eyeballs to either evades or hits? Fascinating.
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TheCenturion posted:Ten Numb: spend a stress token (NOT 'gain') to convert eyeballs to either evades or hits? Fascinating. Keyan! ![]()
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Admiral Joeslop posted:Keyan! I can't believe they would just drop one of the greatest heroes of the rebellion like this.
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lazerus06 posted:Some notable pilots are not there, Tycho, Wes... Those are Rogue Squadron Pilots, so maybe we will see a those pilots in a pack? I’m assuming Wave 2 blisters will have new cards.
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IG88 with Juke ![]()
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Ghost with docked shuttle and Ezra crew can attack 3 times
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Raged posted:Ghost with docked shuttle and Ezra crew can attack 3 times It's been stated that a ship can only make one bonus attack per round.
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Ringo Star Get posted:I’m assuming Wave 2 blisters will have new cards. That's annoying as I figured I wouldn't have to buy 2.0 re-issues to have a complete set of cards.
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Also, just thinking about Han's new ability... he has to reroll ALL dice, not ANY dice. Interesting.
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Finster Dexter posted:Also, just thinking about Han's new ability... he has to reroll ALL dice, not ANY dice. Interesting. Also interesting, it's any time he rolls dice. Bombs, asteroids, crew abilities like Lando...
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It looks like there is charge manipulation, but it's quite limited and some weapons cannot be refreshed.
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hoiyes posted:Also interesting, it's any time he rolls dice. Bombs, asteroids, crew abilities like Lando... That’s my kind of dirty
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Saturation Salvo is going to be really good. Like a mini pre-nerf Zuckuss.
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That's quite a change to concussion missiles.
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It kinda fits the theme to me, and differentiates them from proton torpedoes, which I like.
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Nice to see Shara Bey got Norra's ability instead of it going away
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Madurai posted:That's quite a change to concussion missiles. I think the idea is to make them useful on things like generic A-wings and Z-95s.
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Finster Dexter posted:That's annoying as I figured I wouldn't have to buy 2.0 re-issues to have a complete set of cards. lol @ anyone who thinks they'll literally never publish anything new in future waves They've said you won't have to buy new ships to get new content in Wave 2 and on. The assumption is card-only packs.
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There's definitely a lot to like here, but Luke crew and the YT2400 are *really* concerning.
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I can see a few things being a little concerning, but we have no clue on point cost yet, so I'm trying to stay positive (for once, about FFG even!).
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thespaceinvader posted:There's definitely a lot to like here, but Luke crew and the YT2400 are *really* concerning. I was worried too but remember we don’t know point costs yet. Also, the benefit of how evade dice and evades work will hurt the larger ships. There doesn’t seem to be a lot of ways for ships to mitigate insane amounts of damage anymore. Lone wolf only works once a round, reinforce can only cancel down damage to a minimum of one, etc. I know Dash or a Falcon was part of a two-ship list, but with how things are trending, two ship lists might be too weak to handle larger numbered lists.
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thespaceinvader posted:There's definitely a lot to like here, but Luke crew and the YT2400 are *really* concerning. I kinda think the 2400 will lack a gunner slot
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Holy poo poo the tears on FB over Outrider ![]()
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Ringo Star Get posted:I was worried too but remember we don’t know point costs yet. Also, the benefit of how evade dice and evades work will hurt the larger ships. Speaking of hurting larger ships, the bulls-eye arc abilities all trigger easier against large (and medium to some extent) bases. And as it's already been stated, we don't know if the YT2400 has a Gunner slot, or even a Crew slot for that matter. Or if it does have a Gunner slot, it could be removed if Dash is too good.
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The 2400 on its own is a monster. If even the generic doesn't cost a minimum of 100 points I'd be really, really worried about it.
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Chewbacca's charge icon, and the Luke crew's force icon has a little triangle next to the number. Does that mean they regen those?
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Chemmy posted:Chewbacca's charge icon, and the Luke crew's force icon has a little triangle next to the number. Does that mean they regen those? Yep.
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thespaceinvader posted:The 2400 on its own is a monster.
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I wanna fly Chewie just because of his sub title The Mighty
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if the 2400 has a crew slot, creepio on leebo gonna be really good
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I like the E-Wing special rule, and I like that they have both boost and barrel roll natively. Also that Corran's ability is bullseye only, and that E-wings get an extra hull. Man I'm pumped. EDIT: and Gavin Darklighter replaces Etahn. Not exactly sorry for that name change.
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Imgur link to the new cards
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# ? Jun 22, 2024 10:19 |
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Arquinsiel posted:I only understand half of what the title does and that's already pretty spectacular. The title is not the important part. The fuckign 4 die primary which has no donut hole is the important part. If the old one is anything to go on, the unique HLC turret cost 42 at a bare minimum on a lovely generic, remove the donut hole and that probably goes way up. Strobe posted:I like the E-Wing special rule, and I like that they have both boost and barrel roll natively. Also that Corran's ability is bullseye only, and that E-wings get an extra hull. RIP Etahn Abaht, nobody loving knew ye.
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