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I want the same game but with classic jrpg combat. Maybe you recruit a party member each act or something.
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# ? Nov 8, 2020 04:39 |
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# ? Jun 10, 2024 10:12 |
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Inexplicable Humblebrag posted:the downfall mod
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# ? Nov 8, 2020 05:26 |
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Any of these on switch? I finally uninstalled StS on mobile as i felt it was taking over all my idle time-but repurchased it on the switch, at least now I have to go and pick it up and dedicate myself to gaming time instead of swiping right and clicking the app for “one more run”
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# ? Nov 8, 2020 07:56 |
cosmin posted:Any of these on switch? I finally uninstalled StS on mobile as i felt it was taking over all my idle time-but repurchased it on the switch, at least now I have to go and pick it up and dedicate myself to gaming time instead of swiping right and clicking the app for “one more run” Griftlands will be on Switch once fully released, but it's PC-only during early access.
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# ? Nov 8, 2020 10:12 |
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JesustheDarkLord posted:I want the same game but with classic jrpg combat. Maybe you recruit a party member each act or something. This is Banners of Ruin.
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# ? Nov 8, 2020 10:54 |
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Gyshall posted:What other games should I try to play if all I enjoy playing right now is STS? Trials of Fire
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# ? Nov 8, 2020 12:51 |
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Dont get trials of fire it gets boring real fast.
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# ? Nov 8, 2020 13:32 |
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Buller posted:Dont get trials of fire it gets boring real fast. Curious, when did you last play the game? It has changed a lot during the early access period. I mean, it's always a hard comparison to StS, but compared to Monster Train, Banners of Ruin, or Griftlands I think it matches up very well? (For reference, I have 111 hours in Trials, while monster train was "only" a 65 hour game for me.)
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# ? Nov 8, 2020 13:41 |
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I've been enjoying Ring Of Pain alongside StS.
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# ? Nov 8, 2020 16:33 |
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Walh Hara posted:Curious, when did you last play the game? It has changed a lot during the early access period. I last played a few weeks ago. It just gets boring real fast with the items being too many cards in your deck compared to being able to choose yourself.
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# ? Nov 8, 2020 16:58 |
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JesustheDarkLord posted:I want the same game but with classic jrpg combat. Maybe you recruit a party member each act or something. Try Steamworld Quest
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# ? Nov 8, 2020 18:08 |
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Matt Zerella posted:I've been enjoying Ring Of Pain alongside StS. I have no idea how anyone can enjoy RNG of Pain.
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# ? Nov 8, 2020 20:02 |
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Jedit posted:I have no idea how anyone can enjoy RNG of Pain. They've got some work to do for sure but I've had more than a few fun runs
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# ? Nov 8, 2020 20:04 |
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ImpAtom posted:Try Steamworld Quest It was really good, but both those suggestions are still a card game and that's not what I meant, although I see how it sounds now. I'm thinking that card drops are equippable items, relics are replaced by spells/attacks, campfires give back HP/MP, gold and stores are similar to StS. Beating an Act Boss rescues a new party member and the boss drops a legendary, named weapon.
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# ? Nov 8, 2020 20:30 |
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I've been messing with darkest dungeon, but it's more of a meatgrinder and I like the self-contained adventure element of each StS run
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# ? Nov 8, 2020 20:32 |
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Any streamers/youtubers like Joinrbs who play darkest dungeon? Just got A20 finally across both characters on PC and switch
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# ? Nov 8, 2020 23:52 |
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Inexplicable Humblebrag posted:the downfall mod
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# ? Nov 9, 2020 00:26 |
JesustheDarkLord posted:I want the same game but with classic jrpg combat. Maybe you recruit a party member each act or something. Chrono Ark is pretty good.
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# ? Nov 9, 2020 11:08 |
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I got this just now - combat seems like it could be interesting, surprisingly for a game which is so intensely anime
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# ? Nov 9, 2020 17:33 |
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If you like Watcher, specifically "failing at basic math so you eat poo poo instead of winning this turn," you should check out Card Quest on mobile. It's very unlike StS in most ways (you choose your deck/relic equivalents at the start, there are multiple set in stone campaigns instead of a single RNG spire) but it's interesting in that if you ever take a point of damage from a non-boss you hosed up. Each class has tons of ways to mitigate damage, provided you spend your energy right. It's also brutally difficult and unforgiving, speaking as someone who's brought everyone to A20 in StS but is nowhere near unlocking everything in Card Quest even though I had it longer. Big Mad Drongo fucked around with this message at 19:03 on Nov 9, 2020 |
# ? Nov 9, 2020 19:01 |
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Big Mad Drongo posted:If you like Watcher, specifically "failing at basic math so you eat poo poo instead of winning this turn," you should check out Card Quest on mobile. It's very unlike StS in most ways (you choose your deck/relic equivalents at the start, there are multiple set in stone campaigns instead of a single RNG spire) but it's interesting in that if you ever take a point of damage from a non-boss you hosed up. Each class has tons of ways to mitigate damage, provided you spend your energy right. Card Quest is super, super good and I really want more games like it. To my knowledge its pretty unique. Though I find the game is definitely the most difficult at the start and gets quite a bit easier the more unlocks you have. Barbarian in particular can basically bust the game in half.
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# ? Nov 9, 2020 19:10 |
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This Chrono Ark game is cool but the story and overworld map parts just seem unnecessary. There's a lot of systems in combat I don't quite understand how to take advantage of yet but it seems like there's more depth to it than I can glean at first glance. EDIT: also, how the gently caress do you beat the second boss good grief
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# ? Nov 9, 2020 19:12 |
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I'm yet to beat the awakened one. It felt like I was cruising up until I fought him. Died maybe 2 turns from finishing him off.
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# ? Nov 10, 2020 04:24 |
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Flex+ is generally not a great card, and regular flex is bad. You had a lot of ways to gain strength in that deck. For a longer boss fight, upgrading demon form and letting it do its thing is often good enough. A few more shrug it off or other good defense would help let you scale. Also you should remove strikes before you remove defends.
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# ? Nov 10, 2020 04:56 |
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demon form, 2x inflame, 3x flex, and a spot weakness is wildly too many strength cards. flex is really only good with limit break because of its specific interaction, and having multiples of it isnt better even if you do have that interaction. basically every extra copy of a card is denying you a draw of something else you need, and if you needed an attack or a defense card you had a 21% chance to be drawing a strength card instead. i know that three of them are power cards and that then drops down to a 14% but that's still way too high. your deck has waaaay too many strength cards, even without the flexes, and way too many attack cards with almost no defense. and against the awakened one the inflames are just killing you faster, if you don't play them they're dead draws and if you do play them you're buffing his attack which you can't deal with since you have no real mitigation cards to speak of.
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# ? Nov 10, 2020 06:02 |
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What's the game with the MS paint graphics that slay the spire is based on? and is it any good? Mantari fucked around with this message at 06:47 on Nov 10, 2020 |
# ? Nov 10, 2020 06:41 |
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In addition to the points above, the Awakened One fight gets a LOT easier if you have good defensive resources. Awakened One only scales up damage if you play powers in the first phase of the fight. Otherwise you're looking at set numbers the entire time, and you can sometimes block forever against him. Ironclad's best defensive card against Awakened One is probably Disarm. You permanently reduce his strength, which is particularly good for those multi-attacks. That's a good card to have at least one copy of in your deck, partly because it goes such a long way toward solving Awakened One (It also really helps solve several other fights with enemies that have multi-attacks). You might not have seen a Disarm, but you probably saw a source of weak at some point. Shockwave and Uppercut are great, though Uppercut pretty much requires an upgrade ASAP. Clothesline is meh, unless it's upgraded, and then it's... somewhere between meh and good. Sometimes I'll skip it because I'm holding out for a better weak card. Just like you don't want to overload your deck with strength cards, you also don't want to overload it with cards that inflict weak. Diminishing returns can really make decks inefficient. But it's often tough to block adequately throughout long boss fights if you have absolutely no weak sources. So if my deck is completely devoid of weak by, say, midway through act 2, I'm likely to take any card that gives me some.
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# ? Nov 10, 2020 07:22 |
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I cannot beat A17 with Silent, Watcher, and Defect. Someone help.
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# ? Nov 10, 2020 07:28 |
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Out of those 3, I'm best with Silent. Can you be more specific about problems you're running into?
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# ? Nov 10, 2020 07:44 |
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Mantari posted:What's the game with the MS paint graphics that slay the spire is based on? and is it any good? Dream Quest, and its sort of a distant ancestor. It is hard, sometimes in ways that are frustrating. Imagine if there was an act boss that was immune to poison. Mostly a historical curiosity these days.
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# ? Nov 10, 2020 08:29 |
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Pocket Billiards posted:
Bloodletting is bad. Flex is mostly bad. War Cry without the upgrade is bad. Getting rid of some of these nothing cards and adding some more defense could allow you to survive while your strength increases.
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# ? Nov 10, 2020 11:11 |
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Yoshi Wins posted:Out of those 3, I'm best with Silent. Can you be more specific about problems you're running into? Silent is my weakest class. I feel like maybe I'm picking up too many powers, or picking them up at the wrong tjme? I don't know which block to prioritize, same with draw. I'm really a mess with silent and my wins come off the back of a strong poison deck with block. Anything else I lose hard.
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# ? Nov 10, 2020 15:46 |
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RC Cola posted:Silent is my weakest class. I feel like maybe I'm picking up too many powers, or picking them up at the wrong tjme? I don't know which block to prioritize, same with draw. I'm really a mess with silent and my wins come off the back of a strong poison deck with block. Anything else I lose hard. Not sure how much help this will be, but here's something from earlier in the thread: KonvexKonkav posted:Silent has some fine scaling cards, but one issue is more that one of the main ways that Silent can scale (playing lots of low-cost cards) is severely punished by the Heart and Time Eater. Much more significantly, the ratio of trash to useful cards is significantly higher for Silent than for the other classes. Let's look at the rares for example: They are
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# ? Nov 10, 2020 15:52 |
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Silent also suffers from low damage in her starting deck and poor common attacks, making her significantly worse at Act 1 than anyone else. It's way less likely you'll be able to fight 2 or 3 elites in Act 1, and that means you'll be weaker going into act 2.
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# ? Nov 10, 2020 16:06 |
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But when that upgraded Catalyst hits it feels so so right
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# ? Nov 10, 2020 16:09 |
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Bullet time is awesome.
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# ? Nov 10, 2020 16:13 |
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The two main things that make Bullet Time work are Snecko Eye and Well-Laid Plans (especially if your scaling plan involves Nightmare). Admittedly you want WLP in pretty much every run so maybe it is just good
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# ? Nov 10, 2020 16:21 |
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What about the draw 4 discard 1? and the defend 8 draw 2. Both of them make bulle ttime really good.
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# ? Nov 10, 2020 16:28 |
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Acrobatics is good, Backflio is good. Doppelganger is also good, gently caress the haters.
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# ? Nov 10, 2020 16:35 |
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# ? Jun 10, 2024 10:12 |
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Silent is definitely the hardest class to do well with. I'm no pro at this game by any stretch of the imagination (actually I am bad) but Silent seems to have less ways to flip out all crazy than the other three characters. That said, my favourite deck archetype is the one where you just play a stupid amount of Shivs.
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# ? Nov 10, 2020 16:37 |